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{{ | {{Era|RW}} | ||
{{Multiplayer | {{Multiplayer Map Infobox | ||
|name=Isolation | |name=Isolation | ||
|image=[[File: | |image=[[File:Halo3Isolation.jpg|265px]] | ||
|game=''[[Halo 3]]'' | |game=''[[Halo 3]]'' | ||
|map= | |map= | ||
|location=[[Installation 00]] | |location=[[Installation 00]] | ||
|terrain=Grassy hilltops, Flood biomass, [[Forerunner]] architecture, caves | |terrain=Grassy hilltops, Flood biomass, [[Forerunner]] architecture, caves | ||
|symmetry= | |symmetry= | ||
|playernumber=2-10 | |playernumber=2-10 | ||
|gametypes=*[[Multi Flag CTF]] | |gametypes=*[[Multi Flag CTF]] | ||
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*[[VIP]] | *[[VIP]] | ||
}} | }} | ||
{{Article | {{Article Quote|[[Containment protocol]]s are almost impervious to pre-[[Gravemind]] infestations. What could possibly go wrong?}} | ||
'''Isolation''' is a [[multiplayer]] map featured in ''[[Halo 3]]'' that takes place at a [[Flood containment facility]] on [[Installation 00]]. The environment is a small, isolated bio-bubble that has contained the [[Flood]] on the Ark. The [[Milky Way Galaxy]] hangs in the sky. The top level is grassy and untainted, but in the underground caves, there is an obvious Flood contamination. Its open layout, with two bases, makes it a good map for [[Slayer]], [[Team Slayer]], and symmetrical objective gametypes. | '''''Isolation''''' is a [[multiplayer]] map featured in ''[[Halo 3]]'' that takes place at a [[Flood containment facility]] on [[Installation 00]]. The environment is a small, isolated bio-bubble that has contained the [[Flood]] on the Ark. The [[Milky Way Galaxy]] hangs in the sky. The top level is grassy and untainted, but in the underground caves, there is an obvious Flood contamination. Its open layout, with two bases, makes it a good map for [[Slayer]], [[Team Slayer]], and symmetrical objective gametypes. | ||
==Layout== | |||
Despite its regular appearances in [[Free-For-All]] and Team Slayer matches, it was designed for symmetrical objective games. It features two symmetrical underground bases, a grassy hilltop above, Forerunner architecture, and the underground caves of Flood biomass. | |||
Despite its regular appearances in [[Free-For-All]] and Team Slayer matches, | |||
====Topside==== | ====Topside==== | ||
Isolation has an ovular shape to it when observed from above. It is a symmetrical map that consists of two levels: above and below. The upper level is a grassy hilltop with [[Forerunner]] architecture woven into the terrain. To the north, at the crest of the hill, lies a silver-Grey multi-level Forerunner structure. A [[BR55HB battle rifle|battle rifle]] spawns at either side of this tower. It can be used either for shelter (underneath, where the [[M90 shotgun|shotgun]] spawns) or as a [[sniper]] perch (by standing on top). Directly behind this sniper perch is an escape chute that provides quick, one-way access to Isolation's lower level through a [[Porta]]. From here, the player can go to his left (east), right (west), or move forward (to the south); the player cannot regain entry to the sniper perch by going back up the chute, not even on a [[ | Isolation has an ovular shape to it when observed from above. It is a symmetrical map that consists of two levels: above and below. The upper level is a grassy hilltop with [[Forerunner]] architecture woven into the terrain. To the north, at the crest of the hill, lies a silver-Grey multi-level Forerunner structure. A [[BR55HB battle rifle|battle rifle]] spawns at either side of this tower. It can be used either for shelter (underneath, where the [[M90 shotgun|shotgun]] spawns) or as a [[sniper]] perch (by standing on top). Directly behind this sniper perch is an escape chute that provides quick, one-way access to Isolation's lower level through a [[Porta]]. From here, the player can go to his left (east), right (west), or move forward (to the south); the player cannot regain entry to the sniper perch by going back up the chute, not even on a [[Type-32 Ghost|Ghost]] or [[M274 Mongoose|Mongoose]]. | ||
====Underground==== | ====Underground==== | ||
Going left or right will lead to one of the cave's side entrances. At either entrance is a [[man cannon]], which will blast the player back to the top of the map. Going south will take the player towards the mouth of the cave. Midway through the cave, there is a concrete bunker on either side. The bunkers have portholes for weapons fire. The bunkers can't be entered here. A little further south is where the [[M41 SPNKR|rocket launcher]] and Ghost spawn. At the southernmost end of the cave, a thin rock ridge extends upward around the map's wall. This makes for another excellent sniper spot. Directly above the mouth of the cave is another Forerunner structure in the shape of an archway, which is rusted-brown. There is another drop-down here, which will put the player near the Ghost/rockets. | Going left or right will lead to one of the cave's side entrances. At either entrance is a [[man cannon]], which will blast the player back to the top of the map. Going south will take the player towards the mouth of the cave. Midway through the cave, there is a concrete bunker on either side. The bunkers have portholes for weapons fire. The bunkers can't be entered here. A little further south is where the [[M41 SPNKR|rocket launcher]] and Ghost spawn. At the southernmost end of the cave, a thin rock ridge extends upward around the map's wall. This makes for another excellent sniper spot. Directly above the mouth of the cave is another Forerunner structure in the shape of an archway, which is rusted-brown. There is another drop-down here, which will put the player near the Ghost/rockets. | ||
====Bunkers==== | ====Bunkers==== | ||
On the east and west sides of the map, in front of the two man cannons, is a [[Type-52 Mauler|Mauler]], and next to that an entrance to each of the respective bases. A [[regenerator]] exists in the main pylon of each base, as well as a battle rifle, [[Type-2 spike grenade|spike grenades]], and a [[ | On the east and west sides of the map, in front of the two man cannons, is a [[Type-52 Mauler|Mauler]], and next to that an entrance to each of the respective bases. A [[regenerator]] exists in the main pylon of each base, as well as a battle rifle, [[Type-2 spike grenade|spike grenades]], and a [[Type-25 Spiker|Spiker]]. The player can either take a ramp down or drop in from a hole above. Just above this area is the [[Type-25 Brute Shot|Brute Shot]], a battle rifle, [[M9 fragmentation grenade|frag grenades]], and a Mongoose. | ||
===Strategies | ====Changes For Matchmaking==== | ||
Isolation has been slightly altered for [[Matchmaking]]. The only immediately noticeable change is the removal of the [[flare]] from the Silver Structure on Topside. Flares now no longer occur in any matchmaking game. | |||
==Strategies== | |||
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section--> | <!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia above in the Trivia section--> | ||
* | *Rushing for the Ghost and the rocket launcher at the beginning. However, also camping beside either of the two and waiting for others to ambush as they attempt to pick them up is also a good tactic if used well. | ||
*Isolation is a very unpredictable map. Try to assume how opponents will attack and surprise them with bold moves. | *Isolation is a very unpredictable map. Try to assume how opponents will attack and surprise them with bold moves. | ||
*If sniping is a preferred tactic, taking the [[SRS99D-S2 AM sniper rifle|sniper rifle]] and staying on the outermost edges of the map helps to prevent the player from being flanked. A Regenerator with an [[MA5C assault rifle|assault rifle]] is usually a good backup. Make a few kills then move to a different position. | *If sniping is a preferred tactic, taking the [[SRS99D-S2 AM sniper rifle|sniper rifle]] and staying on the outermost edges of the map helps to prevent the player from being flanked. A Regenerator with an [[MA5C assault rifle|assault rifle]] is usually a good backup. Make a few kills then move to a different position. | ||
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**If the player flies upwards to the top of a wall, they will die, but the Banshee will glide over the wall, and it will not respawn. | **If the player flies upwards to the top of a wall, they will die, but the Banshee will glide over the wall, and it will not respawn. | ||
==Trivia== | ==Trivia== | ||
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies in the Strategies section--> | <!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies in the Strategies section--> | ||
*Isolation<ref>http://www.xbox360fanboy.com/2007/06/01/halo-3-multiplayer-map-names-discovered/</ref> is a map first referenced in the ''[[Halo 3 Beta]]'' code, and later appeared in a leaked photo of the list of ''Halo 3'' maps. <ref>http://xbox360.ign.com/articles/820/820585p1.html</ref> | |||
*[[Aggressor Sentinel|Sentinels]] and [[Constructors]] can be seen flying above the map and can be shot at and destroyed, however, it is difficult. This is most easily done from the eastern side of the map with the help of scoped weapons. They will not, however, drop sentinel beams when destroyed; they simply explode in a blue flash. | *[[Aggressor Sentinel|Sentinels]] and [[Constructors]] can be seen flying above the map and can be shot at and destroyed, however, it is difficult. This is most easily done from the eastern side of the map with the help of scoped weapons. They will not, however, drop sentinel beams when destroyed; they simply explode in a blue flash. | ||
*The [[Flood | *The [[Flood Growth Pods]] on the walls of the cavern do not contain Flood [[Infection Forms]] like those in the Flood Infested ''[[High Charity]]''. When popped, they scream or moan, rather than spew Infection Forms, but they do cause damage to anyone unfortunate enough to stand next to them when they are set off. | ||
*Over the course of a match Flood-like boils slowly grow on the grass hill, starting next to the sniper spawn and spreading outwards. | *Over the course of a match Flood-like boils slowly grow on the grass hill, starting next to the sniper spawn and spreading outwards. | ||
*This is one of two maps that are Flood-based in ''Halo 3'', the other being [[Cold Storage]]. | |||
*Elements on this map may have been inspired by the ''[[Halo 2]]'' map, [[Backwash]], another Flood-themed level. | |||
*Getting behind the [[Forerunner]] walls using [[Forge]] will lead to a full view of "The Ark" installation. Walking too far away from the wall will kill you. | *Getting behind the [[Forerunner]] walls using [[Forge]] will lead to a full view of "The Ark" installation. Walking too far away from the wall will kill you. | ||
*Strangely, the planetoid is missing from the Ark's core. | |||
*The wall structures on this map are similar to those found in Valhalla, indicating that they may be connected. This similarity was alluded to in the eighth season of ''Red Vs. Blue'', where Valhalla's large wall was smashed open, revealing Isolation on the other side. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File: | File:Isolation-HeatMap.jpeg|Bird's eye view of ''Isolation''. | ||
File: | File:Isolation-Overview.jpg|Overview of ''Isolation''. | ||
File: | File:Isolation-Sniper Spawn.jpg|Looking north from the rock ridge. | ||
File: | File:1219033689 Upside over.jpg|The [[Milky Way]] visible from the map. | ||
File:The-ark-from-isolation-outer.jpg|The [[Ark]], as seen from Isolation. Note the missing planetoid in the middle. | |||
</gallery> | </gallery> | ||
==Sources== | ==Sources== | ||
<references/> | |||
{{Levels|H3|mode=yes}} | {{Levels|H3|mode=yes}} |