Editing Hydra

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{{Status|Canon}}
{{Status|Gameplay}}
[[File:HINF Hydra Firing.png|300px|thumb|A [[CAVALLINO-class Mjolnir|CAVALLINO]]-clad Spartan firing an MLRS-2 Hydra.]]
{{Disambig header|Hydra as it pertains to gameplay|other uses of the term "Hydra"|Hydra (disambiguation)|l1=its disambiguation page}}
The '''Multiple Launch Rocket System (MLRS) Gyroc Launcher''', colloquially nicknamed the '''Hydra''', is a series of handheld missile launchers developed by [[Chalybs Defense Solutions]] for use by the military forces of the [[United Nations Space Command]].{{Ref/Site|Id=universe|URL=https://www.halowaypoint.com/en-us/universe/weapons/hydra-launcher|Site=Halo Waypoint|Section=Universe, Weapons|Page=Hydra Launcher|D=30|M=10|Y=2021|LocalArchive=https://archives.halopedia.org/waypoint/www.halowaypoint.com/en-us/universe/weapons/hydra-launcher.html}}{{Ref/Book|Id=Enc22|Enc22|Page=177}}
{{Notice/Gameplay}}
{{Stub}}
{{Infobox/Weapon/Gameplay
|name=Hydra
|image=
|faction=[[Human]] ([[United Nations Space Command|UNSC]])
|tier=[[Pickup weapon]]
|class=[[Weapon class#Launcher|Launcher]]
|type=
|range=Medium
|counterparts=
[[Covenant]]:
*[[Concussion Rifle]]
*[[Fuel Rod Gun]]
*[[Plasma Launcher]]
|dmgtype=[[Damage types#Explosive|Explosive]]
|mode=Semi-automatic
|damage=High
|rof=Medium
|accuracy=High
|projspeed=Slow
|mag=6 rockets
|maxammo=
|generalvariants=
|h5reqvariants=
|hinfvariants=
*[[Pursuit Hydra]]
|scopes=
|attachments=
}}
 
The '''Hydra''', also referred to as the '''Hydra Launcher''', is a [[human]] [[pickyp weapon]] first introduced in ''[[Halo 5: Guardians]]'', but featured prominently throughout the entire series. It is a semi-automatic weapon which fires rockets which explode on impact, and deal enough damage to kill a Spartan in an average of 4-6 hits. To compensate for its power, it only has six rockets per magazine.
 
==Universe and lore==


==Overview==
==Overview==
[[File:H5 Hydra on Regret.jpg|300px|thumb|A [[RECRUIT-class Mjolnir|RECRUIT]]-clad Spartan firing an MLRS-1 Hydra.]]
The Hydra is one of the more powerful weapons in Halo 5: Guardians and Halo Infinite. It features in both campaign and multiplayer, but is uncommon. In [[multiplayer]], it is a powerful weapon and will typically be found in central map locations, where its spawn can be easily contested by multiple players. In campaign, it can be found in a handful of places.
===Design details===
 
Hydras are multiple-rocket launchers designed to fire 9X-G high explosive, airbursting (HEAB) gyroscopically-stabilised rockets. They are infantry-portable and held akin to a [[rifle]]. The fore of the weapon contains a revolving cylinder typically holding six rockets which can be semi-automatically fired in rapid succession. The Hydra's most unique feature is its lock-on. The weapons' targeting and detection suite is capable of locking onto enemy infantry and vehicles, with the rockets fired self-guiding onto these targets.{{Ref/Reuse|universe}}{{Ref/Reuse|Enc22}}
===Unlock and acquisition requirements===
This weapon can be unlocked in Halo 5: Guardians as well as Halo Infinite.
 
====''Halo 5: Guardians''====
In ''Halo 5: Guardians''{{'}} campaign and [[Arena]] [[multiplayer]] modes, the Hydra can be found on the level or map as usual, and does not need to be unlocked.
 
However, in [[Warzone]], the weapon can only be acquired via the [[Requisition system|REQ system]].
 
====''Halo Infinite''====
In ''Halo Infinite''{{'}}s multiplayer modes, the Hydra can be found spawning on the map, as usual. In campaign, it can also spawn in certain locations on the open-world map and in missions, but to unlock it for on-demand spawning at [[Forward Operating Base|FOBs]]{{Ref/Game|HI|campaign|Detail=Valor unlocks}}
 
===Variants===
There are three notable variants of the Hydra, two of which were featured in ''[[Halo 5: Guardians]]'' as REQ variants.
 
====''Halo 5: Guardians'' REQ variants====
 
====''Halo Infinite'' variants====
=====Pursuit Hydra=====
{{Main|Pursuit Hydra}}
{{Ref/Game|HI|weapon|Detail=Pursuit Hydra}}
 
In campaign, the Pursuit Hydra is a [[Legendary variant weapons|legendary weapon]].
{{Clear}}
 
===Counterparts===
The ''Halo'' games have featured a few notable weapons similar in role to the Hydra, all are [[Covenant]].
 
====Concussion Rifle====
 
====Fuel Rod Gun====
 
====Plasma Launcher====
 
==Gameplay==
===Stats===
{{Expand-section}}


===History===
===Advantages===
Hydras are relatively recent additions into the UNSC arsenal. As of [[2558]], the MLRS-1 Hydra had only been issued to operatives of the [[Spartan Operations]] division and had yet to see widespread usage among the regular military.{{Ref/Reuse|universe}}
*High damage, typically a 4-6 kill
*Moderate explosion radius, making it easier to aim
*Has a tracking ability for moving targets and a non-tracking feature for more precise hits
*Reload is slow but loads one round at a time allowing the user to fire while reloading


==Variants==
===Disadvantages===
There are two major production lines of the Hydra in service - the MLRS-1 and MLRS-2. Each line has its own sub-variants.
*Reload speed is relatively slow
===MLRS-1 Hydra===
*Easy to accidentally hurt yourself with, if the projectile impacts too close
The [[MLRS-1 Hydra]] was employed by UNSC forces during the early stages of the [[Created conflict]].{{Ref/Reuse|universe}}{{Ref/Reuse|Enc22}}
*'''[[Typhon]]:''' a specialised upgrade in [[Watershed Division]] prototyping, with higher damage and more effective recoil compensation.{{Ref/Reuse|universe}}{{Ref/Game|H5G|List of REQ cards|REQ card|Detail=Typhon description|Quote=What Chalybs builds, Watershed Division perfects. Improved Hydra Launcher with upgraded recoil compensation, warhead damage, and reload speed.}}
*'''[[Echidna]]:''' a specialised upgrade in Watershed Division prototyping, firing non-nuclear [[electromagnetic pulse]] missiles.{{Ref/Reuse|universe}}{{Ref/Game|H5G|List of REQ cards|REQ card|Detail=Echidna description|Quote=Experimental mini-missile warheads are just one of Chalybs Defense's many R&D projects. Advanced Hydra Launcher loaded with experimental EMP warheads capable of temporarily disabling enemy vehicles.}}
<gallery class="center">
File:H5G-Hydra render.png|The MLRS-1.
File:H5_Hydra_Typhon.png|The MLRS-1 "Typhon".
File:H5G Render HydraMLRS-Echidna.png|The MLRS-1 "Echidna".
</gallery>


===MLRS-2 Hydra===
===Tactics and strategies===
The [[MLRS-2 Hydra]] is employed by UNSC forces operating on [[Installation 07]].{{Ref/Reuse|Enc22}}
**In campaign, save it for more powerful enemies like [[Elite]]s or [[Brute]]s, and if enemies are using it, prioritise killing them over most other enemies in the vicinity.
*'''[[Pursuit Hydra]]:''' a variant of the MLRS-2 firing rockets with a higher velocity and lower targeting time.{{Ref/Game|Id=forge|HINF|Forge - Pursuit Hydra description|Quote=Increased long-range proficiency with faster target lock and improved rocket velocity.}}{{Ref/Site|Id=Support|URL=https://support.halowaypoint.com/hc/en-us/articles/6882880281364-Halo-Infinite-Weapon-Equipment-and-Vehicle-Inventory-|Site=Halo Support|Page=Halo Infinite Weapon, Equipment, and Vehicle Inventory|D=05|M=05|Y=2023}}
**In multiplayer, ensure you or your teammates acquire the weapon before an enemy does, if possible.
<gallery class="center">
*Don't necessarily use the tracking ability on ground based enemies, find what works best for you.
File:HINF_Hydra_Crop.png|The MLRS-2.
*For airborne infantry enemies, always use the tracking ability.
File:HINF_Hydra_Pursuit_Crop.png|The MLRS-2 "Pursuit".
*In close quarters, make some distance between you and the enemy before firing to ensure you don't get caught in the blast.
</gallery>


==Sources==
==Evolution==
{{Ref/Sources}}
====Changes from ''Halo 5: Guardians'' to ''Halo Infinite'' ====


{{UNSC support weapons}}
{{UNSC support weapons}}
[[Category:UNSC infantry weapons]]
[[Category:UNSC infantry weapons]]
[[Category:Hydra MLRS| ]]
[[Category:Hydra MLRS| ]]

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