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| {{Status|Canon}} | | {{Era|Post}} |
| {{Armor infobox | | {{Armor Infobox |
| |name=Interceptor | | |name=Interceptor |
| |image=[[File:H5G-Interceptor-Rictus-Blue-Front.png|275px]] | | |image=[[File:H5G-Interceptor-Rictus-Blue-Front.png|275px]] |
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| |role= | | |role= |
| |weight= | | |weight= |
| |features=Configurable settings system | | |features= |
| }} | | }} |
| '''INTERCEPTOR-class Mjolnir''' is a variant of the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor [GEN2]]].{{Ref/Game|Id=H5|H5G|[[Armor customization (Halo 5: Guardians)|Armory]] description}}
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| ==Overview==
| | '''INTERCEPTOR-class Mjolnir''' is a variant of the [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor [GEN2]]].<ref>'''[[Halo 5: Guardians]]'''</ref> |
| ===Design details===
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| The Interceptor suit has customizable operator settings that allow everything from [[neural interface]] bandwidth to helmet air conditioning to be adjusted. The suit's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a [[War Games]] environment.{{Ref/Reuse|H5}}
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| ==In-game information== | | ==In-game information== |
| ===''Halo 5: Guardians''=== | | ===Halo 5: Guardians=== |
| Interceptor was first introduced as an [[Armor customization (Halo 5: Guardians)|armor set]] in ''[[Halo 5: Guardians]]''. The Interceptor set has three alternate skin designs; Cutter, Imperator and Rictus - the third of which was added in the [[Memories of Reach]].
| | '''Helmet:''' ''Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted.''<br> |
| {| class="wikitable" style="width: 75%;"
| | '''Armor:''' ''The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment. |
| ! style="width: 15%"|Helmet
| | |
| ! style="width: 70%"|Description
| | {| class="wikitable" style="margin:2px auto; font-size:small; text-align:center; background:#FFFFFF" |
| ! style="width: 15%"|Unlock requirements
| | |- |
| |- align="center"
| | !Helmet |
| |[[File:Interceptor Helmet Req.png|100px]]<br/>Interceptor (helmet)
| | !Armor |
| |align="left"|Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted.
| | !Name |
| |align="left"|Uncommon [[List of REQ cards|REQ card]]
| | !Rarity |
| |- align="center"
| | |- |
| |[[File:Interceptor Cutter Helmet Req.png|100px]]<br/>Interceptor Cutter (helmet skin)
| | |[[File:REQ Card - Interceptor.png|120px]] |
| |align="left"|Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted.
| | |[[File:REQ Card - Interceptor Armor.png|120px]] |
| |align="left"|Rare [[List of REQ cards|REQ card]] | | |Interceptor |
| |- align="center"
| | |Uncommon |
| |[[File:Interceptor Imperator Helmet Req.png|100px]]<br/>Interceptor Imperator (helmet skin) | | |- |
| |align="left"|Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted.
| | |[[File:REQ Card - Interceptor Cutter.png|120px]] |
| |align="left"|Rare [[List of REQ cards|REQ card]]
| | |[[File:REQ Card - Interceptor Cutter Armor.png|120px]] |
| |- align="center" | | |Interceptor ''Cutter'' |
| |[[File:H5G REQ Card - Interceptor Rictus Helmet.png|100px]]<br/>Interceptor Rictus (helmet skin) | | |Uncommon |
| |align="left"|Customizable operator settings for the INTERCEPTOR allow everything from neural interface bandwidth to helmet air conditioning to be adjusted. | | |- |
| |align="left"|Rare [[List of REQ cards|REQ card]]
| | |[[File:REQ Card - Interceptor Imperator.png|120px]] |
| |- align="center"
| | |[[File:REQ Card - Interceptor Imperator Armor.png|120px]] |
| |[[File:Interceptor Armor Req.png|100px]]<br/>Interceptor (body)
| | |Interceptor ''Imperator'' |
| |align="left"|The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment. | | |Rare |
| |align="left"|Uncommon [[List of REQ cards|REQ card]] | | |- |
| |- align="center"
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| |[[File:Interceptor Cutter Armor Req.png|100px]]<br/>Interceptor Cutter (body skin) | | | |
| |align="left"|The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment. | | |Interceptor ''Rictus'' |
| |align="left"|Rare [[List of REQ cards|REQ card]] | | |Rare |
| |- align="center"
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| |[[File:Interceptor Imperator Armor Req.png|100px]]<br/>Interceptor Imperator(body skin) | |
| |align="left"|The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment.
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| |align="left"|Rare [[List of REQ cards|REQ card]]
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| |- align="center" | |
| |[[File:H5G REQ Card - Interceptor Rictus Armor.png|100px]]<br/>Interceptor Rictus (body skin) | |
| |align="left"|The INTERCEPTOR's highly configurable settings and programmable neural interface allow it to be tweaked and customized while still in a War Games environment.
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| |align="left"|Rare [[List of REQ cards|REQ card]]
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| |} | | |} |
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| ==Production notes==
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| The Interceptor model for ''Halo 5'' was modelled by [[:Category:Images by Tony Clark|Tony Clark]], a 3D artist who worked for [[Liquid Development]] on the game. Clark was responsible for the armor's high and low-poly models, though the concept and final in-game textures were handled in-house at [[343 Industries]].{{Ref/Site|URL=https://www.artstation.com/artwork/VBaW5|Site=ArtStation|Page=Halo 5 Interceptor Armor|D=18|M=03|Y=2022}}
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| ==Gallery== | | ==Gallery== |
| {{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Interceptor}} | | {{Linkbox|gallery=yes|gallerypage=Images of MJOLNIR Interceptor}} |
| <gallery> | | <gallery> |
| File:H5G InterceptorArmour Render 1.jpg|A render of the Interceptor armor.
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| File:H5G InterceptorArmour Render 2.jpg|A render of the Interceptor armor.
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| File:H5G InterceptorArmour HiPoly Render 1.jpg|A render of the armor's high-poly model.
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| File:H5G InterceptorArmour HiPoly Render 2.jpg|A render of the armor's high-poly model.
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| File:Interceptor Back.png|Rear view of the armor. | | File:Interceptor Back.png|Rear view of the armor. |
| File:H5-InterceptorIGRender.png|Render of the Interceptor armor. | | File:H5-InterceptorIGRender.png|Render of the Interceptor armor. |
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| ==List of appearances== | | ==List of appearances== |
| *''[[Halo 5: Guardians]]'' {{1st}} | | *''[[Halo 5: Guardians]]'' {{1st}} |
| *''[[Halo: Official Spartan Field Manual]]''
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| ==Sources== | | ==Sources== |
| {{Ref/Sources}} | | <references/> |
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| | {{Armor/Permutation}} |
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| {{Armor/Permutation|H5G}}
| | [[Category:MJOLNIR Armor]] |
| {{Navbox/Universe/Mjolnir|Overview|GEN2}}
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| [[Category:MJOLNIR armor]] | |
| [[Category:Halo 5: Guardians multiplayer armor permutations]]
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