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===History=== | ===History=== | ||
Following the [[Human-Covenant War]], Kig-Yar Snipers continued to serve in [[Jul 'Mdama]]'s [[Jul 'Mdama's Covenant|reformed Covenant]], holding largely the same position that they once did in the Covenant military. Some Kig-Yar Snipers also served as mercenaries in [[Vata 'Gajat]]'s [[Vata 'Gajat's mercenary group|mercenary group]]{{Ref/Comic|Id=esc|HE|Issue=[[Halo: Escalation Issue 1|#1]]}} and the [[Banished]].{{Ref/Game|HW2|Detail=campaign gameplay}}{{Ref/Game|Id=Hi|Hi}} | Following the [[Human-Covenant War]], Kig-Yar Snipers continued to serve in [[Jul 'Mdama]]'s [[Jul 'Mdama's Covenant|reformed Covenant]], holding largely the same position that they once did in the Covenant military. Some Kig-Yar Snipers also served as mercenaries in [[Vata 'Gajat]]'s [[Vata 'Gajat's mercenary group|mercenary group]]{{Ref/Comic|Id=esc|HE|Issue=[[Halo: Escalation Issue 1|#1]]}} and the [[Banished]].{{Ref/Game|HW2|Detail=campaign gameplay}}{{Ref/Game|Id=Hi|Hi|Detail=campaign gameplay}} | ||
==Equipment== | ==Equipment== | ||
===Armor=== | ===Armor=== | ||
Kig-Yar Snipers are protected by a moderate amount of armor. They are largely distinguished among their Kig-Yar brethren by their [[Kig-Yar targeting headgear|ocular enhancement helmet]]—targeting headgear that is smart-linked to their weapon of choice, which provides the Kig-Yar Sniper with targeting capabilities including an enhanced zoom that allows the sniper to target hostiles at extreme distances.{{Ref/Reuse|H4 Interactive Guide}}{{Ref/Reuse|enc154}} The helmet comes in at least | Kig-Yar Snipers are protected by a moderate amount of armor. They are largely distinguished among their Kig-Yar brethren by their [[Kig-Yar targeting headgear|ocular enhancement helmet]]—targeting headgear that is smart-linked to their weapon of choice, which provides the Kig-Yar Sniper with targeting capabilities including an enhanced zoom that allows the sniper to target hostiles at extreme distances.{{Ref/Reuse|H4 Interactive Guide}}{{Ref/Reuse|enc154}} The helmet comes in at least three varieties; one is mostly used by the Covenant, while the other is most commonly associated with the snipers that serve Jul 'Mdama's Covenant faction, and finally, the Banished have their own version.{{Ref/Game|Id=h3|H3|Detail=campaign gameplay}}{{Ref/Game|Id=h4|H4|Detail=campaign gameplay}} Some Kig-Yar Snipers in 'Mdama's Covenant are equipped with [[Type-3 active camouflage]] armor plug-ins for additional stealth.{{Ref/Quest|Id=s1e6|H4|Expansion=Spartan Ops|Chapter=Scattered|Mission=[[Scattered/Search and Destroy|Search and Destroy]]}} The armor donned by the Kig-Yar Sniper class was slightly more protective and covering than the armor worn by other classes of Kig-Yar—in both the original Covenant and 'Mdama's faction. Some snipers wear colored armor to blend in with their surroundings.{{Ref/Level|Id=infinity|H4|[[Infinity (Halo 4 level)|Infinity]]}}{{Ref/Level|Id=requiem|H4|[[Requiem (level)|Requiem]]}} Unlike most Kig-Yar, snipers did not equip themselves with [[Kig-Yar point defense gauntlet|personal energy shields]].{{Ref/Reuse|enc154}} | ||
===Weaponry=== | ===Weaponry=== | ||
[[File:H4FUD-JackalSniper-NeedleRifle.jpg|thumb|right|300px|A Kig-Yar Sniper wielding a [[Gadulo-pattern needle rifle|needle rifle]] during the [[Battle of Circinius IV]].]] | [[File:H4FUD-JackalSniper-NeedleRifle.jpg|thumb|right|300px|A Kig-Yar Sniper wielding a [[Gadulo-pattern needle rifle|needle rifle]] during the [[Battle of Circinius IV]].]] | ||
Kig-Yar Snipers in service with the Covenant military were armed with a variety of weapons. For long range combat positions, snipers were generally armed with {{Pattern|Gadulo|needle rifle}}s, {{Pattern|Sulok|beam rifle}}s, and {{Pattern|M'tara|focus rifle}}. For medium range encounters, Kig-Yar would be armed with {{Pattern|Vostu|carbine}}s or {{Pattern|Mosa|carbine}}s. In the event of a close-quarter encounter, snipers equipped [[Type-25 plasma pistol]]s as a sidearm. Kig-Yar Snipers serving in Jul 'Mdama's reformed Covenant faction during the [[Battle of Requiem]] and [[Requiem Campaign]] were mostly armed with {{Pattern|Zubo|beam rifle}}s and occasionally {{Pattern|Kelos'vaarda|storm rifle}}s or {{Pattern|Elo'Nakada|concussion rifle}}s, in addition to the Type-51 carbine.{{Ref/Reuse|h4}} By October [[2558]], snipers in service of Jul 'Mdama's Covenant began to use ''Mosa''-pattern carbines.{{Ref/ | Kig-Yar Snipers in service with the Covenant military were armed with a variety of weapons. For long range combat positions, snipers were generally armed with {{Pattern|Gadulo|needle rifle}}s, {{Pattern|Sulok|beam rifle}}s, and {{Pattern|M'tara|focus rifle}}. For medium range encounters, Kig-Yar would be armed with {{Pattern|Vostu|carbine}}s or {{Pattern|Mosa|carbine}}s. In the event of a close-quarter encounter, snipers equipped [[Type-25 plasma pistol]]s as a sidearm. Kig-Yar Snipers serving in Jul 'Mdama's reformed Covenant faction during the [[Battle of Requiem]] and [[Requiem Campaign]] were mostly armed with {{Pattern|Zubo|beam rifle}}s and occasionally {{Pattern|Kelos'vaarda|storm rifle}}s or {{Pattern|Elo'Nakada|concussion rifle}}s, in addition to the Type-51 carbine.{{Ref/Reuse|h4}} By October [[2558]], snipers in service of Jul 'Mdama's Covenant began to use ''Mosa''-pattern carbines.{{Ref/Game|Id=h5|H5|Detail=campaign gameplay}} Banished Kig-Yar Snipers deployed on [[Installation 07]] in [[2560]] made heavy use of the {{Pattern|Elutuzem|stalker rifle}} during the [[Battle for Zeta Halo|conflict]] on the surface of the ring.{{Ref/Reuse|Hi}} | ||
==Gameplay== | ==Gameplay== | ||
Generally, Kig-Yar Snipers are considered as support units to other Covenant forces when engaging an enemy. With their superior accuracy, the Kig-Yar Snipers can eliminate any enemy from a distance with their long range weaponry. They are known to snipe from hard to reach places such as ledges, cliffs, rooftops, [[Covenant watchtower]]s, and occasionally large branches on trees which provide them a wide view of the battleground, and more importantly, conceal their location. Their positions are often easily revealed when they fire their weapons. | Generally, Kig-Yar Snipers are considered as support units to other Covenant forces when engaging an enemy. With their superior accuracy, the Kig-Yar Snipers can eliminate any enemy from a distance with their long range weaponry. They are known to snipe from hard to reach places such as ledges, cliffs, rooftops, [[Covenant watchtower]]s, and occasionally large branches on trees which provide them a wide view of the battleground, and more importantly, conceal their location. Their positions are often easily revealed when they fire their weapons. | ||
Kig-Yar Snipers often wear [[Kig-Yar targeting headgear|headpieces]] which emit a faint purple glow. This glow can be seen from a distance, thus giving away the sniper's position. On lower difficulties, Kig-Yar Snipers are commonly seen with [[Vostu-pattern carbine|Covenant carbine]]s, though snipers armed with [[Sulok-pattern beam rifle|particle beam rifle]]s will still be encountered, albeit less frequently. On higher difficulties, they are more commonly seen to wield the particle beam rifle. In ''[[Halo 2 | Kig-Yar Snipers often wear [[Kig-Yar targeting headgear|headpieces]] which emit a faint purple glow. This glow can be seen from a distance, thus giving away the sniper's position. On lower difficulties, Kig-Yar Snipers are commonly seen with [[Vostu-pattern carbine|Covenant carbine]]s, though snipers armed with [[Sulok-pattern beam rifle|particle beam rifle]]s will still be encountered, albeit less frequently. On higher difficulties, they are more commonly seen to wield the particle beam rifle. In ''[[Halo 2]]'', a single particle beam rifle shot on the [[Legendary]] difficulty will kill the player, regardless of the hit location. In ''[[Halo: Reach]]'', Kig-Yar Snipers wield [[Gadulo-pattern needle rifle|needle rifle]]s and [[M'tara-pattern focus rifle|focus rifle]]s instead of carbines and particle beam rifles, preventing them from achieving one-hit kills. In ''[[Halo 4]]'', Kig-Yar Snipers are nearly always seen with [[Zubo-pattern beam rifle|beam rifles]], with [[Kig-Yar Ranger]]s being the primary wielders of carbines. Some snipers also wield [[Type-55 Directed Energy Rifle/Advanced|storm rifles]]. | ||
The most efficient and effective way to eliminate Kig-Yar Snipers is by using a long-range weapon such as the [[SRS99D-S2 AM sniper rifle|sniper rifle]], [[BR55HB battle rifle|battle rifle]], Covenant carbine, particle beam rifle, [[Z-250 Directed Energy Engagement Weapon|lightrifle]], or [[Z-750 Special Application Sniper Rifle|binary rifle]] and by firing from afar without them discovering the player's location. Sidearms with mounted scopes such as the [[M6C/SOCOM]] are also exceptional at killing them, provided that the player aims at the head. Medium-range weaponry such as the {{Pattern|Okarda'phaa|plasma rifle}}, the [[M7/Caseless Submachine Gun|SMG]], and the [[MA5C Individual Combat Weapon System|assault rifle]] can suppress the sniper, allowing the player to finish them off with a quick [[melee]]. Sometimes if the player gets close enough to a sniper and is detected by it, it may drop its rifle and flee. Snipers in ''Halo 4'', however, will almost never flee from melee combat, instead firing their weapon at close range. | The most efficient and effective way to eliminate Kig-Yar Snipers is by using a long-range weapon such as the [[SRS99D-S2 AM sniper rifle|sniper rifle]], [[BR55HB battle rifle|battle rifle]], Covenant carbine, particle beam rifle, [[Z-250 Directed Energy Engagement Weapon|lightrifle]], or [[Z-750 Special Application Sniper Rifle|binary rifle]] and by firing from afar without them discovering the player's location. Sidearms with mounted scopes such as the [[M6C/SOCOM]] are also exceptional at killing them, provided that the player aims at the head. Medium-range weaponry such as the {{Pattern|Okarda'phaa|plasma rifle}}, the [[M7/Caseless Submachine Gun|SMG]], and the [[MA5C Individual Combat Weapon System|assault rifle]] can suppress the sniper, allowing the player to finish them off with a quick [[melee]]. Sometimes if the player gets close enough to a sniper and is detected by it, it may drop its rifle and flee. Snipers in ''Halo 4'', however, will almost never flee from melee combat, instead firing their weapon at close range. | ||
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File:H2-JackalSniper.png|A Kig-Yar Sniper standing guard. | File:H2-JackalSniper.png|A Kig-Yar Sniper standing guard. | ||
File:Jackal_Sniper.JPG|A Kig-Yar Sniper takes aim. | File:Jackal_Sniper.JPG|A Kig-Yar Sniper takes aim. | ||
</gallery> | </gallery> | ||
===''Halo 3''=== | ===''Halo 3''=== | ||
<gallery> | <gallery> | ||
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File:H5G-KigYarSniper&T57Bcarbine.png|A Kig-Yar Sniper with a [[Mosa-pattern carbine|T-57B carbine]] on [[Attack on Sanctum]]. | File:H5G-KigYarSniper&T57Bcarbine.png|A Kig-Yar Sniper with a [[Mosa-pattern carbine|T-57B carbine]] on [[Attack on Sanctum]]. | ||
File:H5G-UrbanKigYarSniper.png|A Kig-Yar Sniper on [[Urban]]. | File:H5G-UrbanKigYarSniper.png|A Kig-Yar Sniper on [[Urban]]. | ||
File:H2A-JackalSniper.png|A Kig-Yar Sniper on Installation 05. | |||
</gallery> | </gallery> | ||
===''Halo Infinite''=== | ===''Halo Infinite''=== | ||
<gallery> | <gallery> |