Editing Infinity (Cancelled Halo project)

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{{Title|Infinity (Cancelled ''Halo'' project)}}
{{Title|Infinity (Cancelled ''Halo'' project)}}
{{Status|RW}}
{{Status|RW}}
[[File:H5G InfinityAtrium Concept.jpg|thumb|300px|Concept art for UNSC Infinity Hub - a cut weapons-down mission intended for ''[[Halo 5: Guardians]]'' with a strikingly similar premise to the details known about the ''Infinity'' project.]]
'''"Infinity"''' is the internal codename of a cancelled ''Halo'' project worked on by [[343 Industries]]. Almost nothing is known of the project or what it entailed, though its codename is presumably a reference to {{UNSCShip|Infinity}}, a [[UNSC starship]] introduced in ''[[Halo 4]]''. The project's codename was unveiled in [[2023#April|April of 2023]], in a Twitter post by former Senior Designer Kevin Schmitt, in which he listed a number of unreleased game projects he'd worked on as part of his career in the games industry. These included projects for Disney, ''Star Wars'', an unreleased ''Full Throttle'' sequel, and "Infinity".  
'''"Infinity"''' is the internal codename of a cancelled ''Halo'' project worked on by [[343 Industries]]. The project was worked on c.2012-2015 by Kevin Schmitt, then-Lead World Designer/Senior Game Designer for 343 Industries.{{Ref/Site|Id=SchmittLI|URL=https://www.linkedin.com/in/kevin-schmitt-4282b81/|Site=LinkedIn|Page=Kevin Schmitt|D=15|M=04|Y=2023}} The project was to have served as a "hub world" experience to connect ''[[Halo 5: Guardians]]'' and all future ''Halo'' products. Schmitt spent a year of his time at 343 Industries working on "Infinity".{{Ref/Twitter|kevindschmitt|1647078457246093319|Kevin Schmitt|Quote=Hey man, my small team & I spent over a year on it. I would have loved to show it off…gotta have my fun somehow.|D=15|M=04|Y=2023}} On LinkedIn, Schmitt further elaborated his duties as a Lead World Designer/Senior Game Designer in this period as including: "''Led and managed a cross-discipline team to create “The Infinity,” a Hub World designed to be the gateway to Halo5 and all future Halo products."''.{{Ref/Reuse|SchmittLI}}  
{{Ref/Twitter|Id=Schmitt1|kevindschmitt|1646985309610205184|Kevin Schmitt|Quote=Quote Retweet with four projects you’ve worked on. Been in this biz a long time...lots of shipped titles as well. lol|D=15|M=04|Y=2023}}


Very little is known of the project or what it entailed, though its codename is presumably a reference to {{UNSCShip|Infinity}}, a [[UNSC starship]] introduced in ''[[Halo 4]]''. This concept of a hub world presumably set aboard UNSC ''Infinity'' may be related to the [[Cut Halo 5: Guardians levels#UNSC Infinity Hub|Infinity Hub]] cut level from ''[[Halo 5: Guardians]]''.  
In a follow-up post, Schmitt elaborated that he spent a year of his time at 343 Industries (at which he worked between 2011-2023{{Ref/Site|Id=SchmittLI|URL=https://www.linkedin.com/in/kevin-schmitt-4282b81/|Site=LinkedIn|Page=Kevin Schmitt|D=15|M=04|Y=2023}}) working on "Infinity".{{Ref/Twitter|kevindschmitt|1647078457246093319|Kevin Schmitt|Quote=Hey man, my small team & I spent over a year on it. I would have loved to show it off…gotta have my fun somehow.|D=15|M=04|Y=2023}} On LinkedIn, Schmitt further elaborated his duties as a Lead World Designer/Senior Game Designer in this period as including: "''Led and managed a cross-discipline team to create “The Infinity,” a Hub World designed to be the gateway to Halo5 and all future Halo products."''.{{Ref/Reuse|SchmittLI}}


The project's codename was unveiled in [[2023#April|April of 2023]], in a Twitter post by former Senior Designer Kevin Schmitt, in which he listed a number of unreleased game projects he'd worked on as part of his career in the games industry. These included projects for Disney, ''Star Wars'', an unreleased ''Full Throttle'' sequel, and "Infinity".
Schmitt believes that it is unlikely that "Infinity" will ever see the light of day, as only people who attented the [[Electronic Entertainment Expo]] in [[2015]] prior to ''[[Halo 5: Guardians]]''{{'}} release would have ever been close to it - and even then without their knowledge.{{Ref/Twitter|Id=Schmitt3|kevindschmitt|1647304344323391490|Kevin Schmitt|Quote=Highly doubt we will ever see Infinity again. People who went to E3 before 5 shipped were the only people to get close, but they didn’t know it. ;) I worked on Halo Starfighter. Just a hackathon project, no real dev time.|D=15|M=04|Y=2023}}
{{Ref/Twitter|Id=Schmitt1|kevindschmitt|1646985309610205184|Kevin Schmitt|Quote=Quote Retweet with four projects you’ve worked on. Been in this biz a long time...lots of shipped titles as well. lol|D=15|M=04|Y=2023}} Schmitt believes that it is unlikely that "Infinity" will ever see the light of day, as only people who attented the [[Electronic Entertainment Expo]] in [[2015]] prior to ''[[Halo 5: Guardians]]''{{'}} release would have ever been close to it - and even then without their knowledge.{{Ref/Twitter|Id=Schmitt3|kevindschmitt|1647304344323391490|Kevin Schmitt|Quote=Highly doubt we will ever see Infinity again. People who went to E3 before 5 shipped were the only people to get close, but they didn’t know it. ;) I worked on Halo Starfighter. Just a hackathon project, no real dev time.|D=15|M=04|Y=2023}}


During his time at 343, Schmitt also contributed to a number of other unreleased [[343 Industries game jams|internal game jams]] such as ''[[Halo: Starfighter]]''{{Ref/Reuse|Schmitt3}}
During his time at 343, Schmitt also contributed to a number of other unreleased [[343 Industries game jams|internal game jams]] such as ''[[Halo: Starfighter]]''{{Ref/Reuse|Schmitt3}}

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