Editing James Cutter/Gameplay

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;Strategic tips
;Strategic tips
*The cost for his Super Unit upgrade is 1800 resources. This upgrade allows the player to use the Hot Drop Ability, which deploys up to ten ODST squads to the selected area before recharging one squad at a time.
*The cost for his Super Unit upgrade is 1800 resources. This upgrade allows the player to use the Hot Drop Ability, which deploys up to ten ODST squads to the selected area before recharging one squad at a time.
*Cutter's leader power is the slowest and most noticeable of the three (Cutter's MAC Blast, Sgt. Forge's Carpet Bomb, and Anders Cryo Bomb). It is smart to use Cutter's leader power against a {{Pattern|Deutoros|Scarab}}, or an enemy base.
*Cutter's leader power is the slowest and most noticeable of the three (Cutter's MAC Blast, Sgt. Forge's Carpet Bomb, and Anders Cryo Bomb). It is smart to use Cutter's leader power against a [[Type-47B Scarab]], or an enemy base.
*Cutter's main advantage is that he can gain an early foothold in any Skirmish since his starting base is a [[Fortress]], which makes him very good at rushing the enemy.
*Cutter's main advantage is that he can gain an early foothold in any Skirmish since his starting base is a [[Fortress]], which makes him very good at rushing the enemy.
*It is preferred to send a scout Warthog to see what the opponent foe is doing at the early stages of a Skirmish. However, since Cutter can produce Elephants, it is common to send an Elephant to an enemy base and continuously harass the foe with infantry while a larger force is assembled at the player's base.
*It is preferred to send a scout Warthog to see what the opponent foe is doing at the early stages of a Skirmish. However, since Cutter can produce Elephants, it is common to send an Elephant to an enemy base and continuously harass the foe with infantry while a larger force is assembled at the player's base.

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