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{{ | {{Era|H1|H2|RW|BS}} | ||
[[File:Jaime Griesemer Screenshot.jpg|thumb|230px|Jaime Griesemer | {{Ratings}} | ||
'''Jaime Griesemer''' is a video game designer and a | [[File:Jaime Griesemer Screenshot.jpg|thumb|230px|Jaime Griesemer]] | ||
'''Jaime Griesemer''' is a video game designer and a senior employee at [[Bungie Studios]]. He served as a designer for ''[[Halo: Combat Evolved]]'' and a design lead for ''[[Halo 2]]'' and [[Halo 3]]. | |||
Jaime is responsible for much of the vehicle design in ''Halo 2''. | Jaime is responsible for much of the vehicle design in ''Halo 2''. | ||
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Jaime got his start by co-creating a fansite for Myth. Jamie and his friend Ferrex co-web mastered The Myth Codex, a fairly comprehensive Myth and Myth II site. He met Max, Bungie’s webmaster, through the Codex and since he lived in Chicago they hired him to come in part-time and do some in-house testing on Myth II. | Jaime got his start by co-creating a fansite for Myth. Jamie and his friend Ferrex co-web mastered The Myth Codex, a fairly comprehensive Myth and Myth II site. He met Max, Bungie’s webmaster, through the Codex and since he lived in Chicago they hired him to come in part-time and do some in-house testing on Myth II. | ||
After Myth II shipped | After Myth II shipped he just kept coming in to work. He was the Head [[Bungie.net]] Administrator for a little while, and then [[Jason Jones]] asked him to join the Halo team. | ||
''I definitely didn’t anticipate this chain of events when I started my first fansite, The Myth Grimoire. I was planning to go to grad school for theoretical physics, but I’m extremely happy with how things worked out. Bungie is a great company and the work environment here really encourages people to take on as much responsibility as they feel they can handle. I was really lucky to end up here.'' | ''I definitely didn’t anticipate this chain of events when I started my first fansite, The Myth Grimoire. I was planning to go to grad school for theoretical physics, but I’m extremely happy with how things worked out. Bungie is a great company and the work environment here really encourages people to take on as much responsibility as they feel they can handle. I was really lucky to end up here.'' | ||
==Trivia== | ==Trivia== | ||
He is responsible for the Easter Egg in ''Halo: Combat Evolved'', [[Megg]]. This was the final egg found in the game, almost two years after release. | *He is responsible for the Easter Egg in ''Halo: Combat Evolved'', [[Megg]]. This was the final egg found in the game, almost two years after release. | ||
== | ==Links== | ||
*[http://xbox.gamespy.com/xbox/halo-2/562654p1.html Interview Nov 1, 2004] | *[http://xbox.gamespy.com/xbox/halo-2/562654p1.html Interview Nov 1, 2004] | ||
*[http:// | *[http://www.bungie.net/Inside/MeetTheTeam.aspx?Person=griesemer Jaime Griesemer at Bungie.net] | ||
*[http://www.imdb.com/name/nm2142410/ Jaime Griesemer at the Internet Movie Database] | *[http://www.imdb.com/name/nm2142410/ Jaime Griesemer at the Internet Movie Database] | ||
==Sources== | ==Sources== | ||
<references/> | |||