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| {{Status|RealWorld}} | | {{realworld}} |
| [[File:Jaime Griesemer Screenshot.jpg|thumb|230px|Jaime Griesemer.]]
| | {{Bstaff|Griesemer, Jamie}} |
| '''Jaime Griesemer''' is a video game designer and a former senior employee at [[Bungie|Bungie Studios]]. He served as a designer for ''[[Halo: Combat Evolved]]'' and a design lead for ''[[Halo 2]]''<ref>''[[Halo 2 credits]]''</ref> and ''[[Halo 3]]''.<ref>''[[Halo 3 credits]]''</ref> In addition, he did additional design work for ''[[Halo 3: ODST]]'' and ''[[Halo: Reach]]'', and provided regular feedback for ''[[Halo Wars]]''. He worked at Bungie from 1997 to [[2010]], and is currently working for [[Wikipedia:Sucker Punch Productions|Sucker Punch Productions]].<ref>[http://thetipofthesphere.com/resume/ ''Resume - The Tip of the Sphere'']</ref><ref>[http://halo.xbox.com/Content/assets/en-us/Podcast/343Sparkast_006.mp3 343 Sparkast #006]</ref> | | '''Jaime Griesemer''' is a video game designer and a senior employee at [[Bungie Studios]]. Not much is known about him, as he has not bothered to fill out his Bungie.net profile. He served as a designer for [[Halo: Combat Evolved]] and a design lead for [[Halo 2]]. |
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| Jaime is responsible for much of the vehicle design in ''Halo 2''. | | Jaime is responsible for much of the vehicle design in [[Halo 2]]. |
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| Jaime got his start by co-creating a fansite for Myth. Jamie and his friend Ferrex co-web mastered The Myth Codex, a fairly comprehensive Myth and Myth II site. He met Max, Bungie’s webmaster, through the Codex and since he lived in Chicago they hired him to come in part-time and do some in-house testing on Myth II.
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| After Myth II shipped, he just kept coming in to work. He was the Head [[Bungie.net]] Administrator for a little while, and then [[Jason Jones]] asked him to join the Halo team.
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| ''I definitely didn’t anticipate this chain of events when I started my first fansite, The Myth Grimoire. I was planning to go to grad school for theoretical physics, but I’m extremely happy with how things worked out. Bungie is a great company and the work environment here really encourages people to take on as much responsibility as they feel they can handle. I was really lucky to end up here.''
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| ==Trivia== | | ==Trivia== |
| He is responsible for the Easter Egg in ''Halo: Combat Evolved'', [[Megg]]. This was the final egg found in the game, almost two years after release. | | *He is responsible for the Easter Egg in Halo: Combat Evolved, [[Megg]]. It is unclear if he ever went on to marry Meg, or what the current stateus of their Relationship is. |
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| ==See also== | | ==Links== |
| *[http://xbox.gamespy.com/xbox/halo-2/562654p1.html Interview Nov 1, 2004] | | *[http://xbox.gamespy.com/xbox/halo-2/562654p1.html Interview Nov 1, 2004] |
| *[http://halo.bungie.net/Inside/MeetTheTeam.aspx?Person=griesemer Jaime Griesemer at Bungie.net] | | *[http://www.bungie.net/Inside/MeetTheTeam.aspx?Person=griesemer Jaime Griesemer at Bungie.net] |
| *[http://www.imdb.com/name/nm2142410/ Jaime Griesemer at the Internet Movie Database] | | *[http://www.imdb.com/name/nm2142410/ Jaime Griesemer at the Internet Movie Database] |
| *[http://thetipofthesphere.com/author/tipofthesphere/ Jaime Griesemer - The Tip of the Sphere blog]
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| ==Sources==
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| {{Ref/Sources}}
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| [[Category:Bungie staff]] | | [[Category:People|Griesemer, Jaime]] |
| {{DEFAULTSORT:Griesemer, Jaime}}
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