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| {{Status|Canon}} | | {{Era|H1|H2|H3|FOR|TF|FS|GOO|UP|HGN}} |
| {{Seealso|Sangheili point defense gauntlet}} | | {{ratings}} |
| [[File:H3 PointDefenseGauntlet Deactivated.jpg|thumb|200px|A deactivated point defense gauntlet being carried by a [[Kig-Yar|Jackal]] in ''[[Halo 3]]''.]] | | {{cleanup}} |
| | [[Image:Jackal Point Defense Gauntlet.jpg|thumb|300px|A deactivated Point Defense Gauntlet being carried by a [[Jackal]] in [[Halo 3]]]] |
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| '''Point defense gauntlets''',<ref name="bnet">[http://halo.bungie.net/projects/halo3/content.aspx?link=h3needler '''Bungie.net:''' ''Type-33 Guided Munitions Launcher : 9/6/2007'']</ref> also known as '''Jackal shield units''',<ref name="GoO16">'''[[Halo: Ghosts of Onyx]]''', ''page 16''</ref> or an '''energy pavise'''<ref>[https://www.halowaypoint.com/en-us/news/the-art-of-war-s '''Halo Waypoint''' - ''Canon Fodder - The Art of War(s)'']</ref> are arm-held energy shields mainly used by the [[Kig-Yar]] serving in the [[Covenant]] for protection from enemy fire or close- to mid-range explosions. The point defense gauntlet was developed by the Covenant after they reverse-engineered [[Forerunner]] technology. The shields are approximately 1.22 meters (4 ft) in diameter.<ref name="ENC359">'''[[Halo: Encyclopedia]]''', ''page 359''</ref> | | '''Point Defence Gauntlets'''<ref>http://www.bungie.net/projects/halo3/content.aspx?link=h3needler</ref> are arm held energy shields mainly used by the [[Covenant]] [[Kig-Yar]] for protection from enemy fire or close to mid-range explosions. [[Elites]] are known to use their own version of an arm energy shield also, see [[Sangheili Point Defense Gauntlet]]. |
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| ==Design== | | ==Summary== |
| [[File:Journal shield.png|thumb|200px|Diagrams of the inner workings of a point defense gauntlet in [[Catherine Halsey|Dr. Halsey]]'s [[Dr. Halsey's personal journal|journal]].]] | | Worn on the forearm, they create a barrier that can deflect all solid projectile weaponry to a certain point, mostly [[UNSC]] [[weapon]]s; however, Jackals are also seen to attempt using the shield as protection against grenades, with rarely any success. Grenades are now the best tactic, to use when confronted by an enemy with such a device. Another tactic is to fire in the right and left handed notches from which the Jackals fire from or shoot the heads that are overlapping the shields slightly. It's also possible to snipe a Jackal's feet if it is not moving. Even though only a slight portion of their foot can be seen, this will instantly kill them. Although the shield will deflect bullets, heavier guns, such as the [[M41 Light Anti Aircraft Gun]] are effective against the shield, also, the [[Gauss Cannon]] is one of those only weapons that can penetrate the shield with ease and kill the [[Jackal]]. |
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| Worn on the forearm of the user, the gauntlet creates an "linear energy field"{{Ref/Reuse|bnet}} that deflects and absorbs small arms weaponry to an extent; ballistic weapons, both human and covenant, simply bounce off the energy barrier, whereas the plasma-based weaponry is absorbed by the energy barrier, eventually collapsing it, though the shield can regenerate and be reactivated.{{Ref/Reuse|ENC359}} Heavier weaponries such as the Covenant's {{Pattern|Pez'tk|fuel rod gun}} and the UNSC's [[M41 rocket launcher]] and [[M68 Gauss Cannon]] are considerably effective against the gauntlet's energy barrier. Alternatively, explosions and extreme force from grenades and melee attacks will collapse the energy barrier and likely kill the wearer in the process.
| | == Damage Resistance == |
| | [[Image:Jackal Shield Taking Damage.jpg|thumb|200px|right|Jackal Shields emit increasingly higher wavelength light spectrum's (orange to red) as they take damage, eventually collapsing altogether.]] [[Image:jackal in power drain.jpg|thumb|right|Jackal shield in power drain.]] |
| | The shield of the point defence gauntlet reflects its' current charge by changing colour gradually from its original colour to red before it deactivates completely. |
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| The shield of the point defense gauntlet reflects its current charge by changing color gradually from its original color to a red and then a faint shade of pink before it fades out and deactivates completely.
| | In [[Halo 2]], the shield appears to have been weakened and become stronger at the same time. It is now possible (although difficult), to bring down a shield with projectile weaponry, a sniper round to the central dot will collapse it and [[stun]] the Jackal. The strong points are that the shield gives some melee protection and can still deflect needler rounds like in halo CE, although rapid fire may cause the rounds to stick to the actual gauntlet, therefore exploding and killing the jackal. |
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| ===UNSC reverse-engineering===
| | [[Halo 3]] era Jackal shields are the strongest yet, being un-collapsible by standard projectile UNSC weapons (even to shots to the central dot), and melees no longer instantly kill the Jackal, they just deactivate the shield. Jackals also will not flinch when ammunition hits the edges of their shields, they will only flinch when a bullet comes in contact with their body (particularly the hand exposed by the firing notch). It is more susceptible to the [[Plasma Rifle]] and [[Sentinel Beam]] now however. |
| Several examples of the point defence gauntlet were captured by the UNSC during the early stages of the war. During the [[First Battle of Harvest]] in [[2525]], a pair of Marines assigned to a freighter during the planet's evacuation were able to secure a batch of gauntlets from [[Kig-yar]] after a failed attempt to board their ship.{{Ref/Generic|Id=Unspoken|Heading=[[Become]]|Subheading=[[UNSC Archives]]|Detail=[[Unspoken]]}} During the [[Battle of Chi Ceti IV]] later that same year, the [[SPARTAN-II program|Spartan-IIs]] captured a Kig-Yar point defense gauntlet, believing that [[Catherine Halsey|Dr. Catherine Halsey]] would be able to use it.<ref>'''[[Halo: Fall of Reach]]''', ''page 151''</ref> However, for over a decade, the secrets behind the gauntlet eluded scientists, such as Halsey herself and [[Hardy|Dr. Hardy]],<ref name="journal">'''[[Halo: Reach]]''', ''[[Dr. Halsey's personal journal]]''</ref> attempting to uncover its inner workings. In [[2536]], a [[Leonard Gillespie|graduate student]] took apart an outdated gauntlet, discovering that its inner apparatus was not properly sealed. The initial tests that followed revealed to the UNSC that massive power input can help replicate and sustain small-scale energy shield surface areas. Reverse-engineering of the gauntlet helped allow the [[Office of Naval Intelligence]] to develop their own [[energy shielding]] technology for the [[MJOLNIR]] armor.{{Ref/Reuse|journal}}
| | Although rarely seen, the Jackal's shield will be some how, almost completely dissipated, when accidentally hit by a brute power drain, and is unknown to be vulnerable to attack when effected.(see picture on right) [[Image:jackal shield in power drain 2.jpg|thumb|right|Jackal Shield in Power Drain.]] |
| | === UNSC Weapons === |
| | [[Image:Jackal Shield Strength.jpg|thumb|left|200px|A Jackal's shield has incredible deflection power against most UNSC rounds.]] |
| | The Jackal Point Defence Gauntlet is completely resistant to the UNSC's metallic projectile ammunition. Most UNSC weaponry will simply bounce off the shields. Even the [[Sniper Rifle System 99D-S2 Antimatériel|SRS99D-S2 AM Sniper Rifle]]'s large 14.5mm APFSDS rounds are deflected (except when fired at the central shield emitter or the right and left handed notches in [[Halo 2]]). |
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| ===Variants===
| | However continuous fire from certain weapons will cause the Jackal to momentarily drop its shield. The [[Warthog]]'s [[M41 LAAG]], [[AIE-486H Heavy Machine Gun]] (and curiously [[MA5B]] and [[SMG]] in Halo Combat Evolved and 2) rounds will cause the Jackal to flinch allowing the rest of the weapon's bullets to eliminate the Jackal. This may be due to the physical weakness of the Jackal as the bullets themselves are deflected. Only the Gauss Cannon bullet is not deflected by the Jackal's shield. |
| [[File:H3 PointDefenseGauntlet Damaged.jpg|thumb|200px|Jackal shield colors increase in wavelength based on current shield strength; blue-shifted emitters being stronger and reds being weaker.]] | |
| There are several observed models of point defense gauntlet. The most common one is mounted on a wrist strap with an oval emitter, and has two cutaways for firing. Another model seen during the [[Fall of Reach]] has also been observed, which had only one cutaway and was emitted by a full-arm gauntlet.
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| A third variant has been seen in use by [[Skirmisher Murmillo]]nes in the Covenant and [[Skirmisher]]s in the [[Banished]], known as the defensive energy shield bracer.<ref>'''Halo: Encyclopedia''', ''page 156''</ref>
| | The few human weapons that can penetrate the shield are explosive weapons such as the [[Rocket Launcher]], [[Missile Pod]], [[Spartan Laser]] and the [[Gauss Cannon]]. |
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| A fourth model is used by Kig-Yar members of the [[Jul 'Mdama's Covenant|reformed Covenant faction]] led by [[Jul 'Mdama]]; it appears most similar to the variant used during the [[Fall of Reach]], although it has a more compact wrist-mounted emitter like that of the traditional gauntlet.<ref>'''[[Halo 4]]''', ''gameplay''</ref>
| | === Covenant Weapons === |
| | Alternatively, the point defence gauntlet has very low resistance towards Covenant [[Plasma]]-based weaponry. Plasma fire will deplete the shield's strength until they completely collapse. A few shots from a [[Plasma Rifle]] or a [[Plasma Pistol]] overcharged shot will successfully collapse the shield and may also cause the Jackal to flee. |
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| ===Usage===
| | Strangely the [[Covenant Carbine]], a projectile weapon, can also deplete the shield. This, however, may be due to the fact the Carbine's ammunition is plasma-based, unlike the UNSC's projectiles. |
| Point Defense Gauntlets have been historically employed by the Kig-Yar, serving in the Covenant and its remnants. They are most commonly employed by Kig-Yar support infantry, with higher Kig-Yar ranks such as [[Kig-Yar Major|Majors]], [[Kig-Yar Heavy|Heavies]], and [[Kig-Yar Raider|Raiders]] being equipped with stronger shields than their [[Kig-Yar Minor|Minor]], [[Kig-Yar Storm|Storm]], and [[Kig-Yar Freebooter|Freebooter]] brethren, usually denoted by red or orange colouration as opposed to blue/ purple colouration. They are also carried by [[Kig-Yar Sniper]]s, though are not always employed. Nonetheless, the use of two-handed weapons such as {{Pattern|Vostu|carbine}}s does not seem to be a significant hindrance to Defense Gauntlet Usage.<ref>'''[[Halo Wars]]'''</ref> [[Kig-Yar Ranger]]s have also been known to employ gauntlets, though their use is sporadic.<ref>'''[[Halo 5: Guardians]]''' - ''[[Warzone]]''</ref> Common tactic with the shield is for Kig-Yar to crouch behind them and advanced while firing their weapons through the cutout on the side, though they are also capable of overlapping the shields to form a shield wall.<ref>'''[[Halo 2 E3 demo]]'''</ref><ref>'''[[Halo: Ground Command]]'''</ref>
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| During the War, [[SPARTAN-II]] personnel were known to retrieve Point Defense Gauntlets when possible to augment their defense, in particular those of the [[SPARTAN-III program]] whose [[SPI]] armor did not have energy shield capabilities.<ref>'''Halo: Ghosts of Onyx''', ''page 14''</ref> A group of [[Sangheili]] were also given point defense gauntlets in addition to their [[Sangheili Personal Energy Shield|existing energy shields]] on at least [[Onyx Conflict|one occasion]], an action which many of them felt was dishonorable.{{Ref/Reuse|GoO16}}
| | === Grenades === |
| | [[Image:Jackal Shield Cover.jpg|thumb|right|200px|Point Defense Gauntlets provide cover for the whole body of a well positioned Jackal.]] |
| | Explosions from [[grenades]] can collapse the shield and kill the Jackal. It should be noted that the [[Plasma Grenade]] and the [[Spike Grenade]] will not stick to shield (though in pre-production it was planned for the [[Spike Grenade]] to have this ability) but can still destroy the shield and the Jackal if it's near the explosion. |
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| == Gameplay == | | === Melee === |
| === Changes from ''Halo: Combat Evolved'' to ''Halo 2'' === | |
| *Shields now slowly turn a red color as they take more damage.
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| *[[Kig-Yar Minor]]s have turquoise shields instead of purple, while Majors keep their orange color.
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| *[[Kig-Yar Major]]s are indicated by an orange shield and orange armor, rather than brownish skin.
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| *The gaps for firing weapons are slightly smaller.
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| === Changes from ''Halo 2'' to ''Halo 3'' and ''Halo 3: ODST'' ===
| | In [[Halo: Combat Evolved]] a direct hit to the shield will knock it backwards into the [[Jackal]], sending a power surge through the Jackal's body and killing it. However, on [[Heroic]] and [[Legendary]], it will often take more than one attack. Similar to most enemies, Jackals flinch when hit with a melee attack. In [[Halo 2]] the shield now provides the Jackals with limited melee protection but in [[Halo 3]] a melee attack will just collapse the shield. |
| *Kig-Yar Majors are indicated by a purple-blue color in their shield, rather than orange.
| | [[Image:1220238203 Gauntlet.png|thumb|right|The Jackal's Point Defense Gauntlet in [[Halo:CE]].]] |
| *Unlike the first two games, the gauntlet protects against melee attacks. A melee collapses the shield on lower difficulties with one hit, while it takes a couple on [[Legendary]] (melee weaponry such as the [[energy sword]] will cut through it instantly, regardless of the difficulty).
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| *Shields will recharge significantly faster than in the first two games.
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| *Small gap for the firing weapon is slightly larger and can more easily be exploited by the player.
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| === Changes from ''Halo 3'' and ''Halo 3: ODST'' to ''Halo: Reach'' ===
| | == Changes from Halo: Combat Evolved to Halo 2== |
| *There is now only one cutaway for return-fire as opposed to two in previous games. | | *Shields now slowly turn a red color as they take more and more damage. |
| *The shield is now more rounded and much larger, making it harder for the player to get around it.
| | *Jackal Majors are indicated by an orange shield rather than orange armor. |
| *Kig-Yar now wield the shield with their left arm and fire with the right hand.
| | *Gaps for firing weapons is slightly smaller. |
| *High-ranked [[Skirmisher]]s also use a variant of the shield gauntlet on each wrist. | |
| *The shield now floats in front of the gauntlet, as opposed to being attached to a circular emitter. | |
| *Higher-ranked Kig-Yar have shields that start red and turn blue as they deplete, the opposite of previous games blue-to-red.
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| === Changes from ''Halo: Reach'' to ''Halo 4'' ===
| | ==Changes from Halo 2 to Halo 3== |
| *The shield of a [[Kig-Yar Storm]] has a purple tone to it. | | *Major Jackals now indicated by a purple-blue colour rather than orange. |
| *Shields of a Kig-Yar Storm turn a dark red as they deplete. | | *Unlike the first two games, a Jackal's shield protects against melee attacks. A melee doesn’t collapse the shield (except a melee of an energy sword or a gravity hammer). |
| *The shield is slightly smaller in comparison to the Kig-Yar, making it easier for the player to get around it. | | *Shields will recharge faster than in the first two games. |
| *It now takes two hits with the energy sword to cut through the shield. | | *Small gap for the firing weapon is slightly larger and can more easily be exploited by the player. |
| *The shield is once again attached to a circular emitter.
| | [[Image:Shield drop 1.jpg|thumb|right|A Jackal's point defense gauntlet disintegrating.]] |
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| ===Changes from ''Halo 4'' to ''Halo 5: Guardians''=== | | == Trivia == |
| {{Expand-section}}
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| * Kig-Yar now use their shield to bash opponents in melee.
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| * A Spartan charge temporarily stuns a Kig-Yar carrying shields
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| ===Changes from ''Halo 5: Guardians'' to ''Halo Infinite''===
| | *In the first Teaser of Halo: Combat Evolved a group of [[UNSC Marines]] that were inside a [[Forerunner]] complex, engage with a [[Major Domo Elite]] with a triple-layered personal arm shield similar to the Jackal's. |
| *[[Kig-Yar Freebooter]]s have blue shields, while [[Kig-Yar Raider]]s have orange ones. | | *In the Halo 2 E3 2003 demo, [[7]] [[Kig-Yars]] form a phalanx to battle the [[Master Chief]], but are splattered by the incoming [[Gauss Warthogs]]. |
| *The shield's emitter is oval again. | | *In Halo 2, the [[Arbiter (character)|Arbiter]]'s zoom outline resembles that of a horizontal Jackal Energy Shield from Halo: Combat Evolved. |
| *The shield's design resembles the design from ''Halo 3'' with two openings, though it is still worn on the left arm. | | *[[Sniper Jackal]]s wear point defence gauntlets but never use them, even after dropping their [[Beam Rifle|rifles]] or [[Covenant Carbine|carbines]] and fleeing. |
| * A [[Grappleshot]] temporarily stuns a Kig-Yar carrying shields instead of a Spartan charge. | | *It seems that [[Rtas 'Vadum]] has his own personal arm shield. This can be seen in the [[Halo Graphic Novel]]. |
| | *Point Defence Gauntlets were often used by [[Spartan]]s and [[Elite]]s who wanted enhanced shielding. They are commonly used by [[Spartan-III]]s, as their [[SPI]] Armour doesn't include a built-in energy shield. |
| | *The early [[MJOLNIR]] armour’s [[shield]] system was reverse engineered from a Point Defence Gauntlet but due to the shield being stretched, projectile weapons will collapse it. |
| | *The shield seems to be a dual wieldable item, as Jackals are never seen holding a weapon in their shield hand, as this would interfere with their shield, aim, and posture, and the shield may get in the way of their weapon (one exception is in a [[Halo 2]] [[glitch]] where the [[Arbiter]] could give shield bearing Jackals two-handed weapons). |
| | *Jackals are the only Halo characters, other than [[Rtas' Vadum]], that are left-handed as their shield is in their right hand. |
| | *Apparently, Jackal shields in the novels run out of energy where as in the game it is rechargeable. |
| | *In [[Halo 3]], the Point Defence Gauntlets will recharge (reactivate) after collapsing in approximately 12 seconds. |
| | *[[Kig-Yar]] Point Defence Gauntlets appear to be slide-on with size adjustments. |
| | *The Jackal Shields resemble that of real life warriors from Thebes, during the rule of the Roman Empire. |
| | *If you look in theatre, a marksman's shield will float while he reaches for his weapon. |
| | *Jackal Snipers and Jackal marksmen do not carry these Gauntlets as others do, as their weapons (Carbines and Beam rifles) are too heavy for one hand carrying. |
| | *In Halo: CE for the PC, the colouring for the Jackal's personal energy shield will not be the correct colour. Normally the major is yellow and the minor is blue, however in the PC version it is a light green-blue for all of them. |
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| ===''Halo Wars''=== | | == Related Links == |
| In ''[[Halo Wars]]'', point defense gauntlets are equipped for the Covenant's Jackal units. The initial Jackal does not spawn with a shield, but can be given one with the Defense Gauntlet upgrade. These initial shields are prone to collapse under enemy fire, however, though this can be mitigated with the Supreme Gauntlet upgrade, which allows the shield to absorb fire indefinitely. These shields are equipped and operated by snipers operating two-handed carbines and [[Sulok-pattern beam rifle|beam rifles]], a departure from typical ''Halo'' games.
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| == Trivia ==
| | *[[Energy Shield]]s |
| *In the original Xbox version of Halo: Combat Evolved, Kig-Yar shields turn red when hit by energy weapons, while in all subsequent ports of the game, the shields do not change color at all, as with other broken textures. | | *[[Overshield]] |
| *In ''[[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]]'', the coloring for the Kig-Yar's personal energy shield will not be of the correct color. In the original Xbox version, the Kig-Yar Major has an orange energy shield whereas the Minor has cyan energy shield. The PC version, however, has a light green-blue energy shield coloring for all of the Kig-Yar, regardless of ranks. | | *[[Elite Personal Energy Shield]] |
| *Originally, in ''Halo 2'', [[Shielded Flood Carriers|some Carrier Forms]] were intended to utilize Kig-Yar point defense gauntlets. | | *[[Jackals]] |
| | *[[Shielded Flood Carriers]] |
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| ==Gallery== | | ==Sources== |
| <gallery> | | <references/> |
| File:HCE Gauntlet.png|The Kig-Yar point defense gauntlet in the [[Halo: Combat Evolved (PC port)|PC version]] of ''[[Halo: Combat Evolved]]''.
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| File:HCE Gauntlet Deactivated.png|A Kig-Yar with a deactivated point defense gauntlet.
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| File:Jackal.jpg|A Kig-Yar Minor with a point defense gauntlet in ''[[Halo 2]]''.
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| File:Jackal Shield Cover.jpg|Point defense gauntlets provide cover for the whole body of a well positioned Jackal in ''[[Halo 3]]''.
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| File:Jackalshield.jpg|A Kig-Yar point defense gauntlet's shield disintegrating.
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| File:jackal shield in power drain 2.jpg|A Kig-Yar point defense gauntlet collapsing when exposed to a Power Drain.
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| File:H3ODST ChargedPlasmaPistol.png|A Kig-Yar Major and Minor with their point defense gauntlets in ''[[Halo 3: ODST]]''.
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| File:Jackal shield.jpg|The shape of the point defense gauntlet's shield in ''[[Halo: Reach]]''.
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| File:HReach - Skirmisher.png|A Skirmisher Murmillo with two point defense gauntlet variant in ''Halo: Reach''.
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| File:HR JackalMinor&Major.png|A Kig-Yar Major and Minor with their point defense gauntlets in ''Halo: Reach''.
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| File:Halseys Journal Covenant IRIS symbol.png|Another look at the inner working of a point defense gauntlet by Dr. Halsey, with a symbol similar to a Forerunner symbol.
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| File:Threshold2.png|A Kig-Yar Major with a point defense gauntlet in ''[[Halo: Combat Evolved Anniversary]]''.
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| File:H4 ApexSite Concept 1.jpg|Concept art for ''[[Halo 4]]'' of [[Unggoy Storm]] using defense gauntlets.
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| File:H4 profile - KigYar.png|The point defense gauntlet in ''Halo 4''.
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| File:Superstructure Assault.png|Kig-Yar minors with point defense gauntlets in ''[[Halo: Spartan Assault]]''.
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| File:H5G-KigYarStormWF.png|The point defense gauntlet in ''[[Halo 5: Guardians]]''.
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| File:H5G - Kig-Yar deactivated gauntlet.png|A deactivated gauntlet in ''Halo 5: Guardians''.
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| File:HINF HangarFreebooters.jpg|[[Kig-Yar Freebooter]]s' gauntlets in ''[[Halo Infinite]]''.
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| File:HINF JackalGauntlets 1.png|The gauntlets on a Freebooter and a Raider in ''Halo Infinite''.
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| File:HINF JackalGauntlets 2.png|The gauntlets illuminating their users in ''Halo Infinite''.
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| </gallery>
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| ==List of appearances==
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| {{col-begin}}
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| {{col-2}}
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| *''[[Halo: The Fall of Reach]]'' {{1st}}
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| *''[[Halo: Combat Evolved]]''
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| *''[[Halo: The Flood]]''
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| *''[[Halo: First Strike]]''
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| *''[[Halo 2]]''
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| *''[[Halo Graphic Novel]]''
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| *''[[Halo: Ghosts of Onyx]]''
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| *''[[Halo: Uprising]]''
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| *''[[Halo 3]]''
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| *''[[Halo: The Cole Protocol]]''
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| *''[[Halo Wars]]''
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| *''[[Halo 3: ODST]]''
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| *''[[Halo Legends]]''
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| **''[[Origins]]''
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| *''[[Halo: Blood Line]]'' {{C|Flashback only}}
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| *''[[Halo: Reach]]''
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| **''[[Dr. Halsey's personal journal]]''
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| *''[[Halo: Fall of Reach]]''
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| **''[[Halo: Fall of Reach - Covenant|Covenant]]''
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| **''[[Halo: Fall of Reach - Invasion|Invasion]]''
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| {{col-2}}
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| *''[[Halo: Combat Evolved Anniversary]]''
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| *''[[Halo 4: Forward Unto Dawn]]''
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| *''[[Halo 4]]''
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| **''[[Spartan Ops]]''
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| *''[[Halo: Spartan Assault]]''
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| *''[[Halo: Escalation]]''
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| *''[[Halo 2: Anniversary]]''
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| *''[[Halo: Spartan Strike]]''
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| *''[[Halo: The Fall of Reach - The Animated Series]]''
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| *''[[Halo 5: Guardians]]''
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| *''[[Halo: Ground Command]]''
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| *''[[Halo Mythos]]''
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| *''[[Halo: Recruit]]'' {{C|Non-canonical appearance}}
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| *''[[Halo: Collateral Damage]]''
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| *''[[Halo: Fireteam Raven]]''
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| *''[[Halo: Silent Storm]]''
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| *''[[Halo: Lone Wolf]]''
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| *''[[Become]]''
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| **''[[Unspoken]]'' {{Im}}
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| *''[[Halo Infinite]]''
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| *''[[Halo: The Television Series]]''
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| **''[[Reckoning]]''
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| *''[[Halo: The Rubicon Protocol]]''
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| {{col-end}}
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| ==Sources==
| | [[Category:The Covenant]] |
| {{Ref/Sources}}
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| {{Armor|Covenant}}
| | [[Category:Technology]] |
| [[Category:Shield technology]] | |
| [[Category:Covenant armor]]
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