Editing Keyes/Walkthrough
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{{ | {{ratings}}{{Era|H1}} | ||
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== Weapons == | == Weapons == | ||
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*[[M6D Personal Defense Weapon System|Pistol]] | *[[M6D Personal Defense Weapon System|Pistol]] | ||
*[[MA5B Individual Combat Weapon System|Assault Rifle]] | *[[MA5B Individual Combat Weapon System|Assault Rifle]] | ||
*[[M90 | *[[Shotgun#M90 Mk I|Shotgun]] | ||
*[[Sniper Rifle System 99C-S2 Anti-Matériel|Sniper Rifle]] | *[[Sniper Rifle System 99C-S2 Anti-Matériel|Sniper Rifle]] | ||
*[[Type-25 Directed Energy Pistol|Plasma Pistol]] | *[[Type-25 Directed Energy Pistol|Plasma Pistol]] | ||
* | *[[Type-25 Directed Energy Rifle|Plasma Rifle]] | ||
*[[Type-33 Guided Munitions Launcher|Needler]] | *[[Type-33 Guided Munitions Launcher|Needler]] | ||
*[[ | *[[Type-1 Antipersonnel Grenade|Plasma Grenade]] | ||
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]] | *[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]] | ||
*[[Shade]] | *[[Shade]] | ||
====Non-usable==== | ====Non-usable==== | ||
*[[ | *[[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]] | ||
== Vehicles == | == Vehicles == | ||
*[[ | *[[Type-32 Rapid Assault Vehicle|Ghost]] (non-drivable) | ||
*[[Type-26 | *[[Type-26 Ground Support Aircraft|Banshee]] | ||
*[[ | *[[Type-25 Assault Gun Carriage|Wraith]] (non-drivable) | ||
*[[ | *[[DX-class Dropship|Spirit]] (non-drivable) | ||
* | *[[CCS-class Battlecruiser|''CCS''-class Battlecruiser]] [[Truth and Reconciliation|''Truth and Reconciliation'']] (non-drivable) | ||
== Equipment == | == Equipment == | ||
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You'll start off with an [[Assault Rifle]] and a [[Plasma Pistol]]. Move down the hall to where you'll hear [[Captain Keyes]] saying, "[[John-117|Chief]], don't be a fool. Leave me!" | You'll start off with an [[Assault Rifle]] and a [[Plasma Pistol]]. Move down the hall to where you'll hear [[Captain Keyes]] saying, "[[John-117|Chief]], don't be a fool. Leave me!" | ||
Go through the door and you'll see a [[Grunt]] being chased by | Go through the door and you'll see a [[Grunt]] being chased by a unarmed [[Elite]] combat form. Kill them both with your assault rifle. Go to the dead end. If you look to your left, where the Grunt and the combat form chasing him came from - there is an Active Camouflage there. Go right then at the opening left. You should see four Grunts. Throw a [[Fragmentation Grenade]]. Then go to where they were and go left. There will be two combat forms. Swap your plasma pistol for the shotgun, and go straight to the dead end then right. Take out the Carrier form and its infection forms. Go through the door and jump through the gap. | ||
When you jump, there will be large fight between Covenant forces and Flood. Throw one grenade at the Elites, and pull out your shotgun if you have not already. When the Flood comes out of the coolant, use your shotgun to take them out. Go where the Elites came from (turn on your flashlight) and go right and continue going to straight into the next area. | When you jump, there will be large fight between Covenant forces and Flood. Throw one grenade at the Elites, and pull out your shotgun if you have not already. When the Flood comes out of the coolant, use your shotgun to take them out. Go where the Elites came from (turn on your flashlight) and go right and continue going to straight into the next area. | ||
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Now once you got to the other side, there is a health pack and a Sniper Rifle. Swap your primary weapon (not the shotgun) for it. Then, stay where you are. There are Hunters fighting Carrier forms in the next area. It's simple, you need to aim at the orange part at the back. When you finally get a hold of it, simply snipe it. | Now once you got to the other side, there is a health pack and a Sniper Rifle. Swap your primary weapon (not the shotgun) for it. Then, stay where you are. There are Hunters fighting Carrier forms in the next area. It's simple, you need to aim at the orange part at the back. When you finally get a hold of it, simply snipe it. | ||
Once the Hunters are defeated, aim and kill the remaining Covenant. Then swap the sniper for the pistol. Jump from the small cliff and if there are Covenant still then you need to kill them | Once the Hunters are defeated, aim and kill the remaining Covenant. Then swap the sniper for the pistol. Jump from the small cliff and if there are Covenant still then you need to kill them. | ||
On the other side, there is an Elite on a Shade and a couple of Grunts. You can do one of two things here: | On the other side, there is an Elite on a Shade and a couple of Grunts. You can do one of two things here: | ||
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Upon going straight, you'll encounter Grunts fighting. Throw a grenade and stick one of the Combat forms. By this time, your shotgun, if you haven't been scouting the area for ammunition, is either low on ammunition or completely out. Snipe the enemies on the higher level with your pistol and go straight to where the combat forms came from and head left. Follow the path and you'll notice Elites fighting Combat forms on the higher ledge, along with an overshield. Grab it and kill the Combat forms with your pistol. One of them should have a shotgun, so grab it. Keep your pistol, though. | Upon going straight, you'll encounter Grunts fighting. Throw a grenade and stick one of the Combat forms. By this time, your shotgun, if you haven't been scouting the area for ammunition, is either low on ammunition or completely out. Snipe the enemies on the higher level with your pistol and go straight to where the combat forms came from and head left. Follow the path and you'll notice Elites fighting Combat forms on the higher ledge, along with an overshield. Grab it and kill the Combat forms with your pistol. One of them should have a shotgun, so grab it. Keep your pistol, though. | ||
Also, kill the Carriers and head up to the higher ledge, kill the Elites, and a cutscene will happen in | Also, kill the Carriers and head up to the higher ledge, kill the Elites, and a cutscene will happen in 5-10 seconds. | ||
After the cutscene, you're inside the ship. Turn around and head toward the open door. Follow the path and kill the carrier form with your shotgun. If you still have your pistol, move down the path and you'll be in a large room patrolled by Flood carriers. If you go down your current level, there's two Combat forms with pistols and shotgun ammo. Kill them both with your weapon. Then, grab some ammo and go down the lower pit. | After the cutscene, you're inside the ship. Turn around and head toward the open door. Follow the path and kill the carrier form with your shotgun. If you still have your pistol, move down the path and you'll be in a large room patrolled by Flood carriers. If you go down your current level, there's two Combat forms with pistols and shotgun ammo. Kill them both with your weapon. Then, grab some ammo and go down the lower pit. | ||
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Go straight and you will see Elites fighting. Stick one of them before they see you. Then, go left throw a grenade and clear the area filled with Flood. Push toward the command center; the Flood will keep coming out until you enter. | Go straight and you will see Elites fighting. Stick one of them before they see you. Then, go left throw a grenade and clear the area filled with Flood. Push toward the command center; the Flood will keep coming out until you enter. | ||
Once you are in the command center of the ship, head for the | Once you are in the command center of the ship, head for the Brain form. A cutscene will activate. | ||
Once the cutscene is over, get off the platform and wait a few seconds. Flood forms will come in through the | Once the cutscene is over, get off the platform and wait a few seconds. Flood forms will come in through the | ||
doors. Head for the door that you came through and get close enough to open it; but do ''not'' go through. It will open, revealing a large group of Special Operations Covenant. Watch the huge battle erupt between the Covenant and the Flood. If you have any grenades, throw one in every once in a while to even out the fight. Once it is over, and the area is secure, go through the door the SpecOps enemies came in, and go right. | doors. Head for the door that you came through and get close enough to open it; but do ''not'' go through. It will open, revealing a large group of Special Operations Covenant. Watch the huge battle erupt between the Covenant and the Flood. If you have any grenades, throw one in every once in a while to even out the fight. Once it is over, and the area is secure, go through the door the SpecOps enemies came in, and go right. | ||
Go back to the shuttle bay. There, you will face several more Special Operations Covenant enemies. Stick the Elites before they kill you. Then go back down to where the Elites were (the entrance to where you came in to the third level) and go down and left. There are Elites and a Grunt. One grenade will do. | Go back to the shuttle bay. There, you will face several more Special Operations Covenant enemies. Stick the Elites before they kill you. Then go back down to where the Elites were (the entrance to where you came in to the third level) and go down and left. There are Elites and a Grunt. One grenade will do. | ||
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Now kill the Minor Grunt you see there. Then go to the other side of the shuttle bay and drop from the bottom, you should only lose half shields so don't worry. Now quickly enter one of the escort Banshees to finish the level. | Now kill the Minor Grunt you see there. Then go to the other side of the shuttle bay and drop from the bottom, you should only lose half shields so don't worry. Now quickly enter one of the escort Banshees to finish the level. | ||
{{succession box | before = ''[[Two Betrayals (Level)/Walkthrough|Two Betrayals]]'' <br />| title = [[Halo: Combat Evolved#Campaign|Campaign Walkthroughs]] | years = '''''Keyes''''' |after = ''[[The Maw/Walkthrough|The Maw]]''}} | {{succession box | before = ''[[Two Betrayals (Level)/Walkthrough|Two Betrayals]]'' <br />| title = [[Halo: Combat Evolved#Campaign|Campaign Walkthroughs]] | years = '''''Keyes''''' |after = ''[[The Maw (Level)/Walkthrough|The Maw]]''}} | ||
[[Category:Walkthrough]] | |||
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