Editing John Forge/Gameplay
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==''Halo Wars''== | ==''Halo Wars''== | ||
[[File:HWguide Forge.png|270px|thumb|Forge's abilities in ''Halo Wars''.]] | [[File:HWguide Forge.png|270px|right|thumb|Forge's abilities in ''Halo Wars''.]] | ||
;Abilities | ;Abilities | ||
*'''"[[Hero Unit]] Ability'''": {{C|Campaign only}} | *'''"[[Hero Unit]] Ability'''": {{C|Campaign only}} | ||
**Ram — Forge initially mounts an [[M12G1 Gauss Warthog]] which has the ability to ram enemies | **Ram — Forge initially mounts an [[M12G1 Gauss Warthog]] which has the ability to ram enemies | ||
**Shotgun Barrage — If Forge's Warthog is destroyed, he will be revived on foot and armed with an [[M90 shotgun]] | **Shotgun Barrage — If Forge's Warthog is destroyed, he will be revived on foot and armed with an [[M90 shotgun]] which he can unload quickly upon a target until empty. | ||
*'''"Leader Power'''": [[Carpet Bomb]] — A bombing run with a long range that deals devastating damage to ground units. Costs 600 resources and a tech level of 1. | *'''"Leader Power'''": [[Carpet Bomb]] — A bombing run with a long range that deals devastating damage to ground units. Costs 600 resources and a tech level of 1. | ||
*'''"Unique Unit'''": [[Cyclops]] — A powerful exoskeleton that can punch enemy ground units, throw wreckage, and repair buildings. | *'''"Unique Unit'''": [[Cyclops]] — A powerful exoskeleton that can punch enemy ground units, throw wreckage, and repair buildings. | ||
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***Cooldown: 330 seconds | ***Cooldown: 330 seconds | ||
**'''Grizzly Battalion''': G77S Pelicans drops off three veteran Grizzlies. | **'''Grizzly Battalion''': G77S Pelicans drops off three veteran Grizzlies. | ||
***Population Cost: | ***Population Cost: 33 | ||
***Supply Cost: 2,740 | ***Supply Cost: 2,740 | ||
***Power Cost: 450 | ***Power Cost: 450 | ||
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Forge's Warthog comes equipped with [[energy shielding]]. Because Forge's Warthog is a hero unit there can only be one per player. In [[Blitz]] Forge's Warthog costs 220 energy and comes with the Rally ability to increase damage for nearby friendly units. Prior to upgrades the Warthog is effective against infantry and performs adequately against vehicles, aircraft, and structures. Once the ''Gauss Overcharge'' upgrade has been researched the Warthog will perform well against vehicles. Unlike in the original ''Halo Wars'', Forge does not emerge from his Warthog when the vehicle is destroyed. | Forge's Warthog comes equipped with [[energy shielding]]. Because Forge's Warthog is a hero unit there can only be one per player. In [[Blitz]] Forge's Warthog costs 220 energy and comes with the Rally ability to increase damage for nearby friendly units. Prior to upgrades the Warthog is effective against infantry and performs adequately against vehicles, aircraft, and structures. Once the ''Gauss Overcharge'' upgrade has been researched the Warthog will perform well against vehicles. Unlike in the original ''Halo Wars'', Forge does not emerge from his Warthog when the vehicle is destroyed. | ||
===Strategy=== | ===Strategy=== | ||
*It's not recommended to use '''Grizzly Battalion''' Leader Power due to population consumption that exceeds standard Grizzly. | |||
*It's not recommended to use '''Grizzly Battalion''' Leader Power due to population consumption that exceeds standard Grizzly. | |||
*'''Rolling Economy''' allows players to establish supply lines faster than other Leaders. | *'''Rolling Economy''' allows players to establish supply lines faster than other Leaders. | ||
*'''Accelerated Assembly''' gives a player advantage for faster vehicle production. | *'''Accelerated Assembly''' gives a player advantage for faster vehicle production. | ||
**Note that this only affects units from UNSC Garage. | **Note that this only affects units from UNSC Garage. | ||
**Having at least two | **Having at least two Garage at Firebase can be beneficial in hastening the production. | ||
**All vehicle prices are reduced, at least up to 20 percent | **All vehicle prices are reduced, at least up to 20 percent when the player maximizes the Accelerated Assembly. | ||
*'''Combat Salvage''' is very useful, and better if the player uses Grizzly as front-line vehicles. | *'''Combat Salvage''' is very useful, and better if the player uses Grizzly as front-line vehicles. | ||
**Destroyed Grizzlies can make an immediate respawn at the base as long as the effect remains active. | **Destroyed Grizzlies can make an immediate respawn at the base as long as the effect remains active. | ||
*Sergeant Forge is useful at late game, as 10 Grizzlies can obliterate the enemy base in less than 20 seconds (If '''Fortify Base''' level 3 was researched). | *Sergeant Forge is useful at late game, as 10 Grizzlies can obliterate the enemy base in less than 20 seconds (If '''Fortify Base''' level 3 was researched). | ||
*Beware of Isabel's '''Ghost In The Machine''', especially when the player fully relies on mechanized units. | *Beware of Isabel's '''Ghost In The Machine''', especially when the player fully relies on mechanized units. | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
[[Category:Gameplay guides]] | [[Category:Gameplay guides]] |