Editing Infection
From Halopedia, the Halo wiki
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 25: | Line 25: | ||
==History by game== | ==History by game== | ||
===''Halo 2''=== | ===''Halo 2''=== | ||
While it was yet to be implemented as an official mode, Infection—simply called "Zombies"—first existed as a custom game played with honor rules in ''[[Halo 2]]''. In its original form, the Red Team were the humans and the Green Team were the Energy Sword-wielding zombies. Players would have to manually switch teams using the pause menu if they were killed by a zombie to join the infected. The maps [[Foundation]] and [[Headlong]] were particularly popular choices for this mode.{{Ref/Reuse|S4Infection}} | |||
While it was yet to be implemented as an official mode, Infection—simply called " | |||
===''Halo 3''=== | ===''Halo 3''=== | ||
Line 49: | Line 46: | ||
*A [[wikipedia:Race condition|race condition]] would often occur when a survivor and a zombie traded kills in close quarters: the kills would sometimes register ''after'' the survivor changed teams, leading the game to count one of the kills as a betrayal. In many cases, the killed survivor would be given the option to boot, and vengeful players would often make use of that option. This is why Betrayal Booting was removed from the Living Dead playlist. It is not known how the later removal of Friendly Fire from the playlist affected this bug. | *A [[wikipedia:Race condition|race condition]] would often occur when a survivor and a zombie traded kills in close quarters: the kills would sometimes register ''after'' the survivor changed teams, leading the game to count one of the kills as a betrayal. In many cases, the killed survivor would be given the option to boot, and vengeful players would often make use of that option. This is why Betrayal Booting was removed from the Living Dead playlist. It is not known how the later removal of Friendly Fire from the playlist affected this bug. | ||
*A player's team assignment would often desynchronize from the server when they joined games in progress. New players would spawn as survivors, but they would appear as enemies to fellow survivors: the players already present would see the new player's gamertag in red and even gain aim assist on them. | *A player's team assignment would often desynchronize from the server when they joined games in progress. New players would spawn as survivors, but they would appear as enemies to fellow survivors: the players already present would see the new player's gamertag in red and even gain aim assist on them. | ||
===''Halo 2: Anniversary''=== | ===''Halo 2: Anniversary''=== | ||
Line 113: | Line 96: | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:HTMCC-HR Infection Sword Base.jpg|Three infected players approaching a player in ''Halo: Reach''. | File:HTMCC-HR Infection Sword Base.jpg|Three infected players approaching a player in ''Halo: Reach''. | ||
File:H5G-Infected.png|An infected player in ''Halo 5: Guardians''. | File:H5G-Infected.png|An infected player in ''Halo 5: Guardians''. | ||
Line 123: | Line 103: | ||
File:HINF Concept AlphaBetaInfected.jpg|Concept art of the different holographic effects for Alpha and Beta Infected in ''Halo Infinite''. | File:HINF Concept AlphaBetaInfected.jpg|Concept art of the different holographic effects for Alpha and Beta Infected in ''Halo Infinite''. | ||
File:HINF Concept InfectedSword.jpg|Concept art of the unique Infected energy sword in ''Halo Infinite''. | File:HINF Concept InfectedSword.jpg|Concept art of the unique Infected energy sword in ''Halo Infinite''. | ||
File:HINF-GlitchedInfection.png|A glitched game of Infection during the [[Winter Update | File:HINF-GlitchedInfection.png|A glitched game of Infection during the [[Winter Update]]. | ||
</gallery> | </gallery> | ||