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{{ | {{Ratings}} | ||
[[ | {{Era|H2|FA}} | ||
{{Covenant Rank Infobox | |||
|name=Honor Guard Councilor | |||
|image=[[Image:Honor_Guard_Councilor.jpg|300px]] | |||
|species=[[Sangheili]] | |||
|weapons=[[Energy Swords]] | |||
|equipment= | |||
|vehicles= | |||
|missions= | |||
|role=Glitch/Coding Mistake | |||
|notable= | |||
|affiliation=[[Covenant]] | |||
}} | |||
"'''Honor Guard Councilor'''" is a fan-derived term describing a strange [[Elite]] seen in the level [[Gravemind (Level)|Gravemind]]. He appears to be wearing gauntlets and greaves of the [[Honor Guard Ultra]] with the helmet of either a [[Councilor]], an [[Ultra Elite]], or an [[Honor Guard]] Elite. The Elite's appearance can be attributed to a [[glitch]] in the game's programming due to a programmer typing incorrect coding; it was meant to be a [[Zealot]]. | |||
== Appearance == | |||
It appears at the end of the level ''[[Gravemind (Level)|Gravemind]]'', at the fore of the bridge between the [[Mausoleum of the Arbiter]] and the [[Far Tower]]. The '''Honor Guard Councilor''' is flanked by two [[SpecOps Elite]]s wielding [[Plasma Rifle]]s or [[Carbines]], but is always armed with an [[Energy Sword]] himself and he may be a bit dangerous if the player doesn't know how to avoid his attacks. | |||
[[Image:Councillor.jpg|thumb|left|150px|The Honor Guard Councilor battles [[Master Chief]] with swords in the level he spawns in, [[Gravemind (Level)|Gravemind]].]] | |||
This only occurs after the [[Master Chief]] has killed the [[Ultra Elite]]s, [[Hunter]]s, and [[Brute]]s fighting in the Mausoleum and has moved to intercept the [[High Prophet of Truth]]. | |||
*Councilor helmet | == Variations == | ||
*Councilor helmet | |||
*Honor | The variations of this particular Elite are as follows: | ||
* | Note: in all of these the body amour is white and with honor guard pieces. | ||
*Councilor helmet | |||
*Councilor helmet with Half Jaw's face and body lights are red, not the normal blue | |||
*Red Honor Guard helmet | |||
*Half Jaw's head and green eyes (all other Elite eyes are usually black) | |||
*Normal white Elite helmet (such as an Ultra Elite) | |||
*Mysterious helmet (a helmet with a different texture to the Councilor helmet, comes in a thin sheet like form which sticks directly up out of the Elite's helmet at the rear) You can see an honor guard councilor in combat [http://www.youtube.com/watch?v=LQYPoB-N32U&feature=channel_page here] | |||
== Combat == | |||
The '''Honor Guard Councilor''' is extraordinarily powerful and on [[Normal]] difficulty or higher requires at least two [[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]] hits to kill or multiple [[Energy Sword]] slashes to defeat. The Honor Guard Councilor is programmed to have the power and skills of a [[Zealot]]. It always wields an [[Energy Sword]]. | |||
== Explanation == | == Explanation == | ||
The Honor Guard Councilor' | The Honor Guard Councilor only appears by mistake in ''[[Halo 2]]'' because its appearance was never intentional. The armor the [[Elite]] wears is the result of a bug in the programming of the game. This glitch does not always appear. | ||
Every character was programmed into ''Halo 2'' with variations to increase the realistic feel of the game. These variations would be randomly placed in each level, each time it was played. These variations determined that the Elites would act and sound differently, instead of saying the same things, as they did on ''[[Halo: Combat Evolved]]''. | |||
[[Image:Honor Guard Ultra.JPG|thumb|right|250px|Another variation on a modded multiplayer map..]] | |||
In particular, there are two voice sets for regular Elites. They are '''"_dog"''' (Meaning "dogmatic") and '''"_scl"''' (Meaning "scully"). _dog Elites have the voice clips of [[Norm Woodel]], while _scl Elites have the voice clips of [[David Scully]]. The "Object Properties" tag takes care of what variations of things have; it assigns armor, voices, faces, default health, and such. So in ''most'' maps, the Elites have 2 copies of one rank, one assigned to each voice. For instance, in the level [[Great Journey (Level)|Great Journey]], when you exit your [[Spectre]]/[[Wraith]] there is an Elite saying either; | |||
*"The [[Arbiter (character)|Arbiter]]? I thought he was dead. Hold your fire! The [[Hunter]]s have come to our aid, Arbiter. They will '''stand''' by our side." In a calm and steady voice, or; | |||
*"The [[Arbiter (character)|Arbiter]]? I thought he was dead. Hold your fire! The [[Hunters]] have come to our aid, Arbiter. They will '''fight''' by our side." In a fast and energetic voice. | |||
Therefore, in the case of [[The Great Journey (Level)|The Great Journey]] for example these are all the Elite variations: | |||
*Minor_dog | *Minor_dog | ||
*Minor_scl | *Minor_scl | ||
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*Major_scl | *Major_scl | ||
*Stealth_dog | *Stealth_dog | ||
*Stealth_scl | *Stealth_scl | ||
*Stealth_Major_dog | *Stealth_Major_dog | ||
Line 34: | Line 56: | ||
*Ultra_dog | *Ultra_dog | ||
*Ultra_scl | *Ultra_scl | ||
* | *Etc. etc. | ||
However, both sets of variations are not always used. For example, in [[Metropolis]], the voices of all the [[Grunts]] are the same because the designers did not put the [[Brian Posehn]] Grunt variation in the [[Metropolis]] Map file, so that all the [[Grunts]] only have the voice clips of [[Joseph Staten]] variant. They chose only to use one of the two available variations in the game. | |||
On most levels, all the programmer has to do is program the Game to produce one [[Minor]] Elite for instance and the game itself will randomly choose between the Minor_dog and Minor_scl variations, unless otherwise specified. But, only one set of variations exists on the [[Gravemind]] map file. Gravemind is another level like this. It was programmed so that only the _scl type of Elites were in the file. Therefore, every time the programmers wanted an Elite to appear, they would have to add the _scl suffix. | |||
Unfortunately, the programmers accidentally programmed the game to spawn a "zealot_dog" Elite to appear at this point on the level. They had intended for the Elite to be a [[Zealot]], but attached the wrong variation suffix to it. Since this variation was not in the level, the game can not find it. | |||
[[Image:100_0969.JPG|thumb|right|150px|Honor Guard Councilor with a half-jaw.]] | |||
This results in the [[glitch]] players see: The game knows to spawn an Elite with the power and weapons of a [[Zealot]], but it does not know what the armor is supposed to look like. Since white is the default armor color, the game automatically chooses it. Since it does not know what helmet to give the Elite, it randomly chooses between the [[Councilor]] helmet, the Honor Guard helmet and the [[Ultra Elite]] helmet. Apparently on very, very rare occasions, there is no helmet at all. The no helmet variation comes from the corpses seen earlier in the level and only sometimes at the level's end. | |||
Finally, since the game does not understand the [[Sangheili|Elite]] appearance, it automatically enables the "Honor Guard" armor for some reason. This armor is a feature available on all Elites but is supposed to be disabled on those that are not supposed to wear [[Honor Guard]] armor. The game may even spawn the Elite with the wrong face, [[Rtas 'Vadum]]'s, with it's green eyes. | |||
[[Category:Elites]] | |||
[[Category:Glitches]] | [[Category:Glitches]] | ||