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{{ | {{Era|Covenant|Human|UNSC|HCW|Post}} | ||
{{Center|''Were you looking for the rank [[Jiralhanae War Chieftain|War Chieftain]] or [[Chieftain of the Jiralhanae]], the ruler of the [[Jiralhanae]]?''}} | {{Center|''Were you looking for the rank [[Jiralhanae War Chieftain|War Chieftain]] or [[Chieftain of the Jiralhanae]], the ruler of the [[Jiralhanae]]?''}} | ||
{{Unit infobox | {{Unit infobox | ||
|variant=Cov | |variant=Cov | ||
|name=Chieftain | |name=Chieftain | ||
|image=[[File:RegChieftain.png|300px]] | |image={{tabcontainer|title1=Halo 3|content1=[[File:RegChieftain.png|300px]]|title2=Reach|content2=[[File:Reach - Chieftain.png|200px]]}} | ||
|species=[[Jiralhanae]] | |species=[[Jiralhanae]] | ||
|armament=*[[Type-1 plasma grenade]] | |||
*[[Type-2 spike grenade]] | |||
*[[Type-2 gravity hammer]] | |||
*[[Type-25 Brute Shot]] | |||
*[[Type-33 fuel rod gun]] | |||
*[[Type-25 spiker]] | |||
*[[Type-52 plasma launcher]] | |||
*[[Type-52 plasma cannon]] | |||
|equipment= | |||
*[[Jiralhanae armor]]{{Ref/Reuse|H3}} | |||
**[[Jiralhanae power armor]]{{Ref/Reuse|H3}} | |||
***[[Cheiftain power armor]]{{Ref/Reuse|H3}} | |||
***[[Energy shielding]]{{Ref/Reuse|HR}}{{Ref/Game|Id=ODST|ODST}} | |||
*[[Armor lock]]{{Ref/Reuse|H3}} | |||
*[[Invincibility]]{{Ref/Reuse|H3}} | |||
*[[Power drain]]{{Ref/Reuse|H3}} | |||
*[[Flare]]{{Ref/Reuse|H3}} | |||
*[[Regenerator]]{{Ref/Reuse|H3}} | |||
|mission=*Pack Leaders | |mission=*Pack Leaders | ||
*Battlefield Commanders | *Battlefield Commanders | ||
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**[[Merg Vol's Covenant]]{{Ref/Game|Id=HSA|HSA}} | **[[Merg Vol's Covenant]]{{Ref/Game|Id=HSA|HSA}} | ||
**[[Jul 'Mdama's Covenant]]{{Ref/Game|Id=HSS|HSS}} | **[[Jul 'Mdama's Covenant]]{{Ref/Game|Id=HSS|HSS}} | ||
**[[ | **[[Covenant loyalists]]{{Ref/Novel|Id=Sacrifice|HSoR|Detail= Adjunct - [[Sacrifice]]}} | ||
|notable=*[[Castor]] | |notable=*[[Ballas]] | ||
*[[Castor]] | |||
*[[Cethegus]] | *[[Cethegus]] | ||
*[[ | *[[Deukalion]] | ||
*[[Hekabe]] | *[[Hekabe]] | ||
*[[Jovus]] | *[[Jovus]] | ||
*[[Lydus]] | *[[Lydus]] | ||
*[[Parabum]] | *[[Parabum]] | ||
*[[ | *[[Pellius]] | ||
*[[ | *[[Thrallslayer]] | ||
}} | }} | ||
{{quote|Commanding troops requires both strength and audacity.|Jiralhanae Chieftain's mantra}}{{Ref/Game|Id=HRPG|HR|Detail=Post-game carnage report}} | {{quote|Commanding troops requires both strength and audacity.|Jiralhanae Chieftain's mantra}}{{Ref/Game|Id=HRPG|HR|Detail=Post-game carnage report}} | ||
The '''Jiralhanae Chieftain''', also known as '''Alpha''',{{Ref/Game|H3| | The '''Jiralhanae Chieftain''', also known as '''Alpha''',{{Ref/Game|H3|Section=Bestarium}} is a [[rank|position]] within the [[Jiralhanae]] race. It is one of the highest positions in the Jiralhanae hierarchy both in social aspects and in [[Covenant military|military]] rank within the [[Covenant]] and its [[Covenant remnants|splinter factions]], including the [[Banished]].{{Ref/Reuse|RoA}}{{Ref/Reuse|H3}}{{Ref/Reuse|HINF}} | ||
==Overview== | ==Overview== | ||
===Roles and responsibilities=== | ===Roles and responsibilities=== | ||
In the [[Covenant]], Chieftains primarily served as military commanders. They are leaders of groups of the half-a-dozen or more Jiralhanae as well as several lower caste species within a "[[pack]]." In Jiralhanae society, Chieftains are subordinate only to [[Jiralhanae War Chieftain|War Chieftain]]s and the [[Chieftain of the Jiralhanae]] himself. Apart from | In the [[Covenant]], Chieftains primarily served as military commanders. They are leaders of groups of the half-a-dozen or more Jiralhanae as well as several lower caste species within a "[[pack]]." In Jiralhanae society, Chieftains are subordinate only to [[Jiralhanae War Chieftain|War Chieftain]]s and the [[Chieftain of the Jiralhanae]] himself. Apart from pack leadership position, the Jiralhanae Chieftains are also spiritual leaders, giving sermons to their [[pack]]s.{{Ref/Level|Id=theark|H3|The Ark (level)|The Ark}}{{Ref/Level|Id=cov|H3|The Covenant (level)|The Covenant}} [[Maccabeus]], while War Chieftain of the ''[[Rapid Conversion]]'', would lead his pack in religious sermons, like the [[Progression of the Ages]] and blessing pack meals.{{Ref/Novel|HCH|Page=196}} | ||
===History=== | ===History=== | ||
The Chieftain of the Jiralhanae, [[Tartarus]] was [[Battle for the Control Room (Installation 05)|killed]] by [[Thel 'Vadam]], his [[Sangheili]] [[Fleet of Retribution|allies]], and [[Sergeant Major]] [[Avery Johnson]] on [[Installation 05]]. He wielded a powerful ancient and unique [[ | The Chieftain of the Jiralhanae, [[Tartarus]] was [[Battle for the Control Room (Installation 05)|killed]] by [[Thel 'Vadam]], his [[Sangheili]] [[Fleet of Retribution|allies]], and [[Sergeant Major]] [[Avery Johnson]] on [[Installation 05]]. He wielded a powerful ancient and unique [[Type-2 gravity hammer|gravity hammer]], the [[Fist of Rukt]].{{Ref/Level|Id=TGJ|Game=Halo 2|Level=[[The Great Journey (level)|The Great Journey]]}} Preceding him was his uncle Maccabeus, the previous wielder of the Fist of Rukt. Maccabeus's death was at his young nephew's hands, as is the tradition within the Jiralhanae culture: a fight to the death over the Chieftain position within the pack. The same can be said for all Jiralhanae Chieftains, unless the previous Chieftain fell in battle; however contestants may have had to fight to the death for the position if this was the case, so the situation would have stayed the same regardless.{{fact}} | ||
Due to animosity stoked by the [[Great Schism]], the Jiralhanae and [[Sangheili]] typically did not work together after the war, at least not as equals.{{Ref/Novel|Id=Envoy3|Halo: Envoy|Chapter=1 "The Covenant had failed, obliterated under the weight of many lies; as a result, the Sangheili did not make common cause with Jiralhanae anymore, at least not as equals. No, this was strange. "}} For reasons unknown, a few Jiralhanae Chieftains would eventually join [[Merg Vol's Covenant]] as lesser infantry after the end of the [[Human-Covenant War]]. These few Jiralhanae would fight on behalf of the group during the [[Battle of Draetheus V]] in [[2554]].{{Ref/Reuse|HSA}} Very few Chieftains were depicted serving [[Jul 'Mdama's Covenant]] in a [[UNSC Tactical Simulator]] set during the [[Battle of Installation 03]] in [[2557]].{{Ref/Reuse|HSS}} | Due to animosity stoked by the [[Great Schism]], the Jiralhanae and [[Sangheili]] typically did not work together after the war, at least not as equals.{{Ref/Novel|Id=Envoy3|Halo: Envoy|Chapter=1 "The Covenant had failed, obliterated under the weight of many lies; as a result, the Sangheili did not make common cause with Jiralhanae anymore, at least not as equals. No, this was strange. "}} For reasons unknown, a few Jiralhanae Chieftains would eventually join [[Merg Vol's Covenant]] as lesser infantry after the end of the [[Human-Covenant War]]. These few Jiralhanae would fight on behalf of the group during the [[Battle of Draetheus V]] in [[2554]].{{Ref/Reuse|HSA}} Very few Chieftains were depicted serving [[Jul 'Mdama's Covenant]] in a [[UNSC Tactical Simulator]] set during the [[Battle of Installation 03]] in [[2557]].{{Ref/Reuse|HSS}} | ||
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==Equipment== | ==Equipment== | ||
===Armor=== | ===Armor=== | ||
Jiralhanae Chieftains are typically clad in resilient ornate crimson and black/silver [[Chieftain power armor|armor]] and are instantly recognizable by their matching large horned headdress, a design which pays homage to the [[Degaeorth]] of [[Doisac]].{{Ref/Novel|Halo: Envoy|Page=40–41}} However, there's varying types of armor favored by Chieftains,{{Ref/Reuse|H3}}{{Ref/Reuse|HR}}{{Ref/Reuse|HINF}} including one design of armor that is thicker with its left arm to deliver bone-crushing melee attacks should they need to perform one without their gravity hammers.{{Ref/Reuse|H3}} Another chassis also have dual wrist-mounted blades extending over their hands for extra melee capabilities.{{Ref/Reuse|HINF}} While it cannot take as much damage as the bronze, gold-colored armor worn by War Chieftains, it allows greater speed and mobility.{{Ref/Reuse|H3}}{{Ref/Reuse|HR}} They are also equipped with renegerating [[energy shielding|personal energy shields]].{{Ref/Reuse|HR}} Their [[Jiralhanae power armor|power armor]] cannot be stuck by [[Type-1 plasma grenade|plasma grenade]]s, [[Type-2 spike grenade|spike grenade]]s, or [[Type-33 needler|needler]] [[Blamite|projectiles]].{{Ref/Reuse|H3}} However, their armor can be stuck by [[Type-3 firebomb|firebombs]] and unarmored parts like the Chieftains' weapons, hands, and feet can be stuck by spike and plasma grenades.{{Ref/Reuse|H3}} Unlike the power armor worn by Jiralhanae of lesser ranks, a Chieftain's armor does not fall apart once the shields are disabled.{{Ref/Reuse|H3}} Additionally, their power armor grants Chieftains exceptionally high resistance to energy weaponry; even unshielded.{{Ref/Reuse|H3}} | |||
Jiralhanae Chieftains are typically clad in resilient ornate crimson and black/silver [[Chieftain power armor|armor]] and are instantly recognizable by their matching large horned headdress, a design which pays homage to the [[Degaeorth]] of [[Doisac]].{{Ref/Novel|Halo: Envoy|Page=40–41}} However, there's varying types of armor favored by Chieftains,{{Ref/Reuse|H3}}{{Ref/Reuse|HR}}{{Ref/Reuse|HINF}} including one design of armor that is thicker with its left arm to deliver bone-crushing melee attacks should they need to perform one without their gravity hammers.{{Ref/Reuse|H3}} Another chassis also have dual wrist-mounted blades extending over their hands for extra melee capabilities.{{Ref/Reuse|HINF}} While it cannot take as much damage as the bronze, gold-colored armor worn by War Chieftains, it allows greater speed and mobility.{{Ref/Reuse|H3}}{{Ref/Reuse|HR}} They are also equipped with renegerating [[energy shielding|personal energy shields]].{{Ref/Reuse|HR}} Their [[Jiralhanae power armor|power armor]] cannot be stuck by [[ | |||
There is another variant of the Chieftain [[Jiralhanae power armor|power armor]], which have, however, different design than typical types and have better protection. It had also a techsuit that covers almost the entire body, including the hands.{{Ref/Reuse|Cards}} These armors were issued by several high-ranking Jiralhanae leaders such as "[[Thrallslayer]]", also known as the "Brute Army Commander", and [[Unidentified Jiralhanae chieftain (Heian)|another Jiralhanae Chieftain]], albeit the former being also colored entirely in red, opposing red-and-black-colored chieftain power armors, and the latter entirely in blue rather than in red.{{Ref/Game|Id=Cards|HW|Detail=[[:File:HWDE Thrallslayer LeaderProfile.jpg|Collectors Edition Leader Cards]]}}{{Ref/Film|Id=legends|Film=Halo Legends|Story=The Babysitter}} Whenever if either the "Army Commander" term is considered a Jiralhanae title given to several of these Chieftains who wear these power armors or possibly a rank, or simply a nickname given to only "Thrallslayer" is unknown. | |||
While most of Jiralhanae Chieftains were known to have worn power armor, a few were poorly armored, like the bulk of lower-ranked Jiralhanae warriors as a whole until the Great Schism, including [[Parabum]] and [[Lydus]].{{Ref/Book|Book=Halo: Evolutions - Essential Tales of the Halo Universe|Section=Stomping on the Heels of a Fuss|SectionLinkText=Stomping on the Heels of a Fuss}}{{Ref/Comic|Id=HE|Comic=Halo: Escalation|Issue=[[Halo: Escalation Issue 1|#1]]}} | |||
===Weaponry=== | ===Weaponry=== | ||
The Jiralhanae Chieftain's primary and iconic armament is the [[ | The Jiralhanae Chieftain's primary and iconic armament is the [[Type-2 Energy Weapon/Hammer|gravity hammer]],{{Ref/Reuse|H3}} although they sometimes use [[Type-33 fuel rod gun]]s, [[Type-52 plasma launcher]]s, [[Type-52 plasma cannon]]s,{{Ref/Game|Id=HR|HR}} [[Type-58 plasma cannon]]s and [[Scrap Cannon]]s They usually carry the [[invincibility]] power-up, and sometimes at least another [[equipment]] such as a [[regenerator]], [[flare]], or [[power drain]].{{Ref/Reuse|H3}} | ||
==Gameplay== | ==Gameplay== | ||
[[File:H3 Raging Brute chieftain.jpg|thumb|left|A Brute Chieftain charging towards his opponent.]] | [[File:H3 Raging Brute chieftain.jpg|thumb|left|A Brute Chieftain charging towards his opponent.]] | ||
A Jiralhanae Chieftain's shields are stronger than those of a standard Jiralhanae, but, oddly, are slightly weaker than a [[Jiralhanae Captain]]'s. Unlike the power armor worn by Jiralhanae of lesser ranks, a Chieftain's armor does not fall apart once the shields are disabled. Additionally, their heavy helmets protect them from [[headshot]]s, and it requires a handful of shots to the head from a precision weapon to knock off their helmet and leave them vulnerable to a fatal headshot. On any difficulty it only takes one [[Type-50 particle beam rifle|beam rifle]] or [[SRS99D-S2 AM sniper rifle|sniper rifle]] shot to disable their shields, while Jiralhanae Captains require two shots on Heroic or Legendary to bring their shields down. On Heroic, a Chieftain's shield can be brought down with twelve [[MA5C Individual Combat Weapon System|assault rifle]] bullets or eight [[ | A Jiralhanae Chieftain's shields are stronger than those of a standard Jiralhanae, but, oddly, are slightly weaker than a [[Jiralhanae Captain]]'s. Unlike the power armor worn by Jiralhanae of lesser ranks, a Chieftain's armor does not fall apart once the shields are disabled. Additionally, their heavy helmets protect them from [[headshot]]s, and it requires a handful of shots to the head from a precision weapon to knock off their helmet and leave them vulnerable to a fatal headshot. On any difficulty it only takes one [[Type-50 particle beam rifle|beam rifle]] or [[SRS99D-S2 AM sniper rifle|sniper rifle]] shot to disable their shields, while Jiralhanae Captains require two shots on Heroic or Legendary to bring their shields down. On Heroic, a Chieftain's shield can be brought down with twelve [[MA5C Individual Combat Weapon System|assault rifle]] bullets or eight [[Type-25 plasma rifle|plasma rifle]] bolts. However, even unshielded, a Jiralhanae Chieftain has extremely high durability and can survive incredible high amounts of damage; on Heroic, it takes forty-three assault rifle bullets, five particle beam rifle shots, or five direct hits from a [[Type-25 Brute shot|Brute shot]] to kill an unshielded Chieftain, whereas any other Jiralhanae rank dies after only one beam rifle shot or one to two Brute shot grenades once their shields are disabled. This makes the durability of Chieftains much closer to that of the Jiralhanae of ''Halo 2'' than any other Jiralhanae unit in ''Halo 3''. Additionally, their power armor grants Chieftains exceptionally high resistance to energy weaponry; even unshielded, a Jiralhanae Chieftain can withstand more than two hundred plasma rifle bolts before falling, while most standard Jiralhanae die after only a little over a dozen plasma rifle bolts once their shields are gone. Their [[Jiralhanae power armor|power armor]] cannot be stuck by [[Type-1 plasma grenade|plasma grenade]]s, [[Type-2 spike grenade|spike grenade]]s, or [[Type-33 needler|needler]] [[Blamite|projectiles]]. However, their armor can be stuck by [[Type-3 firebomb|firebombs]] and unarmored parts like the Chieftains' weapons, hands, and feet can be stuck by spike and plasma grenades. | ||
The Jiralhanae Chieftain's primary armament is the [[ | The Jiralhanae Chieftain's primary armament is the [[Type-2 Energy Weapon/Hammer|gravity hammer]], although they are also known to use [[Type-33 fuel rod gun]]s, [[Type-52 plasma launcher]]s, and [[Type-52 plasma cannon]]s. Jiralhanae Chieftains are the only enemy, aside from the occasional [[Flood]] and [[Sangheili General]], who use these weapons. On all level modes, they carry and almost always use the [[invincibility]] power-up. It is also possible for them to carry a [[regenerator]], [[flare]], or [[power drain]]. | ||
===Tactics=== | ===Tactics=== | ||
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===Counter-Chieftain tactics=== | ===Counter-Chieftain tactics=== | ||
[[File:2514795-full.jpg|thumb|A Chieftain fighting Thel 'Vadam in the [[Citadel (Structure)|Citadel]].]] | [[File:2514795-full.jpg|thumb|right|A Chieftain fighting Thel 'Vadam in the [[Citadel (Structure)|Citadel]].]] | ||
*Jiralhanae Chieftains, as fitting their "commander" role, have incredible physical strength and agility - far more so than their lesser brethren. Avoid going into melee combat with a Chieftain. However, if you do get yourself in the situation, do not try to melee him or he will quickly deliver a direct blow with the gravity hammer, which is a one-hit-kill even on [[Normal]] difficulty. Run away as quickly as possible once you see him trying to get close enough to melee you. Shoot him enough times with one of your weapons, until his Power Armor breaks, then try to shoot his helmet/headdress off so that you can score a [[headshot]]. | *Jiralhanae Chieftains, as fitting their "commander" role, have incredible physical strength and agility - far more so than their lesser brethren. Avoid going into melee combat with a Chieftain. However, if you do get yourself in the situation, do not try to melee him or he will quickly deliver a direct blow with the gravity hammer, which is a one-hit-kill even on [[Normal]] difficulty. Run away as quickly as possible once you see him trying to get close enough to melee you. Shoot him enough times with one of your weapons, until his Power Armor breaks, then try to shoot his helmet/headdress off so that you can score a [[headshot]]. | ||
*Another way, though difficult, is to circle around the back of the Chieftain, wait for them to do his | *Another way, though difficult, is to circle around the back of the Chieftain, wait for them to do his backwards melee attack, and again circle round them while their still turning round to where you used to be. This gives you ample time for an assassination. Believe it or not, this is the best way to kill them: their swing animations are incredibly predictable during Halo 3, and this extends to all hammer-wielding Jiralhanae. Note: assassinations ignore invincibility, making this tactic even more useful. | ||
*One of the best ways to kill a Chieftain is to charge at them from a distance. They will begin to leap at you; use the time when they are crouching down to leap to get up close to them. When they leap, if done correctly, they over the player's head, giving him or her enough time to perform an assassination. | *One of the best ways to kill a Chieftain is to charge at them from a distance. They will begin to leap at you; use the time when they are crouching down to leap to get up close to them. When they leap, if done correctly, they over the player's head, giving him or her enough time to perform an assassination. | ||
*A hammer-wielding Chieftain will often utilize the Invincibility power-up while charging at you if you're firing and back-pedaling at the same time. However, if the player is able to kill the Chieftain before he activates it, the player can use the Invincibility to great gain. | *A hammer-wielding Chieftain will often utilize the Invincibility power-up while charging at you if you're firing and back-pedaling at the same time. However, if the player is able to kill the Chieftain before he activates it, the player can use the Invincibility to great gain. | ||
*Even when Chieftains utilize the invincibility power-up, an assassination will still kill them. | *Even when Chieftains utilize the invincibility power-up, an assassination will still kill them. | ||
*A good way to kill Chieftains is to use Cloaking and assassinate them. This way you are unharmed, and you can also pick up their Invincibility since they did not have time to activate it. However, you should be careful not to alert any of the surrounding Jiralhanae. If they know that you are there, even if they cannot see you, the Chieftain will sometimes be able to sense where you are even if you are cloaked and will turn around in your direction, although he does not attack. This will make it harder to get behind him and if you touch him, he will hit you and you will temporarily lose your cloaking, allowing the rest of the Jiralhanae to see and attack you. | *A good way to kill Chieftains is to use Cloaking and assassinate them. This way you are unharmed, and you can also pick up their Invincibility, since they did not have time to activate it. However, you should be careful not to alert any of the surrounding Jiralhanae. If they know that you are there, even if they cannot see you, the Chieftain will sometimes be able to sense where you are even if you are cloaked and will turn around in your direction, although he does not attack. This will make it harder to get behind him and if you touch him, he will hit you and you will temporarily lose your cloaking, allowing the rest of the Jiralhanae to see and attack you. | ||
*Probably the easiest way to kill a Chieftain is to use a Spartan Laser on him. This will kill the Jiralhanae instantly, allowing you to pick up his invincibility and, if you want, his gravity hammer. It is easier to do this as soon as you see them while they are taunting and growling at you, for on higher difficulties, they will activate their invincibility as the laser hits them, rendering the shot wasted. In ''Halo 3'', this can only be done on the level ''the Covenant'', as it is the only Halo 3 level where you are given a Spartan Laser. | *Probably the easiest way to kill a Chieftain is to use a Spartan Laser on him. This will kill the Jiralhanae instantly, allowing you to pick up his invincibility and, if you want, his gravity hammer. It is easier to do this as soon as you see them while they are taunting and growling at you, for on higher difficulties, they will activate their invincibility as the laser hits them, rendering the shot wasted. In ''Halo 3'', this can only be done on the level ''the Covenant'', as it is the only Halo 3 level where you are given a Spartan Laser. | ||
*Although you cannot stick Chieftains, if you are a good shot you can stick the Chieftain's weapon, which usually is the gravity hammer. It's quite difficult, but it will kill him immediately. (This does not work on Legendary difficulty.) | *Although you cannot stick Chieftains, if you are a good shot you can stick the Chieftain's weapon, which usually is the gravity hammer. It's quite difficult, but it will kill him immediately. (This does not work on Legendary difficulty.) | ||
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*In ''Halo: Reach'', Chieftain armor can be stuck with plasma grenades. However, their reasonably strong shields and high unshielded durability mean that they can usually survive a stick attempt. | *In ''Halo: Reach'', Chieftain armor can be stuck with plasma grenades. However, their reasonably strong shields and high unshielded durability mean that they can usually survive a stick attempt. | ||
*The sniper rifle is devastating against Chieftains in ''Halo: Reach''. Two head shots will kill any Chieftain on Easy, Normal and Heroic difficulties. | *The sniper rifle is devastating against Chieftains in ''Halo: Reach''. Two head shots will kill any Chieftain on Easy, Normal and Heroic difficulties. | ||
*Unlike energy sword-equipped Sangheili, who will generally make a beeline for their target without evading enemy fire, Jiralhanae Chieftains will jink back and forth as they charge, making them much more difficult to head shot or stick | *Unlike energy sword-equipped Sangheili, who will generally make a beeline for their target without evading enemy fire, Jiralhanae Chieftains will jink back and forth as they charge, making them much more difficult to head shot or stick then their Sangheili counterparts. This is compensated for because of their slower speed and the comparative ease of dodging the slower hammer strike compared with a sword swing. | ||
*The Chieftain, if lucky, can be killed in one hit by a Spartan Laser at ''Halo 3: ODST''. Normally, when the laser hits the Chieftain, his power armor will break, but somehow he was able to activate the Invincibility power-up to withstand the blow, forcing the player to fire another round. | *The Chieftain, if lucky, can be killed in one hit by a Spartan Laser at ''Halo 3: ODST''. Normally, when the laser hits the Chieftain, his power armor will break, but somehow he was able to activate the Invincibility power-up to withstand the blow, forcing the player to fire another round. | ||
**Utilizing Flamethrower is also a good idea, but the player must maintain its distances since breaking the power armor often makes the Chieftain triggers the Invincibility power-up. | **Utilizing Flamethrower is also a good idea, but the player must maintain its distances since breaking the power armor often makes the Chieftain triggers the Invincibility power-up. | ||
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== Trivia == | == Trivia == | ||
{{linkbox|gallery=yes|gallerypage=Images of Jiralhanae Chieftains}} | {{linkbox|gallery=yes|gallerypage=Images of Jiralhanae Chieftains}} | ||
*If a Chieftain is transformed into a [[Flood]] [[Flood combat form|combat form]] in | *If a Chieftain is transformed into a [[Flood]] [[Flood combat form|combat form]] in [[Halo 3]], his armor will become that of a [[Jiralhanae Minor]]. This is because the game engine does not have any code to transform the Chieftain into a "Chieftain" combat form. This can be easily observed in the Citadel during the level ''The Covenant'', where the Flood temporarily ally with the Master Chief and the Arbiter to attack the remaining Covenant forces. Another good place to see an infected Chieftain is on the level [[Halo]], because an infected Chieftain is in a [[Flood dispersal pod]]. | ||
*In the ''Halo 3'' level ''[[Sierra 117]]'', a Chieftain is seen hanging onto the side of a Phantom in the clearing with a crashed Pelican down the cliff. Oddly, this Chieftain can be stuck with plasma grenades, but shows no reaction to them, and is completely immune to the blast. | *In the ''Halo 3'' level ''[[Sierra 117]]'', a Chieftain is seen hanging onto the side of a Phantom in the clearing with a crashed Pelican down the cliff. Oddly, this Chieftain can be stuck with plasma grenades, but shows no reaction to them, and is completely immune to the blast. | ||
== Gallery == | == Gallery == | ||
===Concept art | ===Concept art=== | ||
<gallery> | <gallery> | ||
File:H3 Chieftain Concept.jpg|Concept art of a Jiralhanae Chieftain for ''[[Halo 3]]''. | File:H3 Chieftain Concept.jpg|Concept art of a Jiralhanae Chieftain for ''[[Halo 3]]''. | ||
File:H3 RedChieftainConcept.jpg|Another concept for a Chieftain in ''Halo 3'', this time with a more reddish color scheme closer to the final design. | File:H3 RedChieftainConcept.jpg|Another concept for a Chieftain in ''Halo 3'', this time with a more reddish color scheme closer to the final design. | ||
File:H4_BruteChieftain_Concept.jpg|Chieftain concept art for '' | File:H4_BruteChieftain_Concept.jpg|Chieftain concept art for ''Halo 4''{{'}}s [[Prologue]] entry. | ||
</gallery> | </gallery> | ||
=== | ===Normal gallery=== | ||
<gallery> | <gallery> | ||
File:emag_halo3_092307_2_bd140.jpg|A Jiralhanae Chieftain attacking John-117 | File:emag_halo3_092307_2_bd140.jpg|A Jiralhanae Chieftain attacking John-117. | ||
File:2 Chieftains.jpg|A Jiralhanae Chieftain standing near a [[War Chieftain]]. | File:2 Chieftains.jpg|A Jiralhanae Chieftain standing near a [[War Chieftain]]. | ||
File:ChieftainPrecher.jpg|A Chieftain delivers a sermon to his pack. | File:ChieftainPrecher.jpg|A Chieftain delivers a sermon to his pack. | ||
File:HW_Thrallslayer_1.jpg| | File:HW_Thrallslayer_1.jpg|Thrallslayer, a Jiralhanae Chieftain in ''[[Halo Wars]]''. | ||
File:UnarmedChieftain.png|An unarmed Chieftain in ''Halo 3: ODST''. | File:UnarmedChieftain.png|An unarmed Chieftain in ''Halo 3: ODST''. | ||
File:Brute_Chieftain_ODST.jpg|A Jiralhanae Chieftain illuminated by [[Visual Intelligence System, Reconnaissance|VISR]]. | File:Brute_Chieftain_ODST.jpg|A Jiralhanae Chieftain illuminated by [[Visual Intelligence System, Reconnaissance|VISR]]. | ||
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File:Brute_chieftain_pose.png|A Chieftain holding its hammer. | File:Brute_chieftain_pose.png|A Chieftain holding its hammer. | ||
File:Reach 6610802 Full.jpg|A Chieftain without its helmet in ''Halo: Reach''. | File:Reach 6610802 Full.jpg|A Chieftain without its helmet in ''Halo: Reach''. | ||
File:ChieftainHalf.jpg|A Jiralhanae Chieftain | File:ChieftainHalf.jpg|A Jiralhanae Chieftain in ''Halo: Reach''. | ||
File:Brute Chieftain symbols.png|Pattern on the Chieftain Armor in ''Halo: Reach''. | File:Brute Chieftain symbols.png|Pattern on the Chieftain Armor in ''Halo: Reach''. | ||
File:ChieftainFull.jpg|Another view of the Chieftain. | File:ChieftainFull.jpg|Another view of the Chieftain. | ||
File:H4 - | File:H4 SPARTAN-II against Jiralhanae.jpg|A Jiralhanae Chieftain against a [[Spartan-II]]. | ||
File:Haloinitiation1variant.jpg|A Jiralhanae Chieftain fighting against [[Sarah Palmer]]. | |||
File:H2A Terminals - Murder of the Councilors.jpg|A Jiralhanae Chieftain—possibly an Army Commander—overseeing the massacre of [[Sangheili Councilor]]s on Installation 05. | |||
File:Spartan_Strike_chieftain.png|A Jiralhanae Chieftain in ''[[Halo: Spartan Strike]]''. | File:Spartan_Strike_chieftain.png|A Jiralhanae Chieftain in ''[[Halo: Spartan Strike]]''. | ||
File: | File:HTfS gallery Chieftain.png|A Chieftain preparing to fight a Marine in ''[[Halo: Tales from Slipspace]]''. | ||
File:HINF-Oiyougotapermitforthat.jpg|A Chieftain alongside two other Jiralhanae in ''[[Halo Infinite]]''. | |||
File:HINF ScrapCannonChieftain.png|A Jiralhanae Chieftain firing his [[Scrap Cannon]] at Marine forces inside the [[Redoubt of Sundering]]. | |||
File:HINF- | |||
File: | |||
</gallery> | </gallery> | ||
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*''[[Halo Legends]]'' | *''[[Halo Legends]]'' | ||
**''[[The Babysitter]]'' | **''[[The Babysitter]]'' | ||
*''[[Halo | *''[[Halo Evolutions - Essential Tales of the Halo Universe]]'' | ||
**''[[Stomping on the Heels of a Fuss]]'' | **''[[Stomping on the Heels of a Fuss]]'' | ||
*''[[Halo: Reach]]'' | *''[[Halo: Reach]]'' | ||
*''[[Halo: Fall of Reach]]'' | *''[[Halo: Fall of Reach]]'' | ||
**''[[Halo: Fall of Reach - Invasion|Invasion]]'' | **''[[Halo: Fall of Reach - Invasion|Invasion]]'' | ||
{{col-2}} | {{col-2}} | ||
*''[[Halo 4]]'' | *''[[Halo 4]]'' <small>([[Prologue]] Only)</small> | ||
*''[[Halo: Spartan Assault]]'' | *''[[Halo: Spartan Assault]]'' | ||
*''[[Halo: Initiation]]'' | *''[[Halo: Initiation]]'' | ||
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*''[[Halo: Last Light]]'' | *''[[Halo: Last Light]]'' | ||
*''[[Halo: Shadow of Intent]]'' {{Mo}} | *''[[Halo: Shadow of Intent]]'' {{Mo}} | ||
*''[[Halo Mythos | *''[[Halo Mythos]]'' | ||
*''[[Halo: Tales from Slipspace]]'' | *''[[Halo: Tales from Slipspace]]'' | ||
*''[[Halo Wars 2]]'' | *''[[Halo Wars 2]]'' | ||
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*''[[Halo: Divine Wind]]'' | *''[[Halo: Divine Wind]]'' | ||
*''[[Halo Infinite]]'' | *''[[Halo Infinite]]'' | ||
{{col-end}} | {{col-end}} | ||