Editing Keyes

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{{Status|Gameplay}}
{{Era|RW}}
{{disambig header|the campaign level|other uses|Keyes (disambiguation)}}
 
{{disambig header|campaign level|other uses|Keyes (disambiguation)}}
 
{{Level infobox
{{Level infobox
|pagegamelabel=CE
|prev=''[[Two Betrayals]]''
|prev=''[[Two Betrayals]]''
|game=''[[Halo: Combat Evolved]]'' (<small>''[[Halo: Combat Evolved Anniversary|Anniversary]]''</small>)   
|next=''[[The Maw]]''
|next=''[[The Maw]]''
|name='''''Keyes'''''
|name='''''Keyes'''''
|image=[[File:HCEA Keyes Loadscreen.png|300px]]
|image=[[File:HTMCC HCE Achievement Keyes.jpg|300px]]
|game=''[[Halo: Combat Evolved]]'' {{C|''[[Halo: Combat Evolved Anniversary|Anniversary]]''}}
|player=[[John-117]]
|devname=<code>d20</code>{{Ref/File|Id=HCEEK|HCEEK|HCEEK\tags\levels\d20\d20.scenario}}
|player=[[Master_Chief_(gameplay)#Halo:_Combat_Evolved|Master Chief]]
|date= [[2552#September 22, 2552|September 22, 2552]]
|date= [[2552#September 22, 2552|September 22, 2552]]
|place= On the surface of [[Installation 04]] and onboard the ''[[Truth and Reconciliation]]''<ref>'''[[Halo: The Flood]]''', ''page 288''</ref><ref>[http://halo.bungie.net/News/content.aspx?cid=6 '''Bungie.net''': ''Jason Jones Interviewed by You''] (''"[...] the Flood's galactic joyride in the Truth and Reconciliation..."'')</ref>
|place= On the surface of [[Installation 04]] and onboard the ''[[Truth and Reconciliation]]''<ref>'''[[Halo: The Flood]]''', ''page 288''</ref><ref>[http://halo.bungie.net/News/content.aspx?cid=6 '''Bungie.net''': ''Jason Jones Interviewed by You''] (''"[...] the Flood's galactic joyride in the Truth and Reconciliation..."'')</ref>
|objective= Find [[Captain (Navy)|Captain]] [[Jacob Keyes|Keyes]]
|objective= Find [[Captain (Navy)|Captain]] [[Jacob Keyes|Keyes]]
|partime=00:15:00 {{C|''Master Chief Collection''-only}}
|parscore=20,000 {{C|''Master Chief Collection''-only}}
}}
}}


{{Article quote|Stage a one-cyborg assault on a Covenant ship and bring back the Captain.}}
{{Article quote|Stage a one-cyborg assault on a Covenant ship and bring back the Captain.}}


'''Keyes''' is the ninth [[campaign]] level in ''[[Halo: Combat Evolved]]''. In this level, the [[Master Chief Petty Officer|MCPO]] [[John-117]] returns to the ''[[Truth and Reconciliation]]'' to rescue the titular [[Captain (Navy)|Captain]] [[Jacob Keyes]]. The Master Chief fights his way through the ship and on the ground while trying to survive the bloody engagement between the Flood and surviving Covenant forces. At the end of the level, the Master Chief discovers a horrifying truth: Captain Keyes has been completely taken over by the Flood. With no other choice, the Chief physically removes the Captain's implants which contain the access codes to the {{UNSCShip|Pillar of Autumn}}. He then hijacks a [[Type-26 Banshee|Banshee]] and escapes.  
'''Keyes''' is the ninth [[campaign]] level in ''[[Halo: Combat Evolved]]'' and ''[[Halo: Combat Evolved Anniversary]]''. In this level, the [[Master Chief Petty Officer|MCPO]] [[John-117]] returns to the ''[[Truth and Reconciliation]]'' to rescue the titular [[Captain (Navy)|Captain]] [[Jacob Keyes]]. The Master Chief fights his way through the ship and on the ground while trying to survive the bloody engagement between the Flood and surviving Covenant forces. At the end of the level, the Master Chief discovers a horrifying truth: Captain Keyes has been completely taken over by the Flood. With no other choice, the Chief physically removes the Captain's implants which contain the access codes to the {{UNSCShip|Pillar of Autumn}}. He then hijacks a [[Type-26 Banshee|Banshee]] and escapes.
 
In ''Halo: Combat Evolved Anniversary'', upon completion of this level on any difficulty, the player will unlock the [[achievement]] "[[Keyes (achievement)|Keyes]]", which is worth 25 [[Gamerpoint|Gamerscore points]]. If the player managed to kill every [[Sangheili]] in this level on [[Heroic]] difficulty or higher, they are awarded by the "[[Tying Up Loose Ends]]" achievement and 10 Gamerscore points. Furthermore, players who managed to kill 100 Flood infection forms in this level on Heroic difficulty or higher are rewarded by the "[[Popcorn.gif]]" achievement, worth 25 gamerpoints.
 
In ''[[Halo: The Master Chief Collection]]'', completing the level on any difficulty unlocks the "[[Keyes (achievement)|Keyes]]" achievement worth 10 gamerpoints. "[[Tying Up Loose Ends]]" is unlockable with the same criteria and is worth 10 gamerpoints. Finding and viewing [[Keyes' pipe]] will unlock the "[[No Smoking]]" achievement, worth 5 gamerpoints. Beating the level's par time and par score will unlock the "[[Scurty Bump]]" and "[[Headstrong]]" achievements respectively, each worth 10 gamerpoints. Activating the [[Terminal/Halo: Combat Evolved Anniversary|Terminal]] found on the level will unlock the "[[Mind Games]]" achievement worth 5 gamerpoints.


==Transcript==
==Transcript==
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[http://www.youtube.com/watch?v=jrq_Nz0DxrE '''{Anniversary ''Cutscene''}''']
[http://www.youtube.com/watch?v=jrq_Nz0DxrE '''{Anniversary ''Cutscene''}''']


[[File:KeyesIntroCEA.jpg|thumb|300px|John-117 suffers a hard landing upon arriving inside the cruiser.]]
[[File:KeyesIntroCEA.jpg|thumb|right|300px|John-117 suffers a hard landing upon arriving inside the cruiser.]]


''View flies through a canyon filled with pools of reactor coolant under the ''[[Truth and Reconciliation]]''. The {{Pattern|Ket|battlecruiser}} is resting on the top of the canyon, heavily damaged. The [[Flood]] and [[Covenant Empire|Covenant]] forces are fighting all throughout the region.''
''View flies through a canyon filled with pools of reactor coolant under the ''[[Truth and Reconciliation]]''. The {{Class|CCS|battlecruiser}} is resting on the top of the canyon, heavily damaged. The [[Flood]] and [[Covenant Empire|Covenant]] forces are fighting all throughout the region.''


*'''[[Cortana]]''': "The [[proselytization network|Covenant network]] is in absolute chaos! From what I've been able to piece together, [[Thel 'Vadam|their leadership]] ordered all ships to abandon [[Installation 04|Halo]] when they found the Flood, but they were too late. The Flood overwhelmed this cruiser and disabled it. The Covenant are terrified the Flood will repair the ship and use it to escape from Halo. They've sent in a strike team to neutralize the Flood and repair the ship for immediate departure. I've got a good lock on [[Captain (Navy)|Captain]] [[Jacob Keyes|Keyes]]' [[Command neural interface|CNI]] transponder signal! He's alive! And the implants are intact! There's some interference from the cruiser's damaged reactor. I'll bring us in as close as I can."
*'''[[Cortana]]''': "The [[Covenant battle network|Covenant network]] is in absolute chaos! From what I've been able to piece together, [[Thel 'Vadam|their leadership]] ordered all ships to abandon [[Installation 04|Halo]] when they found the Flood, but they were too late. The Flood overwhelmed this cruiser and disabled it. The Covenant are terrified the Flood will repair the ship and use it to escape from Halo. They've sent in a strike team to neutralize the Flood and repair the ship for immediate departure. I've got a good lock on [[Captain (Navy)|Captain]] [[Jacob Keyes|Keyes]]' [[Command neural interface|CNI]] transponder signal! He's alive! And the implants are intact! There's some interference from the cruiser's damaged reactor. I'll bring us in as close as I can."


''[[John-117]] teleports into the end of a corridor in the cruiser. The view flips over, upside down, and the Master Chief falls on his head; he was teleported in upside down.''
''[[John-117]] teleports into the end of a corridor in the cruiser. The view flips over, upside down, and the Master Chief falls on his head; he was teleported in upside down.''
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''Overwhelming Flood forces continue to pour down the hallway, forcing the Chief into the hole.''
''Overwhelming Flood forces continue to pour down the hallway, forcing the Chief into the hole.''


[[File:KeyesCoolantCEA.jpg|thumb|300px|John-117 leaps down into a pool of coolant.]]
[[File:KeyesCoolantCEA.jpg|thumb|right|300px|John-117 leaps down into a pool of coolant.]]


[http://www.youtube.com/watch?v=-y-MphDRv6Y '''{''Original Cutscene''}''']
[http://www.youtube.com/watch?v=-y-MphDRv6Y '''{''Original Cutscene''}''']
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''Once the area is cleared, the Chief takes the gravity lift back inside the ship:''
''Once the area is cleared, the Chief takes the gravity lift back inside the ship:''


[[File:KeyesLiftCEA.jpg|thumb|300px|The Chief re-enters the stricken cruiser.]]
[[File:KeyesLiftCEA.jpg|thumb|right|300px|The Chief re-enters the stricken cruiser.]]


[http://www.youtube.com/watch?v=tB0r7DcLFBQ '''{''Original Cutscene''}''']
[http://www.youtube.com/watch?v=tB0r7DcLFBQ '''{''Original Cutscene''}''']
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*'''Cortana''': "He's delirious! In pain! We have to find him!"  
*'''Cortana''': "He's delirious! In pain! We have to find him!"  


''A group of Sangheili hold the center of the shuttle bay, using a [[Mamua'uda-pattern Shade|Shade turret]] to provide supporting fire while a single [[Mgalekgolo]] and other Covenant troops fight the Flood in the corridors. The Chief ascends through the corridors and reaches the third floor.''
''A group of Sangheili hold the center of the shuttle bay, using a [[Type-29 Anti-Infantry Stationary Gun|Shade turret]] to provide supporting fire while a single [[Mgalekgolo]] and other Covenant troops fight the Flood in the corridors. The Chief ascends through the corridors and reaches the third floor.''


*'''Cortana''': "The control room should be... this way."
*'''Cortana''': "The control room should be... this way."


''She assigns another navigation point. A [[Dextro Xur-pattern Spirit|Spirit dropship]] enters the open shuttle bay doors and disperses a group of [[Covenant Special Operations|black-armored Covenant soldiers]] in the lowest area of the bay. The Chief battles through more Flood guarding the open door that the navigation point directs him to.  Killing all hostiles, the Chief follows the navigation point, venturing deeper into the chaotic hallways.''
''She assigns another navigation point. A [[Type-25 Troop Carrier|Spirit dropship]] enters the open shuttle bay doors and disperses a group of [[Covenant Special Operations|black-armored Covenant soldiers]] in the lowest area of the bay. The Chief battles through more Flood guarding the open door that the navigation point directs him to.  Killing all hostiles, the Chief follows the navigation point, venturing deeper into the chaotic hallways.''


===The Captain===
===The Captain===
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[http://www.youtube.com/watch?v=-UIF1YCnu-8 '''{Anniversary ''Cutscene''}''']
[http://www.youtube.com/watch?v=-UIF1YCnu-8 '''{Anniversary ''Cutscene''}''']


[[File:Protograve.png|thumb|300px|John-117 discovers the assimilated Captain Keyes.]]
[[File:Protograve.png|thumb|right|300px|John-117 discovers the assimilated Captain Keyes.]]


''The Chief aims his weapon at the [[Proto-Gravemind]] sitting on the command center in the bridge as he walks up to the raised platform. The Captain's face sticks out of it, with his body dangling below, deformed.''
''The Chief aims his weapon at the [[Proto-Gravemind]] sitting on the command center in the bridge as he walks up to the raised platform. The Captain's face sticks out of it, with his body dangling below, deformed.''
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''Side doors open and hordes of Flood forms charge into the bridge. At the same time, the doors the Chief entered through open up to reveal a Covenant Special Operations team. A huge firefight ensues.''
''Side doors open and hordes of Flood forms charge into the bridge. At the same time, the doors the Chief entered through open up to reveal a Covenant Special Operations team. A huge firefight ensues.''


''Once the Chief returns to the shuttle bay, another Covenant Spirit dropship enters the hangar, dropping off more troops, escorted by two [[Type-26 Banshee|Banshees]]. The Banshees land, and their [[Sangheili]] pilots jump out.''
''Once the Chief returns to the shuttle bay, another Covenant Spirit dropship enters the hangar, dropping off more troops, escorted by two [[Type-26 Banshee|Banshees]]. The Banshees land, and their [[Sangheili]] pilots jump out.


*'''Cortana''': "Perfect. Grab one of the escort Banshees, and we'll use it to return to the ''Pillar of Autumn''."
*'''Cortana''': "Perfect. Grab one of the escort Banshees, and we'll use it to return to the ''Pillar of Autumn''."


[[File:KeyesOutroCEA.jpg|thumb|300px|John-117 escapes the ''Truth and Reconciliation'' despite heavy fire.]]
[[File:KeyesOutroCEA.jpg|thumb|right|300px|John-117 escapes the ''Truth and Reconciliation'' despite heavy fire.]]


''The Chief, after fighting through Covenant Special Operations troops and Flood forms, eventually reaches the lowest level of the shuttle bay and steals one of the Banshees. (Alternatively, the Chief can just jump off of the upper level and skip most of the fighting.)''
''The Chief, after fighting through Covenant Special Operations troops and Flood forms, eventually reaches the lowest level of the shuttle bay and steals one of the Banshees. (Alternatively, the Chief can just jump off upper level and skip most of the fighting.)''


[http://www.youtube.com/watch?v=IpYePcMkD20 '''{''Original Cutscene''}''']
[http://www.youtube.com/watch?v=IpYePcMkD20 '''{''Original Cutscene''}''']
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''Level ends.''
''Level ends.''


==Achievements==
==Trivia==
The following [[achievement]]s can be unlocked on ''Keyes'' across the [[Xbox 360]] and ''[[Halo: The Master Chief Collection]]'' editions of ''Halo: Combat Evolved Anniversary''. The original [[Xbox]] and [[Halo: Combat Evolved (PC port)|PC]] and [[Halo: Combat Evolved for Macintosh|Macintosh]] releases of ''Halo: Combat Evolved'' did not contain achievement unlocks.
[[File:Crazy.jpg|right|250px|thumb|An upright [[MA5B Individual Combat Weapon System|Assault Rifle]].]]
{| class="wikitable"
|-
! scope="col" style="width:135px;text-align:center;" |'''''Halo: Combat Evolved Anniversary'' (Xbox 360)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Xbox One, Xbox Series X|S)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Steam)'''
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title'''
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement'''
! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games'''
|-
|[[File:HCEA Achievement Keyes.png|center|64px]]
|[[File:HTMCC HCEA Achievement Keyes.png|center|114px]]
|[[File:HTMCC HCEA Achievement Steam Keyes.jpg|center|64px]]
|<center>'''[[Keyes (achievement)|Keyes]]'''</center>
|Complete Keyes on any difficulty.
|<center>''[[Halo: Combat Evolved Anniversary]]''<br/>''[[Halo: The Master Chief Collection]]''</center>
|-
|[[File:ACH34.png|center|64px]]
|<center>[[File:HTMCC HCEA Achievement TyingUpLooseEnds.png|center|114px]]</center>
|<center>[[File:HTMCC Achievement Tying Up Loose Ends Steam.jpg|center|64px]]</center>
|<center>'''[[Tying Up Loose Ends]]'''</center>
|Kill every Elite on the level Keyes on Heroic or Legendary difficulty.
|<center>''[[Halo: Combat Evolved Anniversary]]''<br/>''[[Halo: The Master Chief Collection]]''</center>
|-
|[[File:ACH35.png|center|64px]]
|<center>N/A</center>
|<center>N/A</center>
|<center>'''[[Popcorn.gif]]'''</center>
|Kill 100 Flood Infection Forms on the level Keyes on Heroic difficulty or above.
|<center>''[[Halo: Combat Evolved Anniversary]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HCEA Achievement ScurtyBump.png|center|114px]]
|[[File:HTMCC HCEA Achievement Steam ScurtyBump.jpg|center|64px]]
|<center>'''[[Scurty Bump]]'''</center>
|Beat the par time on Keyes.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HCEA Achievement Headstrong.png|center|114px]]
|[[File:HTMCC HCEA Achievement Steam Headstrong.jpg|center|64px]]
|<center>'''[[Headstrong]]'''</center>
|Beat the par score on Keyes.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HCEA Achievement MindGames.png|center|114px]]
|[[File:HTMCC HCEA Achievement Steam MindGames.jpg|center|64px]]
|<center>'''[[Mind Games]]'''</center>
|Find the [[Terminal (Halo: Combat Evolved Anniversary)|Terminal]] on Keyes.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HCEA Achievement NoSmoking.png|center|114px]]
|[[File:HTMCC Achievement NoSmoking Steam.jpg|center|64px]]
|<center>'''[[No Smoking]]'''</center>
|Disapprovingly look at Captain Keyes' abandoned pipe.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|}


==Trivia==
===Glitches===
===Glitches===
[[File:Crazy.jpg|thumb|250px|An upright [[MA5B Individual Combat Weapon System|Assault Rifle]].]]
*If Flood infection forms get to the player in the gravity lift cutscene, the Chief's blood will spray and the forms will still float in the place.
*If Flood infection forms get to the player in the gravity lift cutscene, the Chief's blood will spray and the forms will still float in the place.
*If the player manages to skip all the battles with the Flood and the Covenant after they get into the Cargo Bay, they will get to the Proto-Gravemind before the chapter "The Captain" can be triggered. The chapter title and the dialogue between Cortana and Keyes will be triggered after the player gets back to the Cargo Bay.
*If the player manages to skip all the battles with the Flood and the Covenant after he/she gets into the Cargo Bay, he/she will get to the Proto-Gravemind before the chapter "The Captain" can be triggered. The chapter title and the dialogue between Cortana and Keyes will be triggered after the player gets back to the Cargo Bay.
*It's possible to trigger the [[cutscene]] on the bridge without first defeating all the Flood. If this happens, then all surviving Flood will transfer over to the cutscene and will continue to attack and eventually "kill" the Master Chief. The scene continues to play as scripted with Cortana speaking and the Captain's face exploding. When gameplay resumes, the player will still be alive as though nothing happened.
*It's possible to trigger the [[cutscene]] on the bridge without first defeating all the Flood. If this happens, then all surviving Flood will transfer over to the cutscene and will continue to attack and eventually "kill" the Master Chief. The scene continues to play as scripted with Cortana speaking and the Captain's face exploding. When gameplay resumes, the player will still be alive as though nothing happened.
*It's also possible to trigger the cutscene on the bridge without defeating both the Covenant and Flood; this can be easily done on the [[Easy]] difficulty. If this happens, then all the surviving Covenant and Flood will continue fighting when the cutscene begins as the Master Chief can hear the fight between the Covenant and Flood during the cutscene.
*It's also possible to trigger the cutscene on the bridge without defeating both the Covenant and Flood; this can be easily done on the [[Easy]] difficulty. If this happens, then all the surviving Covenant and Flood will continue fighting when the cutscene begins as the Master Chief can hear the fight between the Covenant and Flood during the cutscene.
*When piloted, the escort Banshees can fly through walls.
*When piloted, the escort Banshees can fly through walls.
*It is possible skip the overwhelming majority of the level and get directly to the bridge where the Proto-Gravemind is via a trick commonly known as the "Shield Bump," or less commonly referred to as "the Plasma Wall Spawn glitch." It is performed by overloading the [[Covenant portable shield|portable shield]] in the beginning of the level and then standing on top of it; with perfect alignment the shield will bump the player up and out of bounds such that with careful movement they can make a few jumps and ultimately hop into the room. The level cannot be continued unless one backtracks towards the hallway that would normally come up from the hanger bay (right by the same hallway where the level starts and gets a checkpoint.)<ref>https://www.youtube.com/watch?v=rrLeov8tq5M</ref>
*It is possible skip the overwhelming majority of the level and get directly to the bridge where the Proto Gravemind is via a trick commonly known as the "Shield Bump," or less commonly referred to as "the Plasma Wall Spawn glitch." It is performed by overloading the [[Covenant portable shield|portable shield]] in the beginning of the level and then standing on top of it; with perfect alignment the shield will bump the player up and out of bounds such that with careful movement they can make a few jumps and ultimately hop into the room. The level cannot be continued unless one backtracks towards the hallway that would normally come up from the hanger bay (right by the same hallway where the level startsand gets a checkpoint.)<ref>https://www.youtube.com/watch?v=rrLeov8tq5M</ref>
**Alternatively one can use a different glitch known as the "Flood Bump" to use a reviving combat form (ideally the one chasing the Grunt at the start) to push the player through the wall behind them at the very start of the level. Both of these glitches are utilized by speedrunners and can be used to net the Scuty Bump achievement.
**Alternatively one can use a different glitch known as the "Flood Bump"to use a reviving combat form (ideally the one chasing the Grunt at the start) to push the player through the wall behind them at the very start of the level. Both of these glitches are utilized by speedrunners and can be used to net the Scuty Bump achievement.


===Easter eggs===
===Easter eggs===
*In ''Halo: Combat Evolved Anniversary'', the [[Terminal (Halo: Combat Evolved Anniversary)#Terminal 9|ninth terminal]], represented as a red holographic panel, can be found in the bridge's right sunken crevice, specifically to the side of the raised platform.  
*In ''Halo: Combat Evolved Anniversary'', the [[Terminal/Halo: Combat Evolved Anniversary#Terminal 9|ninth terminal]], represented as a red holographic panel, can be found in the bridge's right sunken crevice, specifically to the side of the raised platform.  


===References===
===References===
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===Mistakes===
===Mistakes===
*If analyzed, the route the Chief took in the beginning of the level is wrong. Since players can see the bridge through the grille in the beginning of the level, it indicates that the player is on the third floor. However, once the player reaches the hole created by coolant, they are located on first floor of the shuttle bay. The corridors that lead the player from the beginning of the level to the hole are obviously too short to travel such a high and long distance. This is obviously an oversight by [[Bungie]]'s mission designer.
*If analyzed, the route the Chief took in the beginning of the level is wrong. Since players can see the bridge through the grille in the beginning of the level, it indicates that the player is on the third floor. However, once the player reaches the hole created by coolant, he/she is located on first floor of the shuttle bay. The corridors that lead the player from the beginning of the level to the hole are obviously too short to travel such a high and long distance. This is obviously an oversight by [[Bungie]]'s mission designer.
*The route the Chief takes the second time he enters the ship also seems to be wrong. The first Cargo Bay's general layout has changed (the big doors though which the Marines came out in the previous level now leads the other way, the corridor on the right side leads down instead of up to the second floor of the Cargo bay, and that place is now taken by the corridor on the left side), the Hangar Bay's highest platforms have doors that switched places (the first time the Chief enters the ship, the route to the Control Center was at the last door on the platform while this time it's at the first door) and the Control Center's entrances are also changed.  
*The route the Chief takes the second time he enters the ship also seems to be wrong. The first Cargo Bay's general layout has changed (the big doors though which the Marines came out in the previous level now leads the other way, the corridor on the right side leads down instead of up to the second floor of the Cargo bay, and that place is now taken by the corridor on the left side), the Hangar Bay's highest platforms have doors that switched places (the first time the Chief enters the ship, the route to the Control Center was at the last door on the platform while this time it's at the first door) and the Control Center's entrances are also changed.  
*Sometimes, when the player reaches the Shuttle Bay in the last part of the level, if the player walks up to the edge of the disabled energy barriers, Cortana may start to repeat the quote about the ship's crash and it leaking coolant.
*Sometimes, when the player reaches the Shuttle Bay in the last part of the level, if the player walks up to the edge of the disabled energy barriers, Cortana may start to repeat the quote about the ship's crash and it leaking coolant.


===Miscellaneous===
===Miscellaneous===
*The player can see the Proto-Gravemind inside the bridge by looking through the grille in the beginning of the level.
*The player can see the proto-Gravemind inside the bridge by looking through the grill in the beginning of the level.
*The sentence ''"Chief... leave me,"'' was added by [[Martin O'Donnell]] to provide an explanation for why the player is looking for Captain Keyes aboard the ship.<ref>'''[[Halo 3 Essentials]]'''</ref>
*The sentence ''"Chief... leave me,"'' was added by [[Martin O'Donnell]] to provide an explanation for why the player is looking for Captain Keyes aboard the ship.<ref>'''[[Halo 3 Essentials]]'''</ref>
*The waves of Flood which force the player to jump are not endless, but can in fact all be killed if the player expends sufficient ammunition. This is far easier if the player utilizes the [[Halo: Combat Evolved Anniversary skulls#Bandanna|Bandanna Skull]] in ''Halo: Combat Evolved Anniversary''.
*The waves of Flood which force the player to jump are not endless, but can in fact all be killed if the player expends sufficient ammunition. This is far easier if the player utilizes the [[Halo: Combat Evolved Anniversary Skulls#Bandanna|Bandanna Skull]] in ''Halo: Combat Evolved Anniversary''.
*The crashed Banshee next to the gravity lift is the only pre-placed Banshee wreckage to appear in-game until ''[[Halo 3: ODST]]''. The crashed Banshee has its own model in the games files.
*The crashed Banshee next to the gravity lift is the only pre-placed Banshee wreckage to appear in-game until ''[[Halo 3: ODST]]''. The crashed Banshee has its own model in the games files.
*The Wraiths and Ghosts aboard the ''Truth and Reconciliation'' can not be driven, though they can be destroyed with grenades or gunfire. This differs from the drivable Ghosts in the game, which cannot be destroyed or damaged unless they are being driven. The Ghosts aboard the ship remain completely stationary regardless of any explosions nearby; drivable Ghosts will be flung by nearby detonations.
*The Wraiths and Ghosts aboard the ''Truth and Reconciliation'' can not be driven, though they can be destroyed with grenades or gunfire. This differs from the drivable Ghosts in the game, which cannot be destroyed or damaged unless they are being driven. The Ghosts aboard the ship remain completely stationary regardless of any explosions nearby; drivable Ghosts will be flung by nearby detonations.
*Strangely, the Grunt with the fuel rod gun in the Spirit dropship will always die upon impact with the ground. Furthermore, the fuel rod gun's subsequent explosion does not kill any of the nearby Grunts. On rare occasions, the fuel rod gun-wielding Grunt will survive the explosion and will be left with no weapon. He will act as if he is holding a weapon and if the player gets close he will scream out as if throwing grenades, although he does not actually throw them.
*Strangely, the Grunt with the fuel rod gun in the Spirit dropship will always die upon impact with the ground. Furthermore, the fuel rod gun's subsequent explosion does not kill any of the nearby Grunts. On rare occasions, the fuel rod gun-wielding Grunt will survive the explosion and will be left with no weapon. He will act as if he is holding a weapon and if the player gets close he will scream out as if throwing grenades, although he does not actually throw them.
*In the cutscene "The Captain", the player controlled Master Chief biped is teleported under the bridge platform while a separate actor Master Chief carries out the cutscene. One can see this with the use of a flycam. This was done in order to have the player character's biped out of sight while the cutscene is acted out.
*In the cutscene "The Captain", the player controlled Master Chief biped is teleported under the bridge platform while a separate actor Master Cheif carries out the cutscene. One can see this with the use of a flycam. This was done in order to have the player character's biped out of sight while the cutscene is acted out.
**Both the actor Master Chief and the player can be killed by enemies during the cutscene. If the actor is killed he will die normally and drop all of of his weapons just like the player and most other AIs but the cutscene itself will still continue playing. A static "ghost" Chief with an assault rifle will appear as Cortana talks about how there are no human life signs detected which will change to an upright weaponless ghost during the portion where the Chief punches through Keyes' skull. The body dead body will remain even after the cutscene is over and the player can even pick up any of the weapons dropped. However if the actual player is killed during the cutscene, the game will revert to the last checkpoint mid cutscene. Unlike normal reverts the options to restart the level and revert to the last checkpoint will be missing from the pause menu and only be restored when the player triggers the cutscene again and it plays without the player dying. The other options such as "Save and quit" will still function as normal however.  
**Both the actor Master Chief and the player can be killed by enemies during the cutscene. If the actor is killed he will die normally and drop all of of his weapons just like the player and most other AIs but the cutscene itself will still continue playing. A static "ghost" Chief with an assualt rifle will appear as Cortana talks about how there are no human life signs detected which will change to an upright weaponless ghost during the portion where the Chief punches through Keyes' skull. The body dead body will remain even after the cutscene is over and the player can even pick up any of the weapons dropped. However if the actual player is killed during the cutscene, the game will revert to the last checkpoint mid cutscene. Unlike normal reverts the options to restart the level and revert to the last checkpoint will be missing from the pause menu and only be restored when the player triggers the cutscene again and it plays without the player dying. The other options such as "Save and quit" will still function as normal however.  
**Aside from the assault rifle seen during the cutscene, the actor also has a pistol and three grenades which drop if he is killed.   
**Aside from the assault rifle seen during the cutscene, the actor also has a pistol and three grenades which drop if he is killed.   
*In the cutscene, "The Captain", when the Master Chief retrieves Captain Keyes' neural implants, he was meant to burn Keyes' skull out of the Proto-Gravemind with a [[M7057 Defoliant Projector|flamethrower]] and then retrieve the implants. Due to time constraints, the flamethrower was removed from the final game. [[Bungie]] had [[Robert McLees]] do research on what burned skulls looked like. When he had finished, he said ''"[He'd] done [his] work too well"'', as the burned skull was too gruesome.<ref>'''[[The Art of Halo]]''', ''page 140''</ref>
*In the cutscene, "The Captain", when the Master Chief retrieves Captain Keyes' neural implants, he was meant to burn Keyes' skull out of the proto-Gravemind with a [[M7057 Defoliant Projector|flamethrower]] and then retrieve the implants. Due to time constraints, the flamethrower was removed from the final game. [[Bungie]] had [[Robert McLees]] do research on what burned skulls looked like. When he had finished, he said ''"[He'd] done [his] work too well"'', as the burned skull was too gruesome.<ref>'''[[The Art of Halo]]''', ''page 140''</ref>
*The escort Banshee with the navigation point is tagged as an ally on the [[motion tracker]]. This probably is due to Cortana wanting the player to use an “ally’s” vehicle. For example, if players board a vehicle, drive fast, and bail out with it still moving, it will indicate a large yellow dot on their motion tracker, even if there is no one inside. However, when an enemy is in a vehicle, they are shown as red blips.
*The escort Banshee with the navigation point is tagged as an ally on the [[motion tracker]]. This probably is due to Cortana wanting the player to use an “ally’s” vehicle. For example, if players board a vehicle, drive fast, and bail out with it still moving, it will indicate a large yellow dot on their motion tracker, even if there is no one inside. However, when an enemy is in a vehicle, they are shown as red blips.
*When the escort Banshees enter the ''Truth and Reconciliation'', their canopies are in the open position, despite being manned and airborne.
*When the escort Banshees enter the ''Truth and Reconciliation'', their canopies are in the open position, despite being manned and airborne.
*The Banshee that the Master Chief commandeers at the end of the level makes the same flying sounds a Pelican does and flies at the same speed.
*The Banshee that the Master Chief commandeers at the end of the level makes the same flying sounds a Pelican does and flies at the same speed.
**For some odd reason, when the player enters the Banshee, if they fly to the left, the player will find that the level's geometry has become phased, allowing the player to fly through it.
**For some odd reason, when the player enters the Banshee, if they fly to the left, the player will find that the level's geometry has become phased, allowing the player to fly through it.
*In ''Halo: Combat Evolved Anniversary'', a very faint whispering can be heard coming from the Proto-Gravemind even after Keyes' skull has been crushed.
*In ''Halo: Combat Evolved Anniversary'', a very faint whispering can be heard coming from the proto-Gravemind even after Keyes' skull has been crushed.
**This is likely explainable by the simple fact that the Proto-Gravemind wouldn't have been killed by the Master Chief punching into Keyes' head. Keyes was only a part of the being so destroying his brain wouldn't have been enough to kill it.
*Unlike all the other levels in the Anniversary remake, this level does not feature a skull.
*Unlike all the other levels in the Anniversary remake, this level does not feature a skull.
*This is the first level to feature [[Special Operations Sangheili]], the only rank of Sangheili who throw plasma grenades in the original trilogy.
*If the player chooses to remain in certain areas on the level, enemies will keep respawning endlessly until the player proceeds forward.
*If the player chooses to remain in certain areas on the level, enemies will keep respawning endlessly until the player proceeds forward.
*The ''[[Truth and Reconciliation]]'s'' gravity lift appears to be in a different location than in the level ''[[The Truth and Reconciliation]]''. No explanation is ever given for this in either the game or ''[[Halo: The Flood]]''.
*The ''[[Truth and Reconciliation]]'s'' gravity lift appears to be in a different location than in the level ''[[The Truth and Reconciliation]]''. No explanation is ever given for this in either the game or ''[[Halo: The Flood]]''.
*In ''[[Halo: The Flood]]'', Cortana's monologue goes differently. The part starting from Cortana talking about how she's got a lock on the Captain's CNI transponder doesn't happen in mid-teleport. Instead, Cortana tells the Master Chief this at the third [[phase pulse generator]] when he tells her to find the Captain before using the [[teleportation grid]]. The first part where Cortana tells the Master Chief about the damage to the cruiser happens after they board the ''[[Truth and Reconciliation]]'' and is a situation report that the Master Chief requests from her.
*In ''[[Halo: The Flood]]'', Cortana's monologue goes differently. The part starting from Cortana talking about how she's got a lock on the Captain's CNI transponder doesn't happen in mid-teleport. Instead, Cortana tells the Master Chief this at the third [[phase pulse generator]] when he tells her to find the Captain before using the [[teleportation grid]]. The first part where Cortana tells the Master Chief about the damage to the cruiser happens after they board the ''[[Truth and Reconciliation]]'' and is a situation report that the Master Chief requests from her.
*At the end of the level, upon returning to the shuttle bay, the player can easily skip most of the rest of the level: after clearing out the third level, the player can jump to the second level platform where the Shade turret is and then from there to the ground next to the Banshees. However, the player should allow their shields to recharge between jumps and take out the Shade gunner due to the fire they will take from enemies which can kill the player before they can escape in the Banshee. Taking out the Shade gunner lessens this problem. If the player chooses to do this shortcut, its best to jump onto the ground as close to the Banshee as possible due to the number of enemies around who can quickly overwhelm and kill the player.
==Gallery==
===''Halo: Combat Evolved''===
<gallery>
File:HCE Menu 09 Keyes.png|Preview of the level in ''Halo: Combat Evolved'' menu.
File:Armless flood.jpg|A Flood combat form chases an Unggoy Major down a corridor.
File:HCE Chief&HumanFloodAttacker.jpg|John comes across a Flood attacker form.
File:HCE FloodCarriers.jpg|Two Flood carrier forms onboard the ''Truth and Reconciliation''.
File:HCE GruntMinors&Flood.jpg|Two Unggoy Minors fighting the Flood.
File:HCE - CovSpecOps.jpg|Covenant SpecOps being deployed into the hangar bay.
File:Flood Brain Form.jpg|The Proto-Gravemind on the bridge of the ''Truth and Reconciliation''.
File:HCE Chief&ProtoGravemind.jpg|John-117 finds the Proto-Gravemind.
</gallery>
===''Halo: Combat Evolved Anniversary''===
<gallery>
File:HCEA Menu 09 Keyes.png|Preview of the level in ''Halo: Combat Evolved Anniversary'' menu.
File:HCEA 2ndBattleOfTheTruthAndRec.jpg|Covenant forces fighting Flood forms on the surface of Installation 04.
File:ProtoKeyes.png|John-117 finds the Proto-Gravemind.
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{succession box | before = ''[[Two Betrayals]]'' <br />| title = [[Halo: Combat Evolved#Campaign|''Halo CE'' Campaign Missions]] | years = '''''Keyes''''' |after = ''[[The Maw]]''}}
{{succession box | before = ''[[Two Betrayals]]'' <br />| title = [[Halo: Combat Evolved#Campaign|''Halo'' Campaign Missions]] | years = '''''Keyes''''' |after = ''[[The Maw]]''}}


{{Levels|H1}}
{{Levels|H1}}

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