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| {{Status|Canon}} | | {{Era|UNSC|HCW|Post}} |
| {{disambig header|the Jiralhanae grenade|the similarly named Jiralhanae gun|Paegaas Workshop Spiker}} | | {{disambig header|the Jiralhanae grenade|the similarly named Jiralhanae gun|Type-25 Spiker}} |
| {{Weapon infobox | | {{Weapon infobox |
| |name=Jovokada Workshop Spike Bomb
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| |image= [[File:Brute Spike Grenade.jpg|300px]] | | |image= [[File:Brute Spike Grenade.jpg|300px]] |
| |manufacturer= | | |manufacturer=[[Sacred Promissory]]<ref name="vis">''[[Halo: The Essential Visual Guide]]'', p. 185</ref> |
| *[[Jovokada Foundry]] {{C|[[Jiralhanae]]}}{{Ref/Book|Id=Enc22p483|Enc22|Page=483}}
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| *[[Sacred Promissory]] {{C|[[Covenant]]}}{{Ref/Book|Id=EVGp185|EVG|Page=185}}{{Ref/Book|Id=Enc22p306|Enc22|Page=306}}
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| |series= | | |series= |
| |type=Anti-personnel, fragmentation grenade | | |type=Anti-personnel, fragmentation grenade |
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| |variant= | | |variant= |
| |service=[[Human-Covenant War]] <br> [[Great Schism]]<br>[[Post-Covenant War conflicts]] | | |service=[[Human-Covenant War]] <br> [[Great Schism]]<br>[[Post-Covenant War conflicts]] |
| |weight= | | |weight=1.93 kilograms (4.25 pounds)<ref name="bnet">[http://halo.bungie.net/News/content.aspx?type=topnews&link=BAGBruteGrenade ''Bungie.net'': Spike Grenade]</ref> |
| ;Jovokada Foundry variant
| | |length={{Convert|93.3|cm|in}}{{Ref/Reuse|vis}} |
| :{{Convert|6.7|kg|lb}}{{Ref/Reuse|Enc22p483}}
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| ;Sacred Promissory variant
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| :{{Convert|1.93|kg|lb}}{{Ref/Book|Id=enc11|Enc11|Page=347}}{{Ref/Site|Id=bnet|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BAGBruteGrenade|Site=Bungie.net|Page=Spike Grenade|D=07|M=02|Y=2021|LocalArchive=Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present/Spike grenade}} to {{Convert|6.5|kg|lb}}{{Ref/Reuse|Enc22p306}}
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| |length= | |
| ;Jovokada Foundry variant
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| :{{Convert|94.1|cm|in}}{{Ref/Reuse|Enc22p483}}
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| ;Sacred Promissory variant
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| :{{Convert|93.3|cm|in}}{{Ref/Reuse|EVGp185}}{{Ref/Reuse|Enc22p306}}{{Ref/Reuse|enc11}}
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| |ammotype-title=Filling | | |ammotype-title=Filling |
| |ammotype=Shrapnel and a pyrophoric sulfur-nitrate/potassium compound (shaped charge){{Ref/Reuse|Enc22p483}}{{Ref/Reuse|EVGp185}}{{Ref/Reuse|Enc22p306}} | | |ammotype=Shrapnel and a pyrophoric sulfur-nitrate/potassium compound (shaped charge){{Ref/Reuse|vis}} |
| |capacity=
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| |feed= | | |feed= |
| |operation= | | |operation= |
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| |velocity= | | |velocity= |
| |range-title=Blast Range | | |range-title=Blast Range |
| |optics=
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| |range= | | |range= |
| *Killing radius: {{Convert|3|m|ft}}{{Ref/Reuse|EVGp185}}{{Ref/Reuse|enc11}} | | *Killing radius: {{Convert|3|m|ft}}{{Ref/Reuse|vis}} |
| *Casualty radius: {{Convert|11|m|ft}}{{Ref/Reuse|EVGp185}}{{Ref/Reuse|enc11}} | | *Casualty radius: {{Convert|11|m|ft}}{{Ref/Reuse|vis}} |
| }} | | }} |
| {{Article quote|Banished anti-infantry grenade which is crude and deadly in a particularly brutish combination. The blades on the grenade case allow it to embed itself on a target before detonating, blurring the distinction between grenade and limpet mine. Embedded spike grenades bypass shields.{{Ref/Game|HI|[[Forge]] - Spike Grenade description|Quote=Banished anti-infantry grenade which is crude and deadly in a particularly brutish combination. The blades on the grenade case allow it to embed itself on a target before detonating, blurring the distinction between grenade and limpet mine. Embedded spike grenades bypass shields.}}}} | | {{Quote|When you decide to throw one of these things make sure to tell everyone around you, ‘cause they are dangerous all the way there.|UNSC serviceman}} |
| The '''Jovokada Workshop Spike Bomb''' {{Type|2|Antipersonnel Fragmentation Grenade|AFG}},{{Ref/Reuse|bnet}} more commonly known as the '''spike grenade''', is a [[Jiralhanae]]-employed grenade developed by the Jovokada workshop.{{Ref/Reuse|Enc22p306}}{{Ref/Reuse|Enc22p483}} It was manufactured by the [[Sacred Promissory]] in the [[Covenant]],{{Ref/Reuse|Enc22p306}} and, following the Great Schism, the variants used by the [[Banished]] were manufactured by [[Jovokada Foundry]].{{Ref/Reuse|Enc22p483}} It is nicknamed '''key''',{{Ref/Reuse|enc11}} '''table leg''', and '''nail bomb'''.{{Ref/Reuse|bnet}} | | The '''Type-2 Antipersonnel Fragmentation Grenade''' ('''T-2 AFG'''),{{Ref/Reuse|bnet}} more commonly known as the '''Spike Grenade''', '''table leg''' and '''nail bomb''', is a [[Jiralhanae]]-manufactured grenade.{{Ref/Reuse|bnet}} |
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| ==Overview==
| | ==Design details== |
| ===Design details===
| | The spike grenade is one of two grenade types designed and used by Jiralhanae forces in the Covenant military. Unlike the more common plasma grenade, which adheres only to living targets using a layer of plasma, the Spike Grenade uses numerous razor-like quills to seemingly be able to grip to any surface including rock, glass and [[energy shielding]].{{Ref/Reuse|bnet}} Notably, the [[Jiralhanae power armor|power armor]] employed by [[Jiralhanae Chieftain]]s is capable of repelling a spike grenade's adherent mechanisms.{{Ref/Reuse|H3}} |
| {{Quote|When you decide to throw one of these things make sure to tell everyone around you, 'cause they are dangerous all the way there.|Anonymous UNSC [[E2-BAG/1/7]] serviceman{{Ref/Reuse|bnet}}}}
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| The spike grenade is one of two grenade types designed and used by Jiralhanae forces in the Covenant military. Unlike the more common plasma grenade, which adheres only to living targets using a layer of plasma, the spike grenade uses [[spike weaponry|numerous razor-like quills]] to seemingly be able to embed into any surface including rock, glass and [[energy shielding]].{{Ref/Reuse|bnet}} Notably, the [[Jiralhanae power armor|power armor]] employed by [[Jiralhanae Chieftain]]s is capable of repelling a spike grenade's adherent mechanisms.{{Ref/Game|Id=H3|H3|gameplay}} | |
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| Shortly after adherence, the grenade detonates, sending a cluster of super-heated metal spikes flying at a perpendicular trajectory to the surface the grenade has stuck to. The mechanism operates similarly to the UNSC [[M383C Linear Shaped Charge Demolition Kit]]. Upon detonation, the shrapnel emitted by the spike grenade reaches a temperature of approximately 270 to 315 °C and retains that heat for upwards of [[seven]] seconds.{{Ref/Reuse|bnet}} These spikes will ricochet off of hard surfaces, making the grenade a deadly weapon against enemies in confined spaces. The focused direction of the spikes renders the grenade slightly less effective in open areas.{{Ref/Reuse|bnet}}
| | After collision, the grenade detonates, sending a cluster of super-heated metal spikes flying at a perpendicular trajectory to the surface the grenade has stuck to. The mechanism operates similarly to the UNSC [[M383C Linear Shaped Charge Demolition Kit]]. Upon detonation, the shrapnel emitted by the spike grenade reaches a temperature of approximately 270 to 315ºC and retains that heat for upwards of [[seven]] seconds.{{Ref/Reuse|bnet}} These spikes will ricochet off of hard surfaces, making the grenade a deadly weapon against enemies in confined spaces. The focused direction of the spikes renders the grenade slightly less effective in open areas. The mechanism by which the explosion of the Type-2 is directed is similar to that of the [[M383C Linear Shaped Charge Demolition Kit]]. {{Ref/Reuse|bnet}} |
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| [[File:Landfall Spike Grenade.png|thumb|left|200px|A spike grenade sticks to the wall a marine was using as cover.]]
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| Even being hit by a thrown spike grenade can cause serious injuries akin to being "run through by a mini-baseball bat with nails sticking out of it". However, the device arms on impact, and invariably detonates before it can be extracted from a body. Some UNSC personnel believe that the spike grenade's injuries are designed to be fatal—not to force the enemy to spend time and resources treating casualties, but to make a victim die screaming.{{Ref/Reuse|bnet}} | | Even being hit by a thrown spike grenade can cause serious injuries akin to being "run through by a mini-baseball bat with nails sticking out of it". However, the device arms on impact, and invariably detonates before it can be extracted from a body. Some UNSC personnel believe that the spike grenade's injuries are designed to be fatal—not to force the enemy to spend time and resources treating casualties, but to make a victim die screaming.{{Ref/Reuse|bnet}} |
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| ===Ergonomics=== | | ===Ergonomics=== |
| {{Quote|It’s like a table leg with machetes bolted to it. Who the hell makes a weapon like that? Did [[Jiralhanae|those guys]] actually get up into space on their own?|Anonymous UNSC [[E2-BAG/1/7]] serviceman{{Ref/Reuse|bnet}}}}
| | The spike grenade is similar in appearance to the [[Wikipedia:Model 24 grenade|Model 24 ''Stielhandgranate'' grenade]] used in the 20th century.{{Ref/Reuse|bnet}} However, it derives its namesake from the spikes on the grenade (four curved spikes on top and twelve smaller ones around the shaft) as well as the shrapnel it expels. The outer casing is constructed of an unusual porous metallic compound, though some UNSC personnel have commented that the weapon's look is deceptive and - while still heavy - the grenade is lighter than it appears to be.{{Ref/Reuse|bnet}} The spike grenade bears a heavy visual resemblance to the [[Brute landmine]]. |
| The spike grenade is similar in appearance to the [[Wikipedia:Model 24 grenade|Model 24 ''Stielhandgranate'' grenade]] used in the 20th century.{{Ref/Reuse|bnet}} However, it derives its namesake from the spikes on the grenade (four curved spikes on top and twelve smaller ones around the shaft) as well as the shrapnel it expels. The outer casing is constructed of an unusual porous metallic compound, though some UNSC personnel have commented that the weapon's look is deceptive and—while still heavy—the grenade is lighter than it appears to be.{{Ref/Reuse|bnet}} The spike grenade bears a heavy visual resemblance to the [[jumpmine]]. | |
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| ==Operational history== | | ==Operational history== |
| {{Quote|I've heard guys say that there's nothing as scary as seeing one of these slam into a wall—or a man—you're standing next to. Well, those guys have never seen a whole squad of baby kongs huckin' 'em in their direction at the same time—'cause that is some scary ****.|Anonymous UNSC [[E2-BAG/1/7]] serviceman{{Ref/Reuse|bnet}}}}
| | Spike grenades were first encountered by UNSC forces during the [[First Battle of Harvest]] in [[2525]].<ref>''[[Halo: Contact Harvest]]'', chapter ???</ref> Like most Jiralhanae weaponry, they became much more prominent during the onset of the [[Great Schism]] in [[2552]], and were widely employed by loyalist forces of the [[Prophet of Truth]] during the [[Battle for Earth]] and [[Battle of Installation 00]].<ref>''[[Halo: Last One Standing]]''</ref><ref name="H3">''[[Halo 3]]''</ref><ref>''[[Halo 3: ODST]]''</ref> The [[UNSC]] would eventually capture some samples of Spike Grenade weaponry and test them at [[Outpost C9]] and the Covenant "[[Snowbound]]" facility, leading it to becoming one of many weapons and vehicles featured in the report [[Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present]].{{Ref/Reuse|bnet}} Spike grenades continue to be used after the Human-Covenant War, most noticably the [[Banished]]. |
| Spike grenades were first encountered by UNSC forces during the [[First Battle of Harvest]] in [[2525]].{{Ref/Novel|Id=CH|CH|Chapter=21|Quote=The Staff Sergeant noticed thin black smoke wafting from the club’s spiked head. "Aw, hell," he growled a split second before the grenade detonated, flinging fire and shrapnel.}} Like most Jiralhanae weaponry, they became much more prominent during the onset of the [[Great Schism]] in [[2552]], and were widely employed by loyalist forces of the [[Prophet of Truth]] during the [[Battle for Earth]] and [[Battle of Installation 00]].{{Ref/Reuse|H3}}{{Ref/Film|HLa|Episode=HLOS}}{{Ref/Game|Id=ODST|ODST|gameplay}} The [[UNSC]] would eventually capture some samples of spike grenade weaponry and test them at [[Outpost C9]] and the Covenant "[[Snowbound]]" facility, leading it to become one of many weapons and vehicles featured in the report ''[[Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present]]''.{{Ref/Reuse|bnet}} Spike grenades continue to be used after the Human-Covenant War, most noticeably the [[Banished]].{{Ref/Reuse|Enc22p483}}{{Ref/Game|HI|campaign}} | |
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| == UNSC remarks == | | ===Changes from ''Halo 3'' and ''Halo 3: ODST'' to ''Halo Infinite''=== |
| *''"It’s like a table leg with machetes bolted to it. Who the hell makes a weapon like that? Did [[Jiralhanae|those guys]] actually get up into space on their own?"''{{Ref/Reuse|bnet}}
| | * Shrapnel from the spike grenades no longer instantly kill a Spartan. |
| *''"It's not as heavy as it looks, but it’s still like trying to throw a softball bat."''{{Ref/Reuse|bnet}}
| | * Spike grenades explode a few seconds after being thrown if it stays in the air. |
| *''"When you decide to throw one of these things make sure to tell everyone around you, 'cause they are dangerous all the way there."''{{Ref/Reuse|bnet}}
| | * Spike grenades now have kinetic properties. |
| *''"Those things ain't made to wound anyone—to make you use up time and resources treating casualties. They were designed to make you die screaming."''{{Ref/Reuse|bnet}}
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| *''"The casing is constructed of an unusual porous metallic compound. Shrapnel from the Spike Grenade reaches a temperature of approximately 270 to 315°C, around 530°F, and retains that heat for upwards of [[seven]] seconds, by design."''{{Ref/Reuse|bnet}} | |
| *''"I've heard guys say that there's nothing as scary as seeing one of these slam into a wall—or a man—you’re standing next to. Well, those guys have never seen a whole squad of baby kongs huckin' 'em in their direction at the same time—'cause that is some scary ****."''{{Ref/Reuse|bnet}} | |
| *''"It's like a shotgun that shoots flaming chainsaws at mike foxtrots—except you throw it."''{{Ref/Reuse|bnet}} | |
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| == Gameplay == | | == Gameplay tactics == |
| The spike grenade is very effective in suppressing enemy movement in closed environments. The grenade is extremely useful when thrown at corners where the damage inflicted would be toward the facing walls. Unwary enemies can be mowed down easily by a hail of spikes. The grenade can also be used against vehicles, surprisingly doing more damage than plasma grenades or frag grenades. The spikes ejected will reflect off of walls on a shallow angle and will be focused if thrown into a corner. Since it is the largest grenade, it is the easiest to [[Grenade sniping|detonate by shooting]].
| | This grenade is very effective in suppressing enemy movement in closed environments. Unwary combatants can be mowed down easily by a hail of spikes. The grenade can also be used against vehicles, surprisingly doing more damage than plasma grenade and frag grenade. |
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| ===''Halo 3'' and ''Halo 3: ODST''===
| | *Although this grenade cannot stick Brute Chieftains and War Chieftains, the player can kill them with it by sticking their weapon, sticking the wall right next to them, or throwing it so it lands between their legs on the ground like a frag grenade. |
| The spike grenade is introduced in the campaign level [[Crow's Nest]] and appear in all subsequent levels; they are exclusively used by Jiralhanae enemies, though [[Flood stalker form]]s may drop spike grenades when defeated. Like plasma grenades, spike grenades are guaranteed to kill anyone stuck with it. Spike grenades are also lethal if thrown inside a bubble shield since the shield will deflect the spikes, so that they shower all over anyone inside it. If one sticks the shield generator itself, it will destroy the shield and damage anyone inside it, leaving them vulnerable to another grenade or gunfire. Although the radius of the spike grenade is limited, the area in the radius is deadly. A spike grenade is more damaging to vehicles than a plasma grenade. It is able to destroy a Scorpion in four sticks, and it can stick to almost anything, unlike the plasma grenade, which can only stick to vehicles or living things. Although this grenade cannot stick Brute Chieftains and War Chieftains, the player can kill them with it by sticking their weapon, sticking the wall right next to them, or throwing it so it lands between their legs on the ground like a frag grenade.
| | *The grenade is extremely useful when thrown at corners where the damage inflicted would be toward the facing walls. The spikes ejected will reflect off of walls on a shallow angle and will be focused if thrown into a corner. |
| | *Because it is the largest grenade, it is the easiest to [[Grenade sniping|detonate by shooting]]. |
| | *Although the radius of the spike grenade is limited, the area in the radius is deadly. A spike grenade is more damaging to vehicles than a plasma grenade. It is able to destroy a Scorpion in four sticks, and it can stick to almost anything, unlike the plasma grenade, which can only stick to vehicles or living things. Spike grenades are also lethal if thrown inside a bubble shield, since the shield will deflect the spikes so that they shower all over anyone inside it. if one sticks the shield generator itself, it will destroy the shield and damage anyone inside it, leaving them vulnerable to another grenade or gunfire. |
| | *The grenade can be used against jumping targets, just throw it directly under the jumping target and the power of the grenade`s spikes should kill the target. |
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| ===''Halo Infinite''=== | | == UNSC remarks == |
| Changes from ''Halo 3'' and ''Halo 3: ODST'':
| | *''“It’s like a table leg with machetes bolted to it. Who the hell makes a weapon like that? Did [[Jiralhanae|those guys]] actually get up into space on their own?”''{{Ref/Reuse|bnet}} |
| * Shrapnel from the spike grenades can no longer instantly kill a Spartan. | | *''“The casing is constructed of an unusual porous metallic compound. Shrapnel from the Spike Grenade reaches a temperature of approximately 270 to 315ºC, around 530ºF, and retains that heat for upwards of [[seven]] seconds, by design.”''{{Ref/Reuse|bnet}} |
| * Spike grenades explode a few seconds after being thrown if it stays in the air.
| | *''“It’s not as heavy as it looks, but it’s still like trying to throw a softball bat.”''{{Ref/Reuse|bnet}} |
| * Spike grenades now have kinetic properties. | | *''“Those things ain’t made to wound anyone – to make you use up time and resources treating casualties. They were designed to make you die screaming.”''{{Ref/Reuse|bnet}} |
| | *''“I’ve heard guys say that there’s nothing as scary as seeing one of these slam into a wall – or a man – you’re standing next to. Well, those guys have never seen a whole squad of baby kongs huckin’ ‘em in their direction at the same time – ‘cause that is some scary ****.”''{{Ref/Reuse|bnet}} |
| | *''“It’s like a shotgun that shoots flaming chainsaws at mike foxtrots – except you throw it.”''{{Ref/Reuse|bnet}} |
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| ==Production notes== | | == Trivia == |
| [[File:H2 Digsite SpikeGrenade.jpg|thumb|250px|Master Chief throwing the Brute Grenade.]]
| | {{Linkbox|gallery=yes}} |
| * The spike grenade (then-known simply as the "Brute Grenade") was one of many [[Cut Halo 2 weapons|weapons]] prototyped for inclusion in ''[[Halo 2]]'', before ultimately being cut from the game. The grenade's design mostly resembles that seen in ''[[Halo 3]]'', with minor aesthetic differences. The weapon is one of many restored by the [[Digsite]] initiative for inclusion in the [[Halo 2 Editing Kit|''Halo 2'' Editing Kit]] for [[Modding|modders]] to use.{{Ref/Site|URL=https://www.halowaypoint.com/news/digsite-discoveries|Site=Halo Waypoint|Page=Digsite Discoveries|D=17|M=07|Y=2023}} The spike grenade can be used by downloading the official Digsite ''Halo 2'' Github tagset repository.
| | *The ''Halo 3 Official Guide'' incorrectly claims that Spike Grenades will stick to [[Bubble Shield]]s and Jackal Shields. It does not do this. Instead, it rebounds much faster than thrown. The reason that the grenades don't stick on plasma shielding is because they don't have any bulk to grab. |
| * The ''Halo 3 Official Guide'' incorrectly claims that spike grenades will stick to [[Bubble Shield]]s and Jackal Shields. It does not do this. Instead, it rebounds much faster than thrown. | |
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| ==Gallery== | | ==Gallery== |
| {{Linkbox|gallery=yes}}
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| ===Development images===
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| <gallery>
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| File:H2_Digsite SpikeGrenade 2.png|The original ''Halo 2'' cut spike grenade weapon, restored via modding.
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| File:HO SpikeGrenade Concept.jpg|''[[Halo Online]]'' concept art of the spike grenade.
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| File:HI Screenshot DropWall-Stuck.png|A spike grenade stuck to a [[drop wall]] in the [[Halo Infinite Campaign Gameplay Premiere|''Halo Infinite'' Campaign Gameplay Premiere]].
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| File:HINF XGS2020 Jiralhanae Spike Grenade.png|First-person view of John-117 throwing a spike grenade at a Jiralhanae Captain in the Campaign Gameplay Premiere.
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| File:HINF SpikeGrenade HiPoly Render 1.jpg|The high-poly source for the spike grenade in ''Halo Infinite''.
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| File:HINF SpikeGrenade HiPoly Render 2.jpg|The high-poly source for the spike grenade in ''Halo Infinite''.
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| </gallery>
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| ===Renders and screenshots===
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| <gallery> | | <gallery> |
| File:Landfall SpikeGrenade Prop Photo 1.jpg|A photo of the spike grenade prop built by [[WETA Workshop]] for ''[[Halo: Landfall]]''. | | File:Landfall Spike Grenade.png|A spike grenade in ''[[Halo: Landfall]]''. |
| File:Landfall SpikeGrenade Prop Photo 2.jpg|Another photo of WETA's spike grenade prop.
| | File:H3-SpikeGrenade.png|An in-game view of the Spike Grenade in ''[[Halo 3]]''. |
| File:Landfall SpikeGrenadeWall Photo 1.jpg|A spike grenade impaled in a wall, from the set of ''Halo: Landfall''.
| | File:Spike_nade_detonation.jpg|A Spike Grenade detonating on [[High Ground (level)|High Ground]]. |
| File:H3-SpikeGrenade.png|An in-game view of the spike grenade in ''[[Halo 3]]''. | | File:1203604357_Dual_Nades.jpg|An example of two Spike Grenades stuck together. |
| File:HTMCC-H3 BruteMinor&SpikeGrenade 1.png|A [[Jiralhanae Minor]] throwing a spike grenade in ''Halo 3''.
| | File:HO SpikeGrenade Concept.jpg|''[[Halo Online]]'' concept art of the Spike Grenade. |
| File:HTMCC-H3 BruteMinor&SpikeGrenade 2.png|The glow of an active spike grenade on a Jiralhanae Minor in ''Halo 3''.
| | File:HI Screenshot DropWall-Stuck.png|A spike grenade sticking to a [[drop wall]] in ''[[Halo Infinite]]''. |
| File:Spike_nade_detonation.jpg|A spike grenade detonating on [[High Ground]] in ''Halo 3''. | | File:HINF XGS2020 Jiralhanae Spike Grenade.png|John-117 throwing a spike grenade at a Banished Jiralhanae Captain. |
| File:1203604357_Dual_Nades.jpg|An example of two spike grenades stuck together in ''Halo 3''. | |
| File:HTMCC-H3ODST JumperMajor.jpg|A [[Jiralhanae Jumper|Jiralhanae Jumper Major]] prepares to throw a spike grenade in ''[[Halo 3: ODST]]''. | |
| File:HINF SpikeGrenades.png|Four spike grenades on a crate in the [[Armory of Reckoning (location)|Armory of Reckoning]] in ''[[Halo Infinite]]''.
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| File:HINF SpikeGrenade 1.png|A spike grenade mid-air in ''Halo Infinite''. | |
| File:HINF SpikeGrenade 2.png|A spike grenade stuck to the wall in ''Halo Infinite''.
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| File:HINF SpikeGrenade 3.png|A spike grenade's explosion in ''Halo Infinite''.
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| File:HINF SpikeGrenade 4.png|Spikes from a spike grenade's explosion deflecting from a wall in ''Halo Infinite''.
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| File:HINF Zvezda&SpikeGrenade 1.png|A [[ZVEZDA-class Mjolnir|Zvezda]]-clad Spartan prepares to throw a spike grenade in ''Halo Infinite''.
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| File:HINF Zvezda&SpikeGrenade 2.png|A Zvezda-clad Spartan throwing a spike grenade in ''Halo Infinite''. | |
| </gallery> | | </gallery> |
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| **''[[Carry On]]'' | | **''[[Carry On]]'' |
| *''[[Halo Infinite]]'' | | *''[[Halo Infinite]]'' |
| *''[[Halo: The Rubicon Protocol]]''
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| ==Sources== | | ==Sources== |
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| {{Covenant ordnance}} | | {{Covenant ordnance}} |
| [[Category:Spike weapons]]
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| [[Category:Jiralhanae weapons]] | | [[Category:Jiralhanae weapons]] |
| [[Category:Covenant infantry weapons]] | | [[Category:Covenant infantry weapons]] |
| [[Category:Grenades]] | | [[Category:Grenades]] |