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| {{Status|Gameplay}}
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| ==''Halo Wars 2''== | | ==''Halo Wars 2''== |
| {{Quote|Isabel improves the effectiveness of vehicles using her database of the latest UNSC tech, and employs hacking and distraction powers in battle.|In-game description of Isabel.<ref name="HW2">'''[[Halo Wars 2]]'''</ref>}} | | {{Quote|Isabel improves the effectiveness of vehicles using her database of the latest UNSC tech, and employs hacking and distraction powers in battle.|In-game description of Isabel.<ref name="HW2">'''[[Halo Wars 2]]'''</ref>}} |
| *'''Unique Units''': [[Alice-130]] {{C|Hero unit}} | | *'''Unique Units''': [[Alice-130]] {{C|Hero unit}} |
| *'''Privileges''': Retrofit UNSC Spirit of Fire Arsenals and better efficiency for armored units. | | *'''Privileges''': Able to retrofit modern UNSC technology onto the Spirit of Fire. |
| *'''Tier 1 Leader Powers''' | | *'''Tier 1 Leader Powers''' |
| **'''[[Lotus Mine]] I''': Drops a line of cloaked mines. Once armed, mines explode on contact. | | **'''[[Lotus Mine]] I''': Drops a line of cloaked mines. Once armed, mines explode on contact. |
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| ***Cooldown: 180 seconds | | ***Cooldown: 180 seconds |
| *'''Tier 4 Leader Powers''' | | *'''Tier 4 Leader Powers''' |
| **'''Turret Drop I''': Drops a temporary [[M5 Talos]] base turret into battle. | | **'''Turret Drop I''': Drops a temporary [[Base turret]] into battle. |
| ***Population Cost: N/A | | ***Population Cost: N/A |
| ***Supply Cost: 400 | | ***Supply Cost: 400 |
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| ***Power Cost: 850 | | ***Power Cost: 850 |
| ***Cooldown: 330 seconds | | ***Cooldown: 330 seconds |
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| ==Strategies==
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| ===General===
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| *Surprise attack is the key. Utilizing '''Ghost In the Machine''' Leader Power correctly, the player can cause chaos amongst the enemy ranks.
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| **This is also suitable to make a surprise attack, as it affects all mechanical units, including a Super Unit. The more units player destroy using their own weapons, the more chance they will switch to infantry-based strategy.
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| **Note that any units inside the mobile garrison such as Phantom or Mastodon will be automatically kicked out from the vehicle, be wary of it.
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| *'''Accelerated Assembly''' is very useful for Mid-game, allowing player to immediately establish a group of armored units.
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| *'''Holographic Decoys''' is very useful if the player wishes to trick other players to use an active or offense leader power. A stealth detection unit, however, such as Sniper, Nightingale, and Engineer can expose it.
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| *Isabel's main role is generally Offensive.
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| ===With Allies===
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| *Make the timing count when using '''Ghost In the Machine''' Leader Power. Arbiter's '''Stasis''' is your worst combination since it rendered Isabel's '''Ghost In The Machine''' useless.
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| **Alternatively, if the opponent is using Isabel, have your allies use '''Stasis''' Leader Power to nullify the '''Ghost In The Machine''' effect.
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| *Pair up with Johnson's '''EMP MAC''' Leader Power for additional damage, or have your allies use EMP MAC to immobilize the enemy, and use MAC to deal more damage.
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| *Use '''Holographic Decoys''' to spot a valuable target for using offense leader power. Beware of Stealth Detection units as they can expose decoy units.
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| *If your ally is Serina, utilize her cryo power for your '''MAC''' advantage, dealing devastating damage to any frozen units.
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| ===As Enemy===
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| *Never group up if you're using Vehicles, as '''Ghost In the Machine''' is your worst nightmare.
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| **Some players may "Dispose" their abilities to gain an advantage should the damage dealt is not enough.
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| *The Arbiter's '''Stasis''' is the best counter against Isabel's '''Ghost In The Machine''', since it practically fails the hijacking due to the units being held in stasis.
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| *Avoid grouping up together as a single round of MAC can deal devastating damage, which is enough to kill Nightingale with Air Upgrade level 3 when upgraded to maximum level.
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| ==Sources== | | ==Sources== |
| {{Ref/Sources}}
| | <references/> |
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| [[Category:Gameplay guides]] | | [[Category:Gameplay guides]] |