Editing Keyes

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{{Status|Gameplay}}
{{Era|RW}}
{{disambig header|the campaign level|other uses|Keyes (disambiguation)}}
 
{{disambig header|campaign level|other uses|Keyes (disambiguation)}}
 
{{Level infobox
{{Level infobox
|pagegamelabel=CE
|prev=''[[Two Betrayals]]''
|prev=''[[Two Betrayals]]''
|game=''[[Halo: Combat Evolved]]'' (<small>''[[Halo: Combat Evolved Anniversary|Anniversary]]''</small>)   
|next=''[[The Maw]]''
|next=''[[The Maw]]''
|name='''''Keyes'''''
|name='''''Keyes'''''
|image=[[File:HCEA Keyes Loadscreen.png|300px]]
|image=[[File:ProtoKeyes.png|350px]]
|game=''[[Halo: Combat Evolved]]'' {{C|''[[Halo: Combat Evolved Anniversary|Anniversary]]''}}
|player=[[John-117]]
|devname=<code>d20</code>{{Ref/File|Id=HCEEK|HCEEK|HCEEK\tags\levels\d20\d20.scenario}}
|date= [[2552#September 21, 2552|September 21, 2552]]
|player=[[Master_Chief_(gameplay)#Halo:_Combat_Evolved|Master Chief]]
|place= On the surface of [[Installation 04]] and onboard the ''[[Truth and Reconciliation]]''<ref>'''[[Halo: The Flood]]''', ''page 288''</ref><ref>[http://www.bungie.net/News/content.aspx?cid=6 '''Bungie.net''': ''Jason Jones Interviewed by You''] (''"[...] the Flood's galactic joyride in the Truth and Reconciliation..."'')</ref>
|date= [[2552#September 22, 2552|September 22, 2552]]
|Objective= Find [[Captain (Navy)|Captain]] [[Jacob Keyes|Keyes]]
|place= On the surface of [[Installation 04]] and onboard the ''[[Truth and Reconciliation]]''<ref>'''[[Halo: The Flood]]''', ''page 288''</ref><ref>[http://halo.bungie.net/News/content.aspx?cid=6 '''Bungie.net''': ''Jason Jones Interviewed by You''] (''"[...] the Flood's galactic joyride in the Truth and Reconciliation..."'')</ref>
|enemies=
|objective= Find [[Captain (Navy)|Captain]] [[Jacob Keyes|Keyes]]
*[[Covenant Empire|Covenant]]
|partime=00:15:00 {{C|''Master Chief Collection''-only}}
**[[Sangheili]]
|parscore=20,000 {{C|''Master Chief Collection''-only}}
***[[Sangheili Minor|Minor]]
***[[Sangheili Major|Major]]
***[[Special Operations Sangheili|SpecOps]]
**[[Unggoy]]
***[[Minor Grunt|Minor]]
***[[Major Grunt|Major]]
***[[SpecOps Grunts|SpecOps]]
**[[Mgalekgolo]]
**[[Type-26 Ground Support Aircraft|T-26 GSA "Banshee"]]
**[[Type-29 Anti-Infantry Stationary Gun|T-29 ASG "Shade"]]
*[[The Flood]]
**[[Flood infection form|Infection form]]
**[[Flood combat form|Combat form]]
**[[Flood carrier form|Carrier form]]
**[[Proto-Gravemind]]
|weapons=*Human
**[[MA5B Individual Combat Weapon System|MA5B Assault Rifle]]
**[[M6D Personal Defense Weapon System|M6D Pistol]]
**[[M90 Close Assault Weapon System|M90 Shotgun]] (<small>[[M45 Tactical Shotgun|M45E]]</small>)
**[[Sniper Rifle System 99C-S2 Anti-Matériel|SRS99C-S2 AM Sniper Rifle]]
**[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]]
**[[M9 High-Explosive Dual-Purpose Grenade|Frag Grenade]]
*Covenant
**[[Type-25 Directed Energy Pistol|Plasma Pistol]]
**[[Type-25 Directed Energy Rifle|Plasma Rifle]]
**[[Type-33 Guided Munitions Launcher|Needler]]
**[[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]] (Un-wieldable)
**[[Type-1 Antipersonnel Grenade|Plasma Grenade]]
|equipments=*[[Overshield]]
}}
}}


{{Article quote|Stage a one-cyborg assault on a Covenant ship and bring back the Captain.}}
{{Article Quote|Stage a one-cyborg assault on a Covenant ship and bring back the Captain.}}


'''Keyes''' is the ninth [[campaign]] level in ''[[Halo: Combat Evolved]]''. In this level, the [[Master Chief Petty Officer|MCPO]] [[John-117]] returns to the ''[[Truth and Reconciliation]]'' to rescue the titular [[Captain (Navy)|Captain]] [[Jacob Keyes]]. The Master Chief fights his way through the ship and on the ground while trying to survive the bloody engagement between the Flood and surviving Covenant forces. At the end of the level, the Master Chief discovers a horrifying truth: Captain Keyes has been completely taken over by the Flood. With no other choice, the Chief physically removes the Captain's implants which contain the access codes to the {{UNSCShip|Pillar of Autumn}}. He then hijacks a [[Type-26 Banshee|Banshee]] and escapes.  
'''Keyes''' is the ninth [[campaign]] level in ''[[Halo: Combat Evolved]]'' and ''[[Halo: Combat Evolved Anniversary]]''. In this level, the [[Master Chief Petty Officer|MCPO]] [[John-117]] returns to the ''[[Truth and Reconciliation]]'' to rescue [[Captain (Navy)|Captain]] [[Jacob Keyes]]. The Master Chief fights his way through the ship and on the ground while trying to survive the bloody engagement between the Flood and surviving Covenant forces. At the end of the level, the Master Chief discovers a horrifying truth: Captain Keyes has been completely taken over by the Flood. With no other choice, the Chief physically removes the Captain's implants which contain the access codes to the {{UNSCShip|Pillar of Autumn}}. He then hijacks a [[Type-26 Ground Support Aircraft|Banshee]] and escapes.  


==Transcript==
In ''Halo: Combat Evolved Anniversary'', upon completion of this level on any difficulty, the player will unlock the [[achievement]] "[[Keyes (achievement)|Keyes]]", which is worth 25 [[Gamerpoint|Gamerscore points]]. If the player managed to kill every [[Sangheili]] in this level on [[Heroic]] difficulty or higher, they are awarded by the "[[Tying Up Loose Ends]]" achievement and 10 Gamerscore points. Furthermore, players who managed to kill 100 Flood infection forms in this level on Heroic difficulty or higher are rewarded by the "[[Popcorn.gif]]" achievement, worth 25 Gamerscore points.
 
 
== Transcript ==
===Under New Management===
===Under New Management===
[http://www.youtube.com/watch?v=_Julh9LY50E '''{''Original Cutscene''}''']
[http://www.youtube.com/watch?v=jrq_Nz0DxrE '''{Anniversary ''Cutscene''}''']


[[File:KeyesIntroCEA.jpg|thumb|300px|John-117 suffers a hard landing upon arriving inside the cruiser.]]
[http://www.youtube.com/watch?v=_Julh9LY50E '''{''Cutscene''}''']


''View flies through a canyon filled with pools of reactor coolant under the ''[[Truth and Reconciliation]]''. The {{Pattern|Ket|battlecruiser}} is resting on the top of the canyon, heavily damaged. The [[Flood]] and [[Covenant Empire|Covenant]] forces are fighting all throughout the region.''
''View flies through a canyon filled with pools of reactor coolant, under the ''Truth and Reconciliation.'' The {{Class|CCS|battlecruiser}} is resting on the top of the canyon, heavily damaged. The [[Flood]] and [[Covenant Empire|Covenant]] forces are fighting all throughout the region.''


*'''[[Cortana]]''': "The [[proselytization network|Covenant network]] is in absolute chaos! From what I've been able to piece together, [[Thel 'Vadam|their leadership]] ordered all ships to abandon [[Installation 04|Halo]] when they found the Flood, but they were too late. The Flood overwhelmed this cruiser and disabled it. The Covenant are terrified the Flood will repair the ship and use it to escape from Halo. They've sent in a strike team to neutralize the Flood and repair the ship for immediate departure. I've got a good lock on [[Captain (Navy)|Captain]] [[Jacob Keyes|Keyes]]' [[Command neural interface|CNI]] transponder signal! He's alive! And the implants are intact! There's some interference from the cruiser's damaged reactor. I'll bring us in as close as I can."
*'''[[Cortana]]''': "The [[Covenant battle network|Covenant network]] is in absolute chaos! From what I've been able to piece together, [[Thel 'Vadam|their leadership]] ordered all ships to abandon [[Installation 04|Halo]] when they found the Flood, but they were too late. The Flood overwhelmed this cruiser and disabled it. The Covenant are terrified the Flood will repair the ship and use it to escape from Halo. They've sent in a strike team to neutralize the Flood and repair the ship for immediate departure. I've got a good lock on [[Captain (Navy)|Captain]] [[Jacob Keyes|Keyes]]' [[Command neural interface|CNI]] transponder signal! He's alive! And the implants are intact! There's some interference from the cruiser's damaged reactor. I'll bring us in as close as I can."


''[[John-117]] teleports into the end of a corridor in the cruiser. The view flips over, upside down, and the Master Chief falls on his head; he was teleported in upside down.''
''[[John-117]] teleports into the end of a corridor in the cruiser. The view flips over, upside down, and the Master Chief falls on his head; he was teleported upside down.''


*'''Cortana:''' "Ohh... I see, the coordinate data needs to be— "
*'''Cortana:''' "Ohh... I see, the coordinate data needs to be— "
Line 44: Line 75:
''The Chief begins to walk down the hallway.''
''The Chief begins to walk down the hallway.''


*'''Captain Jacob Keyes (COM)''': ''(weakly)'' "Chief... Don't be a fool. Leave me..."
*'''Captain Jacob Keyes (COM)''': ''(weakly)'' "Chief... Don't be a fool...Leave me..."


*'''Cortana''': "Captain? Captain?! I've lost him..."
*'''Cortana''': "Captain? Captain?! I've lost him..."


''If the player stalls around on the corridors outside the starship's bridge:''
''If the player stalls around on the corridors outside the starship's bridge:''
*'''Cortana''': "The damage caused by the crash and the Flood have sealed off all nearby access ways to the control room. We should find another way in."
*'''Cortana''': "The damage caused by the crash and the Flood have sealed-off all nearby access ways to the control room. We should find another way in."


''The Chief encounters a small group of [[Unggoy]] fighting the Flood; they are soon overwhelmed. The Chief eliminates the Flood, continues down the hallway, and gets to one of the [[hangar bay]]s. A large hole in the floor is just past the door, blocking the Chief's progress. Several [[Sangheili]] are present in the area beyond, fighting more Flood.''
''The Chief encounters a small Covenant [[lance]] fighting the Flood; they are soon overwhelmed. The Chief eliminates the Flood, continues down the hallway, and gets to one of the [[hangar bay]]. A large hole in the floor is just past the door, blocking the Chief's progress.''


*'''Cortana''': "Analyzing damage... This hole was caused by some kind of explosive. Very powerful if it tore through a ship's hull. All I detect down there are pools of coolant. We should continue our search somewhere else."
*'''Cortana''': "Analyzing damage... This hole was caused by some kind of explosive. Very powerful if it tore through a ship's hull. All I detect down there are pools of coolant. We should continue our search somewhere else."
Line 59: Line 90:
*'''Cortana:''' "Warning! Threat level increasing!"
*'''Cortana:''' "Warning! Threat level increasing!"


''The Chief fights off the increasing horde of Flood for a few more moments.''
''The Chiefs fights off the increasing horde of Flood for a few more moments.''


*'''Cortana:''' "That jump into the coolant is looking better all the time, Chief!"
*'''Cortana:''' "That jump into the coolant is looking better all the time, Chief!"


''If the Chief lingers for too long, fighting the Flood:''
''If the players lingers for too long, fighting the Flood:''


*'''Cortana:''' "Trust me! It's deep enough to cushion our fall!"
*'''Cortana:''' "Trust me! It's deep enough to cushion our fall!"


''If the Chief still continues to hold his ground:''
''If the player still continues to hold his/her ground:''


*'''Cortana:''' "Chief, we need to jump now!"
*'''Cortana:''' "Chief, we need to jump now!"
Line 73: Line 104:
''Overwhelming Flood forces continue to pour down the hallway, forcing the Chief into the hole.''
''Overwhelming Flood forces continue to pour down the hallway, forcing the Chief into the hole.''


[[File:KeyesCoolantCEA.jpg|thumb|300px|John-117 leaps down into a pool of coolant.]]
[http://www.youtube.com/watch?v=-y-MphDRv6Y '''{''Cutscene''}''']
 
[http://www.youtube.com/watch?v=-y-MphDRv6Y '''{''Original Cutscene''}''']
[http://www.youtube.com/watch?v=Dcnm2PJSYpQ '''{Anniversary ''Cutscene''}''']


''The Master Chief falls into a large pool of coolant, which breaks his fall. View begins under-coolant. Covenant and Flood are heavily engaged around the pool.''
''The Master Chief falls into a large pool of coolant, which breaks his fall. View begins under-coolant. Covenant and Flood are heavily engaged around the pool.''
Line 84: Line 112:
*'''Cortana''': "Let's get out of here, and find another way back aboard the ship."
*'''Cortana''': "Let's get out of here, and find another way back aboard the ship."


''The Chief navigates the area, interrupting fights between beleaguered Covenant troops and Flood forms.''
''The Chief navigates the area, interrupting fights between Covenant troops and Flood forms.''


*'''Cortana''': "We should head this way, towards the ship's gravity lift."
*'''Cortana''': "We should head this way, towards the ship's gravity lift."


''A [[navigation point]] appears on the Chief's [[heads-up display]]. He continues to head toward the gravity lift. Eventually reaching an overhang, the Chief is able to see a pair of [[Mgalekgolo]] engaged with masses of [[Flood carrier forms]].''
''A [[navigation point]] appears on the Chief's [[heads-up display]]. He continues to head toward the gravity lift.''


*'''Cortana''': "The crash did more damage than I suspected. Analyzing. Coolant leakage rate is significant. The ship's reactor should already have gone critical."
*'''Cortana''': "The crash did more damage than I suspected. Analyzing. Coolant leakage rate is significant. The ship's reactor should already have gone critical."


''The Chief fights his way through more Covenant and Flood forces until he finally reaches the gravity lift.  Several Sangheili and Unggoy furiously defend the gravity lift from increasing numbers of Flood, desperately trying to prevent the parasitic creatures from entering the ''Truth and Reconciliation''.''
''The Chief finally reaches the gravity lift, which is lightly guarded by Covenant troops, who are fighting off the advancing Flood forms.''


*'''Cortana''': "Power source detected. There's the gravity lift. It's still operational! That's our way back in!"
*'''Cortana''': "Power source detected. There's the gravity lift. It's still operational! That's our way back in!"
Line 98: Line 126:
''Once the area is cleared, the Chief takes the gravity lift back inside the ship:''
''Once the area is cleared, the Chief takes the gravity lift back inside the ship:''


[[File:KeyesLiftCEA.jpg|thumb|300px|The Chief re-enters the stricken cruiser.]]
'''{''Cutscene''}'''


[http://www.youtube.com/watch?v=tB0r7DcLFBQ '''{''Original Cutscene''}''']
The Chief, standing in the gravity lift, looks up and flies up into the ''Truth and Reconciliation''.
[http://www.youtube.com/watch?v=OuuGpoUZV30 '''{Anniversary ''Cutscene''}''']
 
''The Chief, standing in the gravity lift, looks up and flies up into the ''Truth and Reconciliation''.''


===Upstairs, Downstairs===
===Upstairs, Downstairs===
'''{''Gameplay''}'''
'''{''Gameplay''}'''


''The Chief arrives at the gravity lift bay, which is strewn with dead Covenant troops.  Blood is splattered all around. A few Infection Forms wander around.''
''The Chief arrives at the gravity lift bay, dead covenant troops and blood splatters scatter around. A few infection forms wander around.''


*'''Cortana''': "We should be able to get into the ship's control room from here."
*'''Cortana''': "We should be able to get into the ship's control room from here."
Line 118: Line 143:
''Cortana marks the spot with a navigation point.''  
''Cortana marks the spot with a navigation point.''  


''Fighting his way through multiple Flood carrier forms, the Spartan eventually reaches the nav point, it turns out to be a cargo bay. Flood forms walk around the area, guarding the corpses of dead Covenant troops in the corners.''  
''Upon reaching the nav point, it turns out to be a cargo bay. Flood forms walk around the area, guarding the corpses of dead Covenant troops in the corners.''  


*'''Cortana''': "Look, in the corners. The Flood are gathering bodies here."
*'''Cortana''': "Look, in the corners. The Flood are gathering bodies here."


''After fighting through hordes of Flood, the Chief finds more living Covenant. He continues on, reaching the shuttle bay.''
''After fighting through hordes of Flood, the Chief returns to a Covenant troops-occupied area in the ship. He continues on, reaching the shuttle bay.''


*'''Cortana''': "Looks like another shuttle bay. We should be able to reach the control room from the third level."
*'''Cortana''': "Looks like another shuttle bay. We should be able to reach the control room from the third level."


*'''Keyes (COM)''': ''(pained)'' "I... gave you an order, soldier! Now pull out!"
*'''Keyes (COM)''': "I... gave you an order, soldier! Now pull out!"


*'''Cortana''': "He's delirious! In pain! We have to find him!"  
*'''Cortana''': "He's delirious! In pain! We have to find him!"  


''A group of Sangheili hold the center of the shuttle bay, using a [[Mamua'uda-pattern Shade|Shade turret]] to provide supporting fire while a single [[Mgalekgolo]] and other Covenant troops fight the Flood in the corridors. The Chief ascends through the corridors and reaches the third floor.''
''The Chief ascends through the corridors and reaches the third floor.''


*'''Cortana''': "The control room should be... this way."
*'''Cortana''': "The control room should be... this way."


''She assigns another navigation point. A [[Dextro Xur-pattern Spirit|Spirit dropship]] enters the open shuttle bay doors and disperses a group of [[Covenant Special Operations|black-armored Covenant soldiers]] in the lowest area of the bay. The Chief battles through more Flood guarding the open door that the navigation point directs him to.  Killing all hostiles, the Chief follows the navigation point, venturing deeper into the chaotic hallways.''
''She assigns another navigation point. The Chief follows the navigation point, venturing deeper into the chaotic hallways.''


===The Captain===
===The Captain===
''Keyes screams over the COM channel in agony.''
 
*'''Keyes (COM)''': ''(screams of agony)'' "Waahhhh... Ahhhh... Ohhhh gaahhhhh..."


*'''Cortana''': "The Captain! His vitals are fading! Please, Chief, hurry!"
*'''Cortana''': "The Captain! His vitals are fading! Please, Chief, hurry!"


''The Chief eliminates both Covenant troops and Flood forms outside the bridge.  He then enters the bridge and walks up the ramp leading to the command center.''
''The Chief interferes a battle between Covenant troops and Flood forms outside the Control Room and enters the bridge.''
 
[http://www.youtube.com/watch?v=qAlkJJm_Asc '''{''Original Cutscene''}''']
[http://www.youtube.com/watch?v=-UIF1YCnu-8 '''{Anniversary ''Cutscene''}''']
 
[[File:Protograve.png|thumb|300px|John-117 discovers the assimilated Captain Keyes.]]
 
''The Chief aims his weapon at the [[Proto-Gravemind]] sitting on the command center in the bridge as he walks up to the raised platform. The Captain's face sticks out of it, with his body dangling below, deformed.''


*'''Cortana''': "No human life-signs detected. The Captain! He's...one of [[Flood|them]]!"
[http://www.youtube.com/watch?v=qAlkJJm_Asc '''{''Cutscene''}''']


''The Chief stares at what's left of Keyes.''
''The Chief aims at the [[Proto-Gravemind]] sitting on the command center in the bridge as he walks up to the raised platform. The Captain's face sticks out of it, with his body dangling below, deformed.''


*'''Cortana''': "We can't let the Flood get off this ring! You know what he'd expect- What he'd ''want'' us to do."
*'''Cortana''': ''(horrified)'' "No human life-signs detected. The Captain! He's one of... [[Flood|them]]! We can't let the Flood get off this ring! You know what he'd expect... ''(quietly)'' What he'd ''want'' us to do."


''Master Chief punches into Keyes' [[skull]], sticking his hand inside. He pulls out the neural implants, shakes the Flood biomass off of them, and inserts them into his helmet.''
''Master Chief punches into Keyes' [[skull]], sticking his hand inside. He pulls out the neural implants, shakes the Flood biomass off of them, and inserts them into his helmet.''
Line 164: Line 183:
*'''Cortana''': "We need to get back to the ''[[UNSC Pillar of Autumn|Pillar of Autumn]]''. Let's go back to the shuttle bay and find a ride."
*'''Cortana''': "We need to get back to the ''[[UNSC Pillar of Autumn|Pillar of Autumn]]''. Let's go back to the shuttle bay and find a ride."


''Side doors open and hordes of Flood forms charge into the bridge. At the same time, the doors the Chief entered through open up to reveal a Covenant Special Operations team. A huge firefight ensues.''
''Side doors open and a horde of Flood forms charge into the bridge. At the same time, the doors the Chief entered through open up to reveal a Covenant SpecOps team. A huge fight ensues.''


''Once the Chief returns to the shuttle bay, another Covenant Spirit dropship enters the hangar, dropping off more troops, escorted by two [[Type-26 Banshee|Banshees]]. The Banshees land, and their [[Sangheili]] pilots jump out.''
''Once the Chief returns to the shuttle bay, a Covenant [[Type-25 Troop Carrier|Spirit dropship]] enters the hangar, dropping off more troops, escorted by two Banshees.''


*'''Cortana''': "Perfect. Grab one of the escort Banshees, and we'll use it to return to the ''Pillar of Autumn''."
*'''Cortana''': "Perfect. Grab one of the escort Banshees, and we'll use it to return to the ''Pillar of Autumn''."


[[File:KeyesOutroCEA.jpg|thumb|300px|John-117 escapes the ''Truth and Reconciliation'' despite heavy fire.]]
''The Chief, after fighting through Covenant troops and Flood forms, eventually reaches the lowest level of the shuttle bay and pilots one of the Banshee.


''The Chief, after fighting through Covenant Special Operations troops and Flood forms, eventually reaches the lowest level of the shuttle bay and steals one of the Banshees. (Alternatively, the Chief can just jump off of the upper level and skip most of the fighting.)''
[http://www.youtube.com/watch?v=IpYePcMkD20&NR=1 '''{''Cutscene''}''']


[http://www.youtube.com/watch?v=IpYePcMkD20 '''{''Original Cutscene''}''']
''The Chief, onboard the Banshee, flies out of the hangar, under fire from multiple Covenant SpecOp soldiers. His Banshee quickly flies out of range. ''
[http://www.youtube.com/watch?v=ZppNsi-jZbc '''{Anniversary ''Cutscene''}''']
 
''The Chief, onboard the Banshee, flies out of the hangar. Multiple Covenant infantry and a Shade turret fire at him, but the Banshee quickly flies out of range.''


''Fades to black.''
''Fades to black.''
Line 183: Line 199:
''Level ends.''
''Level ends.''


==Achievements==
== Trivia ==
The following [[achievement]]s can be unlocked on ''Keyes'' across the [[Xbox 360]] and ''[[Halo: The Master Chief Collection]]'' editions of ''Halo: Combat Evolved Anniversary''. The original [[Xbox]] and [[Halo: Combat Evolved (PC port)|PC]] and [[Halo: Combat Evolved for Macintosh|Macintosh]] releases of ''Halo: Combat Evolved'' did not contain achievement unlocks.
[[File:Crazy.jpg|right|250px|thumb|A standing [[MA5B Individual Combat Weapon System|Assault Rifle]].]]
{| class="wikitable"
|-
! scope="col" style="width:135px;text-align:center;" |'''''Halo: Combat Evolved Anniversary'' (Xbox 360)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Xbox One, Xbox Series X|S)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Steam)'''
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title'''
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement'''
! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games'''
|-
|[[File:HCEA Achievement Keyes.png|center|64px]]
|[[File:HTMCC HCEA Achievement Keyes.png|center|114px]]
|[[File:HTMCC HCEA Achievement Steam Keyes.jpg|center|64px]]
|<center>'''[[Keyes (achievement)|Keyes]]'''</center>
|Complete Keyes on any difficulty.
|<center>''[[Halo: Combat Evolved Anniversary]]''<br/>''[[Halo: The Master Chief Collection]]''</center>
|-
|[[File:ACH34.png|center|64px]]
|<center>[[File:HTMCC HCEA Achievement TyingUpLooseEnds.png|center|114px]]</center>
|<center>[[File:HTMCC Achievement Tying Up Loose Ends Steam.jpg|center|64px]]</center>
|<center>'''[[Tying Up Loose Ends]]'''</center>
|Kill every Elite on the level Keyes on Heroic or Legendary difficulty.
|<center>''[[Halo: Combat Evolved Anniversary]]''<br/>''[[Halo: The Master Chief Collection]]''</center>
|-
|[[File:ACH35.png|center|64px]]
|<center>N/A</center>
|<center>N/A</center>
|<center>'''[[Popcorn.gif]]'''</center>
|Kill 100 Flood Infection Forms on the level Keyes on Heroic difficulty or above.
|<center>''[[Halo: Combat Evolved Anniversary]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HCEA Achievement ScurtyBump.png|center|114px]]
|[[File:HTMCC HCEA Achievement Steam ScurtyBump.jpg|center|64px]]
|<center>'''[[Scurty Bump]]'''</center>
|Beat the par time on Keyes.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HCEA Achievement Headstrong.png|center|114px]]
|[[File:HTMCC HCEA Achievement Steam Headstrong.jpg|center|64px]]
|<center>'''[[Headstrong]]'''</center>
|Beat the par score on Keyes.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HCEA Achievement MindGames.png|center|114px]]
|[[File:HTMCC HCEA Achievement Steam MindGames.jpg|center|64px]]
|<center>'''[[Mind Games]]'''</center>
|Find the [[Terminal (Halo: Combat Evolved Anniversary)|Terminal]] on Keyes.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HCEA Achievement NoSmoking.png|center|114px]]
|[[File:HTMCC Achievement NoSmoking Steam.jpg|center|64px]]
|<center>'''[[No Smoking]]'''</center>
|Disapprovingly look at Captain Keyes' abandoned pipe.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|}
 
==Trivia==
===Glitches===
===Glitches===
[[File:Crazy.jpg|thumb|250px|An upright [[MA5B Individual Combat Weapon System|Assault Rifle]].]]
*If Flood infection forms get to the player in the gravity lift cutscene, the Chief's blood will spray and the forms will still float in the place.*If the player manages to skip all the battles with the Flood and the Covenant after he/she get in the Cargo Bay, he/she will get to the Proto-Gravemind before the chapter "The Captain" can be triggered. The chapter title and the dialogue between Cortana and Keyes will be triggered after the player gets back to the Cargo Bay.
*If Flood infection forms get to the player in the gravity lift cutscene, the Chief's blood will spray and the forms will still float in the place.
*It's possible to trigger the [[cutscene]] on the bridge without first defeating all the Flood. If this happens, then all surviving Flood will transfer over to the cutscene and will continue to attack and eventually "kill" the Master Chief. The scene continues to play as scripted with Cortana speaking and the Captain's face exploding. When gameplay resumes, the player will still be alive as though nothing happened.
*If the player manages to skip all the battles with the Flood and the Covenant after they get into the Cargo Bay, they will get to the Proto-Gravemind before the chapter "The Captain" can be triggered. The chapter title and the dialogue between Cortana and Keyes will be triggered after the player gets back to the Cargo Bay.
*It's also possible to trigger the cutscene on the bridge without defeating both of Covenant and Flood, this can be easily happened on [[Easy]] difficulty. If this happens, then all the surviving Covenant and Flood will continue fighting when cutscene begins as player can hear the fight between Covenant and Flood during the cutscene.
*It's possible to trigger the [[cutscene]] on the bridge without first defeating all the Flood. If this happens, then all surviving Flood will transfer over to the cutscene and will continue to attack and eventually "kill" the Master Chief. The scene continues to play as scripted with Cortana speaking and the Captain's face exploding. When gameplay resumes, the player will still be alive as though nothing happened.
*It's also possible to trigger the cutscene on the bridge without defeating both the Covenant and Flood; this can be easily done on the [[Easy]] difficulty. If this happens, then all the surviving Covenant and Flood will continue fighting when the cutscene begins as the Master Chief can hear the fight between the Covenant and Flood during the cutscene.
*When piloted, the escort Banshees can fly through walls.
*It is possible skip the overwhelming majority of the level and get directly to the bridge where the Proto-Gravemind is via a trick commonly known as the "Shield Bump," or less commonly referred to as "the Plasma Wall Spawn glitch." It is performed by overloading the [[Covenant portable shield|portable shield]] in the beginning of the level and then standing on top of it; with perfect alignment the shield will bump the player up and out of bounds such that with careful movement they can make a few jumps and ultimately hop into the room. The level cannot be continued unless one backtracks towards the hallway that would normally come up from the hanger bay (right by the same hallway where the level starts and gets a checkpoint.)<ref>https://www.youtube.com/watch?v=rrLeov8tq5M</ref>
**Alternatively one can use a different glitch known as the "Flood Bump" to use a reviving combat form (ideally the one chasing the Grunt at the start) to push the player through the wall behind them at the very start of the level. Both of these glitches are utilized by speedrunners and can be used to net the Scuty Bump achievement.
 
===Easter eggs===
*In ''Halo: Combat Evolved Anniversary'', the [[Terminal (Halo: Combat Evolved Anniversary)#Terminal 9|ninth terminal]], represented as a red holographic panel, can be found in the bridge's right sunken crevice, specifically to the side of the raised platform.  


===References===
===References===
*The scenario of ''Keyes'' is almost identical to that of the level, ''Sorry Don't Make It So'', from ''Marathon 2: Durandal''. Both of the levels require the protagonist to fight his way through a captured and heavily damaged alien ship during a heated battle between two opposing forces being the Flood against the Covenant in ''Keyes'' and the Pfhor against the UESC in the level from ''Marathon''.
*The scenario of ''Keyes'' is almost identical to that of the level, ''Sorry Don't Make It So'', from ''Marathon 2: Durandal''. Both of the levels require the protagonist to fight his way through a captured and heavily damaged alien ship during a heated battle between two opposing forces being the Flood against the Covenant in ''Keyes'' and the Pfhor against the UESC in the level from ''Marathon''.
*When inside the bridge, look a bit to the right off the ramp and one could see a tentacle with [[Keyes' pipe]], which has the ''[[Marathon]]'' logo on it.
*When inside the bridge, look a bit to the right off the ramp and one could see a tentacle with [[Keyes' pipe]], which has the ''[[Marathon]]'' logo on it.  


===Mistakes===
===Mistakes===
*If analyzed, the route the Chief took in the beginning of the level is wrong. Since players can see the bridge through the grille in the beginning of the level, it indicates that the player is on the third floor. However, once the player reaches the hole created by coolant, they are located on first floor of the shuttle bay. The corridors that lead the player from the beginning of the level to the hole are obviously too short to travel such a high and long distance. This is obviously an oversight by [[Bungie]]'s mission designer.
*If analyzed, the route the Chief took in the beginning of the level is wrong. Since players can see the bridge through the grille in the beginning of the level, it indicates that the player is on the third floor. However, once the player reaches the hole created by coolant, he/she is located on first floor of the shuttle bay. The corridors that lead the player from the beginning of the level to the hole are obviously too short to travel such a high and long distance. This is obviously an oversight by [[Bungie]]'s mission designer.
*The route the Chief takes the second time he enters the ship also seems to be wrong. The first Cargo Bay's general layout has changed (the big doors though which the Marines came out in the previous level now leads the other way, the corridor on the right side leads down instead of up to the second floor of the Cargo bay, and that place is now taken by the corridor on the left side), the Hangar Bay's highest platforms have doors that switched places (the first time the Chief enters the ship, the route to the Control Center was at the last door on the platform while this time it's at the first door) and the Control Center's entrances are also changed.  
 
*The route the Chief takes the second time he enters the ship also seems to be wrong. The first Cargo Bay's general layout has changed (the big doors though which the Marines came out in the previous level now leads the other way, the corridor on the right side leads down instead of up to the second floor of the Cargo bay, and that place is now taken by the corridor on the left side), the Hanger Bay's highest platforms have doors that switched places (the first time the Chief enters the ship, the route to the Control Center was at the last door on the platform while this time it's at the first door) and the Control Center's entrances are also changed.  
 
*Sometimes, when the player reaches the Shuttle Bay in the last part of the level, if the player walks up to the edge of the disabled energy barriers, Cortana may start to repeat the quote about the ship's crash and it leaking coolant.
*Sometimes, when the player reaches the Shuttle Bay in the last part of the level, if the player walks up to the edge of the disabled energy barriers, Cortana may start to repeat the quote about the ship's crash and it leaking coolant.


===Miscellaneous===
===Miscellaneous===
*The player can see the Proto-Gravemind inside the bridge by looking through the grille in the beginning of the level.
*The hanger bay at the beginning of the level is identical to the one in the level ''[[Truth and Reconciliation (level)|Truth and Reconciliation]]'' except that all the doors on the ground floor are locked.
*The sentence ''"Chief... leave me,"'' was added by [[Martin O'Donnell]] to provide an explanation for why the player is looking for Captain Keyes aboard the ship.<ref>'''[[Halo 3 Essentials]]'''</ref>
*The player can see the Proto-Gravemind inside the bridge if he/she looks through the grille in the beginning of the level.
*The waves of Flood which force the player to jump are not endless, but can in fact all be killed if the player expends sufficient ammunition. This is far easier if the player utilizes the [[Halo: Combat Evolved Anniversary skulls#Bandanna|Bandanna Skull]] in ''Halo: Combat Evolved Anniversary''.
*It is more than likely that the Covenant managed to repair the controls for the ''Truth and Reconciliation'' after they were disabled by Cortana due to the fact that the ship is in a completely different location. In addition, the ship could have been moved to an area near a [[Flood containment facility]]. Thus, explaining how the ship became once again stationary under extensive damage.
*The crashed Banshee next to the gravity lift is the only pre-placed Banshee wreckage to appear in-game until ''[[Halo 3: ODST]]''. The crashed Banshee has its own model in the games files.
*The sentence "Chief...leave me", was added by [[Martin O'Donnell]], to offer up an explanation for why the player is looking for Captain Keyes there, as revealed on the ''[[Halo 3]]'' Legendary Edition bonus disc.
*The Wraiths and Ghosts aboard the ''Truth and Reconciliation'' can not be driven, though they can be destroyed with grenades or gunfire. This differs from the drivable Ghosts in the game, which cannot be destroyed or damaged unless they are being driven. The Ghosts aboard the ship remain completely stationary regardless of any explosions nearby; drivable Ghosts will be flung by nearby detonations.
*The crashed Banshee next to the gravity lift is the only Banshee wreckage to appear in the entire ''Halo'' series until ''[[Halo 3: ODST]]''. In addition, the crashed Banshee has its own model in the games files, which was made specifically for the level.
*Strangely, the Grunt with the fuel rod gun in the Spirit dropship will always die upon impact with the ground. Furthermore, the fuel rod gun's subsequent explosion does not kill any of the nearby Grunts. On rare occasions, the fuel rod gun-wielding Grunt will survive the explosion and will be left with no weapon. He will act as if he is holding a weapon and if the player gets close he will scream out as if throwing grenades, although he does not actually throw them.
*The [[Type-25 Assault Gun Carriage|Wraith]] and [[Type-32 Rapid Assault Vehicle|Ghosts]] aboard the Truth and Reconciliation can not be driven, however they can be destroyed with grenades or gunfire. This differs from the drivable Ghosts in the game, which cannot be destroyed or even damaged unless they are being driven. In addition the Ghosts aboard the ship remain completely stationary regardless of any explosions nearby; drivable Ghosts will be flung by nearby detonations.
*In the cutscene "The Captain", the player controlled Master Chief biped is teleported under the bridge platform while a separate actor Master Chief carries out the cutscene. One can see this with the use of a flycam. This was done in order to have the player character's biped out of sight while the cutscene is acted out.
*Strangely, the [[Unggoy]] with the [[Fuel Rod Gun]] in the Spirit dropship will always die upon impact with the ground. Even more strangely, the Fuel Rod Gun's subsequent explosion does not kill any of the nearby Grunts. On rare occasions, the fuel rod gun-wielding Grunt will survive the explosion and will be left with no weapon. He will act as if he is holding a weapon and if the player gets close he will scream out that he throws grenades, although he does not actually throw them.
**Both the actor Master Chief and the player can be killed by enemies during the cutscene. If the actor is killed he will die normally and drop all of of his weapons just like the player and most other AIs but the cutscene itself will still continue playing. A static "ghost" Chief with an assault rifle will appear as Cortana talks about how there are no human life signs detected which will change to an upright weaponless ghost during the portion where the Chief punches through Keyes' skull. The body dead body will remain even after the cutscene is over and the player can even pick up any of the weapons dropped. However if the actual player is killed during the cutscene, the game will revert to the last checkpoint mid cutscene. Unlike normal reverts the options to restart the level and revert to the last checkpoint will be missing from the pause menu and only be restored when the player triggers the cutscene again and it plays without the player dying. The other options such as "Save and quit" will still function as normal however.
*If player wants to save some health after the cutscene, player must find a hiding place quick after player goes to front of door and letting Covenant Spec Ops and the Flood fighting each other without noticing player if player goes to hiding, after the fight is over player can finish the rest, usually Covenant Spec Ops are defeated because the Carrier Form explode can explode Plasma and Frag Grenade at the range of explosives and making lots of chain reaction on it. It is very reccomended at Legendary level in order to avoid losing lots of health.
**Aside from the assault rifle seen during the cutscene, the actor also has a pistol and three grenades which drop if he is killed.
*In the cutscene "The Captain" in addition to the Chief pulling out Keyes' neural implants there is a "second" Chief biped under the platform. This is only viewable through flycam. The reason for this may be an easy way for the playable character to be hidden for the cutscene.
*In the cutscene, "The Captain", when the Master Chief retrieves Captain Keyes' neural implants, he was meant to burn Keyes' skull out of the Proto-Gravemind with a [[M7057 Defoliant Projector|flamethrower]] and then retrieve the implants. Due to time constraints, the flamethrower was removed from the final game. [[Bungie]] had [[Robert McLees]] do research on what burned skulls looked like. When he had finished, he said ''"[He'd] done [his] work too well"'', as the burned skull was too gruesome.<ref>'''[[The Art of Halo]]''', ''page 140''</ref>
*In the cutscene, "The Captain", where the Master Chief retrieves Captain Keyes' neural implants, the Master Chief was meant to burn Keyes' skull out of the Proto-Gravemind with the [[M7057 Defoliant Projector|Flamethrower]] and retrieve the implants. Unfortunately, due to time constraints, the Flamethrower was removed from the final game. [[Bungie]] had [[Robert McLees]] do research on what burned skulls looked like. When he had finished, he said "he'd done his work too well", as the burned skull was too gruesome.<ref>'''[[The Art of Halo]]''', ''page 140''</ref>
*The escort Banshee with the navigation point is tagged as an ally on the [[motion tracker]]. This probably is due to Cortana wanting the player to use an “ally’s” vehicle. For example, if players board a vehicle, drive fast, and bail out with it still moving, it will indicate a large yellow dot on their motion tracker, even if there is no one inside. However, when an enemy is in a vehicle, they are shown as red blips.
*Strangely, the escort Banshee with the navigation point is actually an ally on the [[Motion Sensor]]. This probably is due to Cortana wanting the player to use an “ally’s” vehicle. For example, if players board a vehicle, drive fast, and bail out with it still moving, it will indicate a large yellow dot on their motion tracker, even if there is no one inside. However, when an enemy is in a vehicle, they are shown as big red blips.
*When the escort Banshees enter the ''Truth and Reconciliation'', their canopies are in the open position, despite being manned and airborne.
*When the escort Banshees enter the Truth and Reconciliation their canopies are in the open position, despite being airborne and piloted by Elites.
*The Banshee that the Master Chief commandeers at the end of the level makes the same flying sounds a Pelican does and flies at the same speed.
*The Banshee that the Master Chief commandeers at the end of the level, for some reason, makes the same flying sounds a Pelican does, and flies just as fast.
**For some odd reason, when the player enters the Banshee, if they fly to the left, the player will find that the level's geometry has become phased, allowing the player to fly through it.
*In ''Halo: Combat Evolved Anniversary'', a very faint whispering can be heard coming from the Proto-Gravemind even after Keyes' skull has been crushed.
**This is likely explainable by the simple fact that the Proto-Gravemind wouldn't have been killed by the Master Chief punching into Keyes' head. Keyes was only a part of the being so destroying his brain wouldn't have been enough to kill it.
*Unlike all the other levels in the Anniversary remake, this level does not feature a skull.
*This is the first level to feature [[Special Operations Sangheili]], the only rank of Sangheili who throw plasma grenades in the original trilogy.
*If the player chooses to remain in certain areas on the level, enemies will keep respawning endlessly until the player proceeds forward.
*The ''[[Truth and Reconciliation]]'s'' gravity lift appears to be in a different location than in the level ''[[The Truth and Reconciliation]]''. No explanation is ever given for this in either the game or ''[[Halo: The Flood]]''.
*In ''[[Halo: The Flood]]'', Cortana's monologue goes differently. The part starting from Cortana talking about how she's got a lock on the Captain's CNI transponder doesn't happen in mid-teleport. Instead, Cortana tells the Master Chief this at the third [[phase pulse generator]] when he tells her to find the Captain before using the [[teleportation grid]]. The first part where Cortana tells the Master Chief about the damage to the cruiser happens after they board the ''[[Truth and Reconciliation]]'' and is a situation report that the Master Chief requests from her.
*At the end of the level, upon returning to the shuttle bay, the player can easily skip most of the rest of the level: after clearing out the third level, the player can jump to the second level platform where the Shade turret is and then from there to the ground next to the Banshees. However, the player should allow their shields to recharge between jumps and take out the Shade gunner due to the fire they will take from enemies which can kill the player before they can escape in the Banshee. Taking out the Shade gunner lessens this problem. If the player chooses to do this shortcut, its best to jump onto the ground as close to the Banshee as possible due to the number of enemies around who can quickly overwhelm and kill the player.
 
==Gallery==
===''Halo: Combat Evolved''===
<gallery>
File:HCE Menu 09 Keyes.png|Preview of the level in ''Halo: Combat Evolved'' menu.
File:Armless flood.jpg|A Flood combat form chases an Unggoy Major down a corridor.
File:HCE Chief&HumanFloodAttacker.jpg|John comes across a Flood attacker form.
File:HCE FloodCarriers.jpg|Two Flood carrier forms onboard the ''Truth and Reconciliation''.
File:HCE GruntMinors&Flood.jpg|Two Unggoy Minors fighting the Flood.
File:HCE - CovSpecOps.jpg|Covenant SpecOps being deployed into the hangar bay.
File:Flood Brain Form.jpg|The Proto-Gravemind on the bridge of the ''Truth and Reconciliation''.
File:HCE Chief&ProtoGravemind.jpg|John-117 finds the Proto-Gravemind.
</gallery>
 
===''Halo: Combat Evolved Anniversary''===
<gallery>
File:HCEA Menu 09 Keyes.png|Preview of the level in ''Halo: Combat Evolved Anniversary'' menu.
File:HCEA 2ndBattleOfTheTruthAndRec.jpg|Covenant forces fighting Flood forms on the surface of Installation 04.
File:ProtoKeyes.png|John-117 finds the Proto-Gravemind.
</gallery>
 
==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{succession box | before = ''[[Two Betrayals]]'' <br />| title = [[Halo: Combat Evolved#Campaign|''Halo CE'' Campaign Missions]] | years = '''''Keyes''''' |after = ''[[The Maw]]''}}
{{succession box | before = ''[[Two Betrayals]]'' <br />| title = [[Halo: Combat Evolved#Campaign|''Halo'' Campaign Missions]] | years = '''''Keyes''''' |after = ''[[The Maw]]''}}


{{Levels|H1}}
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[[Category:Halo: Combat Evolved Campaign]]
[[Category:Levels]]

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