Editing Isolation

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|pagegamelabel=H3
|pagegamelabel=H3
|name=Isolation
|name=Isolation
|image=[[File:H3 Isolation.jpg|300px]]
|image=[[File:H3 Isolation.jpg|265px]]
|game=''[[Halo 3]]''
|game=''[[Halo 3]]''
|devname=<code>isolation</code>{{Ref/File|Id=H3EK|H3EK|H3EK\tags\levels\multi\isolation\isolation.scenario}}
|devname=<code>isolation</code>
|map=
|map=
|location=[[Installation 00]]
|location=[[Installation 00]]
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====Topside====
====Topside====
Isolation has an ovular shape to it when observed from above. It is a symmetrical map that consists of two levels: above and below. The upper level is a grassy hilltop with [[Forerunner]] architecture woven into the terrain. To the north, at the crest of the hill, lies a silver-Grey multi-level Forerunner structure. A [[BR55HB battle rifle|battle rifle]] spawns at either side of this tower. It can be used either for shelter (underneath, where the [[M90 shotgun|shotgun]] spawns) or as a [[sniper]] perch (by standing on top). Directly behind this sniper perch is an escape chute that provides quick, one-way access to Isolation's lower level through a [[Porta]]. From here, the player can go to his left (east), right (west), or move forward (to the south); the player cannot regain entry to the sniper perch by going back up the chute, not even on a [[Karo'etba-pattern Ghost|Ghost]] or [[M274 Mongoose|Mongoose]].
Isolation has an ovular shape to it when observed from above. It is a symmetrical map that consists of two levels: above and below. The upper level is a grassy hilltop with [[Forerunner]] architecture woven into the terrain. To the north, at the crest of the hill, lies a silver-Grey multi-level Forerunner structure. A [[BR55HB battle rifle|battle rifle]] spawns at either side of this tower. It can be used either for shelter (underneath, where the [[M90 shotgun|shotgun]] spawns) or as a [[sniper]] perch (by standing on top). Directly behind this sniper perch is an escape chute that provides quick, one-way access to Isolation's lower level through a [[Porta]]. From here, the player can go to his left (east), right (west), or move forward (to the south); the player cannot regain entry to the sniper perch by going back up the chute, not even on a [[Type-32 Ghost|Ghost]] or [[M274 Mongoose|Mongoose]].
<gallery>
<gallery>
File:H3 Isolation Overview.jpg|The top areas.
File:H3 Isolation Overview.jpg|The top areas.
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==Production notes==
==Production notes==
[[File:H3 Isolation PrePro Screenshot 1.jpg|thumb|left|200px|An early screenshot of Isolation, from the preproduction stage of ''Halo 3''.{{Ref/Twitter|MaxHoberman|1644839222514274306|Max Hoberman|Quote=OK, let's play a game. What's this? No cheating.|D=11|M=04|Y=2023}}]]
Isolation<ref>[http://www.xbox360fanboy.com/2007/06/01/halo-3-multiplayer-map-names-discovered/ '''Xbox 360 Fanboy''' - ''Halo 3 multiplayer map names discovered''] (Dead link, archived copy [https://web.archive.org/web/20080316012501/http://www.xbox360fanboy.com/2007/06/01/halo-3-multiplayer-map-names-discovered/ here])</ref> is a map first referenced in the ''[[Halo 3 Beta]]'' code, and later appeared in a leaked photo of the list of ''Halo 3'' maps.<ref>http://xbox360.ign.com/articles/820/820585p1.html</ref>
Isolation{{Ref/Site|URL=http://www.xbox360fanboy.com/2007/06/01/halo-3-multiplayer-map-names-discovered/|Site=Xbox 360 Fanboy|Page=Halo 3 multiplayer map names discovered|D=16|M=03|Y=2008}} is a map first referenced in the ''[[Halo 3 Beta]]'' code, and later appeared in a leaked photo of the list of ''Halo 3'' maps.{{Ref/Site|URL=https://www.ign.com/articles/2007/09/18/halo-3-welcome-to-isolation|Site=IGN|Page=Halo 3: Welcome to Isolation|D=11|M=04|Y=2023}}


Isolation has been slightly altered for [[Matchmaking]]. The only immediately noticeable change is the removal of the [[flare]] from the Silver Structure on Topside. Flares now no longer occur in any matchmaking game.{{Citation needed}}
Isolation has been slightly altered for [[Matchmaking]]. The only immediately noticeable change is the removal of the [[flare]] from the Silver Structure on Topside. Flares now no longer occur in any matchmaking game.{{Citation needed}}
{{Clear}}
 
==Trivia==
==Trivia==
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies in the Strategies section-->
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies in the Strategies section-->
*[[Aggressor Sentinel|Sentinels]] and [[Constructors]] can be seen flying above the map and can be shot at and destroyed, however, it is difficult. This is most easily done from the eastern side of the map with the help of scoped weapons. They will not, however, drop sentinel beams when destroyed; they simply explode in a blue flash.
*[[Aggressor Sentinel|Sentinels]] and [[Constructors]] can be seen flying above the map and can be shot at and destroyed, however, it is difficult. This is most easily done from the eastern side of the map with the help of scoped weapons. They will not, however, drop sentinel beams when destroyed; they simply explode in a blue flash.
*The [[Flood blister]]s on the walls of the cavern do not contain Flood [[Infection Forms]] like those in the Flood Infested ''[[High Charity]]''. When popped, they scream or moan, rather than spew Infection Forms, but they do cause damage to anyone unfortunate enough to stand next to them when they are set off.
*The [[Flood Growth Pods]] on the walls of the cavern do not contain Flood [[Infection Forms]] like those in the Flood Infested ''[[High Charity]]''. When popped, they scream or moan, rather than spew Infection Forms, but they do cause damage to anyone unfortunate enough to stand next to them when they are set off.
*Over the course of a match Flood-like boils slowly grow on the grass hill, starting next to the sniper spawn and spreading outwards.
*Over the course of a match Flood-like boils slowly grow on the grass hill, starting next to the sniper spawn and spreading outwards.
*Getting behind the [[Forerunner]] walls using [[Forge]] will lead to a full view of "The Ark" installation. Walking too far away from the wall will kill you.  
*Getting behind the [[Forerunner]] walls using [[Forge]] will lead to a full view of "The Ark" installation. Walking too far away from the wall will kill you.  
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{{Linkbox|gallery=yes}}
{{Linkbox|gallery=yes}}
<gallery>
<gallery>
File:H3 Isolation PrePro Screenshot 2.jpg|An early screenshot of Isolation, from the preproduction stage of ''Halo 3''.{{Ref/Twitter|MaxHoberman|1644843116552224772|Max Hoberman|Quote=Ok, some of you are on the money. That's a screenshot of Isolation, at the end of Halo 3 preproduction. Here's another.|D=11|M=04|Y=2023}}
File:H3 Isolation SniperSpawn.jpg|Looking north from the rock ridge.
File:H3 Isolation SniperSpawn.jpg|Looking north from the rock ridge.
File:H3 Isolation Mongoose Upside down.jpg|The [[Milky Way]] visible from the map.
File:H3 Isolation Ark.jpg|The [[Ark]], as seen from Isolation. Note the missing planetoid in the middle.
File:H3_Isolation_FloodGrowth.jpg|The growth of Flood overtime.
File:H3 Isolation Hive.png|The Flood infestation.
File:H3 Isolation Hive.png|The Flood infestation.
File:H3 Isolation Spread.png|The Flood infection's spread onto the surface of the installation.
File:H3 Isolation Spread.png|The Flood infection's spread onto the surface of the installation.
File:H3 Isolation Ark.jpg|The [[Ark]], as seen from Isolation. Note the missing planetoid in the middle.
File:H3 Isolation Mongoose Upside down.jpg|The [[Milky Way]] visible from the map.
File:H3 Isolation Ghost.jpg|A Ghost pursued by enemies.
File:Halo3 Isolation Battle.jpg|A battle on the grassy hills.
File:H3 Isolation Infection.jpg|First-person view of a player pursued by infected players in [[Infection]].
File:H3 Isolation Swords.jpg|First-person view of a Zombie attacking a player near the top of the map.
File:H3_Isolation_FloodGrowth.jpg|The growth of Flood overtime.
File:H3 Isolation Galaxy.jpg|A view of the sky above the map.
</gallery>
</gallery>


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