Editing John Forge/Gameplay
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==''Halo Wars''== | ==''Halo Wars''== | ||
[[File:HWguide Forge.png|270px|thumb|Forge's abilities in ''Halo Wars''.]] | [[File:HWguide Forge.png|270px|right|thumb|Forge's abilities in ''Halo Wars''.]] | ||
;Abilities | ;Abilities | ||
*'''"[[Hero Unit]] Ability'''": {{C|Campaign only}} | *'''"[[Hero Unit]] Ability'''": {{C|Campaign only}} | ||
**Ram — Forge initially mounts an [[M12G1 Gauss Warthog]] which has the ability to ram enemies | **Ram — Forge initially mounts an [[M12G1 Gauss Warthog]] which has the ability to ram enemies | ||
**Shotgun Barrage — If Forge's Warthog is destroyed, he will be revived on foot and armed with an [[M90 shotgun]] | **Shotgun Barrage — If Forge's Warthog is destroyed, he will be revived on foot and armed with an [[M90 shotgun]] which he can unload quickly upon a target until empty. | ||
*'''"Leader Power'''": [[Carpet Bomb]] — A bombing run with a long range that deals devastating damage to ground units. Costs 600 resources and a tech level of 1. | *'''"Leader Power'''": [[Carpet Bomb]] — A bombing run with a long range that deals devastating damage to ground units. Costs 600 resources and a tech level of 1. | ||
*'''"Unique Unit'''": [[Cyclops]] — A powerful exoskeleton that can punch enemy ground units, throw wreckage, and repair buildings. | *'''"Unique Unit'''": [[Cyclops]] — A powerful exoskeleton that can punch enemy ground units, throw wreckage, and repair buildings. | ||
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==''Halo Wars 2''== | ==''Halo Wars 2''== | ||
{{Quote|Forge's strengths lie in an armored and slow-building economy, using heavy vehicles to push through enemies.|In-game description of Sergeant Forge.<ref name="HW2">'''[[Halo Wars 2]]'''</ref>}} | {{Quote|Forge's strengths lie in an armored and slow-building economy, using heavy vehicles to push through enemies.|In-game description of Sergeant Forge.<ref name="HW2">'''[[Halo Wars 2]]'''</ref>}} | ||
*'''Unique Units''': Forge's Warthog | *'''Unique Units''': Forge's Warthog and M850 Grizzly {{C|Replaces [[M808S Scorpion]]}} | ||
*'''Tier 1 Leader Powers''' | *'''Tier 1 Leader Powers''' | ||
**'''Rolling Economy I''': Reduces costs and build times for Supply Pads, Generators, and their upgrades. | **'''Rolling Economy I''': Reduces costs and build times for Supply Pads, Generators, and their upgrades. | ||
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***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: N/A | ***Supply Cost: N/A | ||
***Power Cost: | ***Power Cost: 200 | ||
***Cooldown: | ***Cooldown: 150 Seconds | ||
*'''Tier 3 Leader Powers''' | *'''Tier 3 Leader Powers''' | ||
**'''Scatter Bomb I''': Drops a scattered salvo of bombs. | **'''Scatter Bomb I''': Drops a scattered salvo of bombs. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 450 | ||
***Power Cost: 275 | ***Power Cost: 275 | ||
***Cooldown: | ***Cooldown: 228 seconds | ||
**'''Scatter Bomb II''': Increases damage and number of bombs fired by Scatter Bomb | **'''Scatter Bomb II''': Increases damage and number of bombs fired by Scatter Bomb | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 525 | ||
***Power Cost: 450 | ***Power Cost: 450 | ||
***Cooldown: | ***Cooldown: 228 seconds | ||
**'''[[Restoration Drone]]s I''': Units and buildings within area are healed. | **'''[[Restoration Drone]]s I''': Units and buildings within area are healed. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: 200 | ***Supply Cost: 200 | ||
***Power Cost: 50 | ***Power Cost: 50 | ||
***Cooldown: | ***Cooldown: 210 seconds | ||
**'''Restoration Drones II''': Increases power of Restoration drones | **'''Restoration Drones II''': Increases power of Restoration drones | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 300 | ||
***Power Cost: | ***Power Cost: 70 | ||
***Cooldown: | ***Cooldown: 210 seconds | ||
**'''Restoration Drones III''': Increases power of Restoration drones | **'''Restoration Drones III''': Increases power of Restoration drones | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: 400 | ***Supply Cost: 400 | ||
***Power Cost: | ***Power Cost: 100 | ||
***Cooldown: | ***Cooldown: 210 seconds | ||
*'''Tier 4 Leader Powers''' | *'''Tier 4 Leader Powers''' | ||
**'''Vehicle Drop I''': Deploys a veteran [[M400 Kodiak]] from a [[G77S Pelican]]. | **'''Vehicle Drop I''': Deploys a veteran [[M400 Kodiak]] from a [[G77S Pelican]]. | ||
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**'''Accelerated Assembly II''': Further reduces costs and build times for vehicle production. | **'''Accelerated Assembly II''': Further reduces costs and build times for vehicle production. | ||
*'''Tier 5 Leader Powers''' | *'''Tier 5 Leader Powers''' | ||
**'''Combat Salvage''': Causes next eight non-infantry units to respawn at home base after being destroyed | **'''Combat Salvage''': Causes next eight non-infantry units to respawn at home base after being destroyed. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: 1, | ***Supply Cost: 1,000 | ||
***Power Cost: | ***Power Cost: 500 | ||
***Cooldown: 330 seconds | ***Cooldown: 330 seconds | ||
**'''Grizzly Battalion''': G77S | **'''Grizzly Battalion''': G77S Pelican drops off three veteran Grizzlies. | ||
***Population Cost: | ***Population Cost: 33 | ||
***Supply Cost: 2, | ***Supply Cost: 2,000 | ||
***Power Cost: | ***Power Cost: 400 | ||
***Cooldown: 330 seconds | ***Cooldown: 330 seconds | ||
===Forge's Warthog=== | ===Forge's Warthog=== | ||
*'''Info:''' Improved Warthog, Unique to Forge | *'''Info:''' Improved Warthog, Unique to Forge | ||
*'''Tier:''' 1 | *'''Tier:''' 1 | ||
*'''Cost:''' Population 0, Supplies | *'''Cost:''' Population 0, Supplies 300, Power 275 | ||
*'''Forge's Warthog upgrade: Anvil Round''' | *'''Forge's Warthog upgrade: Anvil Round''' | ||
**'''Info:''' Fires an EMP round, Slows enemy vehicles | **'''Info:''' Fires an EMP round, Slows enemy vehicles | ||
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**'''Tier:''' 3 | **'''Tier:''' 3 | ||
**'''Cost:''' Supplies 0, Power 650 | **'''Cost:''' Supplies 0, Power 650 | ||
Forge's Warthog comes equipped with [[energy shielding]]. Because Forge's Warthog is a hero unit there can only be one per player. In [[Blitz]] Forge's Warthog costs 220 energy and comes with the Rally ability to increase damage for nearby friendly units. | Forge's Warthog comes equipped with [[energy shielding]]. Because Forge's Warthog is a hero unit there can only be one per player. In [[Blitz]] Forge's Warthog costs 220 energy and comes with the Rally ability to increase damage for nearby friendly units. Unupgraded the Warthog will only do okay against infantry, vehicles, aircraft, and structures. Once the ''Gauss Overcharge'' upgrade has been researched the Warthog will perform well against vehicles. | ||
==Sources== | ==Sources== | ||
<references/> | |||
[[Category:Gameplay guides]] | [[Category:Gameplay guides]] |