Editing Jiralhanae/Gameplay
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As the name suggests, Brutes in the games rely on overwhelming force, utilizing the numbers of their packs in conjunction with their crude but undeniably effective firepower and their strength in melee combat. When at range, Brute shooting tends to not be very accurate, even with precision weaponry. To make up for this, they push their enemies into short ranged firefights or melee combat, where their weapons are more dangerous and they can use their overwhelming strength. This aggressiveness extends to vehicular combat as well; Brute drivers are more likely to try and [[splatter]] you compared to Elites, rather than sit back and shoot. Brutes are also capable of [[Hijacking]] vehicles, in the same way Elites are. That said, Brutes do display a grasp of basic tactics, with their higher ranks directing their allies to use outflanking maneuvers, using cover when under sniper fire, or throwing grenades to flush enemies out. | As the name suggests, Brutes in the games rely on overwhelming force, utilizing the numbers of their packs in conjunction with their crude but undeniably effective firepower and their strength in melee combat. When at range, Brute shooting tends to not be very accurate, even with precision weaponry. To make up for this, they push their enemies into short ranged firefights or melee combat, where their weapons are more dangerous and they can use their overwhelming strength. This aggressiveness extends to vehicular combat as well; Brute drivers are more likely to try and [[splatter]] you compared to Elites, rather than sit back and shoot. Brutes are also capable of [[Hijacking]] vehicles, in the same way Elites are. That said, Brutes do display a grasp of basic tactics, with their higher ranks directing their allies to use outflanking maneuvers, using cover when under sniper fire, or throwing grenades to flush enemies out. | ||
Brutes tend to congregate in large packs of 4-6 individuals; the rank of each Brute, the number of each rank and the weaponry with which they are equipped varies with the difficulty being played. As an example, a pack may consist of one [[Captain | Brutes tend to congregate in large packs of 4-6 individuals; the rank of each Brute, the number of each rank and the weaponry with which they are equipped varies with the difficulty being played. As an example, a pack may consist of one [[Jiralhanae Captain|Brute Captain]], 1-2 [[Jiralhanae Major|Brute Major]]s and 2-3 [[Jiralhanae Minor|Brute Minor]]s, in contrast with squads of Elites, who tend to be in lower numbers when encountered without other species. | ||
On the defensive side, while the armor of Brutes has changed throughout the games, in all incarnations the Brutes are durable foes, able to take more physical damage than Elites, though they are correspondingly less agile. They tend to take cover less often compared to other enemies, although they are prolific in the use of other defensive abilities. | On the defensive side, while the armor of Brutes has changed throughout the games, in all incarnations the Brutes are durable foes, able to take more physical damage than Elites, though they are correspondingly less agile. They tend to take cover less often compared to other enemies, although they are prolific in the use of other defensive abilities. | ||
As for weaponry, while their arsenal varies across the games, there are two kind weapons commonly found in their hands. Low ranked Brutes tend to wield short ranged automatic weapons, like the {{Pattern|Kewu R'shi'k|plasma rifle}} or the [[Paegaas Workshop Spiker | As for weaponry, while their arsenal varies across the games, there are two kind weapons commonly found in their hands. Low ranked Brutes tend to wield short ranged automatic weapons, like the {{Pattern|Kewu R'shi'k|plasma rifle}} or the [[Paegaas Workshop Spiker]], which they use to soften their targets before dealing the finishing blow in melee. High ranked Brutes are often equipped with grenade laucher-type weapons, most famously the [[Brute Shot]], which they use to force enemies out of cover, and to make up for their lower accuracy. | ||
===Berserking=== | ===Berserking=== | ||
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In this game, no Brutes sport energy shields, relying on their high health to survive encounters. In general, headshots are the best way to deal with Brutes, bypassing their immense health. To counteract this, all Brutes wear a helmet, which must be shot off before a headshot can be scored, with the amount of shots depending on the brute's rank. The helmets of Honor Guards are fixed in place, making them immune to headshots. In absence of precision weapons, the [[Needler]] is also very effective against them. The [[Energy sword (fiction)|Energy Sword]] is capable of killing a Brute in one hit. While one may be right to think of using human weapons on them, the only time those can be used against them in mass is in the level [[High Charity]], which is mostly spent fighting the [[Flood]]. | In this game, no Brutes sport energy shields, relying on their high health to survive encounters. In general, headshots are the best way to deal with Brutes, bypassing their immense health. To counteract this, all Brutes wear a helmet, which must be shot off before a headshot can be scored, with the amount of shots depending on the brute's rank. The helmets of Honor Guards are fixed in place, making them immune to headshots. In absence of precision weapons, the [[Needler]] is also very effective against them. The [[Energy sword (fiction)|Energy Sword]] is capable of killing a Brute in one hit. While one may be right to think of using human weapons on them, the only time those can be used against them in mass is in the level [[High Charity]], which is mostly spent fighting the [[Flood]]. | ||
Low ranking Brutes fight the player using mostly | Low ranking Brutes fight the player using mostly {{Pattern|Kewu R'shi'k|plasma rifle}}s, occasionally wielding [[Vostu-pattern carbine|Carbines]] or even human [[M90 shotgun|Shotgun]]s. High ranking Brutes are mostly found wielding the dangerous [[Jovokada Workshop brute shot|Brute Shot]]. While sometimes they are scripted to enrage, Brutes in this game will always berserk when they are the last Brute in their squad. When they do so, they throw their weapons on the ground. Brutes hunch down significantly when berserking, almost running on all fours, and thus becoming a harder target to shoot in the head, especially from behind. | ||
===''Halo 3''=== | ===''Halo 3''=== | ||
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Returning as the main foes, though without supplanting the Elites, Brutes sport somewhat of a combination of their combat doctrine from the previous games. | Returning as the main foes, though without supplanting the Elites, Brutes sport somewhat of a combination of their combat doctrine from the previous games. | ||
All Brutes wear [[Banished armor]], in colors denoting their ranks. As the ranks increase, so does the amount of armor the Brute is covered with, in terms of both metal plates and energy shields. Metal plating will protect the brute from physical damage, and will fall off as it sustains hits. All Brutes have a head protection that must be shot off before scoring headshots. Those with shields are protected from assassinations until | All Brutes wear [[Banished armor]], in colors denoting their ranks. As the ranks increase, so does the amount of armor the Brute is covered with, in terms of both metal plates and energy shields. Metal plating will protect the brute from physical damage, and will fall off as it sustains hits. All Brutes have a head protection that must be shot off before scoring headshots. Those with shields are protected them from assassinations until depleted, and are always active, shown with a notable sheen over their body (unlike Elite and Grunt shields, that are kept inactive until they enter combat but only flare when shot or recharging). | ||
Brutes have an immense variety in their arsenal, with almost every single weapon being utilized across their ranks in the game. Knowing what each rank looks like and what weapon it uses is fundamental to survival. On top of this, Brutes have gained the ability to pick up weapons from the battlefield. Beware of killing weak enemies with powerful weapons near a Brute: he will pick them up and become a much bigger threat. Low rank Brutes can still be a considerable nuisance at range, as their [[Ukala Workshop Mangler|Mangler]]s can shoot far, with good precision, and pack a punch. | Brutes have an immense variety in their arsenal, with almost every single weapon being utilized across their ranks in the game. Knowing what each rank looks like and what weapon it uses is fundamental to survival. On top of this, Brutes have gained the ability to pick up weapons from the battlefield. Beware of killing weak enemies with powerful weapons near a Brute: he will pick them up and become a much bigger threat. Low rank Brutes can still be a considerable nuisance at range, as their [[Ukala Workshop Mangler|Mangler]]s can shoot far, with good precision, and pack a punch. | ||
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==Trivia== | ==Trivia== | ||
*Brutes are the enemies that use the largest variety of [[Grenade]]s across all the games, wielding [[Anskum-pattern plasma grenade|plasma grenades]] in ''2'' and ''Reach'', spike grenades and [[Orgudam Workshop firebomb|firebombs]] in ''3'' and ''ODST'', and spike and [[Sicatt Workshop dynamo grenade|dynamo grenades]] in ''Infinite''. | *Brutes are the enemies that use the largest variety of [[Grenade]]s across all the games, wielding [[Anskum-pattern plasma grenade|plasma grenades]] in ''2'' and ''Reach'', spike grenades and [[Orgudam Workshop firebomb|firebombs]]s in ''3'' and ''ODST'', and spike and [[Sicatt Workshop dynamo grenade|dynamo grenades]] in ''Infinite''. | ||
[[Category:Gameplay guides]] | [[Category:Gameplay guides]] |