Editing Kig-Yar/Gameplay
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===Changes from ''Halo: Combat Evolved'' to ''Halo 2''=== | ===Changes from ''Halo: Combat Evolved'' to ''Halo 2''=== | ||
*[[Kig-Yar Sniper|Snipers]] are added to their ranks. | *[[Kig-Yar Sniper|Snipers]] are added to their ranks. | ||
*In ''Halo: Combat Evolved'', the Jackals wore more armor, often had helmets, had shorter, stubbier beaks, more jewel-like eyes, and came in two skin color variations: black and orange. In ''Halo 2'', they are more avian looking and have only an orange skin color. Also they have pink reptile like eyes which flicker off and on when dead, but still stay pink. They also have larger biceps and chests. It is unknown why these changes happened, and if the Halo 2 Jackals are a different variety/race of Jackals than the ones in ''Halo: Combat Evolved'' or if the changes were mostly just graphical. Besides the aesthetic differences, there have also been changes in the way the Jackal Personal Arm Shield works and looks, and the addition of a sniper rank. In neither game do Jackals utilize [[ | *In ''Halo: Combat Evolved'', the Jackals wore more armor, often had helmets, had shorter, stubbier beaks, more jewel-like eyes, and came in two skin color variations: black and orange. In ''Halo 2'', they are more avian looking and have only an orange skin color. Also they have pink reptile like eyes which flicker off and on when dead, but still stay pink. They also have larger biceps and chests. It is unknown why these changes happened, and if the Halo 2 Jackals are a different variety/race of Jackals than the ones in ''Halo: Combat Evolved'' or if the changes were mostly just graphical. Besides the aesthetic differences, there have also been changes in the way the Jackal Personal Arm Shield works and looks, and the addition of a sniper rank. In neither game do Jackals utilize [[Type-1 Anskum-pattern plasma grenade|plasma grenades]], although they do carry grenades in ''Halo 2''. | ||
*In ''Halo: Combat Evolved'', Jackals hunt predominantly in pairs, usually one major and a minor, 2 minors, or sometimes 2 majors (though more than one pair may be present in certain areas). In ''Halo 2'', shielded Jackals work primarily in teams upwards of four, though they are occasionally found in pairs. Sniper Jackals can also be found working in teams on occasions. | *In ''Halo: Combat Evolved'', Jackals hunt predominantly in pairs, usually one major and a minor, 2 minors, or sometimes 2 majors (though more than one pair may be present in certain areas). In ''Halo 2'', shielded Jackals work primarily in teams upwards of four, though they are occasionally found in pairs. Sniper Jackals can also be found working in teams on occasions. | ||
*In ''Halo 2'', on rare occasions, Jackals wield [[Okarda'phaa-pattern plasma rifle|plasma rifles]]. | *In ''Halo 2'', on rare occasions, Jackals wield [[Okarda'phaa-pattern plasma rifle|plasma rifles]]. | ||
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*''Halo 3'' Jackals have a massive "over-bite" and their razor-sharp teeth hang down over their entire bottom jaw. | *''Halo 3'' Jackals have a massive "over-bite" and their razor-sharp teeth hang down over their entire bottom jaw. | ||
*Sniper Jackals wear a visor-like device on their heads that covers their left eye. It can be assumed this enhances their vision to allow for greater accuracy on the field of battle. When Jackal snipers sight a target, this visor emits a purple light; this functions both to warn the player and reveal the sniper's position. The visor, along with the now-slower targeting time for the creatures' Particle Beam Rifles, can best be described as an effort to balance the snipers out after [[Bungie]]'s realization that they were too deadly in ''Halo 2''. | *Sniper Jackals wear a visor-like device on their heads that covers their left eye. It can be assumed this enhances their vision to allow for greater accuracy on the field of battle. When Jackal snipers sight a target, this visor emits a purple light; this functions both to warn the player and reveal the sniper's position. The visor, along with the now-slower targeting time for the creatures' Particle Beam Rifles, can best be described as an effort to balance the snipers out after [[Bungie]]'s realization that they were too deadly in ''Halo 2''. | ||
*When a Jackal is holding a Carbine or Beam Rifle, it can't use a shield at the same time. | |||
*Their appearance is more bird-like than their reptilian ''Combat Evolved'' and ''Halo 2'' counterparts. Their heads now resemble those of a crow or vulture in comparison to the heads of their counterparts which had heads like a reptile. | *Their appearance is more bird-like than their reptilian ''Combat Evolved'' and ''Halo 2'' counterparts. Their heads now resemble those of a crow or vulture in comparison to the heads of their counterparts which had heads like a reptile. | ||
*On [[Heroic]] difficulty or lower, Jackals can now be killed with a single Sniper Rifle or Particle Beam Rifle shot to the torso or limbs, compared to requiring 2 shots in ''Halo 2''. 2 torso shots are required to kill a Jackal on [[Legendary]] difficulty, however. | *On [[Heroic]] difficulty or lower, Jackals can now be killed with a single Sniper Rifle or Particle Beam Rifle shot to the torso or limbs, compared to requiring 2 shots in ''Halo 2''. 2 torso shots are required to kill a Jackal on [[Legendary]] difficulty, however. | ||
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*Jackals come in a larger variety of colored armor within the same rank. | *Jackals come in a larger variety of colored armor within the same rank. | ||
*The Jackal Snipers' targeting headgear is now much larger and more visible. | *The Jackal Snipers' targeting headgear is now much larger and more visible. | ||
*Jackals can use | *Jackals can use [[Type-50 concussion rifle]]s and {{Pattern|Kelos'Vaarda|storm rifle}}s. | ||
*Jackals can use [[Type-3 active camouflage|active camouflage]]. | *Jackals can use [[Type-3 active camouflage|active camouflage]]. | ||
*Jackals during campaign will sometimes have scripted animations, such as on the level [[Composer (level)|Composer]] where a Jackal leaps out on top of an ally and claws him to death. These animations can be interrupted and the victim saved. | *Jackals during campaign will sometimes have scripted animations, such as on the level [[Composer (level)|Composer]] where a Jackal leaps out on top of an ally and claws him to death. These animations can be interrupted and the victim saved. |