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{{Status|Gameplay}}
{{Status|Gameplay}}
[[File:BRuTeS.jpg|thumb|Brutes on patrol]]
[[File:BRuTeS.jpg|thumb|right|Brutes on patrol]]
Introduced in ''[[Halo 2]]'', Brutes are aggressive foes characterized by their rage and brutality. They become the main enemy force after their introduction in the level [[Gravemind (level)|Gravemind]], and reappear in leadership roles in ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo Reach]]'' and ''[[Halo Infinite]]''.  
Introduced in ''[[Halo 2]]'', Brutes are aggressive foes characterized by their rage and brutality. They become the main enemy force after their introduction in the level [[Gravemind (level)|Gravemind]], and reappear in leadership roles in ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo Reach]]'' and ''[[Halo Infinite]]''.  


==Gameplay==
==Gameplay==
[[File:Brute jumppack.jpg|thumb|Brutes come in many ranks.]]
[[File:Brute jumppack.jpg|thumb|right|Brutes come in many ranks.]]
There are some general tips on how Brutes fight across the games. However, unlike their most direct counterpart the [[Sangheili/Gameplay|Elites]], Brutes vary significantly between each of their game appearances in the way they fight and their ranks are structured.
There are some general tips on how Brutes fight across the games. However, unlike their most direct counterpart the [[Sangheili/Gameplay|Elites]], Brutes vary significantly between each of their game appearances in the way they fight and their ranks are structured.


As the name suggests, Brutes in the games rely on overwhelming force, utilizing the numbers of their packs in conjunction with their crude but undeniably effective firepower and their strength in melee combat. When at range, Brute shooting tends to not be very accurate, even with precision weaponry. To make up for this, they push their enemies into short ranged firefights or melee combat, where their weapons are more dangerous and they can use their overwhelming strength. This aggressiveness extends to vehicular combat as well; Brute drivers are more likely to try and  [[splatter]] you compared to Elites, rather than sit back and shoot. Brutes are also capable of [[Hijacking]] vehicles, in the same way Elites are. That said, Brutes do display a grasp of basic tactics, with their higher ranks directing their allies to use outflanking maneuvers, using cover when under sniper fire, or throwing grenades to flush enemies out.
As the name suggests, Brutes in the games rely on overwhelming force, utilizing the numbers of their packs in conjunction with their crude but undeniably effective firepower and their strength in melee combat. When at range, Brute shooting tends to not be very accurate, even with precision weaponry. To make up for this, they push their enemies into short ranged firefights or melee combat, where their weapons are more dangerous and they can use their overwhelming strength. This aggressiveness extends to vehicular combat as well; Brute drivers are more likely to try and  [[splatter]] you compared to Elites, rather than sit back and shoot. Brutes are also capable of [[Hijacking]] vehicles, in the same way Elites are. That said, Brutes do display a grasp of basic tactics, with their higher ranks directing their allies to use outflanking maneuvers, using cover when under sniper fire, or throwing grenades to flush enemies out.


Brutes tend to congregate in large packs of 4-6 individuals; the rank of each Brute, the number of each rank and the weaponry with which they are equipped varies with the difficulty being played. As an example, a pack may consist of one [[Captain (Covenant)#Jiralhanae|Brute Captain]], 1-2 [[Jiralhanae Major|Brute Major]]s and 2-3 [[Jiralhanae Minor|Brute Minor]]s, in contrast with squads of Elites, who tend to be in lower numbers when encountered without other species.
Brutes tend to congregate in large packs of 4-6 individuals; the rank of each Brute, the number of each rank and the weaponry with which they are equipped varies with the difficulty being played. As an example, a pack may consist of one [[Jiralhanae Captain|Brute Captain]], 1-2 [[Jiralhanae Major|Brute Major]]s and 2-3 [[Jiralhanae Minor|Brute Minor]]s, in contrast with squads of Elites, who tend to be in lower numbers when encountered without other species.


On the defensive side, while the armor of Brutes has changed throughout the games, in all incarnations the Brutes are durable foes, able to take more physical damage than Elites, though they are correspondingly less agile. They tend to take cover less often compared to other enemies, although they are prolific in the use of other defensive abilities.
On the defensive side, while the armor of Brutes has changed throughout the games, in all incarnations the Brutes are durable foes, able to take more physical damage than Elites, though they are correspondingly less agile. They tend to take cover less often compared to other enemies, although they are prolific in the use of other defensive abilities.


As for weaponry, while their arsenal varies across the games, there are two kind weapons commonly found in their hands. Low ranked Brutes tend to wield short ranged automatic weapons, like the {{Pattern|Kewu R'shi'k|plasma rifle}} or the [[Paegaas Workshop Spiker|Spikers]], which they use to soften their targets before dealing the finishing blow in melee. High ranked Brutes are often equipped with grenade laucher-type weapons, most famously the [[Jovokada Workshop brute shot|Brute Shot]], which they use to force enemies out of cover, and to make up for their lower accuracy.
As for weaponry, while their arsenal varies across the games, there are two kind weapons commonly found in their hands. Low ranked Brutes tend to wield short ranged automatic weapons, like the [[Brute Plasma Rifle]] or the [[Paegaas Workshop Spiker]], which they use to soften their targets before dealing the finishing blow in melee. High ranked Brutes are often equipped with grenade laucher-type weapons, most famously the [[Brute Shot]], which they use to force enemies out of cover, and to make up for their lower accuracy.


===Berserking===
===Berserking===
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{{Main|Jiralhanae_Chieftain#Gameplay}}
{{Main|Jiralhanae_Chieftain#Gameplay}}
[[File:H3 CethegusCharging.png|thumb|250px|A Chieftain charging [[Master Chief]].]]
[[File:H3 CethegusCharging.png|thumb|250px|A Chieftain charging [[Master Chief]].]]
By far the most dangerous Brutes are Chieftains. Appearing first in ''Halo 3'', these Brutes are the highest ranking of their kind in the games they appear in, in the same weight class as [[Hunters]] and [[Sangheili General|Elite Generals]]. Chieftains are usually armed either with the [[Gravity hammer (fiction)|gravity hammer]], with heavy explosive weapons, of with detached [[turrets]]. They always have some form of head protection and [[energy shielding]], on top of their very large health pool. To top it all off, they are never alone, often accompanied by a large number of other Brutes.
By far the most dangerous Brutes are Chieftains. Appearing first in ''Halo 3'', these Brutes are the highest ranking of their kind in the games they appear in, in the same weight class as [[Hunters]] and [[Sangheili General|Elite Generals]]. Chieftains are usually armed either with the [[Gravity Hammer]], with heavy explosive weapons, of with detached [[turrets]]. They always have some form of head protection and [[energy shielding]], on top of their very large health pool. To top it all off, they are never alone, often accompanied by a large number of other Brutes.


Chieftains wielding hammers will charge at the player at high speed, using their resilience to shrug off incoming fire as they try to smash him with their weapon; even a single strike with the hammer's shockwave is enough to kill a player at full health. Beware of fighting them in close spaces. Chieftains with ranged weapons will prefer to stay back and lay down a barrage of shots with their guns, either using their shots to force the enemy into cover for their pack to finish off, or using their allies to force the player into the open for them to shoot.
Chieftains wielding hammers will charge at the player at high speed, using their resilience to shrug off incoming fire as they try to smash him with their weapon; even a single strike with the hammer's shockwave is enough to kill a player at full health. Beware of fighting them in close spaces. Chieftains with ranged weapons will prefer to stay back and lay down a barrage of shots with their guns, either using their shots to force the enemy into cover for their pack to finish off, or using their allies to force the player into the open for them to shoot.
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===''Halo 2''===
===''Halo 2''===
[[File:WaypointH2Brute.jpg|thumb|250px|A Brute firing his Brute Plasma Rifle in ''Halo 2''.]]
[[File:WaypointH2Brute.jpg|thumb|250px|A Brute firing his Brute Plasma Rifle in ''Halo 2''.]]
*'''Ranks Featured''': [[Jiralhanae Minor|Minor]], [[Jiralhanae Major|Major]], [[Captain (Covenant)#Jiralhanae|Captain]], and [[Honor Guard#Jiralhanae|Honor Guard]].
*'''Ranks Featured''': [[Jiralhanae Minor|Minor]], [[Jiralhanae Major|Major]], [[Jiralhanae Captain|Captain]], and [[Jiralhanae Honor Guardsman|Honor Guard]].
In their first outing, Brutes appear halfway through the game, in the level [[Gravemind]].
In their first outing, Brutes appear halfway through the game, in the level [[Gravemind]].


In this game, no Brutes sport energy shields, relying on their high health to survive encounters. In general, headshots are the best way to deal with Brutes, bypassing their immense health. To counteract this, all Brutes wear a helmet, which must be shot off before a headshot can be scored, with the amount of shots depending on the brute's rank. The helmets of Honor Guards are fixed in place, making them immune to headshots. In absence of precision weapons, the [[Needler]] is also very effective against them. The [[Energy sword (fiction)|Energy Sword]] is capable of killing a Brute in one hit. While one may be right to think of using human weapons on them, the only time those can be used against them in mass is in the level [[High Charity]], which is mostly spent fighting the [[Flood]].
In this game, no Brutes sport energy shields, relying on their high health to survive encounters. All Brutes wear a helmet, which must be shot off before a headshot can be scored. In general, headshots are the best way to deal with Brutes, bypassing their immense health. Only Honor Guards wear helmets that make them immune to headshots. In absence of precision weapons, the [[Needler]] is also very effective against them. The [[Energy Sword]] is capable of killing a Brute in one hit. While one may be right to think of using human weapons on them, the only time those can be used against them in mass is in the level [[High Charity]], which is mostly spent fighting the [[Flood]].


Low ranking Brutes fight the player using mostly Brute plasma rifles, occasionally wielding [[Vostu-pattern carbine|Carbines]] or even human [[M90 shotgun|Shotgun]]s. High ranking Brutes are mostly found wielding the dangerous [[Jovokada Workshop brute shot|Brute Shot]]. While sometimes they are scripted to enrage, Brutes in this game will always berserk when they are the last Brute in their squad. When they do so, they throw their weapons on the ground. Brutes hunch down significantly when berserking, almost running on all fours, and thus becoming a harder target to shoot in the head, especially from behind.
Low ranking Brutes fight the player using mostly [[Brute Plasma Rifles]], occasionally wielding [[Carbines]] or human [[Shotgun]]s. High ranking Brutes are mostly found wielding the dangerous [[Brute Shot]]. While sometimes they are scripted to enrage, Brutes in this game will always berserk when they are the last Brute in their squad. When they do so, they throw their weapons on the ground. Brutes hunch down significantly when berserking, almost running on all fours, and thus becoming a harder target to shoot in the head, especially from behind.


===''Halo 3''===
===''Halo 3''===
[[File:Brute Pack.jpg|thumb|250px|Brutes of several ranks aboard a [[Phantom]] in ''Halo 3''.]]
[[File:Brute Pack.jpg|thumb|250px|Brutes of several ranks aboard a [[Phantom]] in ''Halo 3''.]]
*'''Ranks Featured''':  [[Jiralhanae Minor|Minor]], [[Jiralhanae Major|Major]], [[Jiralhanae Ultra|Ultra]], [[Captain (Covenant)#Jiralhanae|Captain]], [[Captain (Covenant)#Jiralhanae|Captain Ultra]], [[Captain (Covenant)#Jiralhanae|Captain Major]], [[Bodyguard (Covenant)#Jiralhanae|Bodyguard]], [[Jiralhanae Stalker|Stalker]], [[Jiralhanae Jumper|Jumper]], [[Jiralhanae Chieftain|Chieftain]] and [[Jiralhanae Chieftain|War Chieftain]].
*'''Ranks Featured''':  [[Jiralhanae Minor|Minor]], [[Jiralhanae Major|Major]], [[Jiralhanae Ultra|Ultra]], [[Jiralhanae Captain|Captain]], [[Captain Ultra]], [[Captain Major]], [[Jiralhanae Bodyguard|Bodyguard]], [[Jiralhanae Stalker|Stalker]], [[Jiralhanae Jumper|Jumper]], [[Jiralhanae Chieftain|Chieftain]] and [[Jiralhanae Chieftain|War Chieftain]].
Brutes in this game take the place of Elites as the main leader enemies. As such, they have been given a significant overhaul. Brute body health has been diminished significantly, as they now wear [[Power Armor]] with regenerating shields. Contrarily from Elites, their armor falls to pieces when the shield is broken, leaving them vulnerable in a way Elites aren't. Brutes gain all new weapons that fit their fighting style. The Spiker becomes their main offensive gun, while specialist ranks can be found wielding the short ranged [[Ukala Workshop Mauler|Mauler]]. Their main grenade is now the [[Jovokada Workshop spike grenade|Spike Grenade]]. On top of that, several new ranks appear, covering various roles Elites had in previous games and more. Finally, this game introduces Chieftains as regular enemies, and the sole wielders of Gravity Hammers.
Brutes in this game take the place of Elites as the main leader enemies. As such, they have been given a significant overhaul. Brute body health has been diminished significantly, as they now wear [[Power Armor]] with regenerating shields. Contrarily from Elites, their armor falls to pieces when the shield is broken, leaving them vulnerable in a way Elites aren't. Brutes gain all new weapons that fit their fighting style. The Spiker becomes their main offensive gun, while specialist ranks can be found wielding the short ranged [[Mauler]]. Their main grenade is now the [[Spike Grenade]]. On top of that, several new ranks appear, covering various roles Elites had in previous games and more. Finally, this game introduces Chieftains as regular enemies, and the sole wielders of Gravity Hammers.


Brutes in this game prefer to fight from close-middle range. While they are less aggressive than in Halo 2, they make up for it in variety of tactics and weapons. Brute packs will frequently send a few of their number to force the enemy out of cover, or throw their grenades at walls behind them.
Brutes in this game prefer to fight from close-middle range. While they are less aggressive than in Halo 2, they make up for it in variety of tactics and weapons. Brute packs will frequently send a few of their number to force the enemy out of cover, or throw their grenades at walls behind them.


Brutes are also the only enemy users of [[Equipment]], fielding everything but the [[Forerunner automated turret|Autoturret]] and [[Portable gravity lift]]. Most often, they will use the [[Z-4190 bubble shield|Bubble shield]] or [[Deployable cover]] when faced with heavy fire, the [[Flare]] when charging at an enemy, and the [[Power drain]] when faced by vehicles. Other equipments are used by their specialist ranks.
Brutes are also the only enemy users of [[Equipment]], fielding everything but the [[Autoturret]] and [[Portable gravity lift]]. Most often, they will use the [[Bubble Shield]] or [[Deployable cover]] when faced with heavy fire, the [[Flare]] when charging at an enemy, and the [[Power Drain]] when faced by vehicles. Other equipments are used by their specialist ranks.


When their armor is broken, Brutes begin berserking, although no more than one Brute berserks at the same time. This can be used to strip multiple targets of their armor without risking (too much). Some circumstances however may bring a Brute to berserk even with their armor on. The use of the [[Radar jammer]] sends them in a frenzy, and sometimes even high ranking ones will berserk if the player evades them for too long. When berserking, a Brute will sheathe his weapon, then crouch down in a wide stance and run towards the enemy. Depending on the distance, they may also make a jump holding their fists together in the air. Brute Captains enrage more rarely than their lower ranked brethren, but also have an additional kind of rampage behavior. When many of their fellows are dead, they may charge the player in a straight line while shooting their weapon at them, ending with a melee attack. This can be particularly dangerous if they are wielding a Brute Shot.
When their armor is broken, Brutes begin berserking, although no more than one Brute berserks at the same time. This can be used to strip multiple targets of their armor without risking (too much). Some circumstances however may bring a Brute to berserk even with their armor on. The use of the [[Radar Jammer]] sends them in a frenzy, and sometimes even high ranking ones will berserk if the player evades them for too long. When berserking, a Brute will sheathe his weapon, then crouch down in a wide stance and run towards the enemy. Depending on the distance, they may also make a jump holding their fists together in the air. Brute Captains enrage more rarely than their lower ranked brethren, but also have an additional kind of rampage behavior. When many of their fellows are dead, they may charge the player in a straight line while shooting their weapon at them, ending with a melee attack. This can be particularly dangerous if they are wielding a Brute Shot.


===''Halo 3: ODST''===
===''Halo 3: ODST''===
*'''Ranks Featured''':  As ''Halo 3'', plus [[Jiralhanae Jumper|Jumper Major]] and [[Jiralhanae Jumper|Jumper Ultra]]
Brute behavior is mostly the same as the previous game, though there are a few differences. As the player's melee is weaker, it is even less recommended to face a Brute in close combat. It is also easier to recognize the remaining strength of a Brute's armor, as it now glows like usual Energy shielding. Also, while the player may be incapable of deploying Equipment, the Brutes have no such limitations. Brute Jumpers also gain two more ranks, the '''Major''' and the '''Ultra'''.
 
Brute behavior is mostly the same as the previous game, though there are a few differences. As the player's melee is weaker, it is even less recommended to face a Brute in close combat. It is also easier to recognize the remaining strength of a Brute's armor, as it now glows like usual Energy shielding. Also, while the players are incapable of deploying Equipment due to having [[Visual Intelligence System, Reconnaissance|VISR]], the Brutes have no such limitations.


===''Halo: Reach''===
===''Halo: Reach''===
[[File:HR Brute Pack.png|thumb|250px|A pack of Brutes in ''Halo:Reach''.]]
[[File:HR Brute Pack.png|thumb|250px|A pack of Brutes in ''Halo:Reach''.]]
*'''Ranks Featured''': [[Jiralhanae Minor|Minor]], [[Captain (Covenant)#Jiralhanae|Captain]] and [[Jiralhanae Chieftain|Chieftain]].
*'''Ranks Featured''': [[Jiralhanae Minor|Minor]], [[Jiralhanae Captain|Captain]] and [[Jiralhanae Chieftain|Chieftain]].
Compared to the previous games, Brutes have much less variety, appearing only in three ranks, the highest of which is fairly uncommon. They do not extensively sport Power Armor, and their stance has gone from upright to very hunched.
Compared to the previous games, Brutes have much less variety, appearing only in three ranks, the highest of which is fairly uncommon. They do not extensively sport Power Armor, and their stance has gone from upright to very hunched.


Though they do not have energy shields anymore, their base health has been increased to compensate. They also return to use head protections like in ''Halo 2'', with the Captain's helmet having more health than the Minor's. Only the [[SRS99-AM sniper rifle|Sniper rifle]] can completely pass through. While the Needler remains equally as effective, Brutes will treat the [[Gadulo-pattern needle rifle|Needle Rifle]] as a heavy weapon, and will dodge after even a single shot. Brutes have also gained the ability to use [[Armor lock]], which they employ to save themselves from heavy weapons, vehicles and supercombines. Brutes are immune to [[Assassinations]] and backsmacks unless they are unaware of the player.
Though they do not have energy shields anymore, their base health has been increased to compensate. They also return to use head protections like in ''Halo 2'', with the Captain's helmet having more health than the Minor's. Only the [[SRS99-AM sniper rifle|Sniper rifle]] can completely pass through. While the Needler remains equally as effective, Brutes will treat the [[Needle Rifle]] as a heavy weapon, and will dodge after even a single shot. Brutes have also gained the ability to use [[Armor Lock]], which they employ to save themselves from heavy weapons, vehicles and supercombines. Brutes are immune to [[Assassinations]] and backsmacks unless they are unaware of the player.


As Elites are back in their balanced leadership role, Brutes return to being very aggressive, moving quickly from cover to cover in order to get in melee with their enemies. This behavior is engaged regardless of their weapon, even [[Concussion rifle]] wielders will move closer to their foes. Gravity Hammers can also be encountered in the hands of Brute Captains, and they gain a host of moves with them, such as a double spin that doesn't cause a shockwave (but is still an instant kill on high difficulties).
As Elites are back, Brutes return to being very aggressive, moving quickly from cover to cover in order to get in melee with their enemies. This behavior is engaged regardless of their weapon, even [[Concussion Rifle]] wielders will move towards their foes. Gravity Hammers can also be encountered in the hands of Brute Captains, and they gain a host of moves with them, such as a double spin that doesn't cause a shockwave (but is still an instant kill on high difficulties).


Berserking is more subdued than the other games, happening mostly when an ally is slain near a Brute. Rampaging Brutes will flail their weapon for a moment before charging towards the nearest enemy while shooting as fast as possible, ending the charge with a melee attack. They will usually return to their standard behavior after a kill. However, be aware that more than one Brute can go berserk at the same time.
Berserking is more subdued than the other games, happening mostly when an ally is slain near a Brute. Rampaging Brutes will flail their weapon for a moment before charging towards the nearest enemy while shooting as fast as possible, ending the charge with a melee attack. They will usually return to their standard behavior after a kill. However, be aware that more than one Brute can go berserk at the same time.
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===''Halo Infinite''===
===''Halo Infinite''===
[[File:HINF-Banished@RivenGate.png|thumb|250px|Brutes fighting alongside other [[Banished]] in ''Halo Infinite''.]]
[[File:HINF-Banished@RivenGate.png|thumb|250px|Brutes fighting alongside other [[Banished]] in ''Halo Infinite''.]]
*'''Ranks Featured''': [[Jiralhanae Warrior]], [[Jiralhanae Chosen Warrior]], [[Captain (Covenant)#Jiralhanae|Captain]], [[Jiralhanae Berserker]], [[Jiralhanae Sniper]] and [[Jiralhanae Chieftain|Chieftain]]
{{expand-section}}
*'''Ranks Featured''': ''in construction''
Returning as the main foes, though without supplanting the Elites, Brutes sport somewhat of a combination of their combat doctrine from the previous games.
Returning as the main foes, though without supplanting the Elites, Brutes sport somewhat of a combination of their combat doctrine from the previous games.


All Brutes wear [[Banished armor]], in colors denoting their ranks. As the ranks increase, so does the amount of armor the Brute is covered with, in terms of both metal plates and energy shields. Metal plating will protect the brute from physical damage, and will fall off as it sustains hits. All Brutes have a head protection that must be shot off before scoring headshots. Those with shields are protected from assassinations until they are depleted, and the shields always active, shown with a notable sheen over their body (unlike Elite and Grunt shields, which are kept inactive until they enter combat, but only flare when shot or recharging).
All Brutes wear [[Banished Power Armor]], which comes in both shielded and unshielded varieties across the ranks. All Brutes have a head protection that must be shot off before scoring headshots, and their armor protects them from body damage as well. The shields of their armor protect them from assassinations until depleted, and are always active (unlike Elite shields, that are kept inactive until they enter combat).


Brutes have an immense variety in their arsenal, with almost every single weapon being utilized across their ranks in the game. Knowing what each rank looks like and what weapon it uses is fundamental to survival. On top of this, Brutes have gained the ability to pick up weapons from the battlefield. Beware of killing weak enemies with powerful weapons near a Brute: he will pick them up and become a much bigger threat. Low rank Brutes can still be a considerable nuisance at range, as their [[Ukala Workshop Mangler|Mangler]]s can shoot far, with good precision, and pack a punch.
Brutes have an immense variety in their arsenal, with almost every single weapon being utilized across their ranks in the game. Knowing what each rank looks like and what weapon it uses is fundamental to survival. On top of this, Brutes have gained the ability to pick up weapons from the battlefield. Beware of killing weak enemies with powerful weapons near a Brute: he will pick them up and become a much bigger threat. Low rank Brutes can still be a considerable nuisance at range, as their [[Mangler]]s can shoot far, with good precision, and pack a punch.


Spontaneous berserk behavior is pretty rare in this game, sometimes being triggered by leaving a wounded Brute alone. However, the Berserker [[rank]] is always encountered unarmed and in an enraged state. Raging Brutes run incredibly fast and hit very quick with their swipes. It is recommended to put distance between you and them using the [[Grappleshot]], or to stun them with Shock weapons.
Spontaneous berserk behavior is pretty rare in this game, sometimes being triggered by leaving a wounded Brute alone. However, an entire [[rank]] exists that is always berserking. Brutes in this state run incredibly fast and hit very quick with their swipes. It is recommended to put distance between you and them using the [[Grappleshot]], or to stun them with shock weapons.


==Changes==
==Changes==
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==Trivia==
==Trivia==
*Brutes are the enemies that use the largest variety of [[Grenade]]s across all the games, wielding [[Anskum-pattern plasma grenade|plasma grenades]] in ''2'' and ''Reach'', spike grenades and [[Orgudam Workshop firebomb|firebombs]] in ''3'' and ''ODST'', and spike and [[Sicatt Workshop dynamo grenade|dynamo grenades]] in ''Infinite''.
*Brutes are the enemies that use the largest variety of [[Grenade]]s across all the games, wielding {{Pattern|Anskum|plasma grenade}}s in ''2'' and ''Reach'', Spike Grenades and [[Orgudam Workshop firebomb]]s in ''3'' and ''ODST'', and Spike and [[Dynamo grenade]]s in ''Infinite''.


[[Category:Gameplay guides]]
[[Category:Gameplay guides]]

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