Editing Karo'etba-pattern Ghost/Gameplay

From Halopedia, the Halo wiki

You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Status|Gameplay}}
==Campaign==
==Campaign==
*In ''Halo: Combat Evolved'', the Ghost is the best vehicle to use during the final assault on [[Two Betrayals]] before proceeding to the final Pulse Generator, however it should only be used unless you have a sound plan, recklessly running into the battle without a plan will get you killed on higher difficulties. It is a good vehicle to use when you first encounter it on [[Assault on the Control Room]], if your able to grab it before the Elites do, it can be effective against the [[Zurdo-pattern Wraith|Wraith]]. Circle strafe around behind it to get shots at its weaker back section as much as you can.
*In ''Halo: Combat Evolved'', the Ghost is the best vehicle to use during the final assault on [[Two Betrayals]] before proceeding to the final Pulse Generator, however it should only be used unless you have a sound plan, recklessly running into the battle without a plan will get you killed on higher difficulties. It is a good vehicle to use when you first encounter it on [[Assault on the Control Room]], if your able to grab it before the Elites do, it can be effective against the [[Type-26 Wraith|Wraith]]. Circle strafe around behind it to get shots at its weaker back section as much as you can.
*In ''Halo 2'', the Ghost is a sound option to use during the assault on [[Old Mombasa]], the battle on the beach will provide you the fastest hit and run option when taking on Covenant forces.
*In ''Halo 2'', the Ghost is a sound option to use during the assault on [[Old Mombasa]], the battle on the beach will provide you the fastest hit and run option when taking on Covenant forces.
*Do note that when a Flood Combat Form boards your Ghost, you will not be ejected from the vehicle and will be instead hit repeatedly by the Flood Combat Form. This is similar to when the Drones board your vehicle.
*Do note that when a Flood Combat Form boards your Ghost, you will not be ejected from the vehicle and will be instead hit repeatedly by the Flood Combat Form. This is similar to when the Drones board your vehicle.
*In ''Halo 3'', when you first encounter Ghosts on [[The Storm]], it is best to take them out from afar using a Sniper Rifle or a Battle Rifle, as their power can be extremely deadly when driving in on a [[M12 Force Application Vehicle|Warthog]].
*In ''Halo 3'', when you first encounter Ghosts on [[The Storm]], it is best to take them out from afar using a Sniper Rifle or a Battle Rifle, as their power can be extremely deadly when driving in on a [[M12 Force Application Vehicle|Warthog]].
*In ''Halo Wars'', use Ghosts to collect resources or perform hit and run tactics. Beware of [[M5 Talos]] base turrets, which are the Ghost's bane.
*In ''Halo Wars'', use Ghosts to collect resources or perform hit and run tactics. Beware of [[Base Turret]]s, which are the Ghost's bane.
*In ''[[Halo 3: ODST]]'', in the level ''[[Mombasa Streets]]'', sometimes a Ghost will be dropped off by Phantoms. If you manage to hijack it, you can use its firepower and boosting ability to quickly overwhelm any Covenant forces. Then you can use it as transportation to travel the city much faster. If you have a plasma pistol, you can also EMP and board an already occupied one.
*In ''[[Halo 3: ODST]]'', in the level ''[[Mombasa Streets]]'', sometimes a Ghost will be dropped off by Phantoms. If you manage to hijack it, you can use its firepower and boosting ability to quickly overwhelm any Covenant forces. Then you can use it as transportation to travel the city much faster. If you have a plasma pistol, you can also EMP and board an already occupied one.


==Multiplayer==
==Multiplayer==
*Ghosts work well in pairs, by working together two Ghosts can split an opponent's fire, allowing at least one to survive and overrun your attacker. In team games, Ghost convoys working with [[Zurdo-pattern Wraith|Wraith]] are extremely effective, balancing the Wraith's slow movement and rate of fire and providing excellent cover against attempted boarding by enemy players.
*Ghosts work well in pairs, by working together two Ghosts can split an opponent's fire, allowing at least one to survive and overrun your attacker. In team games, Ghost convoys working with [[Type-26 Wraith|Wraith]] are extremely effective, balancing the Wraith's slow movement and rate of fire and providing excellent cover against attempted boarding by enemy players.
*The Ghost is at its best on Rat's Nest. Due to the smooth terrain and the little room for foot opponents to evade, splattering is easy. Fleeing opponents with heavier weapons is also made easier with the relatively few obstructions.
*The Ghost is at its best on Rat's Nest. Due to the smooth terrain and the little room for foot opponents to evade, splattering is easy. Fleeing opponents with heavier weapons is also made easier with the relatively few obstructions.
*As its official designation would suggest, the Ghost's speed and size also makes it an ideal recon or distraction vehicle. A skilled ghost pilot can be able to survey the outside (or inside) of a base in order to figure out a better method for attack for the rest of the team. It also serves well as a flag escort, at antagonizing the enemy team during an attempt at the flag, and as a defensive tool against possible flag theft, as a flag carrier moving on foot is a prime target either for a splatter or for plasma fire.
*As its official designation would suggest, the Ghost's speed and size also makes it an ideal recon or distraction vehicle. A skilled ghost pilot can be able to survey the outside (or inside) of a base in order to figure out a better method for attack for the rest of the team. It also serves well as a flag escort, at antagonizing the enemy team during an attempt at the flag, and as a defensive tool against possible flag theft, as a flag carrier moving on foot is a prime target either for a splatter or for plasma fire.

Please note that all contributions to Halopedia are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see Halopedia:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here. You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

To view or search uploaded images go to the list of images. Uploads and deletions are also logged in the upload log. For help including images on a page see Help:Images. For a sound file, use this code: [[Media:File.ogg]].

Do not copy text from other websites without permission. It will be deleted.

Templates used on this page: