Editing Isabel/Gameplay
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==''Halo Wars 2''== | ==''Halo Wars 2''== | ||
{{Quote|Isabel improves the effectiveness of vehicles using her database of the latest UNSC tech, and employs hacking and distraction powers in battle.|In-game description of Isabel.<ref name="HW2">'''[[Halo Wars 2]]'''</ref>}} | {{Quote|Isabel improves the effectiveness of vehicles using her database of the latest UNSC tech, and employs hacking and distraction powers in battle.|In-game description of Isabel.<ref name="HW2">'''[[Halo Wars 2]]'''</ref>}} | ||
*'''Unique Units''': [[Alice-130]] | *'''Unique Units''': [[Alice-130]] | ||
*'''Tier 1 Leader Powers''' | *'''Tier 1 Leader Powers''' | ||
**'''Heavy Metal I''': Targets own units. Affected units gain a defensive boost. Slows targeted units while active. | |||
***Population Cost: N/A | |||
***Supply Cost: 200 | |||
***Power Cost: 50 | |||
***Cooldown: 180 seconds | |||
**'''Heavy Metal II''': Increases Heavy Metal’s target size, defense boost, and duration. | |||
***Population Cost: N/A | |||
***Supply Cost: 400 | |||
***Power Cost: 100 | |||
***Cooldown: 180 seconds | |||
**'''Holographic Decoy I''': Targets own units. Creates decoys of affected units. Decoys can be used to scout and trick enemy Turrets and units. | |||
***Population Cost: N/A | |||
***Supply Cost: 200 | |||
***Power Cost: 50 | |||
***Cooldown: 150 seconds | |||
**'''Holographic Decoy II''': Increases number of decoys that can be produced. Decoys last longer. | |||
***Population Cost: N/A | |||
***Supply Cost: 350 | |||
***Power Cost: 75 | |||
***Cooldown: 150 seconds | |||
*'''Tier 2 Leader Powers''' | |||
**'''[[Lotus Mine]] I''': Drops a line of cloaked mines. Once armed, mines explode on contact. | **'''[[Lotus Mine]] I''': Drops a line of cloaked mines. Once armed, mines explode on contact. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
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***Power Cost: 200 | ***Power Cost: 200 | ||
***Cooldown: 105 seconds | ***Cooldown: 105 seconds | ||
**'''[[Restoration Drone]]s I''': Units and buildings within area are healed. | **'''[[Restoration Drone]]s I''': Units and buildings within area are healed. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: 200 | ***Supply Cost: 200 | ||
***Power Cost: 50 | ***Power Cost: 50 | ||
***Cooldown: | ***Cooldown: 210 seconds | ||
**'''Restoration Drones II''': Increases power of Restoration drones | **'''Restoration Drones II''': Increases power of Restoration drones | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 300 | ||
***Power Cost: | ***Power Cost: 70 | ||
***Cooldown: | ***Cooldown: 210 seconds | ||
**'''Restoration Drones III''': Increases power of Restoration drones | **'''Restoration Drones III''': Increases power of Restoration drones | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: 400 | ***Supply Cost: 400 | ||
***Power Cost: | ***Power Cost: 100 | ||
***Cooldown: 210 seconds | ***Cooldown: 210 seconds | ||
*'''Tier 3 Leader Powers''' | *'''Tier 3 Leader Powers''' | ||
**'''[[MAC]] Blast I''': Fires a large kinetic slug at the battlefield.Damages all unit types and buildings. | **'''[[MAC]] Blast I''': Fires a large kinetic slug at the battlefield.Damages all unit types and buildings. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 400 | ||
***Power Cost: 250 | ***Power Cost: 250 | ||
***Cooldown: 228 seconds | ***Cooldown: 228 seconds | ||
**'''MAC Blast II''': Increases MAC Blast impact size and damage. | **'''MAC Blast II''': Increases MAC Blast impact size and damage. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 500 | ||
***Power Cost: | ***Power Cost: 385 | ||
***Cooldown: 228 seconds | ***Cooldown: 228 seconds | ||
**'''MAC Blast III''': Further increases MAC Blast impact size and damage. | **'''MAC Blast III''': Further increases MAC Blast impact size and damage. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 600 | ||
***Power Cost: | ***Power Cost: 500 | ||
***Cooldown: 228 seconds | ***Cooldown: 228 seconds | ||
**''' | **'''Accelerated Assembly I''': Reduces costs and build times for vehicle production. | ||
**'''Accelerated Assembly II''': Further reduces costs and build times for vehicle production. | |||
**''' | |||
*'''Tier 4 Leader Powers''' | *'''Tier 4 Leader Powers''' | ||
**'''Turret Drop I''': Drops a temporary [[ | **'''Turret Drop I''': Drops a temporary [[Base turret]] into battle. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 250 | ||
***Power Cost: | ***Power Cost: N/A | ||
***Cooldown: | ***Cooldown: 180 Seconds | ||
**'''The Best Offense''': [[M808S Scorpion]]s and [[EV-44 Nightingale]]s gain [[shields]] and increased health. | **'''The Best Offense''': [[M808S Scorpion]]s and [[EV-44 Nightingale]]s gain [[shields]] and increased health. | ||
*'''Tier 5 Leader Powers''' | *'''Tier 5 Leader Powers''' | ||
**'''Combat Salvage''': Causes next eight non-infantry units to respawn at home base after being destroyed. | **'''Combat Salvage''': Causes next eight non-infantry units to respawn at home base after being destroyed. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: 1, | ***Supply Cost: 1,000 | ||
***Power Cost: | ***Power Cost: 500 | ||
***Cooldown: 330 seconds | ***Cooldown: 330 seconds | ||
**'''Ghost In The Machine''': Takes control of enemy vehicles and aircraft for | **'''Ghost In The Machine''': Takes control of enemy vehicles and aircraft for 13 seconds. | ||
***Population Cost: N/A | ***Population Cost: N/A | ||
***Supply Cost: | ***Supply Cost: 1,400 | ||
***Power Cost: | ***Power Cost: 750 | ||
***Cooldown: 330 seconds | ***Cooldown: 330 seconds | ||
==Sources== | ==Sources== | ||
<references/> | |||
[[Category:Gameplay guides]] | [[Category:Gameplay guides]] |