Editing James Cutter/Gameplay
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**'''UNSC Raid I''': Units capture at a faster rate, while infantry units move faster. | **'''UNSC Raid I''': Units capture at a faster rate, while infantry units move faster. | ||
**'''UNSC Raid II''': [[M121 Jackrabbit]]s can capture points, while infantry units gain another movement-speed bonus. | **'''UNSC Raid II''': [[M121 Jackrabbit]]s can capture points, while infantry units gain another movement-speed bonus. | ||
**'''[[Lotus Mine]] I''': Cloaked mines dropped. | **'''[[Lotus Mine]] I''': Cloaked mines dropped. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
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***Power Cost: 100 | ***Power Cost: 100 | ||
***Cooldown: 105 seconds | ***Cooldown: 105 seconds | ||
*'''Tier 2 Leader Powers''' | |||
**'''Battle Hardened I''': Units gain veterancy at a faster rate. | |||
**'''Battle Hardened II''': Units gain veterancy at an even faster rate. | |||
**'''[[Restoration Drone]]s I''': Units and buildings within area are healed. | **'''[[Restoration Drone]]s I''': Units and buildings within area are healed. | ||
***Population Cost: N/A | ***Population Cost: N/A |