Editing I love bees
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==Canon status== | ==Canon status== | ||
The issue of whether ''i love bees'' should be considered canon is somewhat complicated. In the [[Archive:Apocalypso Chat|Apocalypso Chat]], the producers of ''i love bees'' say that Bungie allowed them to tell their own story, but offered certain suggestions regarding storytelling devices and corrected facets such as the original idea that ONI would hang | The issue of whether ''i love bees'' should be considered canon is somewhat complicated. In the [[Archive:Apocalypso Chat|Apocalypso Chat]], the producers of ''i love bees'' say that Bungie allowed them to tell their own story, but offered certain suggestions regarding storytelling devices and corrected facets such as the original idea that ONI would hang traitors, which was changed to them being rendered permanently comatose.<ref>[[Archive:Apocalypso Chat|'''Apocalypso Chat''']], 18:03 - 18:05</ref> In October 2004, this was expanded on by [[Joseph Staten]] in an interview with ''[[halo.bungie.org]]'', who, when asked if ''i love bees'' should be considered canon, said: | ||
{{Article quote|The Bees would not make the cut. Those guys basically did their own thing with very little Bungie input (save for massaging and approving the initial plot-treatment). While we helped define the boundaries of their fiction, we let them do what they thought best. And I think the game turned out great.<ref>[http://halostory.bungie.org/staten102204.html '''halo.bungie.org''': ''Joe Staten Interview - October 2004'']</ref>}} | {{Article quote|The Bees would not make the cut. Those guys basically did their own thing with very little Bungie input (save for massaging and approving the initial plot-treatment). While we helped define the boundaries of their fiction, we let them do what they thought best. And I think the game turned out great.<ref>[http://halostory.bungie.org/staten102204.html '''halo.bungie.org''': ''Joe Staten Interview - October 2004'']</ref>}} | ||