Editing Hold the Line

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{{Status|Gameplay}}
{{Era|RW}}
{{Under Construction}}
{{Level infobox
{{Level infobox
|pagegamelabel=HW2
|pagegamelabel=HW2
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|place = [[Installation 00]]
|place = [[Installation 00]]
|objective=  
|objective=  
*Defend the Particle Cannon
'''Optional''':
*Keep the barricades intact
*Build on all available base plots (3)
'''Bonus''':
*Kill 5 units with Turret Drop (5)
*Kill 10 enemies with the lightbridge (10)
}}
}}


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'''''{Cinematic Cutscene}'''''
'''''{Cinematic Cutscene}'''''


''The ''Spirit of Fire'' is firing its deck guns while Banshees attack with strafing runs. Captain Cutter takes his seat on the bridge to oversee the situation while the entire bridge crew are busy.''
''The ''Spirit of Fire'' is firing it's deck guns while Banshees attack with strafing runs. Captain Cutter takes his seat on the bridge to oversee the situation and the entire bridge crew are busy.''
*'''Captain Cutter''': "Johnson, get those guns back inside."
*'''Captain Cutter''': "Johnson, get those guns back inside."
*'''Johnson''': "We got a hull breach in sector seventeen."
*'''Johnson''': "We got a hull breach in sector seventeen."
*'''Bridge Crew #1''': "Jennet, hit those head to blow."
*'''Bridge Crew #1''': "Jen, hit those head to blow."
*'''Captain Cutter"''': "Where are we on that hull breach in sector seventeen?"
*'''Captain Cutter"''': "Where are we on that hull breach in sector seventeen?"
*'''Bridge Crew #2''': "ETA 60 Seconds!"
*'''Bridge Crew #2''': "ETA 60 Seconds!"
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''View cuts to the bridge where the crew notify the ship that more Banshees are coming out of the carrier.''
''View cuts to the bridge where the crew notify the ship that more Banshees are coming out of the carrier.''
*'''Bridge Crew #6''': "Carrier has released more Banshees."
*'''Bridge Crew #6''': "Carrier has released more Banshees."
*'''Anders''': "Um... ''are'' we fighting back?"
*'''Anders''': "Um...are we fighting back?"
*'''Captain Cutter''': "We are, Professor. Let me handle that. You just get me the update on the Ark."
*'''Captain Cutter''': "We are, Professor. Let me handle that. You just get me the update on the Ark."


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''Cutter look seriously at the hologram view and he remember something.''
''Cutter look seriously at the hologram view and he remember something.''
*'''Captain Cutter''': "Isabel, you said the [[John-117|Master Chief]] first [[Battle of Installation 04|found]] [[Installation 04|a ring]] near enough to [[Reach]]... That would make it within range of comms beacon... It could work. Anders, how long do you need?"
*'''Captain Cutter''': "Isabel, you said the [[John-117|Master Chief]] first [[Battle of Installation 04|found]] [[Installation 04|a ring]] near enough to [[Reach]]...that would make it within range of comms beacon...it could work. Anders, how long do you need?"
*'''Anders''': "Twelve hours if my calculations are correct."
*'''Anders''': "Twelve hours if my calculations are correct."
*'''Captain Cutter''': "We don't have twelve ''hours'', professor. We might not have twelve ''minutes''."
*'''Captain Cutter''': "We don't have twelve hours, professor. We might not have twelve minutes."


''Cutter removes the Ark's schematics, opening the ''Enduring Conviction's'' hologram view and pointing at it with anger.''
''Cutter gets rid of the Ark's schematics, opening the ''Enduring Conviction's'' hologram view and pointing at it with anger.''
*'''Captain Cutter''': "Just can't beat that right now."
*'''Captain Cutter''': "Just can't beat that right now."


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*'''Captain Cutter''':  "Explain."
*'''Captain Cutter''':  "Explain."


''Isabel removes the ''Enduring Conviction'', opening two different terrain maps.''
''Isabel gets rid of the ''Enduring Conviction'', opening two different terrain maps.''
*'''Isabel''': "Well, for starters, I need her down there with me."
*'''Isabel''': "Well, for starters, I need her down there with me."
*'''Captain Cutter''': "Isabel..."
*'''Captain Cutter''': "Isabel..."
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''While UNSC forces engages the incoming infantry and Hunters, jump pack Brutes coming from the north and leap to the base ahead but are eliminated immediately by Hellbringers and turrets.''
''While UNSC forces engages the incoming infantry and Hunters, jump pack Brutes coming from the north and leap to the base ahead but are eliminated immediately by Hellbringers and turrets.''
''If the Brutes takes out the garrisoned infantries and activating the Lightbridge.''
*'''Anders''': "Douglas, the Banished has activated the Lightbridge. It will create a shortcut to the Particle Cannon!"
''Douglas regain control of the bridge and shuts it off.''
*'''Douglas-042''': "See ya."


''Timer reaches 26:00 as more infantry arrives from the north.''
''Timer reaches 26:00 as more infantry arrives from the north.''
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*'''Anders''': "Infantry and enemy armor coming from the north-east!"
*'''Anders''': "Infantry and enemy armor coming from the north-east!"
*'''Douglas-042''': "Roger that, Anders. Target those Wraith, troops! We can't let them through!"
*'''Douglas-042''': "Roger that, Anders. Target those Wraith, troops! We can't let them through!"
''The Jiralhanae takes control of the Lightbridge again, but Douglas regains control of it once more, shutting off the bridge, and sending any Banished ground units to the shaft.''
*'''Douglas-042''': "I will never get tired of this."


''More Wraiths, Choppers and Ghosts are coming from the north-east.''
''More Wraiths, Choppers and Ghosts are coming from the north-east.''
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==Leader Power Available on this level==
==Leader Power Available on this level==
*R&D I (Picked by default)
*R&D I
*Archer Missiles I and II (I picked by default)
*Archer Missiles I and II
*Restoration Drones I and II (I picked by default)
*Restoration Drones I and II
*ODST Drop (Picked by default)
*ODST Drop
*Turret Drop I and II (I picked by default)
*Turret Drop I and II
*Battle Hardened I
*Battle Hardened I
*Lotus Mine I and II (I picked by default)
*Lotus Mine I and II


==Initial Structures and Units==
==Initial Structures and Units==
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*8 Watchtowers
*8 Watchtowers
*3 Marines
*3 Marines
==Strategies==
===General===
*Create a kill zone to prevent the Banished from breaking through UNSC barricades. Turrets will not be enough to slow them down.
**Southeast from the 1-slot mini base is the best defensive line since all units will be gathered mainly in the east.
*There are other mini-base slots around the map. Use these to your advantage, but be careful as some of the enemies may divert their assault to these locations.
**The 2-slot mini base often becomes a target of Hunters. Have at least two Marines with Combat Technician and 1 Nightingale to guard it.
*Some areas are not visible by the Watchtowers and it's recommended to explore these areas with either Warthogs or Hornets.
*Seize all the Power Nodes in the map as they will contribute to unit production or upgrades.
*Destroy all Silos on this map at the beginning of the level for additional resources.
*Set up defenses at specific choke points in order to maximize the defensive capabilities.
**Anti-Vehicle units can gain veterancy faster on the East of the map.
*Units set on the edges of cliffs can fire down on enemy units passing by, without fear of reprisal. Station some [[HRUNTING Mark III (S) Cyclops|Cyclopses]] on cliff edges to counter heavy vehicle assaults.
*Make sure to keep your turrets upgraded to counter the appropriate threat.
*Set up Siege Turrets at the Firebase, as they will bolster ground defenses. Alternatively, equip two Base Turrets with anti-air upgrades and set up Siege Turrets in the two sockets furthest from the barricades.
*Always build [[EV-44 Nightingale|Nightingales]] and do not rely on only Restoration Drones.
===Bonus and Optional Objectives===
*The AI-controlled Marines (garrisoned near the north 1-slot minibase) need to be taken out to allow the Banished access the lightbridge controls, which in turn is the prerequisite for the player to deactivate the bridge for killing 10 enemy units using the lightbridge controls.
**Note that you can only use the Lightbridge once and you need the Banished to regain control of it again before you can access it again to shut off the lightbridge.
**Do not build any turrets at the north of the Lightbridge controls or Power Node until the objective is complete. The Jump Pack Brutes will always attack any enemy nearby.
*Use Turret Drop at the west barricade because the Banished usually uses infantry to attack this point, and the turret can easily deal with them.
*Have all minibases constructed, including a 1-slot base north of your base, another west of the portal, and a 2-slot minibase northeast of the initial 1-slot minibase at the north.
**Should one be destroyed, it won't matter as long as the optional objective is completed.


==Trivia==
==Trivia==
===Miscellaneous===
===Miscellaneous===
*This is the only level which features Turret Defense gameplay.
*This is the only level where the player will experience Turret Defense gameplay.
*If enemy vehicles attack the cannon, a veteran [[HRUNTING Mark III (B) Cyclops|Cyclops]] will be deployed to assist the player.
*If enemy vehicles attack the cannon, a veteran [[HRUNTING Mark III Cyclops|Cyclops]] will drop to assist the player.
*Players cannot speedrun at this level by any means necessary. Completion time will be always a par time of 31 minutes and 35 seconds.
*The minibases are scattered around the south-west and north-east of this map.
*The [[Halo Wars 2 skulls#Sickness|Sickness skull]] is awarded upon level completion for keeping all barricade intact. The [[Halo Wars 2 skulls#Firestarter|Firestarter skull]] is awarded upon level completion for keeping the Particle Cannon health above 50 percent.
*Player cannot speedrun at this level by any means necessary.
**Completion time will be always a par time of 31 minutes and 35 seconds.
*Successfully prevented any barricades from destroyed will earn the player Sickness and Firestarter skull.
===Strategies===
*Create a kill zone to prevent Banished from breaking through UNSC barricades. Turrets will not be enough to slow them down.
**South-East from the 1-slot mini base is the best defensive line since all units will be gathered mainly in the east.
*There are other mini-base slots around the map. Use these to your advantage, but be careful as some of the enemies may divert their assault to it.
**A 2-slot mini base often becomes a target of Hunters. Have at least two Marines with Combat Technician and 1 Nightingale to guard it.
*Some areas are not visible by the Watchtower and it's recommended to explore it with either Warthogs or Hornets.
*If the player can seize all power nodes in the map, it will further help with progress.
*Destroy all silos on this map at the beginning of the level. It will help with your resources at the beginning.
*The choke point is the best place to set up defenses in order to maximize the defensive capabilities.
*Have the entire base defenses equipped with Siege Turret. It will further help the player to bolster ground defenses.
*Always bring [[EV-44 Nightingale|Nightingales]] with you and not rely on only Restoration Drones.
 
====Bonus and Optional Objectives====
*If you can keep the Banished away from the Barricades, you will be automatically complete both optional and main objectives at the same time.
*For some reason, you need to forsake the Marines garrisoned at the west of 1-slot mini base. Without the AI-controlled Marines taken out, you will not be able to control the light bridge and gain 10 kills utilizing light bridge controls.
*It is best to make a Turret Drop west of the Infantry insertion point. Since the bonus mission was clear that you only need to get rid of 5 units, the easiest way is to get rid of the infantry.
*Have all minibase constructed, including 1-slot at north of your base and west of the portal and 2-slot minibase north-east of 1-slot minibase at the north.
**Should it was destroyed, it doesn't matter as long as the optional objective was achieved.


===Mistakes===
===Mistakes===
*The level art depicts Alice-130 defending the particle cannon. In gameplay, however, only Douglas-042 is defending the particle cannon while Alice and Jerome are on the mission to infiltrate the ''[[Enduring Conviction]]''.
*The level art features Alice-130 defending the particle cannon. In gameplay, however, only Douglas-042 is defending the particle cannon while she and Jerome are on the mission to infiltrate the ''[[Enduring Conviction]]''.
 
==Gallery==
<gallery>
File:HW2_ForerunnerStructure_Concept_1.jpg|Concept art for the particle cannon.
File:HW2 HoldTheLine ParticleCannon Screenshot 1.jpg|The particle cannon.
File:HW2 HoldTheLine ParticleCannon Screenshot 2.jpg|The particle cannon.
File:HW2_HoldTheLine_Minibase_Screenshot.jpg|The minibase site on the level.
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
<references/>


{{succession box | before = ''[[From the Deep]]'' <br />| title = [[Halo Wars 2|''Halo Wars 2'' campaign levels]] | years = '''''Hold the Line''''' |after = ''[[Under the Dark]]''}}
{{succession box | before = ''[[From the Deep]]'' <br />| title = [[Halo Wars 2|''Halo Wars 2'' campaign levels]] | years = '''''Hold the Line''''' |after = ''[[Under the Dark]]''}}
{{Levels|HW2}}
{{Levels|HW2}}
[[Category:Halo Wars 2 campaign]]
[[Category:Halo Wars 2 campaign]]

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