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{{Level infobox | {{Level infobox | ||
|pagegamelabel=ODST | |pagegamelabel=ODST | ||
|image=[[File:H3ODST KikowaniStation Loadscreen.png|300px]] | |image=[[File:H3ODST KikowaniStation Loadscreen.png|300px]] | ||
| | |prev=''[[NMPD HQ]]'' | ||
|next=*''[[Mombasa Streets]]'' {{C|Chronologically}} | |||
*''[[Data Hive]]'' {{C|Following the story}} | |||
|game=''[[Halo 3: ODST]]'' | |game=''[[Halo 3: ODST]]'' | ||
|devname=<code>sc150</code> | |devname=<code>sc150</code> | ||
|player= | |name='''''Kikowani Station''''' | ||
|player=[[Edward Buck]] | |||
|date=[[2552#October|October 20, 2552]], 2101 hours | |date=[[2552#October|October 20, 2552]], 2101 hours | ||
|place=[[Kikowani]], [[New Mombasa]], [[Earth]] | |place=[[Kikowani]], [[New Mombasa]], [[Earth]] | ||
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|parscore=42,000 {{C|''Master Chief Collection''}}<br/>50,000 {{C|''Halo 3: ODST''}} | |parscore=42,000 {{C|''Master Chief Collection''}}<br/>50,000 {{C|''Halo 3: ODST''}} | ||
}} | }} | ||
{{Article | {{Article Quote|Aerial combat in the flooded city.}} | ||
'''Kikowani Station''' is a [[campaign]] level in ''[[Halo 3: ODST]]''. In this level, the player takes control of [[Edward Buck|Buck]]. Chronologically, this is the last flashback level of the game, and also the last time the player play as any of the other squad members other than [[the Rookie]].<ref name="ods">''[[Halo 3: ODST]] level, Kikowani Station''</ref> | '''Kikowani Station''' is a [[campaign]] level in ''[[Halo 3: ODST]]''. In this level, the player takes control of [[Edward Buck|Buck]]. Chronologically, this is the last flashback level of the game, and also the last time the player play as any of the other squad members other than [[the Rookie]].<ref name="ods">''[[Halo 3: ODST]] level, Kikowani Station''</ref> | ||
== Summary == | == Summary == | ||
Five hours after the drop, after the [[NMPD HQ|skirmish atop NMPD headquarters]], the squad carries a wounded [[Romeo]] toward Kikowani Station. Buck has a plan to escape the city through the [[Maglev train]] tunnels leading to [[Old Mombasa]], only to realize that the area has been flooded by water. Out of options, Buck administers [[biofoam]] to Romeo's wound and, in a risky move, decides to hijack a [[ | Five hours after the drop, after the [[NMPD HQ|skirmish atop NMPD headquarters]], the squad carries a wounded [[Romeo]] toward Kikowani Station. Buck has a plan to escape the city through the [[Maglev train]] tunnels leading to [[Old Mombasa]], only to realize that the area has been flooded by water. Out of options, Buck administers [[biofoam]] to Romeo's wound and, in a risky move, decides to hijack a [[Type-52 Troop Carrier|Phantom]] and fly it out of the city. Buck and [[Michael Crespo|Mickey]] make their way through heavy Covenant defenses on a station platform, where Mickey manages to steal a Phantom. While [[Taylor Miles|Dutch]] and Romeo man its turrets, Buck pilots a Banshee and escorts the Phantom though Covenant lines, which include [[Type-26 Ground Support Aircraft|Banshees]], [[Type-26 ASG|Shades]], and [[Ogab'd-pattern anti-aircraft Wraith|Anti-Air Wraiths]]. After surviving close-quarters aerial dogfights and a few foot skirmishes through tunnels, between high-rises, and over flooded areas of the city, the squad encounters and defeats a [[Deutoros-pattern Scarab|Scarab]]. Clear of the city, Buck ditches his Banshee mid-air and boards the Phantom to rejoin his men. A comment by Romeo allows Buck to realize where [[Veronica Dare|Dare]] is, and he abruptly orders Mickey to turn around the ship so he can go find her.{{Ref/Reuse|ods}} | ||
==Transcript== | ==Transcript== | ||
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*'''Dutch''': "Better get going, Gunny. The sooner we get him out of here, the better." | *'''Dutch''': "Better get going, Gunny. The sooner we get him out of here, the better." | ||
''Buck and Mickey advance, engaging the Covenant troops dropped off by that Phantom and another that lands soon after, also dropping off some Huragok. The second Phantom leaves after it drops off | ''Buck and Mickey advance, engaging the Covenant troops dropped off by that Phantom and another that lands soon after, also dropping off some Huragok. The second Phantom leaves after it drops off it's troops, but the first stays.'' | ||
*'''Mickey''': "Gunny, more of those floating squids. Should we smoke 'em?" | *'''Mickey''': "Gunny, more of those floating squids. Should we smoke 'em?" | ||
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*'''Buck''': "They're between us and that Phantom, what do you think?" | *'''Buck''': "They're between us and that Phantom, what do you think?" | ||
''Once the area is clear, the two of them advance towards the first Phantom.'' | ''Once the area is clear, the two of them advance towards the first Phantom.'' | ||
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*'''Mickey (COM)''': "Ugh, cabin secure. Flight controls read green across the board...well, purple, but she's good to go...I think." | *'''Mickey (COM)''': "Ugh, cabin secure. Flight controls read green across the board...well, purple, but she's good to go...I think." | ||
*'''Buck''': "OK, I'll grab a [[ | *'''Buck''': "OK, I'll grab a [[Banshee]], you go get Dutch and Romeo." | ||
*'''Mickey (COM)''': "On my way." | *'''Mickey (COM)''': "On my way." | ||
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*'''Dutch (COM)''': "Affirmative. Romeo, let's man these turrets." | *'''Dutch (COM)''': "Affirmative. Romeo, let's man these turrets." | ||
''If the player flies upward, he can see | ''If the player flies upward, he can see CCS-Class Battlecruisers flying around a burning crater.'' | ||
*'''Mickey (COM)''': "What do you see, Gunny?" | *'''Mickey (COM)''': "What do you see, Gunny?" | ||
*'''Buck''': "A whole lot of Covenant, gathering around that | *'''Buck''': "A whole lot of Covenant, gathering around that Slipspace crater. I wonder what they're looking for." | ||
*'''Mickey (COM)''': "I bet the Captain would have known." | *'''Mickey (COM)''': "I bet the Captain would have known." | ||
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---- | ---- | ||
''The squad moves forward, being engaged by Covenant from nearby platforms and balconies. After they clear the area | ''The squad moves forward, being engaged by Covenant from nearby platforms and balconies. After they clear the area the door opens and a pair of banshees fly out.'' | ||
*'''Romeo (COM)''': "Ah! Banshees, comin' through the tunnel." | *'''Romeo (COM)''': "Ah! Banshees, comin' through the tunnel." | ||
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*'''Mickey (COM)''': "Head through the tunnel, Gunny. Go on Gunny, take the lead! Everyone watch their elbows, it's gonna be a tight squeeze." | *'''Mickey (COM)''': "Head through the tunnel, Gunny. Go on Gunny, take the lead! Everyone watch their elbows, it's gonna be a tight squeeze." | ||
''The squad makes it out into the next area where a Phantom is dropping off [[Huragok]] at a [[Huragok Recharge Station|Recharge Station]]'' | ''The squad makes it out into the next area where a Phantom is dropping off [[Huragok]] at a [[Huragok Recharge Station|Recharge Station]]'' | ||
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*'''Mickey (COM)''': "We're stuck here until you open that door, Gunny!" | *'''Mickey (COM)''': "We're stuck here until you open that door, Gunny!" | ||
''Buck lands near the door and opens it manually.'' | ''Buck lands near the door and opens it manually.'' | ||
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*'''Buck''': "Keep her steady Mickey. ''(to Romeo)'' You doin' okay?" | *'''Buck''': "Keep her steady Mickey. ''(to Romeo)'' You doin' okay?" | ||
*'''Romeo''': "Just glad we didn't go with your first plan. Look at those tunnels. Ones that aren't flooded are probably...packed with [[ | *'''Romeo''': "Just glad we didn't go with your first plan. Look at those tunnels. Ones that aren't flooded are probably...packed with [[Drones|Buggers]]. Hell, I wouldn't go down there even if you ordered me to." | ||
''This triggers something in Buck's memory.'' | ''This triggers something in Buck's memory.'' | ||
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*Even if Mickey is given another weapon before going up the lift, an SMG can still be heard killing the pilots. | *Even if Mickey is given another weapon before going up the lift, an SMG can still be heard killing the pilots. | ||
*Try to stay away from the Huragok Recharge Stations, as they cause a huge explosion and may kill the player instantly. | *Try to stay away from the Huragok Recharge Stations, as they cause a huge explosion and may kill the player instantly. | ||
*This level is similar to ''[[Halo: Combat Evolved]]'s | *This level is similar to ''[[Halo: Combat Evolved]]'s'' [[Two Betrayals]] and ''[[Halo 2]]'s'' [[The Arbiter (level)|The Arbiter]] as they both require the player to pilot a Banshee to complete an objective. | ||
*The [[Siege of Madrigal]] can be heard on this level, as well as a hidden Marty | *The [[Siege of Madrigal]] can be heard on this level, as well as a hidden Marty o'Donnell easter egg on [[Legendary]]. | ||
*After Mickey has hijacked the Phantom and heads over to pick up Romeo and Dutch, Romeo can be seen struggling to get up and then jogging over to the Phantom, completely ignoring his injury. He may have been motivated by the escape. | *After Mickey has hijacked the Phantom and heads over to pick up Romeo and Dutch, Romeo can be seen struggling to get up and then jogging over to the Phantom, completely ignoring his injury. He may have been motivated by the escape. | ||
*There is a Wraith in this level that the player can use without using the AA-Wraith glitch. | *There is a Wraith in this level that the player can use without using the AA-Wraith glitch. | ||
*Originally, the level was apparently supposed to be set at a metro station in Kilindini district, but the name was changed at one point, possibly to avoid confusion with [[Kilindini Station|Kilindini train station]] featured in the ''Halo 2'' multiplayer map | *Originally, the level was apparently supposed to be set at a metro station in Kilindini district, but the name was changed at one point, possibly to avoid confusion with [[Kilindini Station|Kilindini train station]] featured in the ''Halo 2'' multiplayer map [[Terminal (map)|Terminal]].<ref>[[:File:H3ODST KikowaniStation Exterior Concept.jpg|''Halo 3: ODST'' concept art]]</ref> | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:H3ODST_KikowaniStation_Exterior_Concept.jpg|Near-final concept art of the station exterior. Note the labeling as "Kilindini Metro Station". | File:H3ODST_KikowaniStation_Exterior_Concept.jpg|Near-final concept art of the station exterior. Note the labeling as "Kilindini Metro Station". | ||
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File:H3ODST_KikowaniStation_Breakdown_Concept.jpg|A detailed concept piece of the station. | File:H3ODST_KikowaniStation_Breakdown_Concept.jpg|A detailed concept piece of the station. | ||
File:H3ODST KikowaniStation Flooded Concept.png|Concept art of the flooded tracks. | File:H3ODST KikowaniStation Flooded Concept.png|Concept art of the flooded tracks. | ||
File:H3ODST Menu 08 Kikowani Station.png|Preview of the level in ''Halo 3: ODST'' menu. | File:H3ODST Menu 08 Kikowani Station.png|Preview of the level in ''Halo 3: ODST'' menu. | ||
File:H3ODST AlphaNine Kikowani.jpg|Alpha-Nine arrives at the flooded train station. | File:H3ODST AlphaNine Kikowani.jpg|Alpha-Nine arrives at the flooded train station. | ||
File:ODST Campaign Kikowani03.jpg|Dutch enters Mickey's Phantom. | File:ODST Campaign Kikowani03.jpg|Dutch enters Mickey's Phantom. | ||
File:H3ODST Easter Egg Marty.jpg|The Marty O'Donnell Animation, found at the Siege of Madrigal on Legendary. | |||
File:H3ODST Easter Egg Marty.jpg|The | |||
</gallery> | </gallery> | ||