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{{ | {{Era|RW}} | ||
{{Multiplayer map infobox | {{Multiplayer map infobox | ||
|pagegamelabel=H3 | |pagegamelabel=H3 | ||
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|image=[[File:H3 High Ground Sniper-Gate View.jpg|center|300px]] | |image=[[File:H3 High Ground Sniper-Gate View.jpg|center|300px]] | ||
|game=''[[Halo 3]]'' | |game=''[[Halo 3]]'' | ||
|devname=<code>deadlock</code> | |devname=<code>deadlock</code> | ||
|map= | |map= | ||
|location=[[Outpost C9]], [[Africa]], [[Earth]] | |location=[[Outpost C9]], [[Africa]], [[Earth]] | ||
|terrain=Beach, Urban Fortress, and plateaus | |terrain=Beach, Urban Fortress, and plateaus | ||
|symmetry= | |symmetry= | ||
|playernumber=4-12 | |playernumber=4-12 | ||
|gametypes=*[[1 Flag CTF|One Flag]] | |gametypes=*[[1 Flag CTF|One Flag]] | ||
*[[Assault|One Bomb]] | *[[Assault|One Bomb]] | ||
*[[Territories]] | *[[Territories]] | ||
*[[ | *[[One Sided VIP]] | ||
*[[Team Slayer]] | *[[Team Slayer]] | ||
*[[Slayer]] | |||
}} | }} | ||
{{Article quote|A relic of older conflicts, this base was reactivated after the New Mombasa Slipspace Event.}} | {{Article quote|A relic of older conflicts, this base was reactivated after the New Mombasa Slipspace Event.}} | ||
'''''High Ground''''' is a [[multiplayer]] | '''''High Ground''''' is a [[multiplayer]] level in ''[[Halo 3]]'', and later included in ''[[Halo Online]]'' where it was known as '''Elevation'''. It was one of the levels playable in the [[Halo 3 Beta|''Halo 3'' Beta]].<ref name="HGBeta">[https://halo.bungie.net/content.aspx?link=h3betaHighGround '''Bungie.net''': ''High Ground: The Beta guide'']</ref> | ||
== | ==Setting== | ||
{{Main|Outpost C9}} | {{Main|Outpost C9}} | ||
High Ground is located around Outpost C9, a former-[[NATO]] military base in [[Voi]], [[Africa]], designed to combat "earlier and simpler enemies" than those later faced by the [[UNSC]] in the | High Ground is located around Outpost C9, a former-[[NATO]] military base in [[Voi]], [[Africa]], designed to combat "earlier and simpler enemies" than those later faced by the [[UNSC]] in the 26th Century. The base was reactivated after the [[New Mombasa Slipspace Event]] in [[2552#October|October 2552]].{{Ref/Reuse|HGBeta}}<ref>'''[[Halo 3]]''', ''High Ground map description''</ref> The base was utilised by the UNSC to test captured examples of the [[Type-25 Spiker]] recovered from fallen [[Jiralhanae]] in the wake of the [[Great Schism]].<ref>[http://halo.bungie.net/news/content.aspx?cid=12237 '''Bungie.net''': ''The Spiker'']</ref> | ||
Due to the old NATO architecture and newer UNSC technology, the facility has a mix of crumbling bulwarks and high-tech military equipment.{{Ref/Reuse|HGBeta}} The base has a concrete bunker and large partitioning wall to divide the beachhead and base itself, with a single large blast gate overlooked by an [[AIE-486H machine gun]]. A single watchtower is above the bunker, while the other side of the wall has decayed due to time. The back of the base has a small courtyard with an [[Advanced Short-Range Ground-to-Air Missile 10X|ASRGAM-10X]] [[Surface-to-air missile launcher]]. | Due to the old NATO architecture and newer UNSC technology, the facility has a mix of crumbling bulwarks and high-tech military equipment.{{Ref/Reuse|HGBeta}} The base has a concrete bunker and large partitioning wall to divide the beachhead and base itself, with a single large blast gate overlooked by an [[AIE-486H machine gun]]. A single watchtower is above the bunker, while the other side of the wall has decayed due to time. The back of the base has a small courtyard with an [[Advanced Short-Range Ground-to-Air Missile 10X|ASRGAM-10X]] [[Surface-to-air missile launcher]]. | ||
== | == Layout == | ||
[[File:H3_HighGround_HeatMap.jpg|left|thumb|200px|An overview of ''High Ground''.]] | |||
High Ground is an asymmetric map featuring an elevated, crumbling UNSC base positioned along a beach. Low, eroded cliffs lie to the north, east, and west of the base, with the beach lying south of the base. There are multiple ways to approach and enter the base; through the main gate (that is closed only in asymmetric gametypes), or through side passages, which offer more protection and discretion. As one of the few asymmetric maps in the game, High Ground is great for one-sided objective games such as [[Assault|Single Bomb|One Bomb]], [[1 Flag CTF|One Flag]], and [[Territories]]. | High Ground is an asymmetric map featuring an elevated, crumbling, UNSC base positioned along a beach. Low, eroded cliffs lie to the north, east, and west of the base, with the beach lying south of the base. There are multiple ways to approach and enter the base; through the main gate (that is closed only in asymmetric gametypes), or through side passages, which offer more protection and discretion. As one of the few asymmetric maps in the game, High Ground is great for one-sided objective games such as [[Assault|Single Bomb|One Bomb]], [[1 Flag CTF|One Flag]], and [[Territories]]. | ||
=== Beach === | |||
Attacking players spawn at the south side of the map, aptly named "the beach". If the main gate is open, it can be used as a quick entrance to or exit from the base. | Attacking players spawn at the south side of the map, aptly named "the beach". If the main gate is open, it can be used as a quick entrance to or exit from the base. | ||
A variety of weaponry and [[equipment]] has been placed near the beach to aid attackers in storming the base. Perhaps the two most valuable weapons are the [[SRS99D-S2 AM sniper rifle|sniper rifle]] and the [[M41 SPNKR|rocket launcher]], though the latter can be reached by the base defenders if they use vehicles. In most games, a battle for control of the rocket launcher ensues at the start of the game, and repeats whenever the weapon respawns. Players can also find a [[M90 shotgun|shotgun]], [[Portable gravity lift|gravity lift]], [[Z-4190 bubble shield|bubble shield]], [[Active camouflage|active camo]], and [[overshield]] to aid in their attack. In addition to the weapons and equipment, players can choose between a [[M274 Mongoose|Mongoose]] or [[ | A variety of weaponry and [[equipment]] has been placed near the beach to aid attackers in storming the base. Perhaps the two most valuable weapons are the [[SRS99D-S2 AM sniper rifle|sniper rifle]] and the [[M41 SPNKR|rocket launcher]], though the latter can be reached by the base defenders if they use vehicles. In most games, a battle for control of the rocket launcher ensues at the start of the game, and repeats whenever the weapon respawns. Players can also find a [[M90 shotgun|shotgun]], [[Portable gravity lift|gravity lift]], [[Z-4190 bubble shield|bubble shield]], [[Active camouflage|active camo]], and [[overshield]] to aid in their attack. In addition to the weapons and equipment, players can choose between a [[M274 Mongoose|Mongoose]] or [[Type-32 Ghost|Ghost]] to get to the base wall faster. | ||
=== Fortress === | |||
This large, crumbling base on the northern side of the map is where defending players spawn. In the back of the base, there is an unusable [[surface-to-air missile launcher]]. Several vehicles, including Mongooses and a Ghost, spawn just east of the launcher, allowing defenders to quickly catch fleeing attackers, or for attackers to make a quick getaway. | This large, crumbling base on the northern side of the map is where defending players spawn. In the back of the base, there is an unusable [[surface-to-air missile launcher]]. Several vehicles, including Mongooses and a Ghost, spawn just east of the launcher, allowing defenders to quickly catch fleeing attackers, or for attackers to make a quick getaway. | ||
A broken | A broken down control room is located in the center of the base, complete with computers and a radio set. This control room is the objective area for [[Capture the Flag|CTF]] and [[Assault]] gametypes, containing the flag spawn point and bomb plant point, respectively. Farther east is the "Pipe Room", where attackers can enter the base via a small pipe that connects to the front of the base. | ||
The western half of the base is mostly indoors and offers two levels of play. The lower level connects the base to a [[Wikipedia:Bunker#Pillbox|pillbox bunker]] lying just outside the base's walls; the level also has multiple entry points inside the base. The upper level is used as a choke point to keep attackers from reaching the gate controls on the catwalk. If a player is able to access the gate controls, the base wall gate will be permanently opened, as is the case with the gates in [[Zanzibar]] and [[Last Resort]]. The base is designed to promote [[dual wielding]], and as such, a number of dual-wieldable weaponry can be found behind the base wall. | The western half of the base is mostly indoors, and offers two levels of play. The lower level connects the base to a [[Wikipedia:Bunker#Pillbox|pillbox bunker]] lying just outside the base's walls; the level also has multiple entry points inside the base. The upper level is used as a choke point to keep attackers from reaching the gate controls on the catwalk. If a player is able to access the gate controls, the base wall gate will be permanently opened, as is the case with the gates in [[Zanzibar]] and [[Last Resort]]. The base is designed to promote [[dual wielding]], and as such, a number of dual-wieldable weaponry can be found behind the base wall. | ||
The base wall is an important area for defenders, as it gives them a view of most of the beach. Defenders on the wall, however, are vulnerable to [[BR55HB battle rifle|battle rifle]] and sniper rifle fire from the beach. The wall acts as a bridge, connecting the base's eastern side to its western side. On the western edge of the wall, there is a tower where a [[M6 Spartan Laser|Spartan Laser]] and two [[fusion | The base wall is an important area for defenders, as it gives them a view of most of the beach. Defenders on the wall, however, are vulnerable to [[BR55HB battle rifle|battle rifle]] and sniper rifle fire from the beach. The wall acts as a bridge, connecting the base's eastern side to its western side. On the western edge of the wall, there is a tower where a [[M6 Spartan Laser|Spartan Laser]] and two [[Fusion core|fusion coils]] spawn. In addition, a [[AIE-486H machine gun|machine gun turret]] is mounted above the main gate, which is useful for beating back approaching rushes and vehicles. The rocket launcher can be accessed by defenders as well, if they quickly rush up and over the base wall, beating the attackers. | ||
== | ==Strategies== | ||
[[File:H3 High Ground Overview.jpg|right|thumb|350px|An annotated overview of ''High Ground'']] | |||
<!--This is STRATEGIES, not Trivia, only strategies belong here, please put trivia below in the Trivia section--> | |||
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*A good defensive tactic for Territory 5 is to get a shotgun, and then pick up the active camo (default). Quickly go to Territory 5, jump into the pipe, and wait. When someone comes to try to take the Territory, [[melee]] them or shoot them with the Shotgun. When your active camo wears off, either wait for another teammate with active camo to replace you, or re-obtain it when it respawns. | *A good defensive tactic for Territory 5 is to get a shotgun, and then pick up the active camo (default). Quickly go to Territory 5, jump into the pipe, and wait. When someone comes to try to take the Territory, [[melee]] them or shoot them with the Shotgun. When your active camo wears off, either wait for another teammate with active camo to replace you, or re-obtain it when it respawns. | ||
*A good place to hide is behind the Laser Tower; there is a small opening in the wall with a stone ledge, where players can simply jump over and camp with the Spartan Laser, sniper rifle, or rocket launcher. | *A good place to hide is behind the Laser Tower; there is a small opening in the wall with a stone ledge, where players can simply jump over and camp with the Spartan Laser, sniper rifle, or rocket launcher. | ||
*The many [[ | *The many [[Type-51 carbine|carbines]] on this map could be a substitute for the BR. Do so because there are only 3 BRs on this map, and they're all on the offensive side. | ||
*A good place to snipe enemies exiting the pipes and enemies on the ledge is in the tree South East of the bunker (see annotated map to the right). | *A good place to snipe enemies exiting the pipes and enemies on the ledge is in the tree South East of the bunker (see annotated map to the right). | ||
*The grav lift can be used to drive vehicles and jump people over the tower. | *The grav lift can be used to drive vehicles and jump people over the tower. | ||
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*From on top of the base with the computer, you can slightly crouch walk under the rock behind you. Walk toward the pipe room. You can stand on a small pipe above this room. You are very open to gunfire, but many people will not notice you. | *From on top of the base with the computer, you can slightly crouch walk under the rock behind you. Walk toward the pipe room. You can stand on a small pipe above this room. You are very open to gunfire, but many people will not notice you. | ||
*If you use forge, the defensive team can add lots of MG positions on the wall, in the bunker, and near the beach, thus forcing the offensive team into cover. The beach will essentially become an Omaha replication. | *If you use forge, the defensive team can add lots of MG positions on the wall, in the bunker, and near the beach, thus forcing the offensive team into cover. The beach will essentially become an Omaha replication. | ||
==Trivia== | ==Trivia== | ||
[[File:H3_HighGround_BigAssMortarGun.jpg|thumb|right|300px||A diagram of the "big ass mortar gun" and AI-controlled turrets from early development.]] | |||
<!--This is TRIVIA, not Strategies, only trivia belongs here, please put strategies above in the Strategies section--> | |||
===Production notes=== | |||
*High Ground was one of the first multiplayer maps unveiled for ''Halo 3'', alongside [[Snowbound]] and [[Valhalla]]. These three maps were playable in the game's beta.{{Ref/Reuse|HGBeta}} | |||
*During development of the map, the SAM Launcher in the back of the base was originally to be an AI-controlled "big-ass mortar gun" that would fire down on players attempting to advance up the beach.<ref name="vidoc">[[Halo 3 ViDoc: Is Quisnam Protero Damno!|'''Halo 3 ViDoc''': ''Is Quisnam Protero Damno!'']]</ref> The map would have also featured AI-controlled machine guns in the watchtowers firing down on the attacking team, though these features were cut as they made the map impossibly stacked against the attacking team and too difficult to play on. The watchtowers were scaled back to just the one watchtower - now the spawn of the Spartan Laser - and the one player-controlled chaingun above the main gate.{{Ref/Reuse|vidoc}} | |||
===Easter Eggs=== | |||
*The [[Cortana on High Ground]] easter egg can be found on this level. | *The [[Cortana on High Ground]] easter egg can be found on this level. | ||
*The radio inside the fort where the flag spawns transmits three different [[Morse Code]] messages. When translated they are: | *The radio inside the fort where the flag spawns transmits three different [[Morse Code]] messages. When translated they are: | ||
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** "[[SABABWL]]" | ** "[[SABABWL]]" | ||
**"''Don't Make us Kick Your Ass''" - a classic Bungie saying. | **"''Don't Make us Kick Your Ass''" - a classic Bungie saying. | ||
*The radio inside the fort where the flag spawns also transmits | *The radio inside the fort where the flag spawns also transmits a musical piece from ''[[Halo: Combat Evolved]]'', entitled "[[Under Cover of Night]]". | ||
===Miscellaneous=== | |||
*There are small [[list of animals|fish]] that can be seen and killed, and will wash up on the shore. | *There are small [[list of animals|fish]] that can be seen and killed, and will wash up on the shore. | ||
*It is possible to go deep into the water on this map by [[Overload | *It is possible to go deep into the water on this map by [[Overload Glitch (Halo 3)|overloading]] it with [[TR/9 Antipersonnel Mine|Trip Mines]] then sticking a respawn point out side, or by using [[teleporter]]s and having one player go through a Sender Node while another [[Forge|holds]] a Receiver Node beyond the map. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:H3 | File:HMCC H3 High Ground Map.png|High Ground Map. | ||
File: | File:H3_HighGround_Concept_1.png|Concept art | ||
File: | File:H3_HighGround_Concept_2.png|Concept art | ||
File:H3_HighGround_EarlyLayout.jpg|An early layout for the map. | File:H3_HighGround_EarlyLayout.jpg|An early layout for the map. | ||
File:H3_Alpha_HighGround.jpg|The Base Wall in the Alpha, showing the [[M247 machine gun]] in place of the final release AIE-486H chaingun. | |||
File:H3_Alpha_HighGround.jpg|The Base Wall in the Alpha, showing the [[M247 | |||
File:H3_Alpha_HighGround_Above.jpg|The base from above in the Alpha. | File:H3_Alpha_HighGround_Above.jpg|The base from above in the Alpha. | ||
File:H3_HighGround_Early.jpg|An early ''Halo 3'' multiplayer Spartan on High Ground. | File:H3_HighGround_Early.jpg|An early ''Halo 3'' multiplayer Spartan on High Ground. | ||
File:H3_HighGround_FrontView.jpg|The calm before the storm. | |||
File:H3_HighGround_Territory.jpg|Territories on High Ground. | |||
File:Halo3 High-Ground-env-01.jpg|Flag bridge. | |||
File:Halo3 High-Ground-env-02.jpg|To the bunker. | |||
File: | File:H3 HighGround Bunker Overview.jpg|High Ground front view. | ||
File:H3 HighGround CommandCenter.jpg|Inside the base. | |||
File:H3_HighGround_Territory.jpg| | |||
File:Halo3 High-Ground-env-01.jpg| | |||
File:Halo3 High-Ground-env-02.jpg| | |||
File:H3 HighGround | |||
File:H3 HighGround | |||
File:H3 HighGround NATO symbol.jpg|The [[North Atlantic Treaty Organization|NATO]] symbol in the base. | File:H3 HighGround NATO symbol.jpg|The [[North Atlantic Treaty Organization|NATO]] symbol in the base. | ||
</gallery> | </gallery> | ||
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{{Ref/Sources}} | {{Ref/Sources}} | ||
{{Levels|H3|HO|mode=yes}} | {{Levels|H3|mode=yes}} | ||
{{Levels|HO|mode=yes}} |