Editing INTERCEPTOR-class Mjolnir
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'''INTERCEPTOR-class Mjolnir''' is a variant of the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor [GEN2]]].{{Ref/Game|Id=H5|H5G|[[Armor customization (Halo 5: Guardians)|Armory]] description}} | '''INTERCEPTOR-class Mjolnir''' is a variant of the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor [GEN2]]].{{Ref/Game|Id=H5|H5G|[[Armor customization (Halo 5: Guardians)|Armory]] description}} | ||
==Overview== | ==Overview== | ||
=== | ===Specifications=== | ||
The Interceptor suit has customizable operator settings that allow everything from [[neural interface]] bandwidth to helmet air conditioning to be adjusted. The suit's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a [[War Games]] environment.{{Ref/Reuse|H5}} | The Interceptor suit has customizable operator settings that allow everything from [[neural interface]] bandwidth to helmet air conditioning to be adjusted. The suit's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a [[War Games]] environment.{{Ref/Reuse|H5}} | ||
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! style="width: 15%"|Unlock requirements | ! style="width: 15%"|Unlock requirements | ||
|- align="center" | |- align="center" | ||
|[[File: | |[[File:Interceptor_Helmet_Req.png|100px]]<br/>Interceptor (helmet) | ||
|align="left"|Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. | |align="left"|Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. | ||
|align="left"|Uncommon [[List of REQ cards|REQ card]] | |align="left"|Uncommon [[List of REQ cards|REQ card]] | ||
|- align="center" | |- align="center" | ||
|[[File: | |[[File:Interceptor_Cutter_Helmet_Req.png|100px]]<br/>Interceptor Cutter (helmet skin) | ||
|align="left"|Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. | |align="left"|Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. | ||
|align="left"|Rare [[List of REQ cards|REQ card]] | |align="left"|Rare [[List of REQ cards|REQ card]] | ||
|- align="center" | |- align="center" | ||
|[[File: | |[[File:Interceptor_Imperator_Helmet_Req.png|100px]]<br/>Interceptor Imperator (helmet skin) | ||
|align="left"|Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. | |align="left"|Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. | ||
|align="left"|Rare [[List of REQ cards|REQ card]] | |align="left"|Rare [[List of REQ cards|REQ card]] | ||
|- align="center" | |- align="center" | ||
|[[File: | |[[File:H5G_REQ_Card_-_Interceptor_Rictus_Helmet.png|100px]]<br/>Interceptor Rictus (helmet skin) | ||
|align="left"|Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. | |align="left"|Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. | ||
|align="left"|Rare [[List of REQ cards|REQ card]] | |align="left"|Rare [[List of REQ cards|REQ card]] | ||
|- align="center" | |- align="center" | ||
|[[File: | |[[File:Interceptor_Armor_Req.png|100px]]<br/>Interceptor (body) | ||
|align="left"|The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment. | |align="left"|The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment. | ||
|align="left"|Uncommon [[List of REQ cards|REQ card]] | |align="left"|Uncommon [[List of REQ cards|REQ card]] | ||
|- align="center" | |- align="center" | ||
|[[File: | |[[File:Interceptor_Cutter_Armor_Req.png|100px]]<br/>Interceptor Cutter (body skin) | ||
|align="left"|The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment. | |align="left"|The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment. | ||
|align="left"|Rare [[List of REQ cards|REQ card]] | |align="left"|Rare [[List of REQ cards|REQ card]] | ||
|- align="center" | |- align="center" | ||
|[[File: | |[[File:Interceptor_Imperator_Armor_Req.png|100px]]<br/>Interceptor Imperator(body skin) | ||
|align="left"|The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment. | |align="left"|The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment. | ||
|align="left"|Rare [[List of REQ cards|REQ card]] | |align="left"|Rare [[List of REQ cards|REQ card]] | ||
|- align="center" | |- align="center" | ||
|[[File: | |[[File:H5G_REQ_Card_-_Interceptor_Rictus_Armor.png|100px]]<br/>Interceptor Rictus (body skin) | ||
|align="left"|The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment. | |align="left"|The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment. | ||
|align="left"|Rare [[List of REQ cards|REQ card]] | |align="left"|Rare [[List of REQ cards|REQ card]] | ||
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==Production notes== | ==Production notes== | ||
The Interceptor model for ''Halo 5'' was modelled by [[:Category:Images by Tony Clark|Tony Clark]], a 3D artist who worked for [[Liquid Development]] on the game. Clark was responsible for the | The Interceptor model for ''Halo 5'' was modelled by [[:Category:Images by Tony Clark|Tony Clark]], a 3D artist who worked for [[Liquid Development]] on the game. Clark was responsible for the armour's high and low-poly models, though the concept and final in-game textures were handled in-house at [[343 Industries]].{{Ref/Site|URL=https://www.artstation.com/artwork/VBaW5|Site=ArtStation|Page=Halo 5 Interceptor Armor|D=18|M=03|Y=2022}} | ||
==Gallery== | ==Gallery== | ||
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{{Armor/Permutation|H5G}} | {{Armor/Permutation|H5G}} | ||
{{ | {{Mjolnir|GEN2}} | ||
[[Category:MJOLNIR armor]] | [[Category:MJOLNIR armor]] | ||
[[Category:Halo 5: Guardians multiplayer armor permutations]] | [[Category:Halo 5: Guardians multiplayer armor permutations]] |