Editing Keyes/Walkthrough
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You'll start off with an [[Assault Rifle]] and a [[Plasma Pistol]]. Move down the hall to where you'll hear [[Captain Keyes]] saying, "[[John-117|Chief]], don't be a fool. Leave me!" | You'll start off with an [[Assault Rifle]] and a [[Plasma Pistol]]. Move down the hall to where you'll hear [[Captain Keyes]] saying, "[[John-117|Chief]], don't be a fool. Leave me!" | ||
Go through the door and you'll see a [[Grunt]] being chased by | Go through the door and you'll see a [[Grunt]] being chased by a unarmed [[Elite]] combat form. Kill them both with your assault rifle. Go to the dead end. If you look to your left, where the Grunt and the combat form chasing him came from - there is an Active Camouflage there. Go right then at the opening left. You should see four Grunts. Throw a [[Fragmentation Grenade]]. Then go to where they were and go left. There will be two combat forms. Swap your plasma pistol for the shotgun, and go straight to the dead end then right. Take out the Carrier form and its infection forms. Go through the door and jump through the gap. From this point on, Shotgun Ammo and Grenades will be your most important resource. | ||
When you jump, there will be large fight between Covenant forces and Flood. Throw one grenade at the Elites, and pull out your shotgun if you have not already. When the Flood comes out of the coolant, use your shotgun to take them out. Go where the Elites came from (turn on your flashlight) and go right and continue going to straight into the next area. | When you jump, there will be large fight between Covenant forces and Flood. Throw one grenade at the Elites, and pull out your shotgun if you have not already. When the Flood comes out of the coolant, use your shotgun to take them out. Go where the Elites came from (turn on your flashlight) and go right and continue going to straight into the next area. |