Editing Hydra
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{{Status| | {{Status|Gameplay}} | ||
[[ | {{Disambig header|Hydra as it pertains to gameplay|other uses of the term "Hydra"|Hydra (disambiguation)|l1=its disambiguation page}} | ||
The ''' | {{Notice/Gameplay}} | ||
{{Stub}} | |||
{{Infobox/Weapon/Gameplay | |||
|name=Hydra | |||
|image= | |||
|faction=[[Human]] ([[United Nations Space Command|UNSC]]) | |||
|tier=[[Pickup weapon]] | |||
|class=[[Weapon class#Launcher|Launcher]] | |||
|type= | |||
|range=Medium | |||
|counterparts= | |||
[[Covenant]]: | |||
*[[Concussion Rifle]] | |||
*[[Fuel Rod Gun]] | |||
*[[Plasma Launcher]] | |||
|dmgtype=[[Damage types#Explosive|Explosive]] | |||
|mode=Semi-automatic | |||
|damage=High | |||
|rof=Medium | |||
|accuracy=High | |||
|projspeed=Slow | |||
|mag=6 rockets | |||
|maxammo= | |||
|generalvariants= | |||
|h5reqvariants= | |||
|hinfvariants= | |||
*[[Pursuit Hydra]] | |||
|scopes= | |||
|attachments= | |||
}} | |||
The '''Hydra''', also referred to as the '''Hydra Launcher''', is a [[human]] [[pickyp weapon]] first introduced in ''[[Halo 5: Guardians]]'', but featured prominently throughout the entire series. It is a semi-automatic weapon which fires rockets which explode on impact, and deal enough damage to kill a Spartan in an average of 4-6 hits. To compensate for its power, it only has six rockets per magazine. | |||
==Universe and lore== | |||
==Overview== | ==Overview== | ||
[[ | The Hydra is one of the more powerful weapons in Halo 5: Guardians and Halo Infinite. It features in both campaign and multiplayer, but is uncommon. In [[multiplayer]], it is a powerful weapon and will typically be found in central map locations, where its spawn can be easily contested by multiple players. In campaign, it can be found in a handful of places. | ||
=== | |||
===Unlock and acquisition requirements=== | |||
This weapon can be unlocked in Halo 5: Guardians as well as Halo Infinite. | |||
====''Halo 5: Guardians''==== | |||
In ''Halo 5: Guardians''{{'}} campaign and [[Arena]] [[multiplayer]] modes, the Hydra can be found on the level or map as usual, and does not need to be unlocked. | |||
However, in [[Warzone]], the weapon can only be acquired via the [[Requisition system|REQ system]]. | |||
====''Halo Infinite''==== | |||
In ''Halo Infinite''{{'}}s multiplayer modes, the Hydra can be found spawning on the map, as usual. In campaign, it can also spawn in certain locations on the open-world map and in missions, but to unlock it for on-demand spawning at [[Forward Operating Base|FOBs]]{{Ref/Game|HI|campaign|Detail=Valor unlocks}} | |||
===Variants=== | |||
There are three notable variants of the Hydra, two of which were featured in ''[[Halo 5: Guardians]]'' as REQ variants. | |||
====''Halo 5: Guardians'' REQ variants==== | |||
====''Halo Infinite'' variants==== | |||
=====Pursuit Hydra===== | |||
{{Main|Pursuit Hydra}} | |||
{{Ref/Game|HI|weapon|Detail=Pursuit Hydra}} | |||
In campaign, the Pursuit Hydra is a [[Legendary variant weapons|legendary weapon]]. | |||
{{Clear}} | |||
===Counterparts=== | |||
The ''Halo'' games have featured a few notable weapons similar in role to the Hydra, all are [[Covenant]]. | |||
====Concussion Rifle==== | |||
====Fuel Rod Gun==== | |||
====Plasma Launcher==== | |||
==Gameplay== | |||
===Stats=== | |||
{{Expand-section}} | |||
=== | ===Advantages=== | ||
*High damage, typically a 4-6 hit kill | |||
*Moderate explosion radius, making it easier to aim | |||
*Has a tracking ability for moving targets and a non-tracking feature for more precise hits | |||
*Reload is slow but loads one round at a time allowing the user to fire while reloading | |||
== | ===Disadvantages=== | ||
*Reload speed is relatively slow | |||
*Easy to accidentally hurt yourself with, if the projectile impacts too close | |||
* | |||
* | |||
=== | ===Tactics and strategies=== | ||
**In campaign, save it for more powerful enemies like [[Elite]]s or [[Brute]]s, and if enemies are using it, prioritise killing them over most other enemies in the vicinity. | |||
*' | **In multiplayer, ensure you or your teammates acquire the weapon before an enemy does, if possible. | ||
*Don't necessarily use the tracking ability on ground based enemies, find what works best for you. | |||
*For airborne infantry enemies, always use the tracking ability. | |||
*In close quarters, make some distance between you and the enemy before firing to ensure you don't get caught in the blast. | |||
== | ==Evolution== | ||
====Changes from ''Halo 5: Guardians'' to ''Halo Infinite'' ==== | |||
{{UNSC support weapons}} | {{UNSC support weapons}} | ||
[[Category:UNSC infantry weapons]] | [[Category:UNSC infantry weapons]] | ||
[[Category:Hydra MLRS| ]] | [[Category:Hydra MLRS| ]] |