Editing Invisible wall

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{{Status|RealWorld}}
{{era|RW}}
{{Cleanup}}
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{{Wikipedia}}
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There are also some kill barriers that behave strangely. These kill barriers do not instantaneously kill players; instead, there is a delay between the bypassing of the barrier and the death of the player. It is possible that these barriers are meant to supplement "unstable" walls that may be partially bypassed by players without them completely leaving the map. Such a kill barrier can be found beyond the fence in ''Halo 3'''s map [[The Pit]], where players in Player Mode will die if they stay beyond the fence for more than roughly five consecutive seconds. Players in [[Forge|Edit Mode]] seem to be immune to these barriers.
There are also some kill barriers that behave strangely. These kill barriers do not instantaneously kill players; instead, there is a delay between the bypassing of the barrier and the death of the player. It is possible that these barriers are meant to supplement "unstable" walls that may be partially bypassed by players without them completely leaving the map. Such a kill barrier can be found beyond the fence in ''Halo 3'''s map [[The Pit]], where players in Player Mode will die if they stay beyond the fence for more than roughly five consecutive seconds. Players in [[Forge|Edit Mode]] seem to be immune to these barriers.


Even when kill barriers are not present, there is often little point in bypassing invisible walls—often, the terrain beyond them lacks collision data, causing anyone who bypasses the walls to fall through the ground on the other side and to their death. Several walls in ''Halo 3'' have the odd quality of being solid on both sides—invisible walls in most games tend to only be solid from one direction, as a result of [[Wikipedia:Hidden surface determination#Backface culling|backface culling]].
Even when kill barriers are not present, there is often little point in bypassing invisible walls -- often, the terrain beyond them lacks collision data, causing anyone who bypasses the walls to fall through the ground on the other side and to their death. Several walls in ''Halo 3'' have the odd quality of being solid on both sides -- invisible walls in most games tend to only be solid from one direction, as a result of [[Wikipedia:Hidden surface determination#Backface culling|backface culling]].


==''Halo 3'' Specifics==
==''Halo 3'' Specifics==
''Halo 3'' uses several common techniques. In addition to normal invisible walls, most maps in the game have invisible ceilings—a single flat plane placed above the entire level, blocking all movement. Some maps use "repelling walls"—walls that not only block the player's movement, but also push the player away. An example of such a wall can be found in the [[multiplayer]] map [[Last Resort]], by attempting to fly on top of the large structure above the "Camp Froman" area.
''Halo 3'' uses several common techniques. In addition to normal invisible walls, most maps in the game have invisible ceilings -- a single flat plane placed above the entire level, blocking all movement. Some maps use "repelling walls" -- walls that not only block the player's movement, but also push the player away. An example of such a wall can be found in the [[multiplayer]] map [[Last Resort]], by attempting to fly on top of the large structure above the "Camp Froman" area.


In ''Halo 3'', some invisible walls, including the invisible ceiling on the Multiplayer map [[Ghost Town]], can be bypassed by corpses. When editing map variants in Forge, it is possible to spawn items and forcibly push them past invisible boundaries, though such items are nearly always deleted once the editor "lets go" of them. [[Forge/Tricks#Method C|A glitch]] allows you to work around this limitation, though there is often little point in doing so—Teleporters and Respawn Points placed with such a method would only cause instant deaths, and other items placed beyond such boundaries would be inaccessible.
In ''Halo 3'', some invisible walls, including the invisible ceiling on the Multiplayer map [[Ghost Town]], can be bypassed by corpses. When editing map variants in Forge, it is possible to spawn items and forcibly push them past invisible boundaries, though such items are nearly always deleted once the editor "lets go" of them. [[Forge/Tricks#Method C|A glitch]] allows you to work around this limitation, though there is often little point in doing so -- Teleporters and Respawn Points placed with such a method would only cause instant deaths, and other items placed beyond such boundaries would be inaccessible.


==Use in Glitches==
==Use in Glitches==
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===[[Super jumping]]===
===[[Super jumping]]===
Super jumping is the general term used to refer to any method of jumping abnormally high. Super jumps make it possible to get to higher areas within levels and places that are not supposed to be accessed without a [[Banshee]]—or at all. They are useful for bypassing invisible walls that Banshees cannot pass through. The super jump on the ''Halo 2'' Multiplayer map [[Ascension]] is a good example of getting past an invisible barrier; although the two person Banshee trick will work, it is easier to do the super jump during matchmaking. <!-- lolwut? That's the two-person Banshee trick? links/explanation needed. -->
Super jumping is the general term used to refer to any method of jumping abnormally high. Super jumps make it possible to get to higher areas within levels and places that are not supposed to be accessed without a [[Banshee]] -- or at all. They are useful for bypassing invisible walls that Banshees cannot pass through. The super jump on the ''Halo 2'' Multiplayer map [[Ascension]] is a good example of getting past an invisible barrier; although the two person Banshee trick will work, it is easier to do the super jump during matchmaking. <!-- lolwut? That's the two-person Banshee trick? links/explanation needed. -->


The [[Explosive jumping|Explosive Jump]] is a type of super jump, as is the previously-mentioned Sword flying technique.
The [[Explosive jumping|Explosive Jump]] is a type of super jump, as is the previously-mentioned Sword flying technique.
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===Overload and Push===
===Overload and Push===
When on [[Forge]] with another player, you can exit the map. First, you need to [[Overload glitch (Halo 3)|overload]] it. Once that has been accomplished, spawn a turreted vehicle ([[Warthog]], [[Scorpion]], etc.), a [[AIE-486H Heavy Machine Gun|Machine Gun Turret]], or a {{Pattern|Pek|plasma cannon}}. Allow the second player to enter the turret. Pick up the vehicle/turret and turn it so that the player is between it and the invisible barrier. Push them through. ''(If they do not pass through, turn them away from the barrier, push it in and drop it; then pick it back up and resume pushing.'') When they are past the barrier, they can stay past it by dismounting; at this point, the player in Edit Mode may do whatever they wish with the turret/vehicle.
When on [[Forge]] with another player, you can exit the map. First, you need to [[Overload glitch (Halo 3)|overload]] it. Once that has been accomplished, spawn a turreted vehicle ([[Warthog]], [[Scorpion]], etc.), a [[AIE-486H Heavy Machine Gun|Machine Gun Turret]], or a [[Plasma Cannon]]. Allow the second player to enter the turret. Pick up the vehicle/turret and turn it so that the player is between it and the invisible barrier. Push them through. ''(If they do not pass through, turn them away from the barrier, push it in and drop it; then pick it back up and resume pushing.'') When they are past the barrier, they can stay past it by dismounting; at this point, the player in Edit Mode may do whatever they wish with the turret/vehicle.


===Pan Cam===
===Pan Cam===
When viewing a saved Film in ''Halo 3'''s [[Theater]], it is possible to glitch the camera beyond the map using the [[Pan Cam]] code. To do this in a Multiplayer map, simply play that map on Forge, and get your character to die while in Edit Mode; then, load up the saved Film, pause when your character dies, and accelerate to [[Wikipedia:Physics engine#Game engines|clip]] past the wall. The process is very similar in a [[Campaign]] map, but it requires that the player die by falling into a bottomless pit or some other large depression with non-solid/no terrain at the bottom.
When viewing a saved Film in ''Halo 3'''s [[Theater]], it is possible to glitch the camera beyond the map using the [[Pan Cam]] code. To do this in a Multiplayer map, simply play that map on Forge, and get your character to die while in Edit Mode; then, load up the saved Film, pause when your character dies, and accelerate to [[Wikipedia:Physics engine#Game_engines|clip]] past the wall. The process is very similar in a [[Campaign]] map, but it requires that the player die by falling into a bottomless pit or some other large depression with non-solid/no terrain at the bottom.
[[Category:Real-world terms and phrases]]
[[Category:Real-world terms and phrases]]

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