Editing Karo'wark-pattern Ghost/Gameplay
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== Campaign == | == Campaign == | ||
* The Type-54 Ghost is only found in the following missions: ''[[Swords of Sanghelios (level)|Swords of Sanghelios]]'', ''[[Enemy Lines]]'', ''[[Genesis (level)|Genesis]]'', and ''[[Guardians]]''. | * The Type-54 Ghost is only found in the following missions: ''[[Swords of Sanghelios (level)|Swords of Sanghelios]]'', ''[[Enemy Lines]]'', ''[[Genesis (level)|Genesis]]'', and ''[[Guardians]]''. | ||
** In the latter two missions, the Ultra Ghost variant can be found, with better armor and explosive plasma rounds. In ''Genesis'', the player can hijack it from [[Sangheili|Elites]] and [[ | ** In the latter two missions, the Ultra Ghost variant can be found, with better armor and explosive plasma rounds. In ''Genesis'', the player can hijack it from [[Sangheili|Elites]] and [[Promethean Soldier]]s, while in ''Guardians'', it is found next to a Forerunner door in the core valley and can also be obtained from [[Unggoy|Grunts]]. | ||
* In ''Swords of Sanghelios'', the Ghost is a sound option for escaping the Covenant forces that drop in just outside of the [[Elder Council Chamber]]. This is useful if the player wants to speedrun the mission. | * In ''Swords of Sanghelios'', the Ghost is a sound option for escaping the Covenant forces that drop in just outside of the [[Elder Council Chamber]]. This is useful if the player wants to speedrun the mission. | ||
** The player will mostly find Sword Ghosts in this mission, which have better armor over the standard model. | ** The player will mostly find Sword Ghosts in this mission, which have better armor over the standard model. | ||
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== Multiplayer == | == Multiplayer == | ||
* Should you attempt to [[splatter]] someone with a Ghost, do not boost until you are about 1.1 Scorpion lengths away from them. Any farther and they will have time to either jump, boost to the side, or worse, stick you with a [[Anskum-pattern plasma grenade|Plasma Grenade]] or hijack you. If you miss the ram, break out the plasma cannons, or hit the boost and find another target. | * Should you attempt to [[splatter]] someone with a Ghost, do not boost until you are about 1.1 Scorpion lengths away from them. Any farther and they will have time to either jump, boost to the side, or worse, stick you with a [[Type-1 Anskum-pattern plasma grenade|Plasma Grenade]] or hijack you. If you miss the ram, break out the plasma cannons, or hit the boost and find another target. | ||
* The best way to take a Ghost from a foe is to trick it. Dodge a Ghost and it may boost into the wall, while it backs out it can be easily boarded from behind. For additional insurance in securing the vehicle, use a [[Type-54 plasma pistol|Plasma Pistol]] overcharge, [[Z-400 splinter grenade|Splinter Grenade]], or [[Grenade launcher|Grenade Launcher]] detonation to short the Ghost out so it can't back away before you get close enough to hijack it. | * The best way to take a Ghost from a foe is to trick it. Dodge a Ghost and it may boost into the wall, while it backs out it can be easily boarded from behind. For additional insurance in securing the vehicle, use a [[Type-54 plasma pistol|Plasma Pistol]] overcharge, [[Z-400 splinter grenade|Splinter Grenade]], or [[Grenade launcher|Grenade Launcher]] detonation to short the Ghost out so it can't back away before you get close enough to hijack it. | ||
*While driving a Ghost, always try and keep your front to the enemy. The back and sides offer little protection, as well as the massive weak spots of the engine cores on the sides. | *While driving a Ghost, always try and keep your front to the enemy. The back and sides offer little protection, as well as the massive weak spots of the engine cores on the sides. |