Editing Jerome-092/Gameplay
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==''Halo Wars''== | ==''Halo Wars''== | ||
In ''Halo Wars'' Jerome-092 is | In ''Halo Wars'' Jerome-092 is exclusive to the campaign and always has an [[M6 Spartan Laser]]. Like the other [[Spartan]]s of [[Red Team]] he can be revived if killed. | ||
==''Halo Wars 2''== | ==''Halo Wars 2''== | ||
*'''Unique Units''': [[Mastodon]] and Jerome-092 {{C|Hero unit}} | |||
*'''Unique Units''': [[ | |||
*'''Tier 1 Leader Powers''' | *'''Tier 1 Leader Powers''' | ||
**'''Recon Sight''': Increased line of sight for infantry and vehicles. | **'''Recon Sight''': Increased line of sight for infantry and vehicles. | ||
**'''Victory Mines | **'''Victory Mines''': Drops mines that inspire nearby units upon destruction. | ||
*'''Tier 2 Leader Powers''' | *'''Tier 2 Leader Powers''' | ||
**'''Time for Heroes I''': All units gain increased speed, damage, and armor, but only when the population is at | **'''Time for Heroes I''': All units gain increased speed, damage, and armor, but only when the population is at 30 or less. | ||
**'''Time for Heroes II''': Increased | **'''Time for Heroes II''': Increased population minimum to 40. | ||
**'''[[Restoration Drone]]s I''': Units and buildings within area are healed. | **'''[[Restoration Drone]]s I''': Units and buildings within area are healed. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
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***Power Cost: 50 | ***Power Cost: 50 | ||
***Cooldown: 210 seconds | ***Cooldown: 210 seconds | ||
**'''Restoration Drones II''': Increases power | **'''Restoration Drones II''': Increases power of Restoration drones | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: 300 | ***Supply Cost: 300 | ||
***Power Cost: 70 | ***Power Cost: 70 | ||
***Cooldown: 210 seconds | ***Cooldown: 210 seconds | ||
**'''Restoration Drones III''': Increases power | **'''Restoration Drones III''': Increases power of Restoration drones | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: 400 | ***Supply Cost: 400 | ||
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***Cooldown: 210 seconds | ***Cooldown: 210 seconds | ||
*'''Tier 3 Leader Powers''' | *'''Tier 3 Leader Powers''' | ||
**'''Enduring Salvo I''': Bombard the area with debris from the ''[[Enduring Conviction]]'' | **'''Enduring Salvo I''': Bombard the area with debris from the ''[[Enduring Conviction]]''. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: | ||
***Power Cost: | ***Power Cost: | ||
***Cooldown: 230 Seconds | ***Cooldown: 230 Seconds | ||
**'''Enduring Salvo II''': Increases amount of debris | **'''Enduring Salvo II''': Increases amount of debris. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: | ||
***Power Cost: | ***Power Cost: | ||
***Cooldown: 230 Seconds | ***Cooldown: 230 Seconds | ||
**'''Enduring Salvo III''': Further increases the amount of debris | **'''Enduring Salvo III''': Further increases the amount of debris. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: | ||
***Power Cost: | ***Power Cost: | ||
***Cooldown: 230 Seconds | ***Cooldown: 230 Seconds | ||
**'''Mastodon''': Enables Mastodons to be purchased at the [[Firebase]]. | **'''Mastodon''': Enables Mastodons to be purchased at the [[Firebase]]. | ||
*'''Tier 4 Leader Powers''' | *'''Tier 4 Leader Powers''' | ||
**'''Victory Turret | **'''Victory Turret''': Drops a turret that inspires units. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: | ||
***Power Cost: | ***Power Cost: | ||
***Cooldown: 203 seconds | ***Cooldown: 203 seconds | ||
**'''Spartan Morale''': Select units gain a boost to speed, damage, and armor for a short while. | |||
**'''Spartan Morale | |||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: | ||
***Power Cost: | ***Power Cost: | ||
***Cooldown: 180 Seconds | ***Cooldown: 180 Seconds | ||
*'''Tier 5 Leader Powers''' | *'''Tier 5 Leader Powers''' | ||
**'''Field Promotion''': All non-veteran units in the area are granted veteran level 1 | **'''Field Promotion''': All non-veteran units in the area are granted veteran level 1. | ||
**'''Omega Team''': Three Spartans of Omega Team will be deployed. | |||
***Population Cost: | |||
***Supply Cost: | |||
***Power Cost: | |||
**'''Omega Team''': Three Spartans of Omega Team will be deployed | |||
***Population Cost: | |||
***Supply Cost: | |||
***Power Cost: | |||
***Cooldown: 363 seconds | ***Cooldown: 363 seconds | ||
===Jerome-092 | ===Jerome-092=== | ||
*'''Info:''' Ranged hero, Ground pound area attack, One active hero limit. | *'''Info:''' Ranged hero, Ground pound area attack, One active hero limit. | ||
*'''Tier:''' 1 | *'''Tier:''' 1 | ||
*'''Cost:''' Population 0, Supplies | *'''Cost:''' Population 0, Supplies 500, Power 400 | ||
*'''Jerome-092 upgrade: Hijack''' | *'''Jerome-092 upgrade: Hijack''' | ||
**'''Info:''' Hijack vehicles, Health boost, Damage boost | **'''Info:''' Hijack vehicles, Health boost, Damage boost | ||
**'''Tier:''' 1 | **'''Tier:''' 1 | ||
**'''Cost:''' Supplies 0, Power | **'''Cost:''' Supplies 0, Power 400 | ||
*'''Jerome-092 upgrade: Spartan Laser''' | *'''Jerome-092 upgrade: Spartan Laser''' | ||
**'''Info:''' Equips a Spartan Laser, Health boost, Damage boost | **'''Info:''' Equips a Spartan Laser, Health boost, Damage boost | ||
**'''Tier:''' 2 | **'''Tier:''' 2 | ||
**'''Cost:''' Supplies 0, Power | **'''Cost:''' Supplies 0, Power 600 | ||
*'''Jerome-092 upgrade: Neural Implant''' | *'''Jerome-092 upgrade: Neural Implant''' | ||
**'''Info:''' Increases hijack speed, Health boost, Damage boost | **'''Info:''' Increases hijack speed, Health boost, Damage boost | ||
**'''Tier:''' 3 | **'''Tier:''' 3 | ||
**'''Cost:''' Supplies 0, Power | **'''Cost:''' Supplies 0, Power 800 | ||
In campaign Jerome-092 acts the same as he did in ''Halo Wars'', barring Spartan slam. In Multiplayer Jerome-092 is exclusive to [[James Cutter]] and himself and can be built at the [[UNSC Armory]]. Unupgraded Jerome starts off [[dual wielding]] [[M6C magnum]]s and is great against infantry, but only okay against vehicles, aircraft, and structures. Once upgraded with a Spartan Laser Jerome will be effective against vehicles and aircraft. In [[Blitz]] Jerome-092 costs 220 energy and features the Rush ability that eliminates spawn debuffs. | |||
In campaign Jerome-092 acts the same as he did in ''Halo Wars'', barring Spartan slam. In Multiplayer Jerome-092 | |||
[[Category:Gameplay guides]] | [[Category:Gameplay guides]] |