Editing James Cutter/Gameplay
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**'''[[Archer Missile]]s I''': Fires staggered pairs of missiles in a lane. Damages all unit types and buildings. | **'''[[Archer Missile]]s I''': Fires staggered pairs of missiles in a lane. Damages all unit types and buildings. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 450 | ||
***Power Cost: | ***Power Cost: 275 | ||
***Cooldown: 228 seconds | ***Cooldown: 228 seconds | ||
**'''Archer Missiles II''': Increases damage and lane length of Archer Missiles. | **'''Archer Missiles II''': Increases damage and lane length of Archer Missiles. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 550 | ||
***Power Cost: | ***Power Cost: 400 | ||
***Cooldown: 228 seconds | ***Cooldown: 228 seconds | ||
**'''Archer Missiles III''': Further increases damage and lane length of Archer Missiles, and ignites drop area. | **'''Archer Missiles III''': Further increases damage and lane length of Archer Missiles, and ignites drop area. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 650 | ||
***Power Cost: | ***Power Cost: 525 | ||
***Cooldown: 228 seconds | ***Cooldown: 228 seconds | ||
**'''ODST Drop''': Drops three ODST squads into battle. | **'''ODST Drop''': Drops three ODST squads into battle. |