Editing Jackals' unlimited Plasma Pistols

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==Walkthrough==
==Walkthrough==
Play the Sacred Icon level until the player reaches the point where their [[Kig-yar|Jackal]] and [[Unggoy|Grunt]] allies are fighting [[Sentinels]]. Destroy all the ports that the Sentinels come out from, so they are safe. The player should grab a [[Type-51 Carbine|Covenant Carbine]] if they haven't already got one already, and trade it to a Jackal (make sure the other [[weapon]] is not a [[Type-25 Directed Energy Pistol|Plasma Pistol]] or the player won't be able to trade with him).
Play the Sacred Icon level until the player reaches the point where their [[Kig-yar|Jackal]] and [[Unggoy|Grunt]] allies are fighting [[Sentinels]]. Destroy all the ports that the Sentinels come out from so they are safe. The player should grab a [[Type-51 Carbine|Covenant Carbine]] if they haven't already got one already, and trade it to a Jackal (make sure the other [[weapon]] is not a [[Type-25 Directed Energy Pistol|Plasma Pistol]] or the player won't be able to trade with him).


Then, they must charge up the Type-25 Pistol and launch it at the [[Kig-yar Point Defense Gauntlet|Jackal's shield]]. If this is done the first time, the Jackal will freeze. This will bring the shield down temporarily, and he will drop the Type-51 Carbine and pull out another Plasma Pistol. You can do this over and over and the Jackal will pull out a new pistol every time, thus giving you unlimited Plasma Pistols.
Then, they must charge up the Type-25 Pistol and launch it at the [[Kig-yar Point Defense Gauntlet|Jackal's shield]]. If this is done the first time, the Jackal will freeze. This will bring the shield down temporarily and he will drop the Type-51 Carbine and pull out another Plasma Pistol. You can do this over and over and the Jackal will pull out a new pistol every time, thus giving you unlimited Plasma Pistols.


==Related links==
==Related links==

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