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{{Era|RW}} | |||
{{Title|Kikowani Station}} | {{Title|Kikowani Station}} | ||
{{Level infobox | {{Level infobox | ||
| | |image=[[File:ODST Campaign Kikowani03.jpg|300px]] | ||
|prev=''[[NMPD HQ (level)|NMPD HQ]]'' | |||
|next=''[[Data Hive]]'' | |||
|game=''[[Halo 3: ODST]]'' | |||
|name='''''Kikowani Station''''' | |name='''''Kikowani Station''''' | ||
|player=[[Edward Buck]] | |||
|date=[[2552#October|October 20, 2552]] | |||
|player= | |||
|date=[[2552#October|October 20, 2552]] | |||
|place=[[Kikowani]], [[New Mombasa]], [[Earth]] | |place=[[Kikowani]], [[New Mombasa]], [[Earth]] | ||
| | |Objective=Capture and protect the Squad's Phantom | ||
| | |enemies=*[[Jiralhanae]] | ||
| | **[[Jiralhanae Minor|Minor]] | ||
**[[Jiralhanae Major|Major]] | |||
**[[Jiralhanae Captain|Captain]] | |||
**[[Jiralhanae Stalker|Stalker]] | |||
**[[Jump Pack Jiralhanae|Jump Pack]] | |||
**[[Jiralhanae Chieftain|Chieftain]] | |||
*[[Unggoy]] | |||
**[[Grunt Minor|Minor]] | |||
**[[Grunt Major|Major]] | |||
**[[Grunt Heavy|Heavy]] | |||
*[[Kig-yar]] | |||
**[[Jackal Minor|Minor]] | |||
**[[Jackal Major|Major]] | |||
*[[Huragok]] | |||
*[[Type-52 Troop Carrier|Phantom]] | |||
*[[Type-26 Ground Support Aircraft|Banshee]] | |||
*[[Type-26 Assault Gun Carriage|Wraith]] | |||
**[[Type-52 Anti-Aircraft Artillery|Anti-Air Wraith]] | |||
*[[Type-47 Ultra Heavy Assault Platform|Scarab]] | |||
|weapons=[[Human]] | |||
*[[M7S Caseless Submachine Gun]] | |||
*[[M6C/SOCOM]] | |||
*[[MA5C Individual Combat Weapon System]] | |||
*[[M90A Close Assault Weapon System]] | |||
*[[M9 High-Explosive Dual-Purpose grenade|Frag grenade]] | |||
[[Covenant Empire|Covenant]] | |||
*[[Type-25 Directed Energy Pistol|Plasma Pistol]] | |||
*[[Type-33 Guided Munitions Launcher|Needler]] | |||
*[[Type-25 Carbine|Spiker]] | |||
*[[Type-25 Directed Energy Rifle/Jiralhanae variant|Brute Plasma Rifle]] | |||
*[[Type-52 Pistol|Mauler]] | |||
*[[Type-51 Carbine|Covenant Carbine]] | |||
*[[Type-25 Grenade Launcher|Brute Shot]] | |||
*[[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]] | |||
*[[Type-1 Antipersonnel grenade|Plasma grenade]] | |||
*[[Type-2 Antipersonnel Fragmentation grenade|Spike grenade]] | |||
*[[Type-3 Antipersonnel/Antimatériel Incendiary grenade|Flame grenade]] | |||
*[[Type-52 Directed Energy Support Weapon|Plasma Cannon]] | |||
}} | }} | ||
'' | <center>''For location in [[New Mombasa]], see [[Kikowani Station]]. For the [[achievement]], see [[Kikowani Station (Achievement)]].''</center> | ||
Kikowani Station is a campaign mission of ''[[Halo 3: ODST]]''. In this level, the player takes control of [[Edward Buck|Buck]]. Chronologically, this is the last flashback mission of the game, and also the last time you play as any of the other squad members other than [[the Rookie]]<ref name="ods">''[[Halo 3: ODST]] level, Kikowani Station''</ref>. | |||
Completing this level on [[Normal]] or above unlocks the [[Kikowani Station (Achievement)|Kikowani Station achievement]]<ref>[[NMPD HQ (Achievement)|NMPD HQ achievement]]</ref> and 30 Gamerscores. | |||
== Summary == | == Summary == | ||
Five hours after the drop, after the [[NMPD HQ|skirmish atop NMPD headquarters]], the squad carries a wounded [[Romeo]] toward Kikowani Station. Buck has a plan to escape the city through the [[ | Five hours after the drop, after the [[NMPD HQ (Level)|skirmish atop NMPD headquarters]], the squad carries a wounded [[Romeo]] toward [[Kikowani Station]]. Buck has a plan to escape the city through the [[MagLev Train]] tunnels leading to [[Old Mombasa]], only to realize that the area has been flooded by water. Out of options, Buck administers [[Biofoam|biofoam]] to Romeo's wound and, in a risky move, decides to hijack a [[Type-52 Troop Carrier|Phantom]] and fly it out of the city. Buck and [[Michael Crespo|Mickey]] make their way through heavy Covenant defenses on a station platform, where Mickey manages to steal a Phantom. While [[Taylor Miles|Dutch]] and Romeo man its turrets, Buck pilots a Banshee and escorts the Phantom though Covenant lines, which include [[Type-26 Ground Support Aircraft|Banshees]], [[Type-26 ASG|Shades]], and [[Type-52 Anti-Aircraft Artillery|Anti-Air Wraiths]]. After surviving close-quarters aerial dogfights and a few foot skirmishes through tunnels, between high-rises, and over flooded areas of the city, the squad encounters and defeats a [[Type-47 Ultra Heavy Assault Platform|Scarab]]. Clear of the city, Buck ditches his Banshee mid-air and boards the Phantom to rejoin his men. A comment by Romeo allows Buck to realize where [[Veronica Dare|Dare]] is, and he abruptly orders Mickey to turn around the ship so he can go find her.<ref name="ods"/> | ||
==Transcript== | ==Transcript== | ||
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''Dutch kneels down, Buck looks through Dutch's pack for a medkit.'' | ''Dutch kneels down, Buck looks through Dutch's pack for a medkit.'' | ||
*'''Corporal [[Taylor H. Miles|Taylor "Dutch" Miles]]''': "What's wrong with him?" | *'''Lance Corporal [[Taylor H. Miles|Taylor "Dutch" Miles]]''': "What's wrong with him?" | ||
*'''Buck''': "He's got a punctured lung, can't breathe." | *'''Buck''': "He's got a punctured lung, can't breathe." | ||
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*'''Dutch''': "Better get going, Gunny. The sooner we get him out of here, the better." | *'''Dutch''': "Better get going, Gunny. The sooner we get him out of here, the better." | ||
''Buck and Mickey advance, engaging the Covenant troops dropped off by that Phantom and another that lands soon after, also dropping off some Huragok. The second Phantom leaves after it drops off | ''Buck and Mickey advance, engaging the Covenant troops dropped off by that Phantom and another that lands soon after, also dropping off some Huragok. The second Phantom leaves after it drops off it's troops, but the first stays.'' | ||
*'''Mickey''': "Gunny, more of those floating squids. Should we smoke 'em?" | *'''Mickey''': "Gunny, more of those floating squids. Should we smoke 'em?" | ||
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*'''Buck''': "They're between us and that Phantom, what do you think?" | *'''Buck''': "They're between us and that Phantom, what do you think?" | ||
''Once the area is clear, the two of them advance towards the first Phantom.'' | ''Once the area is clear, the two of them advance towards the first Phantom.'' | ||
*'''Buck''': "Go, Mickey. Up the lift, kill the pilots." | *'''Buck''': "Go, Mickey. Up the lift, kill the pilots." | ||
*'''Mickey''': "Here | *'''Mickey''': "Here comes nothing!" | ||
''Mickey goes up the Phantom's lift, soon SMG shots are heard as Mickey takes out the pilots.'' | ''Mickey goes up the Phantom's lift, soon SMG shots are heard as Mickey takes out the pilots.'' | ||
*'''Mickey | *'''Mickey''': "Ugh, cabin secure. Flight controls read green across the board...well, purple, but she's good to go...I think." | ||
*'''Buck''': "OK, I'll grab a [[ | *'''Buck''': "OK, I'll grab a [[Banshee]], you go get Dutch and Romeo." | ||
*'''Mickey | *'''Mickey''': "On my way." | ||
''Buck finds a Banshee while Mickey goes and picks up Dutch and Romeo.'' | ''Buck finds a Banshee while Mickey goes and picks up Dutch and Romeo.'' | ||
*'''Mickey | *'''Mickey''': "All set back there?" | ||
*'''Dutch | *'''Dutch''': "Affirmative. Romeo, let's man these turrets." | ||
''If the player flies upward, he can see | ''If the player flies upward, he can see CCS-Class Battlecruisers flying around a burning crater.'' | ||
*'''Mickey | *'''Mickey''': "What do you see, Gunny?" | ||
*'''Buck''': "A whole lot of Covenant, | *'''Buck''': "A whole lot of Covenant, scattering around the Slipspace crater. I wonder what they're looking for." | ||
*'''Mickey | *'''Mickey''': "I bet the Captain would have knew." | ||
*'''Buck''': "Yeah... I bet you're right." | *'''Buck''': "Yeah... I bet you're right." | ||
''The squad moves forward, being engaged by Covenant from nearby platforms and balconies. After they clear the area the door opens and a pair of banshees fly out.'' | |||
'' | |||
*'''Romeo''': "Ah! Banshees, comin' through the tunnel." | |||
*'''Romeo | |||
*'''Buck''': "That's the way we're headed, take 'em out!" | *'''Buck''': "That's the way we're headed, take 'em out!" | ||
Line 154: | Line 184: | ||
''The squad quickly defeats them and heads into the tunnel, engaging more Covenant forces including a tower, and a Wraith.'' | ''The squad quickly defeats them and heads into the tunnel, engaging more Covenant forces including a tower, and a Wraith.'' | ||
*'''Mickey | *'''Mickey:''': "Head through the tunnel Gunny. Go on Gunny take the lead! Everyone watch their elbows, its gonna be a tight squeeze." | ||
''The squad makes it out into the next area where a Phantom is dropping off [[Huragok]] at a [[Huragok Recharge Station|Recharge Station]]'' | ''The squad makes it out into the next area where a Phantom is dropping off [[Huragok]] at a [[Huragok Recharge Station|Recharge Station]]'' | ||
*'''Dutch | *'''Dutch''': "Well, look at that. I think we found us a squid house." | ||
*'''Romeo | *'''Romeo''': "Give me an angle, I'm gonna burn it to the ground." | ||
''The squad destroys the Recharge Station.'' | ''The squad destroys the Recharge Station.'' | ||
*'''Romeo | *'''Romeo''': "That's right, you damn aliens. Doesn't feel so good does it?" | ||
*'''Dutch | *'''Dutch''': "Well, like the good book says, payback's a bitch." | ||
*'''Mickey | *'''Mickey''': "I don't think it actually says that, Dutch." | ||
*'''Dutch | *'''Dutch''': "I'm paraphrasin', ya heathen!" | ||
''The squad approaches the door, but it doesn't open.'' | ''The squad approaches the door, but it doesn't open.'' | ||
*'''Mickey | *'''Mickey''': "Damn! Covenant must've locked the door to the next area. I see an override switch Gunny. Hang on, I'll set a beacon." | ||
''If the player hesitates, or engages the newly arrived squad of Banshees:'' | ''If the player hesitates, or engages the newly arrived squad of Banshees:'' | ||
*'''Mickey | *'''Mickey''': "We're stuck here until you open that door, Gunny!" | ||
''Buck lands near the door and opens it manually.'' | ''Buck lands near the door and opens it manually.'' | ||
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*'''Buck''': "Door's open, I'll go first." | *'''Buck''': "Door's open, I'll go first." | ||
*'''Mickey | *'''Mickey''': "Roger that, following your lead." | ||
''Inside the next section, a large squad of Grunts are waiting, but, are easily destroyed by the Banshee. Farther in, another Phantom is dropping more Huragok into another Recharge station, but Buck fires on the station blowing it up, causing the Huragok still on the Phantom to explode, damaging the dropship. The Phantom then tries to take off towards the next area but is easily destroyed.'' | ''Inside the next section, a large squad of Grunts are waiting, but, are easily destroyed by the Banshee. Farther in, another Phantom is dropping more Huragok into another Recharge station, but Buck fires on the station blowing it up, causing the Huragok still on the Phantom to explode, damaging the dropship. The Phantom then tries to take off towards the next area but is easily destroyed.'' | ||
''In the next area there are several more Recharge stations, and a Phantom drops off an AA Wraith. Heavily armed Grunts and Brutes also fire on them from a balcony. The squad soon defeats the Covenant | ''In the next area there are several more Recharge stations, and a Phantom drops off an AA Wraith. Heavily armed Grunts and Brutes also fire on them from a balcony. The squad soon defeats the present Covenant defenses. The door to the next area, like before, is locked.'' | ||
*'''Mickey | *'''Mickey''': "Gunny, another locked door, hit the override." | ||
''Buck hits the override but only the smaller doors open, the larger section remains closed.'' | ''Buck hits the override but only the smaller doors open, the larger section remains closed.'' | ||
*'''Mickey | *'''Mickey''': "Damn, door's jammed. Must've lost power." | ||
*'''Buck''': "I'll head through on foot, see if I can find a work around inside the tunnel." | *'''Buck''': "I'll head through on foot, see if I can find a work around inside the tunnel." | ||
*'''Dutch | *'''Dutch''': "Go on in Gunny, we'll cover the door, make sure no one gets in behind you." | ||
''Buck heads into the tunnel, and is engaged by multiple enemy forces, including Brute Stalkers and a Brute Chieftain | ''Buck heads into the tunnel, and is engaged by multiple enemy forces, including Brute Stalkers and a Brute Chieftain, he soon defeats them.'' | ||
*'''Mickey | *'''Mickey''': "Gunny, check the far end of the tunnel, might be a back up generator." | ||
''If the player stalls:'' | ''If the player stalls:'' | ||
*'''Mickey | *'''Mickey''': "I bet there's a generator right here! Let me place a beacon." | ||
''Buck soon finds another room, and another switch, which opens both doors.'' | ''Buck soon finds another room, and another switch, which opens both doors.'' | ||
*'''Mickey | *'''Mickey''': "That did it! Door's open." | ||
''Buck makes his way back to his Banshee, heads to the other end of the tunnel and spots a [[ | ''Buck makes his way back to his Banshee, heads to the other end of the tunnel and spots a [[Scarab]] near the next door.'' | ||
*'''Buck''': "Troopers, I got bad news." | *'''Buck''': "Troopers, I got bad news." | ||
*'''Romeo | *'''Romeo''': "What, you really are gonna make us walk outta this city?" | ||
*'''Buck''': "We got a Scarab, right by our exit." | *'''Buck''': "We got a Scarab, right by our exit." | ||
*'''Romeo | *'''Romeo''': "Ah! This is the best mission ever!" | ||
*'''Dutch | *'''Dutch''': "Take out its legs, and it'll stop moving, Gunny!" | ||
''Buck fires at one of the Scarab's legs, immobilizing it.'' | ''Buck fires at one of the Scarab's legs, immobilizing it.'' | ||
*'''Dutch | *'''Dutch''': "Get behind it! Shoot it in the ass!" | ||
''Buck destroys the Scarab.'' | ''Buck destroys the Scarab.'' | ||
*'''Dutch | *'''Dutch''': "Oorah Gunny, let it burn!" | ||
*'''Mickey | *'''Mickey''': "Head into the tunnel, before another one shows up." | ||
''The squad heads into the last tunnel, which is covered with Recharge Stations.'' | ''The squad heads into the last tunnel, which is covered with Recharge Stations.'' | ||
*'''Romeo | *'''Romeo''': "Ah, damn! We hit the squid jackpot!" | ||
*'''Dutch | *'''Dutch''':" Take 'em out Gunny so we can get through." | ||
*'''Buck''': "Stay clear, this is gonna be one hell of a chain reaction! | *'''Buck''': "Stay clear, this is gonna be one hell of a chain reaction! | ||
''If the player stalls:'' | ''If the player stalls:'' | ||
*'''Dutch | *'''Dutch''': "I'll do it, Gunny. Move back!" | ||
''The Phantom advances. Dutch and Romeo | ''The Phantom advances. Dutch and Romeo fires on the Recharge Stations, causing a large explosion.'' | ||
'' | ''Level ends.'' | ||
[http://youtu.be/uHFQJornSlI '''{''Cutscene''}'''] | [http://youtu.be/uHFQJornSlI '''{''Cutscene''}'''] | ||
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*'''Buck''': "Keep her steady Mickey. ''(to Romeo)'' You doin' okay?" | *'''Buck''': "Keep her steady Mickey. ''(to Romeo)'' You doin' okay?" | ||
*'''Romeo''': "Just glad we didn't go with your first plan. Look at those tunnels. Ones that aren't flooded are probably...packed with [[ | *'''Romeo''': "Just glad we didn't go with your first plan. Look at those tunnels. Ones that aren't flooded are probably...packed with [[Drones|Buggers]]. Hell, I wouldn't go down there even if you ordered me to." | ||
''This triggers something in Buck's memory.'' | ''This triggers something in Buck's memory.'' | ||
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''Cutscene ends. Fade to black.'' | ''Cutscene ends. Fade to black.'' | ||
==Trivia== | ==Trivia== | ||
*The beacon object of this level is a [[biofoam]] canister, used by the squad to heal Romeo, found lying on the floor outside the Kikowani train station | [[File:Kikowani Station Beacon.jpg|thumb|right|150px|This mission's beacon is a [[Biofoam]] canister previously used to keep Romeo together.]] | ||
[[File:100629046-Medium.jpg|thumb|The Marty O'Donnell Animation, found at the Siege of Madrigal on Legendary.]] | |||
*The beacon object of this level is a [[biofoam]] canister, used by the squad to heal Romeo, found lying on the floor outside the [[Kikowani Station|Kikowani train station]]. | |||
*This is the only level where [[Huragok Recharge Station]]s appear. | *This is the only level where [[Huragok Recharge Station]]s appear. | ||
*This is also the only level in campaign where no Firefight maps are based off on. | *This is also the only level in campaign where no Firefight maps are based off on. | ||
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*Even if Mickey is given another weapon before going up the lift, an SMG can still be heard killing the pilots. | *Even if Mickey is given another weapon before going up the lift, an SMG can still be heard killing the pilots. | ||
*Try to stay away from the Huragok Recharge Stations, as they cause a huge explosion and may kill the player instantly. | *Try to stay away from the Huragok Recharge Stations, as they cause a huge explosion and may kill the player instantly. | ||
*This level is similar to ''[[Halo: Combat Evolved]]'s | *This level is similar to ''[[Halo: Combat Evolved]]'s'' [[Two Betrayals]] and ''[[Halo 2]]'s'' [[The Arbiter (level)|The Arbiter]] as they both require the player to pilot a Banshee to complete an objective. | ||
*The [[Siege of Madrigal]] can be heard on this level, as well as a hidden Marty | *The [[Siege of Madrigal]] can be heard on this level, as well as a hidden Marty o'Donnell easter egg on [[Legendary]]. | ||
* | *It is rather implausible that Romeo was able to survive two hours with a punctured lung before he started having problems breathing and needed Biofoam. | ||
*After Mickey has hijacked the Phantom and heads over to pick up Romeo and Dutch, Romeo can be seen struggling to get up and then jogging over to the Phantom, completely ignoring his injury. He may have been motivated by the escape. | *After Mickey has hijacked the Phantom and heads over to pick up Romeo and Dutch, Romeo can be seen struggling to get up and then jogging over to the Phantom, completely ignoring his injury. He may have been motivated by the escape. | ||
*There is a Wraith in this level that the player can use without using the AA-Wraith glitch. | *There is a Wraith in this level that the player can use without using the AA-Wraith glitch. | ||
*Originally, the level was apparently supposed to be set at a metro station in Kilindini district, but the name was changed at one point, possibly to avoid confusion with [[Kilindini Station|Kilindini train station]] featured in the ''Halo 2'' multiplayer map | *Originally, the level was apparently supposed to be set at a metro station in Kilindini district, but the name was changed at one point, possibly to avoid confusion with [[Kilindini Station|Kilindini train station]] featured in the ''Halo 2'' multiplayer map [[Terminal (level)|Terminal]].<ref>[[:File:ODST_Kikowani_concept_8.jpg]]</ref> | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File: | File:ODST_Kikowani_concept_8.jpg|Near-final concept art of the station exterior. Note the labeling as "Kilindini Metro Station". | ||
File:ODST_Kikowani_concept_2.jpg|Concept art of the level's environment. | |||
File:ODST_kikowani_concept_5.jpg|A conceptual design of one of the interior spaces connecting the open areas in the level. | |||
File: | File:ODST_Kikowani_concept_3.jpg|A detailed concept piece of the station. | ||
File: | |||
File: | |||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
<references/> | |||
{{Levels | {{Levels}} | ||
[[Category:Halo 3: ODST Campaign]] |