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[[File: | [[File:Honor_Guard_Councilor.jpg|thumb|right|300px|The Honor Guard Councillor]] | ||
'''Honor Guard Councilor''' is a fan-derived title for a particular glitched [[Elite]] model that serves as the final opponent in ''[[Halo 2]]''<nowiki />'s [[campaign]] level [[Gravemind (level)|Gravemind]]. This glitch can be attributed to the game's programming due to an incorrect coding; the Elite model was meant to be a [[Sangheili Zealot|Zealot]]. | '''Honor Guard Councilor''' is a fan-derived title for a particular glitched [[Elite]] model that serves as the final opponent in ''[[Halo 2]]''<nowiki />'s [[campaign]] level [[Gravemind (level)|Gravemind]]. This glitch can be attributed to the game's programming due to an incorrect coding; the Elite model was meant to be a [[Sangheili Zealot|Zealot]]. | ||
== Overview == | == Overview == | ||
The Honor Guard Councillor, who appears at the fore of the bridge between the [[Mausoleum of the Arbiter]] and the [[Far Tower]], is flanked by two [[Special Operations Sangheili|SpecOps Elites]] wielding | The Honor Guard Councillor, who appears at the fore of the bridge between the [[Mausoleum of the Arbiter]] and the [[Far Tower]], is flanked by two [[Special Operations Sangheili|SpecOps Elites]] wielding [[Type-25 Directed Energy Rifle|Plasma Rifles]] or [[Type-51 Carbine|Carbines]] (and a pair of Ultra Elites on higher difficulties). The Honor Guard Councilor is extraordinarily powerful and on [[Normal]] difficulty or higher requires at least two [[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]] hits to kill, or multiple [[Type-1 Energy Weapon/Sword|Energy Sword]] slashes to defeat. The Honor Guard Councilor is programmed to have the power and skills of a [[Sangheili Zealot|Zealot]]. It always wields an [[Type-1 Energy Weapon/Sword|Energy Sword]]. | ||
Though the armor is always white with Honor Guard pieces, there are some variations, mostly with the helmet. In addition to the helmet variations below, there are occasions where the glitched Elite has [[Rtas 'Vadum]]'s face - that is, where the Elite is missing two mandibles. The Elite can appear with the following permutations: | Though the armor is always white with Honor Guard pieces, there are some variations, mostly with the helmet. In addition to the helmet variations below, there are occasions where the glitched Elite has [[Rtas 'Vadum]]'s face - that is, where the Elite is missing two mandibles. The Elite can appear with the following permutations: | ||
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*"''We should have brought weapons to burn these bodies! Every one is a vessel for the [[The Flood|Flood]]!''" in a fast and energetic voice. | *"''We should have brought weapons to burn these bodies! Every one is a vessel for the [[The Flood|Flood]]!''" in a fast and energetic voice. | ||
So these are all the Elite tags in ''Halo 2'': | So these are all of the Elite tags in ''Halo 2'': | ||
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However, not all levels have both sets of tags for all enemies. In [[Metropolis]], for example, all [[Unggoy|Grunts]] sound the same, because the tags voiced by [[Brian Posehn]] were omitted from the map's code, leaving only the Grunts that were voiced by [[Joseph Staten]]. [[Bungie]] decided to use only one of the two Grunt variations in the game. | However, not all levels have both sets of tags for all enemies. In [[Metropolis]], for example, all [[Unggoy|Grunts]] sound the same, because the tags voiced by [[Brian Posehn]] were omitted from the map's code, leaving only the Grunts that were voiced by [[Joseph Staten]]. [[Bungie]] decided to use only one of the two Grunt variations in the game. | ||
This was also done on Gravemind: Elites' <code>_dog</code> tags were omitted from the level, such that only <code>_scl</code> Elites could be used. Because of this, the programmers would have to manually add <code>_scl</code> onto all the Elite tags. Unfortunately, the game's programmers accidentally coded the game to spawn a "zealot_dog"—they had used the wrong variation suffix. Since this variation was not in the map, the game could not find it. | This was also done on Gravemind: Elites' <code>_dog</code> tags were omitted from the level, such that only <code>_scl</code> Elites could be used. Because of this, the programmers would have to manually add <code>_scl</code> onto all of the Elite tags. Unfortunately, the game's programmers accidentally coded the game to spawn a "zealot_dog"—they had used the wrong variation suffix. Since this variation was not in the map, the game could not find it. | ||
At this point, the game knows to spawn an Elite with the power and weapons of a [[Sangheili Zealot|Zealot]], but it does not know what the armor is supposed to look like. It automatically chooses the default armor color, white, but there is no default helmet. The game thus chooses between the available helmets (or lack thereof). The face is also randomized, sometimes causing the glitched Elite to have [[Rtas 'Vadum|Half-Jaw]]'s face and eyes. And for unknown reasons, the game always enables the "Honor Guard" armor—all Elite tags have a setting that gives them Honor Guard armor, but it is supposed to be disabled on most Elites, including Zealots. | At this point, the game knows to spawn an Elite with the power and weapons of a [[Sangheili Zealot|Zealot]], but it does not know what the armor is supposed to look like. It automatically chooses the default armor color, white, but there is no default helmet. The game thus chooses between the available helmets (or lack thereof). The face is also randomized, sometimes causing the glitched Elite to have [[Rtas 'Vadum|Half-Jaw]]'s face and eyes. And for unknown reasons, the game always enables the "Honor Guard" armor—all Elite tags have a setting that gives them Honor Guard armor, but it is supposed to be disabled on most Elites, including Zealots. |