Editing Karo'etba-pattern Ghost
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During the opening of the [[Battle of Earth|Battle for Earth]], [[Prophet of Regret|Regret's]] [[CAS-class assault carrier|carrier]] ''[[Solemn Penance]]'' managed to land in the city of [[New Mombasa]]. In the short but bloody campaign the Covenant was able to land armor and troops into the city, Ghosts were utilized in engaging UNSC armor attempting to prevent the Covenant from constructing plasma artillery on the beaches of [[Old Mombasa]], when the UNSC punched through with the assistance of SPARTAN-117, the Covenant tried to block off sections of the tunnels. {{Pattern|Ruwaa|Shadow}}s attempting to fortify Covenant defenses by bringing in Ghosts were ultimately destroyed by the Master Chief. With the UNSC entering the city and civilians cut off the Covenant began systematically destroying anything they could before the Prophet of Regret's ship jumped out of New Mombasa destroying parts the city.<ref name="H2">'''[[Halo 2]]'''</ref> In the aftermath of Regret's retreat, the full-scale invasion of Earth began, the Covenant laid waste to many parts of the planet and Ghosts were employed to aid the Covenant in their assault. | During the opening of the [[Battle of Earth|Battle for Earth]], [[Prophet of Regret|Regret's]] [[CAS-class assault carrier|carrier]] ''[[Solemn Penance]]'' managed to land in the city of [[New Mombasa]]. In the short but bloody campaign the Covenant was able to land armor and troops into the city, Ghosts were utilized in engaging UNSC armor attempting to prevent the Covenant from constructing plasma artillery on the beaches of [[Old Mombasa]], when the UNSC punched through with the assistance of SPARTAN-117, the Covenant tried to block off sections of the tunnels. {{Pattern|Ruwaa|Shadow}}s attempting to fortify Covenant defenses by bringing in Ghosts were ultimately destroyed by the Master Chief. With the UNSC entering the city and civilians cut off the Covenant began systematically destroying anything they could before the Prophet of Regret's ship jumped out of New Mombasa destroying parts the city.<ref name="H2">'''[[Halo 2]]'''</ref> In the aftermath of Regret's retreat, the full-scale invasion of Earth began, the Covenant laid waste to many parts of the planet and Ghosts were employed to aid the Covenant in their assault. | ||
[[File:HTMCC-H2A Flood Combat Form on Ghost.jpg|thumb|A Sangheili combat form driving a ''Karo'etba''-pattern Ghost on Installation 05.|250px]] | [[File:HTMCC-H2A Flood Combat Form on Ghost.jpg|thumb|A Sangheili combat form driving a ''Karo'etba''-pattern Ghost on Installation 05.|250px]] | ||
As the Battle for Earth raged on [[John-117|SPARTAN-117]], with the full support of the {{UNSCShip|In Amber Clad}}, launched a [[Battle of Installation 05|counter-strike]] against Regret who had jumped to [[Installation 05]]. Ghosts were deployed in the same manner as they were on Installation 04, however with the threat of the UNSC attempting to stop regret the Covenant relied on more aggressive tactics against their enemy, using Ghosts in tight areas in an attempt to stop the advance of SPARTAN-117. Many more Ghosts would be deployed onto the surface of the installation later in the conflict; many of them would be commandeered by the [[Flood]] in the [[ | As the Battle for Earth raged on [[John-117|SPARTAN-117]], with the full support of the {{UNSCShip|In Amber Clad}}, launched a [[Battle of Installation 05|counter-strike]] against Regret who had jumped to [[Installation 05]]. Ghosts were deployed in the same manner as they were on Installation 04, however with the threat of the UNSC attempting to stop regret the Covenant relied on more aggressive tactics against their enemy, using Ghosts in tight areas in an attempt to stop the advance of SPARTAN-117. Many more Ghosts would be deployed onto the surface of the installation later in the conflict; many of them would be commandeered by the [[Flood]] in the [[quarantine zone]] and more would be used by both Sangheili and Jiralhanae forces during the outbreak of the [[Great Schism]].{{Ref/Reuse|H2}} | ||
With the uncovering of the [[Portal at Voi]] the Covenant moved all their troops and armor to [[Battle of Voi|prevent]] the UNSC military from getting close to it. They deployed Ghosts in the remnants of [[Voi]] to dispatch military forces attempting to break through their formation and even again attempted to squeeze Ghosts in to close quarters in hopes of stalling human forces. This task was ultimately accomplished. After the opening of the portal and the arrival at [[Installation 00]] the Covenant deployed all their assets in a last ditch [[Battle of Installation 00|effort]] to stop humanity and activate the remaining Halo installations. Ghosts were used wherever possible to halt the UNSC advance towards the [[Installation 00 Citadel|Citadel]]. The Ghosts failed to accomplish this mission and as a result, marked the end of the Covenant.<ref name="H3">'''[[Halo 3]]'''</ref> | With the uncovering of the [[Portal at Voi]] the Covenant moved all their troops and armor to [[Battle of Voi|prevent]] the UNSC military from getting close to it. They deployed Ghosts in the remnants of [[Voi]] to dispatch military forces attempting to break through their formation and even again attempted to squeeze Ghosts in to close quarters in hopes of stalling human forces. This task was ultimately accomplished. After the opening of the portal and the arrival at [[Installation 00]] the Covenant deployed all their assets in a last ditch [[Battle of Installation 00|effort]] to stop humanity and activate the remaining Halo installations. Ghosts were used wherever possible to halt the UNSC advance towards the [[Installation 00 Citadel|Citadel]]. The Ghosts failed to accomplish this mission and as a result, marked the end of the Covenant.<ref name="H3">'''[[Halo 3]]'''</ref> | ||
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==Trivia== | ==Trivia== | ||
{{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of | {{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of Type-32 Ghost}} | ||
*The Ghost is the only vehicle that Marines are able to pilot in ''[[Halo: Combat Evolved]]''. However, it should be noted that they are not the best Ghost drivers. If the player is not careful, they will repeatedly run you over with the Ghost. This is because the Marines are not scripted to enter Warthogs (as a driver) since their AI for driving the hog is somewhat rough, and the Marines will usually, if not always, just drive around the area. This is because Marines are not scripted to go to objectives, but only follow the player. Marines do, however, have the animations to drive the Warthog. | *The Ghost is the only vehicle that Marines are able to pilot in ''[[Halo: Combat Evolved]]''. However, it should be noted that they are not the best Ghost drivers. If the player is not careful, they will repeatedly run you over with the Ghost. This is because the Marines are not scripted to enter Warthogs (as a driver) since their AI for driving the hog is somewhat rough, and the Marines will usually, if not always, just drive around the area. This is because Marines are not scripted to go to objectives, but only follow the player. Marines do, however, have the animations to drive the Warthog. | ||
*In Halo 2, due to vehicle health also being tied to the driver's health, a Ghost can survive a tank round on Legendary when operated by an Elite Ultra. | *In Halo 2, due to vehicle health also being tied to the driver's health, a Ghost can survive a tank round on Legendary when operated by an Elite Ultra. | ||
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==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:HCE Ghost Concept 1.png|Concept art of the Ghost. | File:HCE Ghost Concept 1.png|Concept art of the Ghost for ''[[Halo: Combat Evolved]]''. | ||
File:HCE Ghost Concept 2.png|Another concept art of the Ghost. | File:HCE Ghost Concept 2.png|Another concept art of the Ghost for ''Halo: Combat Evolved''. | ||
File:HCE Ghost Concept 3.jpg|More final concept art. | File:HCE Ghost Concept 3.jpg|More final concept art. | ||
File: | File:Ghost-Elite_comparison.jpg|Comparison of the Ghost and Sangheili pilot from ''[[Halo: Combat Evolved]]'', ''[[Halo 2]]'', ''[[Halo 3]]'', and ''[[Halo: Reach]]''. | ||
File:HCE-T32GhostRAV-2views.jpg|Views of a Type-32 Ghost in ''Halo: Combat Evolved''. | |||
File:HCE-T32GhostRAV.png|The Type-32 RAV in ''Halo: Combat Evolved''. | |||
File:HCE-T32GhostRAV-2views.jpg| | File:HCE-Ghost.png|Finalized version of the Type-32 RAV in ''Halo: Combat Evolved''. | ||
File:HCE-T32GhostRAV.png| | File:Ghost of Halo1.jpg|A Marine pilots a Ghost in the [[Assault on the Control Room]] level in ''Halo: Combat Evolved''. | ||
File:HCE-Ghost.png|Finalized version of the | File:HCE-T32HUD.png|HUD of the Ghost in ''Halo: Combat Evolved''. | ||
File: | File:HCE-T32GhostRAV-HUD-Reticule.jpg|The Ghost's reticule in the HUD of ''Halo: Combat Evolved''. | ||
File:H1 Type32 study.jpg|Turnaround reference of the Ghost as seen in ''Halo: Combat Evolved''. | |||
File:HCE-T32HUD.png|HUD of the Ghost. | File:Halo1 - Covenant Symbol.png|The glyph on the "wings" of Ghosts as seen in ''Halo: Combat Evolved''. | ||
File:HCE-T32GhostRAV-HUD-Reticule.jpg|The Ghost's reticule in the HUD. | File:H2 Concept Brute kick.jpg|Concept art of [[John-117]] boarding a Ghost for ''Halo 2''. | ||
File:Ghost | File:Haloghost.jpg|The Ghost in the E3 2003 ''Halo 2'' demo. | ||
File:H2-T32GhostRAV-RightSide.png|The Type-32 RAV in ''Halo 2''. | |||
File:H2-T32HUD.png|HUD of the Ghost in ''Halo 2''. | |||
File:H2-T32GhostRAVSide.png|Alternate view of the Type-32 RAV in ''Halo 2''. | |||
File:H2 Concept Brute kick.jpg|Concept art of [[John-117]] boarding a Ghost. | H2 e304 eliteboarding.jpg|An Elite tries to board a Ghost piloted by a Spartan. | ||
File:Haloghost.jpg|The Ghost in the | File:GhostH3.png|The Type-32 RAV in ''[[Halo 3]]''. | ||
File:H3-T32HUD.png|HUD of the Ghost in ''Halo 3''. | |||
File:H2-T32GhostRAV-RightSide.png| | |||
File:H2- | |||
File:H2- | |||
File: | |||
File: | |||
File:Halo3-DamagedGhost-Angle.png|The Ghost in its damaged state. | File:Halo3-DamagedGhost-Angle.png|The Ghost in its damaged state. | ||
File:Ghost-1.jpg|A Ghost being boarded by a Spartan on [[High Ground]]. | File:Ghost-1.jpg|A Ghost being boarded by a Spartan on [[High Ground]]. | ||
File:H3 | File:H3 Ghost using its boost drive.jpg|A Ghost using its boost drive. | ||
File:Covenant ghost.gif|The Ghost in ''[[Halo Wars]]''. Note that the in-game version is not as detailed. | |||
File: | File:HW Ghost HiPoly.jpg|Hi-poly render of the Ghost from ''Halo Wars''. | ||
File:HW Ghost HiPoly.jpg| | |||
File:HW Ghost LowPoly.jpg|A low-poly view of the in-game model of the Ghost. | File:HW Ghost LowPoly.jpg|A low-poly view of the in-game model of the Ghost. | ||
File:HW-EarlyCovenantVehicles.jpg|Several Ghosts from early in the development of ''Halo Wars'', alongside other vehicles. | File:HW-EarlyCovenantVehicles.jpg|Several Ghosts from early in the development of ''Halo Wars'', alongside other vehicles. | ||
File:HTMCC-H3ODST-FloodGhost.png|A human combat form driving a Ghost in the ''[[Halo: The Master Chief Collection]]'' version of ''[[Halo 3: ODST]]'' [[Firefight]]. | File:HTMCC-H3ODST-FloodGhost.png|A human combat form driving a Ghost in the ''[[Halo: The Master Chief Collection]]'' version of ''[[Halo 3: ODST]]'' [[Firefight]]. | ||
File:Type-32 RAV Study HR.jpg|A study of the Ghost in ''Halo: Reach''. | |||
File:HR-T32GhostRAV-RefChart.jpg|Reference chart of the Ghost from ''Halo: Reach'', courtesy of Halo Waypoint. | |||
File:HR-GhostHUD.jpg|HUD of the Ghost in ''Halo: Reach'' | |||
File: | |||
File:T32 RAV act.jpg|Turnaround reference of an active Ghost in ''Halo: Reach''. | File:T32 RAV act.jpg|Turnaround reference of an active Ghost in ''Halo: Reach''. | ||
File:Reach T32 Com.jpg|Comparison of a Spartan and Sangheili pilot in the Ghost. | File:Reach T32 Com.jpg|Comparison of a Spartan and Sangheili pilot in the Ghost. | ||
File:HR-T32GhostRAV.png| | File:HR-T32GhostRAV.png|A Ghost in ''Halo: Reach''. | ||
File:Ghost_Rough.jpg|A rough model of the Ghost, used in background battles. | |||
File:HCEA-GhostHUD.png|HUD of the Ghost in ''[[Halo: Combat Evolved Anniversary]]''. | |||
File:Ghost_Rough.jpg|A | File:H4-Ghost.png|The Ghost from Jul 'Mdama's Covenant in ''Halo 4''. | ||
File: | File:H4-T32GhostRAV-AngleSide.png|A Ghost in ''Halo 4''. | ||
File:H4-T32HUD.jpg|HUD of the Ghost in ''Halo 4''. | |||
File:H4-Ghost-Ragnarok.jpg|The Ghost in ''Halo 4'' on [[Ragnarok]], fighting a Spartan-IV. | |||
File:H4-Ghost-Rear.jpg|Rear view of a Ghost in ''Halo 4''. | |||
File:H4Ghosts.jpg|Two Spartan-IVs using Ghosts during the [[Requiem Campaign]]. | |||
File: | |||
File:H4-T32GhostRAV-AngleSide.png| | |||
File:H4-T32HUD.jpg|HUD of the Ghost | |||
File:H4-Ghost-Ragnarok.jpg|The Ghost on [[Ragnarok]], fighting a Spartan-IV. | |||
File:H4 | |||
File:H2ACP-T32.png|The Ghost in ''[[Halo 2: Anniversary]]'' campaign. | File:H2ACP-T32.png|The Ghost in ''[[Halo 2: Anniversary]]'' campaign. | ||
File:H2ACP-T32HUD.png|HUD of the Ghost in ''Halo 2: Anniversary'' campaign. | File:H2ACP-T32HUD.png|HUD of the Ghost in ''Halo 2: Anniversary'' campaign. | ||
File:H2AMP-T32HUD.png|HUD of the Ghost in ''Halo 2: Anniversary'' multiplayer. | File:H2AMP-T32HUD.png|HUD of the Ghost in ''Halo 2: Anniversary'' multiplayer. | ||
File:H2AMP-T32.png|A Spartan driving a Ghost on [[Stonetown]]. | File:H2AMP-T32.png|A Spartan driving a Ghost on [[Stonetown]]. | ||
File: | File:Ghosts Comparison.jpg|The more recent {{Pattern|Karo'wark|Ghost}} from ''[[Halo 5: Guardians]]'' compared to its T-32 Ghost predecessors from ''Halo: CE'' and ''Halo 3''. | ||
File:HGC-T32Ghosts.jpg|T-32 Ghosts in ''[[Halo: Ground Command]]''. | |||
File:HFR_Ghost_Render_1.jpg|A render of the Ghost from ''[[Halo: Fireteam Raven]]''. | |||
File:HFR_Ghost_Render_2.jpg|A render of the Ghost from ''Halo: Fireteam Raven''. | |||
File:HFR_Ghost_Render_3.jpg|A render of the Ghost from ''Halo: Fireteam Raven''. | |||
File: | |||
File: | |||
</gallery> | </gallery> | ||
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*''[[Halo: Oblivion]]'' | *''[[Halo: Oblivion]]'' | ||
*''[[Halo: Divine Wind]]'' | *''[[Halo: Divine Wind]]'' | ||
*''[[ | *''[[Winter Contention]]'' | ||
{{Col-end}} | {{Col-end}} | ||