Editing Kill Ball
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{{Article Quote|If you head into a Killball, you die. If you're in a vehicle, it explodes and you die. If you have one dropped on your head by Shishka, King of Jerks, you die.}} | |||
[[ | [[Image:Killball.jpg|250px|right|thumb|A Killball on [[Sandbox (Level)|Sandbox]].]] | ||
'''Killballs''' are large, spherical, orange-colored objects that can be placed in [[Sandbox]] by Forge | '''Killballs''' are large, spherical, orange-colored objects that can be placed in [[Sandbox (Level)|Sandbox]] by Forge.<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=17195</ref> There are four available for use. It was originally thought by [[Bungie]] to be two, but has since been rectified to four.<ref>http://www.bungie.net/News/content.aspx?type=topnews&cid=17195</ref> Once spawned, they become static objects that kill everything on contact. | ||
==Function== | ==Function== | ||
Despite the generic title and description, the Killball does not simply kill everything it touches, or everything that touches it rather as the Killball rarely moves. These descriptions are not completely false | Despite the generic title and description, the Killball does not simply kill everything it touches, or everything that touches it rather as the Killball rarely moves. These descriptions are not completely false as the Killball kills almost everything it comes in contact with. These things include players, vehicles and most equipment. The brief moment of invincibility as an [[overshield]] charges up also fails to withstand the Killball. | ||
===Exceptions=== | ===Exceptions=== | ||
In general, all weapons can be safely fired through the Killball with no need to worry about adverse effects. Testing in particular on Human projectile and Covenant energy weapons has shown no effects on the projectiles. [[Brute Shot]] | In general, all weapons can be safely fired through the Killball with no need to worry about adverse effects. Testing in particular on Human projectile and Covenant energy weapons has shown no effects on the projectiles. [[Brute Shot|Brute Shots]] and [[Needler|Needlers]] also work fine through the Killball. [[Fuel Rod Gun|Fuel Rod Guns]] also work fine as does the [[Flamethrower]]. | ||
The weapons that do not work are the [[Rocket Launcher]] and [[Missile Pod]] | The weapons that do not work are the [[Rocket Launcher]] and [[Missile Pod]] as well as all [[grenades]]. All of these weapons however can be fired into the Killball and be expected to work. It is only when they attempt to leave the radius of the sphere are they destroyed with the effects that one would expect if they hit something. For example, rockets will explode with splash damage onto the other side. | ||
====Bubble Shield==== | ====Bubble Shield==== | ||
Perhaps the most interesting property of the Killball is | Perhaps the most interesting property of the Killball is it's inability to affect a [[Bubble Shield|Bubble Shield's]] functionality. While all other equipment explode on impact, the bubble shield can safely enter the Killball and will be deployed. The bubble also negates the effects of the Killball and so it is possible to stand inside the Killball so long as there is a bubble shield active ([http://www.youtube.com/watch?v=vHBfRtyd8MQ Video]). This effect can be used to reach the 'core' of the Killball which is in fact, a solid object. | ||
==Blocking== | ==Blocking== | ||
The Killball works like a multitude of other objects in Halo 3 by means of a 'line-of-sight' The same way that a [[Power Drain]] or [[Flare]] have their effects canceled on the other side of a physical barrier, so | The Killball works like a multitude of other objects in Halo 3 by means of a 'line-of-sight' The same way that a [[Power Drain]] or [[Flare]] have their effects canceled on the other side of a physical barrier, so to is the Killball. But unlike the Power Drain or Flare, the Killball is a very large object and so the thickness of the shielding material matters. As a general rule of thumb, there needs to be at least 1.5 Forge Grid Squares (in other words, about one diagonally) between the center of the Killball and the outer edge of the blocking material. The blocking material can be anything that normally blocks other effects such as Walls and Shield Doors. | ||
It should be noted however that the 1.5fgs of blocking space is only necessary when one enters the radius of the Killball. Once a player has passed the barrier, any degree of blocking is sufficient to prevent death. It is only upon entering and exiting the surface that the rule applies. | It should be noted however that the 1.5fgs of blocking space is only necessary when one enters the radius of the Killball. Once a player has passed the barrier, any degree of blocking is sufficient to prevent death. It is only upon entering and exiting the surface that the rule applies. | ||
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An easy way to block off a Killball is to simply place it into 1 or 2 stacked tube pieces, this completely blocks off the core and its killing effects. | An easy way to block off a Killball is to simply place it into 1 or 2 stacked tube pieces, this completely blocks off the core and its killing effects. | ||
==Light Effect== | |||
If, by any means, you enter a Kill Ball, and stay in it without having even part of a limb out, the whole screen will appear white, and if you look on the floor it will be your shadow, the only non-white part. | |||
== | |||
==Sources== | ==Sources== | ||
<references/> | |||
==See also== | ==See also== | ||
*[[Sandbox]] | *[[Sandbox (Level)|Sandbox]] | ||
*[[Forge]] | *[[Forge (Mode)|Forge]] | ||
[[Category:Forge | [[Category:Forge Objects]] |