Editing Installation 04 (map)
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{{ | {{Era|RW}} | ||
{{disambig header|the ''[[Halo: Combat Evolved Anniversary|Halo: Anniversary]]'' Firefight map|other uses|Installation 04 (disambiguation)}} | {{disambig header|the ''[[Halo: Combat Evolved Anniversary|Halo: Anniversary]]'' Firefight map|other uses|Installation 04 (disambiguation)}} | ||
{{Multiplayer | {{Multiplayer Map Infobox | ||
|image =[[File:Installation04Panorama.png|325px]] | |||
|image =[[File:Installation04Panorama.png| | |||
|name = Installation 04 | |name = Installation 04 | ||
|game = ''[[Halo | |game = ''[[Halo: Combat Evolved Anniversary]]/[[Halo Reach]]''<ref name="Halo - Installation Flythrough">[http://www.ign.com/videos/2011/08/26/halo-anniversary-installation-04-flythrough '''IGN.com''': ''Halo - Installation 04 Flythrough'']</ref> | ||
|playernumber=1-4 players | |playernumber=1-4 players | ||
|location = [[Installation 04]] | |location = [[Installation 04]] | ||
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|gametypes = [[Firefight]] | |gametypes = [[Firefight]] | ||
}} | }} | ||
'''Installation 04''' is a [[Firefight]] map included in | '''Installation 04''' is a [[Firefight]] map included in ''[[Halo: Combat Evolved Anniversary]]'' for ''[[Halo: Reach]]''. The level is based on the cliff edge section of the [[campaign]] level [[Halo (Halo: Combat Evolved level)|Halo]] from ''[[Halo: Combat Evolved]]''. Friendly AI — [[Orbital Drop Shock Trooper|ODST]]s — will aid the player in both solo and [[cooperative play]]; this is the first time that friendly NPCs have appeared in a Firefight map. | ||
==Locations== | ==Locations== | ||
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==Tactics== | ==Tactics== | ||
*The best place to stay in for this map is the central structure. Even though the player would have the higher ground as well as back up, there are four openings for the Covenant: the west ramp, the east ramp, the man cannon, and the tunnel leading to the upper deck. One | *The best place to stay in for this map is the central structure. Even though the player would have the higher ground as well as back up, there are four openings for the Covenant: the west ramp, the east ramp, the man cannon, and the tunnel leading to the upper deck. One might need to patrol around. | ||
*Unlike most Firefight levels, | *Unlike most Firefight levels, this level's [[health pack]]s are quite separated around the map. One is right next to the ammunition crate on the "Upper Deck", another is in the tunnel leading to "Upper Deck", and the last one is in "Station 2 Interior". Having [[Drop shield]] as the [[armor abilities|armor ability]] would be a good idea. | ||
*The ODSTs are not invincible, and will die from too much fire. If you want them to be more contributive in defending the area, give them better weapons. The ODSTs with DMRs should be the first ones to acquire better weapons, since the DMRs are only useful when the projectile is aimed at the target's head | *The ODSTs are not invincible, and will die from too much fire. If you want them to be more contributive in defending the area, give them better weapons. The ODSTs with DMRs should be the first ones to acquire better weapons, since the DMRs are only useful when the projectile is aimed at the target's head. | ||
*Watch out for the Banshee, it will fire its weapons at you if you get in its sights. Destroy it when you are free, since it also worth some points | *Watch out for the Banshee, it will fire its weapons at you if you get in its sights. Destroy it when you are free, since it also worth some points. | ||
*The Warthog is useful in this large map, but don't drive into the tight spaces. Grenades and heavy weapons will destroy this useful asset if the Covenant are given the opportunity. Also watch out for the [[Sangheili]] and [[Jiralhanae]], since they can board and kill the ODST manning the turret. | *The Warthog is useful in this large map, but don't drive into the tight spaces. Grenades and heavy weapons will destroy this useful asset if the Covenant are given the opportunity. Also watch out for the [[Sangheili]] and [[Jiralhanae]], since they can board and kill the ODST manning the turret. | ||
*When you are away from the central structure (either for driving the Warthog or collecting weapons), Covenant troops who are able to man the [[M247H Heavy Machine Gun|heavy machine gun]] will use it against you, and it can kill you within a few seconds. | *When you are away from the central structure (either for driving the Warthog or collecting weapons), Covenant troops who are able to man the [[M247H Heavy Machine Gun|heavy machine gun]] will use it against you, and it can kill you within a few seconds. | ||
*When the [[ | *When the [[Type-25 Troop Carrier|Spirit]] drops troop near the man cannon, the troops would usually converge around the cannon, so use the [[H-165 Forward Observer Module|Target Locator]] when you think you can kill most of them. | ||
==Trivia== | ==Trivia== | ||
*The idea of including friendly NPCs originated when [[Certain Affinity]] was developing the [[Defiant Map Pack]]. They had experimented with the idea of adding friendly AI units to ''[[Unearthed]]'' but did not have time to implement them into the final map.<ref>[http://halo.xbox.com/en-us/news/headline/the-halo-bulletin-9811-/230739 '''Halo Waypoint''': ''The Halo Bulletin: 9/8/11'']</ref> | |||
* | *Elite players in Firefight Versus are unable to perform assassination animations against the ODSTs; they can only perform the traditional one-hit kill from behind. | ||
* | *The design of the Forerunner Beacon found on this level is noticeably different from the one seen in the remastered campaign. Rather than have the beams of energy shoot out of the structure from underground, they are emitted by a large turbine-like structure which emits bursts of energy upon reaching high enough speeds. | ||
*The design of the Forerunner | |||
*Due to the fact that AI is almost never present at the same time as Man Cannons, the AI tend to hesitate before entering them. | *Due to the fact that AI is almost never present at the same time as Man Cannons, the AI tend to hesitate before entering them. | ||
*At the part of the map where in the [[Halo (Halo: Combat Evolved level)|campaign level]] the marines are hiding, [[343 Guilty Spark]] can be seen flying back and forth between the two doors. | *At the part of the map where in the [[Halo (Halo: Combat Evolved level)|campaign level]] the marines are hiding, [[343 Guilty Spark]] can be seen flying back and forth between the two doors. Oddly enough, he appears to have a [[List of Marathon references in the Halo series|Marathon symbol within his "eye"]] despite the fact that 343 Industries deliberately omitted this feature with ''Halo: Combat Evolved Anniversary''<nowiki>'</nowiki>s [[campaign]]. An explanation for this could be that [[Monitor]] model included in the level was simply imported from ''Halo: Reach's'' [[Forge]] in order to avoid having to increase the file sizes of the DLC rather than having to completely add another Monitor model to the files for the map packs since the version used in ''Anniversary'' was made specifically for the game and not for ''Halo: Reach''. | ||
**In some cases, one may see a (non-functional) prompt to exchange weapons with Spark, who is shown as holding a [[Focus Rifle]].<ref name="spark-with-rifle">[http://www.youtube.com/watch?v=XFCokLAZs_4 ''YouTube: Halo: CEA - 343 Guilty Spark Easter Egg on Installation 04 | **In some cases, one may see a (non-functional) prompt to exchange weapons with Spark, who is shown as holding a [[Focus Rifle]].<ref name="spark-with-rifle">[http://www.youtube.com/watch?v=XFCokLAZs_4 '''YouTube:''' Halo: CEA - 343 Guilty Spark Easter Egg on Installation 04]</ref> This seems to be related to a [[Forge]] bug involving [[Monitors]], desyncs, and Focus Rifle beams. | ||
*This is the only [[Firefight]] level to feature a [[Monitor]]. | |||
*The only times ODSTs are ever seen leaving the main structure is when they are pushed off or boarding a friendly vehicle. However, the ODSTs will almost never respond to the player or board vehicles. In fact, the only ODSTs who would board the [[M12 Force Application Vehicle|Warthog]] are the ones who are dropped along with the Warthog. | |||
*The radio set found on this level is indestructible. | *The radio set found on this level is indestructible. | ||
*This is the only map in which one of the weapon drops is a Warthog. This Warthog is brought in by a Pelican. | *This is the only map in which one of the weapon drops is a Warthog. This Warthog is brought in by a Pelican. | ||
* | *Players can use the Warthog and Mongoose to block the side ramps, funneling the Covenant to the far end. The Covenant will not attempt to climb over the vehicles, though Brutes will sometimes knock the Mongoose out of the way. This tactic is particularly useful in [[Score Attack]] as it limits the Covenant's access to the top of the structure and prevents the player from being surrounded. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Inst04 02.jpg|Another view of the map. | File:Inst04 02.jpg|Another view of the map. | ||
File:HaloInstallation04.jpg|The structures comprising the map. | File:HaloInstallation04.jpg|The structures comprising the map. | ||
File: | File:Installation 04 concept 01.jpg|Concept art of the map. | ||
File: | File:Insti04ff.png|Another shot of the [[beam emitter]]. | ||
File:Inst04 01.JPG|A Spartan and an ODST riding a Mongoose. | File:Inst04 01.JPG|A Spartan and an ODST riding a Mongoose. | ||
File:Screenshot10.jpg|A [[jackal]] standing by a [[Man Cannon]]. | File:Screenshot10.jpg|A [[jackal]] standing by a [[Man Cannon]]. | ||
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==Sources== | ==Sources== | ||
<references/> | |||
{{Levels | {{Levels}} | ||
[[Category: | [[Category:Multiplayer Levels]] | ||