Editing Jiralhanae War Chieftain

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==Gameplay==
==Gameplay==
War Chieftains usually carry plasma cannons or fuel rod guns into battle and use spikers as sidearms, striking their enemies from afar while their subordinates close in and engage. This gives them considerable ability to suppress their enemies, allowing their own forces to move freely. If within range, they will often deploy a [[power drain]] to eliminate the player's shields. They may also throw a [[flare]] to blind their opponents, and can use their weapons to devastating effect while their opponents are unable to see. War Chieftains are the only [[NPC]]s in ''Halo 3'' (other than [[Thel 'Vadam|the Arbiter]] in the ''Halo 3'' single-player campaign) that can [[melee]] with a plasma cannon without dropping it. There have been some instances where a War Chieftain goes berserk, enabling it to leap great distances and kill [[John-117]] in a single blow.
War Chieftains usually carry plasma cannons or fuel rod guns into battle and use spikers as sidearms, striking their enemies from afar while their subordinates close in and engage. This gives them considerable ability to suppress their enemies, allowing their own forces to move freely. If within range, they will often deploy a [[power drain]] to eliminate the player's shields. They may also throw a [[flare]] to blind their opponents, and can use their weapons to devastating effect while their opponents are unable to see. War Chieftains are the only [[NPC]]s in ''Halo 3'' (other than [[Thel 'Vadam|the Arbiter]] in the ''Halo 3'' single-player campaign) that can [[melee]] with a plasma cannon without dropping it. There have been some instances where a War Chieftain goes berserk, enabling it to leap great distances and kill [[John-117]] in a single blow upon landing in the manner of a Jump Pack Jiralhanae.


On [[Heroic]] difficulty, it takes approximately fifty-five [[MA5C Individual Combat Weapon System|assault rifle]] rounds to kill a War Chieftain: twelve rounds to disable their shield, and an additional forty-three rounds to kill them. A shielded War Chieftain takes six [[Sulok-pattern beam rifle|particle beam rifle]], [[SRS99D-S2 AM sniper rifle]], or [[Type-25 Brute shot|Brute shot]] hits to kill, while only sustaining taking two direct hits from a [[Gravity hammer (fiction)|gravity hammer]] before they fall. While their shield can be dropped with only eight [[Okarda'phaa-pattern plasma rifle|plasma rifle]] bolts or a single overcharged [[Type-25 plasma pistol|plasma pistol]] shot, their special power armor grants them unusually high resistance to energy weaponry. even while unshielded, they can withstand more than two hundred Plasma Rifle bolts before succumbing to death.
On [[Heroic]] difficulty, it takes approximately fifty-five [[MA5C Individual Combat Weapon System|assault rifle]] rounds to kill a War Chieftain: twelve rounds to disable their shield, and an additional forty-three rounds to kill them. A shielded War Chieftain takes six [[Sulok-pattern beam rifle|particle beam rifle]], [[SRS99D-S2 AM sniper rifle]], or [[Type-25 Brute shot|Brute shot]] hits to kill, while only sustaining taking two direct hits from a [[Gravity hammer (fiction)|gravity hammer]] before they fall. While their shield can be dropped with only eight [[Okarda'phaa-pattern plasma rifle|plasma rifle]] bolts or a single overcharged [[Type-25 plasma pistol|plasma pistol]] shot, their special power armor grants them unusually high resistance to energy weaponry. even while unshielded, they can withstand more than two hundred Plasma Rifle bolts before succumbing to death.

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