Editing Invasion (Spartan Ops)/The Guns of Infinity

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{{Title|The Guns of Infinity}}
{{Title|The Guns of Infinity}}
{{Status|Gameplay}}
{{Status|Canon}}
{{Level infobox
{{Level infobox
|pagelabel=Spartan Ops level
|pagelabel=Spartan Ops level
|pagegamelabel=H4
|pagegamelabel=H4
|prev=''[[Invasion (Spartan Ops)/Engine of Destruction|Engine of Destruction]]''
|prev = ''[[Invasion (Spartan Ops)/Engine of Destruction|Engine of Destruction]]''  
|concurrent=''[[Invasion (Spartan Ops)|Invasion]]''
|next = ''[[Invasion (Spartan Ops)/Victory Lap|Victory Lap]]''
|next=''[[Invasion (Spartan Ops)/Victory Lap|Victory Lap]]''
|game = ''[[Halo 4]]''
|name='''''The Guns of Infinity'''''
|name = '''''The Guns of Infinity'''''
|image=[[File:SO EP7 CH4 The Guns of Infinity.png|300px]]
|image = [[File:SO EP7 CH4 The Guns of Infinity.png|300px]]
|game=''[[Halo 4]]''
|player = [[Fireteam Crimson]]
|devname=<code>e7_m4_engine_ventcore</code>{{Ref/File|Id=H4EK|H4EK|H4EK\tags\multiplayer\spartan ops\e7_m4_engine_ventcore.gameenginefirefightvarianttag}}
|date = [[2558]]
|player=[[Spartan_(multiplayer)#Spartan_Ops|Spartan]] ([[Fireteam Crimson]])
|place = Onboard {{UNSCShip|Infinity}}, over [[Requiem]]
|date=[[2558]]
|objective = *Secure the engine room
|place=Onboard {{UNSCShip|Infinity}}, over [[Requiem]]
|objective=*Secure the engine room
*Reactivate the ship's weapons  
*Reactivate the ship's weapons  
}}
}}
{{Article quote|Covenant forces en route to retake Infinity engine room. Spartans are to defend against further incursion.}}
{{Article Quote|Covenant forces en route to retake Infinity engine room. Spartans are to defend against further incursion.}}
'''''The Guns of Infinity''''' is the fourth chapter of ''[[Spartan Ops]]''<nowiki>'</nowiki> seventh episode, ''[[Invasion (Spartan Ops)|Invasion]]''.<ref>[http://www.halowaypoint.com/en-us/intel/spartanops#episodeId=6 '''Halo Waypoint''' - '''''Spartan Ops'' menu.''']</ref>
'''''The Guns of Infinity''''' is the fourth chapter of ''[[Spartan Ops]]''<nowiki>'</nowiki> seventh episode, ''[[Invasion (Spartan Ops)|Invasion]]''.<ref>[http://www.halowaypoint.com/en-us/intel/spartanops#episodeId=6 '''Halo Waypoint''' - '''''Spartan Ops'' menu.''']</ref>


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Multiple waves of [[Jul 'Mdama's Covenant|Covenant]] invade the Engine Room. Spartan [[Jared Miller]] orders Crimson to seal five emergency bulkhead doors.  Crimson fights off the invading Covenant and closes all five bulkheads, securing the Engine Room for good.  Roland then informs them that {{UNSCShip|Infinity}}'s aft weapons have gone offline due to the cooling systems being shut down. Miller orders Crimson to aft weapons control.
Multiple waves of [[Jul 'Mdama's Covenant|Covenant]] invade the Engine Room. Spartan [[Jared Miller]] orders Crimson to seal five emergency bulkhead doors.  Crimson fights off the invading Covenant and closes all five bulkheads, securing the Engine Room for good.  Roland then informs them that {{UNSCShip|Infinity}}'s aft weapons have gone offline due to the cooling systems being shut down. Miller orders Crimson to aft weapons control.


Crimson fights their way to Aft Weapons Control where they find the Covenant have set up several hardware override devices which are interfering with the weapons' cooling systems. The Spartans destroy the override devices, but the guns still won't fire. While Roland tries to determine the problem, Crimson is forced to fight [[Promethean]]s and [[Mgalekgolo|Hunters]]. After Aft Weapons Control is secured, Roland shows Crimson how they can reactivate the ship's guns. Crimson bring the guns back online. A nearby {{Pattern|Zanar|light cruiser}} is destroyed by the reactivated weapons systems. Miller informs Crimson that they can now start cleaning out the remaining Covenant onboard.
Crimson fights their way to Aft Weapons Control where they find the Covenant have set up several hardware override devices which are interfering with the weapons' cooling systems. The Spartans destroy the override devices, but the guns still won't fire. While Roland tries to determine the problem, Crimson is forced to fight [[Promethean]]s and [[Mgalekgolo|Hunters]]. After Aft Weapons Control is secured, Roland shows Crimson how they can reactivate the ship's guns. Crimson bring the guns back online. A nearby {{Class|CRS|light cruiser}} is destroyed by the reactivated weapons systems. Miller informs Crimson that they can now start cleaning out the remaining Covenant onboard.


==Transcript==
==Transcript==
All dialogue is spoken through the COM.  
All dialogue is spoken through the COM.  


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''Crimson enters Aft Weapons Control. The Covenant troops inside are guarding three unknown devices.''   
''Crimson enters Aft Weapons Control. The Covenant troops inside are guarding three unknown devices.''   


''A Covenant {{Pattern|Zanar|light cruiser}} can be seen outside the windows.''  
''A Covenant {{Class|CRS|light cruiser}} can be seen outside the windows.''  


*'''Miller''': “Roland, what are those?”
*'''Miller''': “Roland, what are those?”
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==Trivia==
==Trivia==
*[[Fireteam Crimson]] reactivating the {{UNSCShip|Infinity}}'s defenses and allowing it to destroy a {{Pattern|Zanar|light cruiser}} is similar to the final stretch of the ''[[Halo 4]]'' level ''[[Infinity (Halo 4 level)|Infinity]]''. In that occasion, the player, as [[John-117]], deactivated Covenant jamming devices around ''Infinity's'' hull to enable the ship to fight off the [[Ur-Didact]]'s [[Cryptum]], in the process destroying at least two light cruisers. Additionally, once the devices blocking the defense systems were deactivated in both cases, the player had to reactivate the weapons system manually.
*[[Fireteam Crimson]] reactivating the {{UNSCShip|Infinity}}'s defenses and allowing it to destroy a {{Class|CRS|light cruiser}} is similar to the final stretch of the ''[[Halo 4]]'' level ''[[Infinity (Halo 4 level)|Infinity]]''. In that occasion, the player, as [[John-117]], deactivated Covenant jamming devices around ''Infinity's'' hull to enable the ship to fight off the [[Ur-Didact]]'s [[Cryptum]], in the process destroying at least two light cruisers. Additionally, once the devices blocking the defense systems were deactivated in both cases, the player had to reactivate the weapons system manually.


==Sources==
==Sources==

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