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{{Title|Kikowani Station}} | {{Title|Kikowani Station}} | ||
{{ | {{Era|RW}} | ||
{{Center|''For the location in [[New Mombasa]], see [[Kikowani Station | {{Center|''For the location in [[New Mombasa]], see [[Kikowani Station]]. For the [[achievement]], see [[Kikowani Station (achievement)]].''}} | ||
{{Level infobox | {{Level infobox | ||
| | |image=[[File:ODST Campaign Kikowani03.jpg|300px]] | ||
|prev=''[[NMPD HQ (level)|NMPD HQ]]'' | |||
|next=*''[[Mombasa Streets]]'' {{C|Chronologically}} | |||
*''[[Data Hive]]'' {{C|Following the story}} | |||
|game=''[[Halo 3: ODST]]'' | |||
|name='''''Kikowani Station''''' | |name='''''Kikowani Station''''' | ||
|player=[[Edward Buck]] | |||
|player= | |||
|date=[[2552#October|October 20, 2552]], 2101 hours | |date=[[2552#October|October 20, 2552]], 2101 hours | ||
|place=[[Kikowani]], [[New Mombasa]], [[Earth]] | |place=[[Kikowani]], [[New Mombasa]], [[Earth]] | ||
|objective=Capture and protect the Squad's Phantom | |objective=Capture and protect the Squad's Phantom | ||
| | |enemies=*[[Jiralhanae]] | ||
| | **[[Jiralhanae Minor|Minor]] | ||
**[[Jiralhanae Major|Major]] | |||
**[[Jiralhanae Captain|Captain]] | |||
**[[Jiralhanae Stalker|Stalker]] | |||
**[[Jump Pack Jiralhanae|Jump Pack]] | |||
**[[Jiralhanae Chieftain|Chieftain]] | |||
*[[Unggoy]] | |||
**[[Grunt Minor|Minor]] | |||
**[[Grunt Major|Major]] | |||
**[[Grunt Heavy|Heavy]] | |||
*[[Kig-yar]] | |||
**[[Jackal Minor|Minor]] | |||
**[[Jackal Major|Major]] | |||
*[[Huragok]] | |||
*[[Type-52 Troop Carrier|Phantom]] | |||
*[[Type-26 Ground Support Aircraft|Banshee]] | |||
*[[Type-26 Assault Gun Carriage|Wraith]] | |||
**[[Type-52 Anti-Aircraft Artillery|Anti-Air Wraith]] | |||
*[[Type-47B Scarab|Scarab]] | |||
|weapons=[[Human]] | |||
*[[M7S Caseless Submachine Gun]] | |||
*[[M6C/SOCOM]] | |||
*[[MA5C Individual Combat Weapon System|MA5C Assault Rifle]] | |||
*[[M90 Close Assault Weapon System|M90 Shotgun]] | |||
*[[M9 High-Explosive Dual-Purpose grenade|Frag grenade]] | |||
[[Covenant Empire|Covenant]] | |||
*[[Type-25 Directed Energy Pistol|Plasma Pistol]] | |||
*[[Type-33 Guided Munitions Launcher|Needler]] | |||
*[[Type-25 Carbine|Spiker]] | |||
*[[Type-25 Directed Energy Rifle/Jiralhanae variant|Brute Plasma Rifle]] | |||
*[[Type-52 Pistol|Mauler]] | |||
*[[Type-51 Carbine|Covenant Carbine]] | |||
*[[Type-25 Grenade Launcher|Brute Shot]] | |||
*[[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]] | |||
*[[Type-1 Antipersonnel grenade|Plasma grenade]] | |||
*[[Type-2 Antipersonnel Fragmentation grenade|Spike grenade]] | |||
*[[Type-3 Antipersonnel/Antimatériel Incendiary grenade|Flame grenade]] | |||
*[[Type-52 Directed Energy Support Weapon|Plasma Cannon]] | |||
}} | }} | ||
{{Article | {{Article Quote|Aerial combat in the flooded city.}} | ||
Kikowani Station is a [[campaign]] level in ''[[Halo 3: ODST]]''. In this level, the player takes control of [[Edward Buck|Buck]]. Chronologically, this is the last flashback level of the game, and also the last time the player play as any of the other squad members other than [[the Rookie]].<ref name="ods">''[[Halo 3: ODST]] level, Kikowani Station''</ref> | |||
Completing this level on [[Normal]] or above unlocks the [[Kikowani Station (achievement)|Kikowani Station achievement]]. | |||
== Summary == | == Summary == | ||
Five hours after the drop, after the [[NMPD HQ|skirmish atop NMPD headquarters]], the squad carries a wounded [[Romeo]] toward Kikowani Station. Buck has a plan to escape the city through the [[ | Five hours after the drop, after the [[NMPD HQ (Level)|skirmish atop NMPD headquarters]], the squad carries a wounded [[Romeo]] toward [[Kikowani Station]]. Buck has a plan to escape the city through the [[MagLev Train]] tunnels leading to [[Old Mombasa]], only to realize that the area has been flooded by water. Out of options, Buck administers [[biofoam]] to Romeo's wound and, in a risky move, decides to hijack a [[Type-52 Troop Carrier|Phantom]] and fly it out of the city. Buck and [[Michael Crespo|Mickey]] make their way through heavy Covenant defenses on a station platform, where Mickey manages to steal a Phantom. While [[Taylor Miles|Dutch]] and Romeo man its turrets, Buck pilots a Banshee and escorts the Phantom though Covenant lines, which include [[Type-26 Ground Support Aircraft|Banshees]], [[Type-26 ASG|Shades]], and [[Type-52 Anti-Aircraft Artillery|Anti-Air Wraiths]]. After surviving close-quarters aerial dogfights and a few foot skirmishes through tunnels, between high-rises, and over flooded areas of the city, the squad encounters and defeats a [[Type-47B Scarab|Scarab]]. Clear of the city, Buck ditches his Banshee mid-air and boards the Phantom to rejoin his men. A comment by Romeo allows Buck to realize where [[Veronica Dare|Dare]] is, and he abruptly orders Mickey to turn around the ship so he can go find her.<ref name="ods"/> | ||
==Transcript== | ==Transcript== | ||
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*'''Dutch''': "Better get going, Gunny. The sooner we get him out of here, the better." | *'''Dutch''': "Better get going, Gunny. The sooner we get him out of here, the better." | ||
''Buck and Mickey advance, engaging the Covenant troops dropped off by that Phantom and another that lands soon after, also dropping off some Huragok. The second Phantom leaves after it drops off | ''Buck and Mickey advance, engaging the Covenant troops dropped off by that Phantom and another that lands soon after, also dropping off some Huragok. The second Phantom leaves after it drops off it's troops, but the first stays.'' | ||
*'''Mickey''': "Gunny, more of those floating squids. Should we smoke 'em?" | *'''Mickey''': "Gunny, more of those floating squids. Should we smoke 'em?" | ||
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*'''Buck''': "They're between us and that Phantom, what do you think?" | *'''Buck''': "They're between us and that Phantom, what do you think?" | ||
''Once the area is clear, the two of them advance towards the first Phantom.'' | ''Once the area is clear, the two of them advance towards the first Phantom.'' | ||
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*'''Mickey (COM)''': "Ugh, cabin secure. Flight controls read green across the board...well, purple, but she's good to go...I think." | *'''Mickey (COM)''': "Ugh, cabin secure. Flight controls read green across the board...well, purple, but she's good to go...I think." | ||
*'''Buck''': "OK, I'll grab a [[ | *'''Buck''': "OK, I'll grab a [[Banshee]], you go get Dutch and Romeo." | ||
*'''Mickey (COM)''': "On my way." | *'''Mickey (COM)''': "On my way." | ||
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*'''Dutch (COM)''': "Affirmative. Romeo, let's man these turrets." | *'''Dutch (COM)''': "Affirmative. Romeo, let's man these turrets." | ||
''If the player flies upward, he can see | ''If the player flies upward, he can see CCS-Class Battlecruisers flying around a burning crater.'' | ||
*'''Mickey (COM)''': "What do you see, Gunny?" | *'''Mickey (COM)''': "What do you see, Gunny?" | ||
*'''Buck''': "A whole lot of Covenant, | *'''Buck''': "A whole lot of Covenant, scattering around the Slipspace crater. I wonder what they're looking for." | ||
*'''Mickey (COM)''': "I bet the Captain would have known." | *'''Mickey (COM)''': "I bet the Captain would have known." | ||
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---- | ---- | ||
''The squad moves forward, being engaged by Covenant from nearby platforms and balconies. After they clear the area | ''The squad moves forward, being engaged by Covenant from nearby platforms and balconies. After they clear the area the door opens and a pair of banshees fly out.'' | ||
*'''Romeo (COM)''': "Ah! Banshees, comin' through the tunnel." | *'''Romeo (COM)''': "Ah! Banshees, comin' through the tunnel." | ||
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*'''Mickey (COM)''': "Head through the tunnel, Gunny. Go on Gunny, take the lead! Everyone watch their elbows, it's gonna be a tight squeeze." | *'''Mickey (COM)''': "Head through the tunnel, Gunny. Go on Gunny, take the lead! Everyone watch their elbows, it's gonna be a tight squeeze." | ||
''The squad makes it out into the next area where a Phantom is dropping off [[Huragok]] at a [[Huragok Recharge Station|Recharge Station]]'' | ''The squad makes it out into the next area where a Phantom is dropping off [[Huragok]] at a [[Huragok Recharge Station|Recharge Station]]'' | ||
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*'''Mickey (COM)''': "We're stuck here until you open that door, Gunny!" | *'''Mickey (COM)''': "We're stuck here until you open that door, Gunny!" | ||
''Buck lands near the door and opens it manually.'' | ''Buck lands near the door and opens it manually.'' | ||
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*'''Mickey (COM)''': "That did it! Door's open." | *'''Mickey (COM)''': "That did it! Door's open." | ||
''Buck makes his way back to his Banshee, heads to the other end of the tunnel and spots a [[ | ''Buck makes his way back to his Banshee, heads to the other end of the tunnel and spots a [[Type-47B Scarab|Scarab]] near the next door.'' | ||
*'''Buck''': "Troopers, I got bad news." | *'''Buck''': "Troopers, I got bad news." | ||
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*'''Buck''': "Keep her steady Mickey. ''(to Romeo)'' You doin' okay?" | *'''Buck''': "Keep her steady Mickey. ''(to Romeo)'' You doin' okay?" | ||
*'''Romeo''': "Just glad we didn't go with your first plan. Look at those tunnels. Ones that aren't flooded are probably...packed with [[ | *'''Romeo''': "Just glad we didn't go with your first plan. Look at those tunnels. Ones that aren't flooded are probably...packed with [[Drones|Buggers]]. Hell, I wouldn't go down there even if you ordered me to." | ||
''This triggers something in Buck's memory.'' | ''This triggers something in Buck's memory.'' | ||
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''Cutscene ends. Fade to black.'' | ''Cutscene ends. Fade to black.'' | ||
==Trivia== | ==Trivia== | ||
*The beacon object of this level is a [[biofoam]] canister, used by the squad to heal Romeo, found lying on the floor outside the Kikowani train station. This is the only flashback beacon that has appeared at the beginning of the level, rather than the end like most of the others. | [[File:Kikowani Station Beacon.jpg|thumb|right|150px|This mission's beacon is a [[Biofoam]] canister previously used to keep Romeo together.]] | ||
[[File:H3ODST Easter Egg Marty.jpg|thumb|The Marty O'Donnell Animation, found at the Siege of Madrigal on Legendary.]] | |||
*The beacon object of this level is a [[biofoam]] canister, used by the squad to heal Romeo, found lying on the floor outside the [[Kikowani Station|Kikowani train station]]. This is the only flashback beacon that has appeared at the beginning of the level, rather than the end like most of the others. | |||
*This is the only level where [[Huragok Recharge Station]]s appear. | *This is the only level where [[Huragok Recharge Station]]s appear. | ||
*This is also the only level in campaign where no Firefight maps are based off on. | *This is also the only level in campaign where no Firefight maps are based off on. | ||
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*Even if Mickey is given another weapon before going up the lift, an SMG can still be heard killing the pilots. | *Even if Mickey is given another weapon before going up the lift, an SMG can still be heard killing the pilots. | ||
*Try to stay away from the Huragok Recharge Stations, as they cause a huge explosion and may kill the player instantly. | *Try to stay away from the Huragok Recharge Stations, as they cause a huge explosion and may kill the player instantly. | ||
*This level is similar to ''[[Halo: Combat Evolved]]'s | *This level is similar to ''[[Halo: Combat Evolved]]'s'' [[Two Betrayals]] and ''[[Halo 2]]'s'' [[The Arbiter (level)|The Arbiter]] as they both require the player to pilot a Banshee to complete an objective. | ||
*The [[Siege of Madrigal]] can be heard on this level, as well as a hidden Marty | *The [[Siege of Madrigal]] can be heard on this level, as well as a hidden Marty o'Donnell easter egg on [[Legendary]]. | ||
*After Mickey has hijacked the Phantom and heads over to pick up Romeo and Dutch, Romeo can be seen struggling to get up and then jogging over to the Phantom, completely ignoring his injury. He may have been motivated by the escape. | *After Mickey has hijacked the Phantom and heads over to pick up Romeo and Dutch, Romeo can be seen struggling to get up and then jogging over to the Phantom, completely ignoring his injury. He may have been motivated by the escape. | ||
*There is a Wraith in this level that the player can use without using the AA-Wraith glitch. | *There is a Wraith in this level that the player can use without using the AA-Wraith glitch. | ||
*Originally, the level was apparently supposed to be set at a metro station in Kilindini district, but the name was changed at one point, possibly to avoid confusion with [[Kilindini Station|Kilindini train station]] featured in the ''Halo 2'' multiplayer map | *Originally, the level was apparently supposed to be set at a metro station in Kilindini district, but the name was changed at one point, possibly to avoid confusion with [[Kilindini Station|Kilindini train station]] featured in the ''Halo 2'' multiplayer map [[Terminal (level)|Terminal]].<ref>[[:File:H3ODST_KikowaniStation_Exterior_Concept.jpg|''Halo 3: ODST'' concept art]]</ref> | ||
*Despite telling Romeo that Dare never told him what her mission was at the end of ''[[Tayari Plaza (level)|Tayari Plaza]]'', Buck suddenly knows where to look for her when Buck realizes that Dare has gone to complete her mission. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:H3ODST_KikowaniStation_Exterior_Concept.jpg|Near-final concept art of the station exterior. Note the labeling as "Kilindini Metro Station". | File:H3ODST_KikowaniStation_Exterior_Concept.jpg|Near-final concept art of the station exterior. Note the labeling as "Kilindini Metro Station". | ||
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File:H3ODST_KikowaniStation_Breakdown_Concept.jpg|A detailed concept piece of the station. | File:H3ODST_KikowaniStation_Breakdown_Concept.jpg|A detailed concept piece of the station. | ||
File:H3ODST KikowaniStation Flooded Concept.png|Concept art of the flooded tracks. | File:H3ODST KikowaniStation Flooded Concept.png|Concept art of the flooded tracks. | ||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
<references/> | |||
{{Levels| | {{Levels|H3R}} |