Editing Jiralhanae Jumper
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 70: | Line 70: | ||
====Tips==== | ====Tips==== | ||
Jiralhanae Jumpers are not extremely challenging in small numbers, though they can be overwhelming in large groups, especially when the catch skull is activated. They will often fly, land, throw grenades or fire their weapons, and fly off again. Quick reflexes are required to counter this, especially on higher difficulties. Sniper weapons or the | Jiralhanae Jumpers are not extremely challenging in small numbers, though they can be overwhelming in large groups, especially when the catch skull is activated. They will often fly, land, throw grenades or fire their weapons, and fly off again. Quick reflexes are required to counter this, especially on higher difficulties. Sniper weapons or the noob combo are effective at quickly taking a jumper out when he lands. | ||
Their jump is very predictable, so the player can easily look up and run under the Jiralhanae, then assassinate him when he lands. | Their jump is very predictable, so the player can easily look up and run under the Jiralhanae, then assassinate him when he lands. | ||
It is recommended for you not to use an automatic weapon while they are jumping through the air, but they can be shot out of the sky relatively effectively with a Battle Rifle or Carbine while in mid-flight. | It is recommended for you not to use an automatic weapon while they are jumping through the air, but they can be shot out of the sky relatively effectively with a Battle Rifle or Carbine while in mid-flight. |