Editing Karo'etba-pattern Ghost/Gameplay
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==Campaign== | ==Campaign== | ||
*In ''Halo: Combat Evolved'', the Ghost is the best vehicle to use during the final assault on [[Two Betrayals]] before proceeding to the final Pulse Generator, however it should only be used unless you have a sound plan, recklessly running into the battle without a plan will get you killed on higher difficulties. It is a good vehicle to use when you first encounter it on [[Assault on the Control Room]], if your able to grab it before the Elites do, it can be effective against the [[ | *In ''Halo: Combat Evolved'', the Ghost is the best vehicle to use during the final assault on [[Two Betrayals]] before proceeding to the final Pulse Generator, however it should only be used unless you have a sound plan, recklessly running into the battle without a plan will get you killed on higher difficulties. It is a good vehicle to use when you first encounter it on [[Assault on the Control Room (level)|Assault on the Control Room]], if your able to grab it before the Elites do, it can be effective against the [[Type-26 Wraith|Wraith]]. Circle strafe around behind it to get shots at its weaker back section as much as you can. | ||
*In ''Halo 2'', the Ghost is a sound option to use during the assault on [[Old Mombasa]], the battle on the beach will provide you the fastest hit and run option when taking on Covenant forces. | *In ''Halo 2'', the Ghost is a sound option to use during the assault on [[Old Mombasa]], the battle on the beach will provide you the fastest hit and run option when taking on Covenant forces. | ||
*Do note that when a Flood Combat Form boards your Ghost, you will not be ejected from the vehicle and will be instead hit repeatedly by the Flood Combat Form. This is similar to when the Drones board your vehicle. | *Do note that when a Flood Combat Form boards your Ghost, you will not be ejected from the vehicle and will be instead hit repeatedly by the Flood Combat Form. This is similar to when the Drones board your vehicle. | ||
*In ''Halo 3'', when you first encounter Ghosts on [[The Storm]], it is best to take them out from afar using a Sniper Rifle or a Battle Rifle, as their power can be extremely deadly when driving in on a [[M12 Force Application Vehicle|Warthog]]. | *In ''Halo 3'', when you first encounter Ghosts on [[The Storm]], it is best to take them out from afar using a Sniper Rifle or a Battle Rifle, as their power can be extremely deadly when driving in on a [[M12 Force Application Vehicle|Warthog]]. | ||
*In ''Halo Wars'', use Ghosts to collect resources or perform hit and run tactics. Beware of [[ | *In ''Halo Wars'', use Ghosts to collect resources or perform hit and run tactics. Beware of [[Base Turret]]s, which are the Ghost's bane. | ||
*In ''[[Halo 3: ODST]]'', in the level ''[[Mombasa Streets]]'', sometimes a Ghost will be dropped off by Phantoms. If you manage to hijack it, you can use its firepower and boosting ability to quickly overwhelm any Covenant forces. Then you can use it as transportation to travel the city much faster. If you have a plasma pistol, you can also EMP and board an already occupied one. | *In ''[[Halo 3: ODST]]'', in the level ''[[Mombasa Streets]]'', sometimes a Ghost will be dropped off by Phantoms. If you manage to hijack it, you can use its firepower and boosting ability to quickly overwhelm any Covenant forces. Then you can use it as transportation to travel the city much faster. If you have a plasma pistol, you can also EMP and board an already occupied one. | ||
==Multiplayer== | ==Multiplayer== | ||
*Ghosts work well in pairs, by working together two Ghosts can split an opponent's fire, allowing at least one to survive and overrun your attacker. In team games, Ghost convoys working with [[ | *Ghosts work well in pairs, by working together two Ghosts can split an opponent's fire, allowing at least one to survive and overrun your attacker. In team games, Ghost convoys working with [[Type-26 Wraith|Wraith]] are extremely effective, balancing the Wraith's slow movement and rate of fire and providing excellent cover against attempted boarding by enemy players. | ||
*The Ghost is at its best on Rat's Nest. Due to the smooth terrain and the little room for foot opponents to evade, splattering is easy. Fleeing opponents with heavier weapons is also made easier with the relatively few obstructions. | *The Ghost is at its best on Rat's Nest. Due to the smooth terrain and the little room for foot opponents to evade, splattering is easy. Fleeing opponents with heavier weapons is also made easier with the relatively few obstructions. | ||
*As its official designation would suggest, the Ghost's speed and size also makes it an ideal recon or distraction vehicle. A skilled ghost pilot can be able to survey the outside (or inside) of a base in order to figure out a better method for attack for the rest of the team. It also serves well as a flag escort, at antagonizing the enemy team during an attempt at the flag, and as a defensive tool against possible flag theft, as a flag carrier moving on foot is a prime target either for a splatter or for plasma fire. | *As its official designation would suggest, the Ghost's speed and size also makes it an ideal recon or distraction vehicle. A skilled ghost pilot can be able to survey the outside (or inside) of a base in order to figure out a better method for attack for the rest of the team. It also serves well as a flag escort, at antagonizing the enemy team during an attempt at the flag, and as a defensive tool against possible flag theft, as a flag carrier moving on foot is a prime target either for a splatter or for plasma fire. |