Editing KFA-2 x2
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==Trivia == | ==Trivia == | ||
*Because of this sight, [[Robert McLees]] commented that ''Halo: Combat Evolved'' players used the M6D more of a semi-auto rifle than a handgun. This led to the [[M6C]] replacing the M6D in ''[[Halo 2]]''.<ref>'''[[The Art of Halo]]''', ''page ??''</ref> Even though the scope is featured on the | *Because of this sight, [[Robert McLees]] commented that ''Halo: Combat Evolved'' players used the M6D more of a semi-auto rifle than a handgun. This led to the [[M6C]] replacing the M6D in ''[[Halo 2]]''.<ref>'''[[The Art of Halo]]''', ''page ??''</ref> Even though the scope is featured on the [[M6G2]] Magnum{{Ref/Game|Id=Ref ID|H3|Weapon in-game}}, although trying to aim leads to [[Mark VI BIOS|zooming in]]. because Bungie decided that doing so will cause the pistol to behave more like a rifle with the scope{{citation needed}}. | ||
*The [[M6C/SOCOM]] featured in ''[[Halo 3: ODST]]'' uses a similar smart-linked scope, the [[VnSLS/V 6E]], which has a 4× zoom, rather than 2× as with the KFA-2. | *The [[M6C/SOCOM]] featured in ''[[Halo 3: ODST]]'' uses a similar smart-linked scope, the [[VnSLS/V 6E]], which has a 4× zoom, rather than 2× as with the KFA-2. | ||
*The scope may originally have been intended to be a laser aiming module. When using third-party tools to import the pistol's first-person model tag into a 3D editor, a marker named "#laser" appears in front of the scope. | *The scope may originally have been intended to be a laser aiming module. When using third-party tools to import the pistol's first-person model tag into a 3D editor, a marker named "#laser" appears in front of the scope. |