Editing Installation 04 (map)
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{{ | {{Era|RW}} | ||
{{disambig header|the ''[[Halo: Combat Evolved Anniversary|Halo: Anniversary]]'' Firefight map|other uses|Installation 04 (disambiguation)}} | {{disambig header|the ''[[Halo: Combat Evolved Anniversary|Halo: Anniversary]]'' Firefight map|other uses|Installation 04 (disambiguation)}} | ||
{{Multiplayer | {{Multiplayer Map Infobox | ||
|image =[[File:Installation04Panorama.png|325px]] | |||
|image =[[File:Installation04Panorama.png| | |||
|name = Installation 04 | |name = Installation 04 | ||
|game = ''[[Halo | |game = ''[[Halo: Combat Evolved Anniversary]]/[[Halo Reach]]''<ref name="Halo - Installation Flythrough">[http://www.ign.com/videos/2011/08/26/halo-anniversary-installation-04-flythrough '''IGN.com''': ''Halo - Installation 04 Flythrough'']</ref> | ||
|playernumber=1-4 players | |playernumber=1-4 players | ||
|location = [[Installation 04]] | |location = [[Installation 04]] | ||
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|gametypes = [[Firefight]] | |gametypes = [[Firefight]] | ||
}} | }} | ||
{{Article | {{Article Quote|Fight for survival around mysterious Forerunner structures on Installation 04.}} | ||
'''Installation 04''' is a [[Firefight]] map included in | '''Installation 04''' is a [[Firefight]] map included in ''[[Halo: Combat Evolved Anniversary]]'' for ''[[Halo: Reach]]''. The level is based on the cliff edge section of the [[campaign]] level [[Halo (Halo: Combat Evolved level)|Halo]] from ''[[Halo: Combat Evolved]]''. Friendly AI — [[Orbital Drop Shock Trooper|ODST]]s — will aid the player in both solo and [[cooperative play]]; this is the first time that friendly NPCs have appeared in a Firefight map. | ||
==Description== | ==Description== | ||
Set on one of the many cliff sides of Alpha Halo, this beacon served as a rendezvous point for survivors of the Covenant attack on the {{UNSCShip|Pillar of Autumn}}. These survivors, including the legendary Orbital Drop Shock Troopers, were forced to stave off numerous [[Covenant]] attacks until rescue finally came.<ref name=" | Set on one of the many cliff sides of Alpha Halo, this beacon served as a rendezvous point for survivors of the Covenant attack on the {{UNSCShip|Pillar of Autumn}}. These survivors, including the legendary Orbital Drop Shock Troopers, were forced to stave off numerous [[Covenant]] attacks until rescue finally came.<ref name="nelson">[http://majornelson.com/2011/08/26/news-from-halo-fest/ '''Xbox Live's Major Nelson''': ''News From Halo Fest'']</ref> | ||
==Locations== | ==Locations== | ||
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*The Warthog is useful in this large map, but don't drive into the tight spaces. Grenades and heavy weapons will destroy this useful asset if the Covenant are given the opportunity. Also watch out for the [[Sangheili]] and [[Jiralhanae]], since they can board and kill the ODST manning the turret. | *The Warthog is useful in this large map, but don't drive into the tight spaces. Grenades and heavy weapons will destroy this useful asset if the Covenant are given the opportunity. Also watch out for the [[Sangheili]] and [[Jiralhanae]], since they can board and kill the ODST manning the turret. | ||
*When you are away from the central structure (either for driving the Warthog or collecting weapons), Covenant troops who are able to man the [[M247H Heavy Machine Gun|heavy machine gun]] will use it against you, and it can kill you within a few seconds. | *When you are away from the central structure (either for driving the Warthog or collecting weapons), Covenant troops who are able to man the [[M247H Heavy Machine Gun|heavy machine gun]] will use it against you, and it can kill you within a few seconds. | ||
*When the [[ | *When the [[Type-25 Troop Carrier|Spirit]] drops troop near the man cannon, the troops would usually converge around the cannon, so use the [[H-165 Forward Observer Module|Target Locator]] when you think you can kill most of them. | ||
*Players can use the Warthog and Mongoose to block the side ramps, funneling the Covenant to the far end. The Covenant will not attempt to climb over the vehicles, though Brutes will sometimes knock the Mongoose out of the way. The player can also use the antenna at the far end of the structure. This tactic is particularly useful in [[ | *Players can use the Warthog and Mongoose to block the side ramps, funneling the Covenant to the far end. The Covenant will not attempt to climb over the vehicles, though Brutes will sometimes knock the Mongoose out of the way. The player can also use the antenna at the far end of the structure. This tactic is particularly useful in [[Score Attack]] as it limits the Covenant's access to the top of the structure and prevents the player from being surrounded. | ||
==Trivia== | ==Trivia== | ||
*The idea of including friendly NPCs originated when [[Certain Affinity]] was developing the [[Defiant Map Pack]]. They had experimented with the idea of adding friendly AI units to ''[[Unearthed]]'' but did not have time to implement them into the final map.<ref>[http://halo.xbox.com/en-us/news/headline/the-halo-bulletin-9811-/230739 '''Halo Waypoint''': ''The Halo Bulletin: 9/8/11'']</ref> | |||
* | *Elite players in Firefight Versus are unable to perform assassination animations against the ODSTs; they can only perform the traditional one-hit kill from behind. | ||
* | *The design of the Forerunner [[beam emitter]] found on this level is noticeably different from the one seen in the remastered campaign. Rather than have the beams of energy shoot out of the structure from underground, they are emitted by a large turbine-like structure which emits bursts of energy upon reaching high enough speeds. | ||
*The design of the Forerunner [[ | |||
*Due to the fact that AI is almost never present at the same time as Man Cannons, the AI tend to hesitate before entering them. | *Due to the fact that AI is almost never present at the same time as Man Cannons, the AI tend to hesitate before entering them. | ||
*At the part of the map where in the [[Halo (Halo: Combat Evolved level)|campaign level]] the marines are hiding, [[343 Guilty Spark]] can be seen flying back and forth between the two doors. | *At the part of the map where in the [[Halo (Halo: Combat Evolved level)|campaign level]] the marines are hiding, [[343 Guilty Spark]] can be seen flying back and forth between the two doors. Oddly enough, he appears to have a [[List of Marathon references in the Halo series|Marathon symbol within his "eye"]] despite the fact that 343 Industries deliberately omitted this feature with ''Halo: Combat Evolved Anniversary''<nowiki>'</nowiki>s [[campaign]]. An explanation for this could be that [[Monitor]] model included in the level was simply imported from ''Halo: Reach's'' [[Forge]] in order to avoid having to increase the file sizes of the DLC rather than having to completely add another Monitor model to the files for the map packs since the version used in ''Anniversary'' was made specifically for the game and not for ''Halo: Reach''. | ||
**In some cases, one may see a (non-functional) prompt to exchange weapons with Spark, who is shown as holding a [[Focus Rifle]].<ref name="spark-with-rifle">[http://www.youtube.com/watch?v=XFCokLAZs_4 ''YouTube: Halo: CEA - 343 Guilty Spark Easter Egg on Installation 04'']</ref> This seems to be related to a [[Forge]] bug involving [[Monitors]], desyncs, and Focus Rifle beams. | **In some cases, one may see a (non-functional) prompt to exchange weapons with Spark, who is shown as holding a [[Focus Rifle]].<ref name="spark-with-rifle">[http://www.youtube.com/watch?v=XFCokLAZs_4 '''YouTube:''' ''Halo: CEA - 343 Guilty Spark Easter Egg on Installation 04'']</ref> This seems to be related to a [[Forge]] bug involving [[Monitors]], desyncs, and Focus Rifle beams. | ||
*This is the only [[Firefight]] level to feature a [[Monitor]]. | |||
*The only times ODSTs are ever seen leaving the main structure is when they are pushed off, boarding a friendly vehicle, or if the difficulty is set to Easy. However, the ODSTs will almost never respond to the player or board vehicles. In fact, the only ODSTs who would board the [[M12 Force Application Vehicle|Warthog]] are the ones who are dropped along with the Warthog. | |||
*The radio set found on this level is indestructible. | *The radio set found on this level is indestructible. | ||
*This is the only map in which one of the weapon drops is a Warthog. This Warthog is brought in by a Pelican. | *This is the only map in which one of the weapon drops is a Warthog. This Warthog is brought in by a Pelican. | ||
*This level is based off the book "The Flood" in that a group of ODSTs were on the Pillar of Autumn and made it land side. These seem to be a detachment of them. | |||
*If pan cam is used, the player will find the [[GA-TL1 Longsword]] that performs the supply drop at the edge of the map. Curiously enough, even when supply drops are disabled, the Longsword will still spawn, but will be frozen and remain where it is. The Longsword is not a physical object however, and is not fully textured. | *If pan cam is used, the player will find the [[GA-TL1 Longsword]] that performs the supply drop at the edge of the map. Curiously enough, even when supply drops are disabled, the Longsword will still spawn, but will be frozen and remain where it is. The Longsword is not a physical object however, and is not fully textured. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:HR_Installation04_Concept.jpg|Concept art of the map. | File:HR_Installation04_Concept.jpg|Concept art of the map. | ||
File:Inst04 02.jpg|Another view of the map. | File:Inst04 02.jpg|Another view of the map. | ||
File:HaloInstallation04.jpg|The structures comprising the map. | File:HaloInstallation04.jpg|The structures comprising the map. | ||
File:Insti04ff.png|Another shot of the [[ | File:Insti04ff.png|Another shot of the [[beam emitter]]. | ||
File:HR_Installation04_Landscape.png|A landscape view of the map. | File:HR_Installation04_Landscape.png|A landscape view of the map. | ||
File:Inst04 01.JPG|A Spartan and an ODST riding a Mongoose. | File:Inst04 01.JPG|A Spartan and an ODST riding a Mongoose. | ||
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==Sources== | ==Sources== | ||
<references/> | |||
{{Levels| | {{Levels|HR|mode=yes}} | ||